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Alastor15243

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Everything posted by Alastor15243

  1. The problem with children in a game that doesn’t kill off the first generation is that it inherently kills unit diversity by making a third of the cast either objectively better than or carbon copies of their parents. In Awakening they were objectively better, but in Fates there’s almost nothing they can do that their parents can’t thanks to partner seals. I’d much rather have a larger cast of characters with more diverse class and skill sets.
  2. Africa. At least as a side country and neutral or allied nation. Two main reasons: first, it would be a cool way to get black characters into a Fire Emblem setting, and second, I just listened to the Japanese lion king musical soundtrack and after listening to the stampede I just need to know what kind of map and battle themes IS could do with these instruments:
  3. No I mean how exactly is one supposed to class change from a mermaid to a succubus? So many of the dark side’s classes are just monster races and not professions you could conceivably switch to.
  4. One thing i've noticed about the leak info, if true, is that it describes a lot of classes that are genetic on the dark side. So if a lot of the dark side's classes are genetic, and the dark side units are playable... ...Doesn't that imply that this game might not allow for much class-changing? I mean I like class changing but it would be interesting to see a modern fire emblem game go back to the old fixed class system.
  5. And while I haven't heard it yet, I'm going to assume that since the rest of the localization job is so fantastic, it doesn't repeatedly commit the egregious musical sin of putting the emphasis on the wrong syllable repeatedly. Seriously, that is a surefire sign that you are dealing with a lazy hack who doesn't care about properly crafting lyrics.
  6. Yeah, an expanding secret shop would be perfect, or just in the normal shops they do a standardized main base with shops again. And basically I want to be able to use DLC classes without actually making the game easier in any sense other than having more options. So maybe on harder modes you don’t actually get the items from DLC, just the opportunity to buy them.
  7. I want it to show up in a way that you can use them without it feeling like cheating, like making it an expansion to the shop system rather than overpowered free shit right off the bat. I'd love to be able to use the DLC classes, for example, without feeling like it undermines the resource management of the game.
  8. I'd love for this to be true, mostly because I'm big on vampires and making the story darker and more gothic would at the very least ensure a cutback on the wacky anime nature of the characters. Also a morally dubious main character would be great as long as they have the courage to admit that's what the character is *Cough Conquest Cough*
  9. I can’t get behind this interpretation at all. Only Corrin is in a position for the “this is a necessary and noble evil” thing to be him just making excuses for his horrible actions. Azura has every reason NOT to go through with the plan if it were truly solely for the sake of the Nohr Family, and Hinoka should have hated Corrin at the end if that’s what the story was going for. But no, the narrative genuinely acts like Corrin did something even vaguely resembling the right thing.
  10. Alright, had a busy week, but back on track, 25 complete, will do the my castle battle on Friday after I do some paralogues offscreen, then I’ll finish up the last 3 battles with days to spare!
  11. Fates has caused me to grow a liking for ironmans, something I initially only did because resetting on a screenshot let's play would be a fucking nightmare. Fates as it turns out is amazingly well-designed for ironman runs, with a combination of its ease of information access thanks to the dual screens and NOT pulling bullshit same-acting reinforcements out of nowhere. The other games, not so much, I don't really enjoy iron-manning those, especially the ones before determining the damage values of multiple units in succession stopped being a chore. But in Fates it's really fun and surprisingly easy. As for other challenges, I did mounted-only runs of Conquest and Birthright (A large part of the latter involved having everybody socialize the hell out of Silas to get Kaze, Hinoka and Ryoma to be paladins), a Marth-only solo of Shadow Dragon so I could see all of those extra chapters you have to kill your own teammates for, and a "Justice Cabal" run of awakening where I could only use the units that would eventually produce Owain, Cynthia and Morgan.
  12. I share a name with a miniboss in one of the games. A character with basically no lines and not even a totally unique portrait. When I played it as a kid I was kinda like "Oh. Huh."
  13. Lunatic+ was on to something. I actually think the premise of powerful, randomized skills on enemies, several of which are designed to directly combat the most conventional player strategies, would be really, really cool if done with the kind of design philosophy seen in Conquest. The idea of entirely randomized obstacles and entirely randomized waves of oncoming enemies would be awesome in a game where everything else about the mode wasn't complete and utter horseshit. If care was taken to make sure that no unlucky combination of powers would be too ridiculously game-breaking, it would be a hugely interesting way to get replay value out of the game for experienced players and reduce the chance for complacent cheesing strategies getting made.
  14. "I'm not a kid! I'm just short for my age! And undeveloped! And not remotely emotionally mature enough to be in a sexual relationship!"
  15. Actually, the arena's pretty trivial until around the point where procstacks become possible, so the late-game nature of them is kinda irrelevant. Until then 1 or 2 arena victories are pretty easy to handle as long as you know when to yield. Oh, and also... "Zero thought to how some procs get in the way of others"? First off, this is a hilariously presumptuous statement from somebody who never even asked which procs I stacked, and 2, procs are prioritized in order of damage quality, so there is literally only one proc in the entire game that even could get in the way of another one, and that's the defensive Sol, which, incidentally, I stopped using since Awakening.
  16. I mean... yeah? Maybe? Most internet connections aren't actually affected by conventional weather, but sure, okay, let's assume yours is. That's still quite the infrequent occurrence to dictate your entire standard playstyle on. As for the rest of what you said, you're just regurgitating previous points about the arena I literally just finished explaining were wrong. Apart from saying... you do realize if it looks like you're going to lose you can quit the arena, right? If you have the slightest amount of common sense, even with a random unit unfit for the arena, then losing resources is far less frequent than winning them.
  17. Realistic? You are talking about a scenario in which you do use dlc grinding, don't use castle visits, play so many chapters in a single day that you barely get any ore drops, and refuse to put any effort into taking advantage of the other resource source given to you. How many people other than you do you honestly think play like that?
  18. Tome? Yes. It's in Conquest, it's called Excalibur, and only witches and sorcerers have the tome rank to use it. Stone? No. There is no S rank stone, even though kitsune and wolfskins can achieve an s rank in stones.
  19. I don't know too much about the DLC, but I'm pretty sure you don't get copies of the S rank items in any of it.
  20. Sadly it is not. Its single use. It's probably not worth going out of your way for the staff rank investment unless you're doing an ironman run, in which case it'll probably be a huge weight off of your shoulders.
  21. It's only in Conquest and Revelation, unfortunately.
  22. Your "point" was that the arena is rigged in favor of the house with no real skill behind winning, and I pointed out just one build that proves you wrong. And it's really easy to make your avatar a procstacker as long as you plan ahead a bit, and considering that a few of the avatar's unique skills lend themselves significantly to that build it's not a bad idea. But it was just one example. There are plenty of ways to make units specially designed to tear the arena to shreds, you're simply dismissing something you haven't tried as impossible again.
  23. Hint: none of the arena units have skills, and they don't buff the arena fighters at all to compensate for yours. You can rip them to shreds if you give your units good ones. A procstacking unit will destroy the arena.
  24. You can literally do it as many times as you like as long as you don't want to visit the exact same castle multiple times a day. And besides, even if ore sources don't always come back after each battle, the arena does, and if you're good with the arena you can increase your ore output drastically.
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