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Alastor15243

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Everything posted by Alastor15243

  1. The people in Tellius can do that to prison doors made out of solid steel with a single swing.
  2. Yeah, well, I already have three of those (used two on Azura). And considering who the boss is? I've got something more fun and climactic in store.
  3. On chapter 24. Just wondering, how bullshit is this “stealth mission” I’ve heard about? Is it at all feasible on iron-man, or should I go with my alternative idea, pretend the stealth isn’t an option, and go full-out showdown with the boss?
  4. Yeah, that would've been cool, although on the other hand that would have made the unfavorable comparison between them and 1-2 range units even more stark. making them meleelocked magic users with nothing but unreliable evasion to give them better defenses would make them just objectively worse mages.
  5. Alright, if you're going to keep confidently overestimating the difficulty of things you obviously haven't seriously tried, then fine, I won't try to convince you any further, especially when it's barely on topic.
  6. Fine then, if you want to call bullshit, then go to the Awakening lunatic club and ask them if what I'm saying about Sumia and Robin sounds particularly unfeasible, and ask them if there's enough experience to go around to get Sumia and Robin to level 15 dark flier by the time children are available. I assure you they'll say there is. That's assuming you're not playing with einherjar shops, otherwise none of that's true, and even if we ignore both of those, taguels have the worst attack power in the entire game due to their terrible weapon might and attack power. Literally any other class will be doing more damage than them.
  7. In lunatic+ I sent my avatar through tactician, mercenary, bow knight for bowbreaker AND dark flier for gale force all by the time chapter 13 ended and I got Lucina. And even with all of that I still had experience left to train up a passable nostank miriel.
  8. Galeforce isn't a late game skill. This is a game that sees units go through multiple classes before the end of the game. You can get Galeforce on Sumia and/or a female avatar by the time you unlock child paralogues with ridiculous ease, and then you can pass it down to two or more children. Awakening is not a game that punishes you for feeding all of your experience into a small handful of units, it actively rewards you for it by letting you double or even triple your investment by giving you children with stats way beyond their internal level who will be nigh-unstoppable juggernauts by the end of their paralogues, as levels can easily be fed to them because galeforce lets them dive in for quick and dirty kills for the few levels where they're actually fragile. And again, I'm not saying that archers are the best class in the maingame, far from it, but having access to weapon forging, 3 range, brave weapons and a faire means they're a much better option than taguel for any unit with galeforce, which if you know what your doing is going to be your entire army.
  9. Actually getting galeforce in maingame is really easy, so easy you can (and honestly should) do it on lunatic+. And Chrom, one of the first characters you should get married off to a galegirl, has access to sniper, so boom, there you go, sniper with galeforce. Not saying it's practical to get it on a large group, but it's trivial to get it on at least one pair of children, and that pair's likely to have access to sniper.
  10. Galeforce made a lot of the issues with snipers rather meaningless in Awakening, and they're top tier in Apotheosis runs and damn-near necessary in galeforceless lunatic+ runs. Unless you're comparing Fates archers to Awakening beastkin or something.
  11. Now, I don't think it's overly controversial to say that the taguel class in Awakening was abysmal and without question the worst class in the game. Among its many faults were the fact that it was meleelocked, had really only one weapon that was very low might and unforgeable, and no truly impressive skills. Now, the funny thing is, all of these complaints still apply in Fates, and I personally think the kitsune is pretty garbage, but I think the wolfskin is actually pretty great. The thing about the wolfskins, especially on conquest, is that they're both really powerful and tanky, so their weapons' low might actually doesn't interfere too much with their ability to one-round enemies. But what's more, with the introduction of the new stone, the beastrune, wolfskins now have an ability that is extremely useful with Conquest's smarter AI, especially if you're big on rally and aura manipulation: the ability to dynamically change their defense at will to suit their enemies' attack power. They can make sure enemies won't ignore them due to being too weak by switching between the beastrune and beaststone to soften themselves up and become a juicier target, but they can also toughen themselves up again when facing heavier-hitting foes, granting the player a lot more options on how to calibrate their defense to be just low enough to bait every enemy, especially if, as I said, you have rallies and defensive auras at your disposal. At least that's my experience with them. What's everyone else's verdict on them?
  12. Man, the general design of Revelation is just consistently terrible. It seriously combines the worst of both worlds, having the bland, skillless enemies of birthright, but also lacking the zerg-rushing pressure of birthright that kept it from being a cakewalk and occasionally forced me to think. The enemies jut for the most part wait for you to come to them, there are almost no reinforcements, and the locktouch thieves don't come anywhere near fast enough to put on any kind of pressure. Every chapter I just get more and more disappointed. But anyway, I just finished chapter 22.
  13. Just now on my rev file I was going through the morning's My Castle events, when I saw Beruka and Odin had a support event. Beruka asked Odin if she could count on his support in the upcoming battle and Odin said yes but don't touch his right arm because he shudders to think what might happen. But that wasn't what was funny. Here's what their voice clips were. Beruka: NO! Odin: YES!
  14. Honestly, none of them really sound like they'd be called the Fire Emblem in any universe that didn't will at least one artifact to be called that. But Lehran's Medallion comes closest, especially because of its association with chaos and madness and its eerie light. Though honestly I think the coolest of the Fire Emblems is the Omega Yato, hands down. High Fantasy Chainsaw all the way.
  15. That's what I like about battle for wesnoth. Cavalry are powerhouses who have an ability that lets them double the damage they deal and take when they initiate the attack. The thing is that they're universally weak to piercing weapons, and spearmen not only have percing weapons but also first strike, so if you try to charge spearmen... god help you.
  16. I always train Mist because she's the only healer Ike gets when he's facing the Black Knight, and any chance I have to not have to do that fight over again is a chance I'll take. Especially since she has to fight those reinforcement soldiers if she's going to help. As for rolf... well... yeah good luck getting an underleveled archer up to speed.
  17. Personally I'd balance it (since as others have said being mounted is already a huge advantage) by making it a gimmick only mounted sword users could make use of but is tricky to do. Like maybe the bonus of increasing damage whenever you attack somebody after moving seven or more spaces away from the turn's starting point?
  18. If this has already been asked to death, I apologize, but I'm having difficulty finding it on the site's new search engine. Basically, how do you rank the fire emblem games you've played, from best to worst, in terms of story? For me: 1: The Tellius games. The best all-around story, with the best combination of worldbuilding, writing and presentation. I adore the story of these games. I know that Radiant Dawn has its detractors, but frankly I don't have much issue with the stuff introduced in Radiant Dawn, and I think that the main antagonist, while being a bit flat, was by far the most interesting in terms of what they were and what sort of themes and mood they brought to the final battle (which I consider the best in the series). 2: The Jugdral games. I'll admit I haven't finished Thracia (a combination of factors, not the least among them being a sort of "what's the point" bumminess about the fact that there's no complete translation patch), but 4 and what I've seen of 5 are fantastic, and the reasons why they're fantastic have been discussed to death on these forums, so I won't go into much further detail besides saying that the mid-game climax of 4 was utterly heartbreaking and made the fact that I had read a guide beforehand for pairings and thus had superhuman children so much more satisfying, in that I was excited to kick that dastard's ass. 3: Sacred Stones. Somewhat generic setup, but well-told with great characters and by far the best villain in Fire Emblem history. 4: The Elibe games. While playing Blazing Sword again made me realize that the pacing is a little less fluid than younger me remembered it, it's still passably told, and it's a solid story that still has its moments. The fact that even now, fourteen years later, the game was able to move me to tears when Lyn reunites with her grandfather and "Lyn's Desire" started playing, tells me the story doesn't deserve to be any lower than here. 5: Echoes. Great presentation and an amazing job expanding on the worldbuilding and story of such and old game. The story has its problems, to be sure, but it's still good. 6: Shadow Dragon. The remake told the story well with good writing and presentation, but that really can't mask the fact that it's clearly a dolled-up telling of the story in a video game from a time before people decided we wanted to care about stories in video games. 7: Awakening. While this is the game that introduced the more cartoonish and anime feel of the series that I really do not appreciate, and while the second half of the game is all over the place in terms of story, the writing was good enough to keep me invested and only notice this stuff in hindsight, and Robin is definitely the best-written avatar in the series, so there's that. 8: Birthright. Really, this is the best any Fates game could hope for. Birthright is just a poor-man's Shadow Dragon with some added themes of familial conflict they didn't do nearly enough with. The story is generic and the worldbuilding is as bare-bones as they come with almost nothing interesting done. 9: Revelation. This is the story where the writers clearly stopped caring, like, at all, and just went through the motions of getting all the characters together against a common foe. The plot is terrible in this game, and Corrin does almost nothing whatsoever to earn the loyalty of anyone, and the Nohrian brothers join you out of sheer luck. I'd have to go into way more detail to fully outline how terrible this story is, but I will give it this: Corrin didn't do anything in this route that made me want to grind his face into the pavement and smear him into such a fine paste that there isn't a molecule left on top of another. Which is more than I can say for... 10: Conquest. Yes, Revelation is both less interesting and worse-written. But Conquest, as a Fates game, can only be marginally better in those fields anyway, and it is bogged down by the single worst protagonist in any video game I have ever played. Selfish, cowardly, idiotic and useless, the entirety of the second half of Conquest consists of Corrin acting in the most self-centered and cowardly manner possible without the game admitting that this is anything other than a necessary evil and that Corrin is oh so brave and noble for damning his soul for the sake of the world. He isn't, and I consider it to be the baseline entry requirements for common sense to be able to see that. I HATE Nohr Corrin. He doesn't even feel like a protagonist so much as this idiot the game forces me to take control of to get him out of his own messes. And I could forgive almost all of this if he were at all held accountable for his actions and if he wasn't forgiven by the Hoshidan siblings, who he essentially told through his actions "I care more about my Nohr siblings than I care about my mother's country, the lives of half of its people, or the safety of so much as a single one of you."
  19. If you're actually going to have that ready in the next few days I'd love to give it a shot, and sure, einherjar if you must. I had kinda given up on that since I hadn't heard much about it from readers. But if you actually have something you think would be interesting, I'd love to see it!
  20. Chapter 21 complete. It was... an... interesting gimmick? I mean, it would've been if the red tile enemies were really strong, but they weren't. I had to mix it up a bit to keep things interesting. I'm going to be adding in additional challenges to these late-game missions so that my commentary can suit the higher narrative stakes.
  21. Hey, just letting everyone know I'm keeping to my schedule. I did a DLC map today, but as long as I can do a single map a day I'll be fine.
  22. Because they’re eccentric mageknights with overly-flashy battle animations and a skill named with an adjective that is literally named after Don Quixote. Owain is perfect for the class.
  23. So I personally think the Awakening trio was introduced into the game... pretty damned poorly. Mostly because all three of them should be sufficiently smart and strong of character to realize that they were fighting for the wrong side. Personally, what I would've done is have them deciding to set off together on their own interdimensional adventure, only to have Inigo and Severa get separated from Owain during the trip and wind up on opposite sides of the continent without any way of knowing that they even wound up in the same dimension and with no way to get back, and by the time of the story they're ten-ish years older. Inigo and Severa show up in Conquest (assuming Nohr isn't evil in this alternate continuity) as a pair of prepromotes, a hero and a bow knight respectively, working as independent sellswords rather than for Nohr directly, and can be recruited... but more importantly... And a part of me will always hate that they didn't do this... Owain has become an eccentric bearded hermit master Basara in the mountains of Hoshido with his two disciples, a perky diviner girl who idolizes him, and a sulky spear fighter boy who only puts up with him because he's skilled and also the only person who will teach him. I seriously cannot understand why they made the Basara class and did not put Owain into it. How would you have handled them if you had to choose?
  24. Best gameplay: Conquest, hands down. Excellent map design, great objectives and challenges, and the enemies actually use skills in focused and interesting ways, something I've wanted in the series since forever. My only real complaint is that a lot of the endgame maps are less aggressive than they should be with nearly all enemies waiting until you come to them to do anything, whereas a lot of the most tense moments in fire emblem games in my opinion come from enemies that actively rush you. But that's a small gripe and really a lot of the earlier maps actually do do that, it's just the endgame ones that often don't. Worst gameplay: Revelation, also hands down, because it's the only one where I can look at it and objectively conclude with 100% certainty that the people who made it just plain didn't care. I mean the mid-game recruited character balance has some of the most hair-pullingly unacceptable balancing decisions I've seen in the series since Seisen No Fucking Keifu. SoV has various niggles and features that are obvious relics of the past that would have been better-off changed, but it's still pretty fun. Best story: SoV. Though as others have said, it's largely for the presentation, and the game doesn't really do anything particularly special or different. But the presentation and voice acting is fantastic, and compared to Fates the characters just feel so human and sane, and emotional moments actually feel like they have depth because the writers actually understand the concept of pacing and weight (the sheer number of times Fates does things and expects you to care about them without actually trying to make you care is staggering). Granted, this may just be with Fates being the last game I played for comparison. I never actually found anything too outrageously objectionable about Awakening's plot. Worst story: Conquest. I realize that Revelation is a more poorly-constructed story that's basically a neverending cavalcade of plot contrivances and blind luck, but Conquest's plot infuriated me so much more because of the main character. Nohr Corrin was a selfish, cowardly, idiotic monster, and the game continuously refused to admit it. If they had even just depicted the horrible things he does throughout the last third of the game as human weakness due to familial love, being willing to destroy an entire country rather than lose the love of their siblings, I could even possibly understand that, but they didn't. If that's what they had planned, they would never have had Hinoka forgive Corrin in the end, or had Corrin and Azura continuously insist that this was somehow the best way to win the war. I hate Conquest's plot, I hate Conquest's Corrin, I hate its every failure to be what it promised to be, and I hate the fact that it's this this grotesque brown stain across what is otherwise my new favorite game in the series.
  25. "Holy shit I got this crazy glitched copy of Sacred Stones that lets you promote the trainees into trainees again!" I don't know how I could have thought that, but the notion of super trainees was just so silly I guess my child mind couldn't accept that it was intentional.
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