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PKL

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Everything posted by PKL

  1. Elie, you wouldve been better off targetting Mist, silly.
  2. [spoiler=Teams] General Horace's Team vs SB's Team Turn 6 vs Horace's Cord (Hauteclere) attacks SB's Cord (Hammer)! 30 dmg 88% Hit 0% Crit (41 90 7) SB's Cord receives 30 damage! (0/52) Cord falls! Horace Ogma Hero 00/60 Barst Hero 00/55 Bord Hero 55/56 Cord Hero 52/52 Dolph General 00/57 SB Frey Sniper 00/54 Cord Hero 00/52 Radd Swordmaster 28/54 Dolph General 0/57 Merric Sage 49/49 SB's turn!
  3. [spoiler=Teams] Athena's Team vs Shin's Team Turn 3 vs Shin's Haar (Silver Axe) attacks Athena's Calill (Bolting)! Calill activates Nihil! 31 dmg 86% Hit 0% Crit (35 36 26) Calill receives 31 damage! (23/54) Athena Ike 52/52 Calill 23/54 Nephenee 58/58 Giffca 68/68 [17/20] Nasir 48/60 (15/20) Shin Ike 59/59 Makalov 58/58 Haar 53/53 Giffca 68/68 [14/20] Nasir 67/67 (17/20) Athena's turn!
  4. [spoiler=Teams] Athena's Team vs Shin's Team Turn 2 vs Athena's Calill (Bolting) attacks Shin's Makalov (Vague Katti)! Both units activate Nihil! 30 dmg 60% Hit 0% Crit (86 48 85) Calill misses! Athena Ike 52/52 Calill 54/54 Nephenee 58/58 Giffca 68/68 [17/20] Nasir 48/60 (15/20) Shin Ike 59/59 Makalov 58/58 Haar 53/53 Giffca 68/68 [17/20] Nasir 67/67 (13/20) Shin's turn!
  5. [spoiler=Teams] Athena's Team vs Shin's Team Turn 1 vs Shin's Makalov (Vague Katti) attacks Athena's Nasir! Both units activate Nihil! 12 dmg 81% Hit 29% Crit (96 1 95) Nasir receives 12 damage! (48/60) Athena Ike 52/52 Calill 54/54 Nephenee 58/58 Giffca 68/68 [20/20] Nasir 48/60 (11/20) Shin Ike 59/59 Makalov 58/58 Haar 53/53 Giffca 68/68 [17/20] Nasir 67/67 (13/20) Athena's turn!
  6. Losers Bracket of Serenes Arena Cup I continues with Athena vs Shin! Athena's Team vs Shin's Team Stats: Unit HP Str Mag Skl Spd Lck Def Res acc avo crt sk% Athena Ike 52 26 11 27 28 20 24 18 74 76 13 27 Calill 54 14 30 28 26 20 18 22 76 72 14 28 Nephenee 51 25 9 28 26 18 23 17 74 70 14 28 Giffca 68 32 10 28 25 22 25 16 0 72 0 - Giffca 68 40 10 32 29 22 30 19 86 80 16 - 50 181 Nasir 60 21 11 27 29 19 26 28 0 77 0 - Nasir 60 31 11 32 32 19 31 33 83 83 15 - 41 158 Nasir 60 26 11 30 31 19 29 31 79 81 14 - 36 154 Shin Ike 59 26 15 27 28 20 24 18 74 76 13 27 Makalov 58 26 8 26 27 19 25 11 71 73 13 26 Haar 53 28 8 27 24 14 28 16 71 62 13 13 Giffca 68 32 10 28 25 22 25 16 0 72 0 - Giffca 68 40 10 32 29 22 30 19 86 80 16 - 50 181 Nasir 67 23 11 25 27 19 26 28 0 73 0 - Nasir 67 33 11 30 30 19 31 33 79 79 15 - 43 154 Nasir 67 28 11 28 29 19 29 31 75 77 14 - 38 150 (94) Shin goes first! Athena's Giffca transforms! Athena's Nasir activates Shade! Shin's Giffca transforms! Shin's Ike activates Provoke!
  7. No shit, I've done it before :P. But its not the enemies that are the problem. Its Avatar.
  8. [spoiler=Teams] General Horace's Team vs SB's Team Turn 6 vs SB's Cord (Hammer) attacks Horace's Dolph (Gradivus)! 35 dmg 100% Hit 3% Crit (69) Dolph receives 35 damage! (23/57) Dolph counterattacks! 26 dmg 68% Hit 0% Crit (79 34 68) Cord receives 26 damage! (26/52) Cord doubles! (49) Dolph receives 35 damage! (0/57) Dolph falls! Horace Ogma Hero 00/60 Barst Hero 00/55 Bord Hero 55/56 Cord Hero 52/52 Dolph General 00/57 SB Frey Sniper 00/54 Cord Hero 26/52 Radd Swordmaster 28/54 Dolph General 0/57 Merric Sage 49/49 Horace's turn!
  9. Note to self: Dont play bad RNG. Not like I had any intention to, originally.
  10. 1. Like I said in the previous thread. The DS triangle is superior in every way to Tellius. So you'd be going back to making the triangle bad and irrelevant. FE needs to keep progressing, not going back. 2. It's literally the best AI we've had ever in FE. They took FE12's AI, which is: Kill>a good chance to crit the unit>hit for the most damage and improved it by adding stuff like moving out of the way for enemy archers to kill a unit. Both FE12 and FE13's AI trade vulneraries and use them. Being mostly predictable works in this AI's favor too. As it means you know what to expect and can strategize against them. 3. You're gonna have to specify why they should return. In my eyes, they were just a nuisance, a bad mechanic and should never return. 6. That would be great, yes. I don't think this would quite work out. It would make the game even more RNG based and reset-heavy to LTC and I'd immediately hate it. /LTC A + mode for each difficulty would be fine, so long as its optional. I think most people would prefer no random skills. There's already enough random factors in modern FE to drive one nuts when they happen. Enemies are already strong enough in Lunatic. Make them even tougher and you're asking to make every single character unviaable. Now for my ideas: For the love of everything, dont make Nosferatu or Rescue buyable in the next Fire Emblem. 2. Give HM and LM bonuses to more of the cast. That way, the harder difficulties dont make some units a complete liability. 3. Lower defensive growths back to DS standards. 60 for a Cavalier, 50 for a Tactician is just too much and is the culprit behind being able to snowball units so easily. 4. Make Snipers worth it again like in FE11/12. It was sad to see them take a step back in terms of making them useful. Bolded is false. The DS triangle does more than 7/8. It cancels enemy weapon rank bonuses if you have the right weapon. So, a Sword unit could gain 15 avo and 1 Atk right off the bat in FE13 for example.
  11. Hey, it was worth it to read how she got Resolve Wrath'd by Boyd in my match vs Dio. I guess that's worthwhile!
  12. Mia, disappointing everyone except Snowy since 2005.
  13. Yeah I thought of Miracle, why not just run Ena Mist and one more Miracle GG
  14. That's true. Looks good enough (and very pretty) to me. The ledges look grab-able to me. Also, am I the only one that has noticed that Olimar has never been shown with a lot of pikmin? Wonder if he got nerfed?
  15. Stage hazards alone dont make a stage unviable for competition. You have to take into account there could be a new DDD chaingrab across the stage, walkoffs, etc. If the stage has walkoff, it wont be viable :/
  16. Update on Chapter 17: Managed to find a strat that works. Wasn't too hard. My problem with my own strat, is that a Dracoknight needs to move south in order to snipe the 2 remaining Dracoknights in Turn 2. I'm trying to see if there's a foolproof way to do this chapter or manipulate that Dracoknight 100% of the time to do the same thing. My OCD aside, the chapter isnt as tough as I remember it! EDIT: Also, as part of me challenging myself, I'm doing the chapter with only feWOD, no knowledge whatsoever of other strats. I have a grudge with this chapter!
  17. Preliminary Results: 5 PKL 5 Vennobennu 7 Horace 7 Elieson 9 Dio 9 Espinosa 9 Psych 9 ZM 13 Randa 13 Dandragon 13 AnonymousSpeed 13 Tables Loser of Shin/Athena gets 4th. Baldrick is guaranteed at least 2nd. Refa is guaranteed at least 3rd.
  18. Preliminary Results: 5 PKL 5 Vennobennu 7 Horace 7 Elieson 9 Dio 9 Espinosa 9 Psych 9 ZM 13 Randa 13 Dandragon 13 AnonymousSpeed 13 Tables Loser of Shin/Athena gets 4th. Baldrick is guaranteed at least 2nd. Refa is guaranteed at least 3rd.
  19. [spoiler=Teams] Vennobennu's Team vs Athena's Team Turn 23 Makalov heals with Renewal! vs Vennobennu's Makalov (Silver Sword) attacks Athena's Brom (Vague Katti)! Brom's Nihil activates! 9 dmg 100% Hit 3% Crit (95) Brom receives 9 damage! (4/55) Brom's Resolve activates! 26 dmg 97% Hit 36% Crit (40 8 24) Makalov receives 78 damage! (0/58) Makalov falls! Athena wins 1-0 over Vennobennu and proceeds to Losers Semifinals, where he will face Shin!
  20. [spoiler=Teams] Vennobennu's Team vs Athena's Team Turn 22 vs Athena's Brom (Vague Katti) attacks Vennobennu's Makalov (Silver Axe)! Brom's Nihil activates! 13 dmg 81% Hit 29% Crit (67 38 40) Makalov receives 13 damage! (17/58) Makalov counterattacks! 11x2 dmg 100% Hit 3% Crit (27) Brom receives 11 damage! (24/55) (8) Brom receives 11 damage! (13/55) Vennobennu Rolf 0/52 Oscar 0/56 Kieran 0/50 Makalov 17/58 Ike 0/52 Athena Brom 13/55 Nephenee 0/58 Ike 0/59 Nasir 0/60 Giffca 0/68 Vennobennu's turn!
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