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Mylady

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Posts posted by Mylady

  1.  

    • SOV: Mathilda and Randal 
    • Genealogy Gen 1: Edain and Lewyn
    • Genealogy Gen 2:  Linda and Seliph
    • Thracia: Eyvel and August
    • Binding Blade: Cecilia and Dieck
    • Blazing Sword: Fiora or Louise and Pent
    • Sacred Stones: Neimi and Lyon
    • Path of Radiance: Soren and Titania
    • Radiant Dawn: Ike and Elincia
    • Awakening Gen 1: Sumia and Robin 
    • Awakening Gen 2: Noire and Brady
    • Fates Gen 1: Felicia and Xander 
    • Fates Gen 2: Velouria and Dwyer
    • Three Houses: Shamir and Seteth
  2. * A Laguz/beast lord similar to Corrin. As someone  mentioned, the unit is oriented to transformation, with lance being secondary weapon, mainly used to attack in distance.  She/he is way stronger when transformed and considerably weaker when attacking with weapons, but still useful.

    *A lord that uses knifes/daggers as the main weapon. Beloved Zofia is the only dagger used by a lord but it's actually coded a sword in it's game. 

  3. On 10/14/2019 at 11:15 PM, Jotari said:

    I like this. I can't really see IS ever doing anything like it, but I like it. Well I suppose Lyn mode would be the closest we've seen to it.

    Well, Three Houses plot was inspired by the detail that Sigurd , Edain and Quan once studied with Eldigan before they turned enemies, so they can develop a whole story based in a previous underdeveloped concept, if they want.  

     

    Yeah it can became too dark but Three Houses, Genealogy and even Fates are also quite dark stories in which family members eventually kill one another. If properly written it can work. 

  4. A golden age Pirate Fire Emblem would also be really unique setting. 

     

    On 10/28/2019 at 10:11 AM, Etheus said:

    I don't see Arabian influences on Almyra. They seem to be Mongolian to me for a few reasons:

    Olive skin.

    An emphasis on mounted archers.

    A culture that emphasizes conquest.

    Repeated invasions of Fodlan (a western country) by Almyra (an eastern one). 

    They seem to, as far as I'm aware, lack the religious emphasis of an Arabic nation. 

    Claude/Almyra is neither Mongolian or Arab. It takes influences of various cultures. Anyway, a game set in unexplored countries of Fodlan like Dagda, Brigrid or even Almyra in the future would be very interesting . They would need to be careful to keep Three Houses events vague though. 

  5. Tharja. The whole story would revolve towards her obsession with Robin and she acting creepy. 

    On 12/25/2019 at 5:19 PM, CyberController said:

    Hmmmm.....maybe a Fates AU. Felicia goes to check on her master, but they've been kidnapped by an unknown force. Felicia has to go rescue them from Valla, and not trip over her own feet while doing so.

    My first thought was Felicia or Sumia. They are clumsy and airheaded af. The story would turn  comedy 

  6. On 12/25/2019 at 4:38 PM, CyberController said:

    I find it incredibly hilarious that Byleth can marry Sothis. This must mean everyone thinks that Byleth is a crazy person in love with her imaginary friend.

    I find hilarious too. I wonder if this is the developers  comment on waifus. 

     

    Percy x female Corrin S rank is bizarre. He says he always wanted to ride a dragon lmao

  7. Genealogy fixes: 

    * Reclassing system: each first generation unit can reclass into an alternate class tree, and the children have access to the father and mother class like in Awakening/Fates. So all the inherited weapons can be usable once the kids reach the level to promote/reclass. 

     

    * Skill system: Personal skills, and inheritable class skills. The rings are guaranteed effect of a skill or passable to a unit that can't have it. 

     

    * Substitute children with their own identity so giving them interesting skills and unique alternate classes, like Wyvern Rider or Baron, for example, would give a reason to use them. The "original" kids would have the benefit of being customizable though. 

     

    * Trading system characters can trade money and possibly weapons with the units they have high support. This is the most coherent way to fix this problem without excluding the paw market

     

    * Churches and Castles are wandering places work mostly like the monsstery/dungeons: Exploring  in the seized castles/towns, marrying the units in the churches and interacting with the units and npcs to provide a nice worldbuilding. 

     

    * Make possible to promote in every castle

     

    * Rescue and boots introduced in the first chapers 

    * Conversation and support system This is a given. It's the best way to control the marriages and flesh out the characters. Just don't be lazy like in Shadows of Valentia because this game have a marriage system like Awakening and so almost every possible pairing will need a conversation

     

     

     

     

  8. On 9/29/2019 at 2:07 AM, Dandy Druid said:

    I would love it if the hypothetical "pick your edits" mode included dancer, but only one. I would probably make Lene into something else. Probably troubadour to wield the Alm Staff.

    I hope the second generation at least can get their fathers primary classes, so they can be "edited" through who their mothers marry, pretty much like  Awakening system. The substitutes and first gen would need to have fixed alternate class trees though. 

  9. I searched quickly 'draconic tiger' and found this pic n tv tropes.  Actually its lion but is easy to imagine it with a tiger face.  There's a whole trope for cat like dragons - I had no idea. Particularly I imagined Seteth like a serpentine dragon or a four leg wingless dragon, as he is related to earth. 

    By the way, turtle is considered a dragon in some cultures. In Chinese folklore, there's turtle dragons and feathered dragons  

    1406579343_images(71).jpeg.6d5381cf63c491cfab2bdc08154cb8db.jpeg

     

     

  10. Well, If it doesn't look ridiculous. A helmet would be the best option but there would need to be limited hair colors and hair styles cause the helmet need to cover it all. Also two different cutscenes would still need  to be done for both genders. 

     

    On 11/15/2019 at 12:40 AM, vanguard333 said:

    Maybe the avatar is cursed by the villain into taking on a monstrous appearance, then, when the curse is lifted, it is condensed into a mask that allows the avatar to take on that form at will?

    Honestly I'd hate it deeply. I don't want the main character have the face of a monster all the time in cutscenes. I'm down to have a shapeshifter main character like Corrin again; a Laguz lord would be awesome, but not a full time monster. 

  11. 21 hours ago, Espurrhoodie said:

    Can we stop with the dead parents? Please? Can we, for once, have an FE game where either of the protagonist's parents are alive and have a good relationship with them? The only exceptions I know of are Eliwood and Yelena (you know, from Warriors? The mother of Rin and Len Rowan and Lianna?)

    I agree. The parents don't even need to be important in the plot. They can be random old villagers or workers that you can visit, so they give some items or lore exposition like the villagers and npcs in Shadows of Valentia. Them being very old or with frail health also works in a story that they want to make the parents absent in the plot without killing them. 

     

    For once I'd like to see a protagonist that is not royalty, nobility or a reincarnation of a god. Just an average underdog soldier that gets stronger and more important in the story but is not predestined to be a hero. 

     

     

  12. I thought... thought..The church would be the best route and would trigger less people. Cause Byleth won't side with any lord at all. All of the lords would die and the story is more focused on Byleth. 

     

    If Byleth needs to side with a  lord, I'd rather see a Claude story run, it's the most complete story. Also the tv show would need to show Dimitri and Edelgard arc on screen. If it's successful they could release spin offs adapting the other routes in movie format.  I wouldn't be surprised if Dimitri is the chosen lord for an adaptation simply because he is the most popular. 

  13. On 11/1/2019 at 11:13 PM, Sentinel07 said:

    I was pretty much going to say this. Fire Emblem's whole multiverse thing means that debating over "canon" routes are basically pointless. Kind of like how the Heirs of Fate DLC worked by establishing many worlds of both Birthright and Conquest. In a way, all 4 routes of Three Houses are happening. Your choice at the beginning just chooses which one you're following.

    So, them using one of the paths for a Three Houses follow-up wouldn't make that one route more definitive than the others. And the SMTIV: Apocalypse style "pseudo-sequel/alternate retelling" is another possible route for them should they decide to return to Fodlan for another game.

    Honestly chosing one path and pairings for a sequel would validate that route more than others. Obviously the logical reasoning is that all possiblities are canon but you know that's not how the fanbase works and a lot of players would get pissed . 

     

    With the recent games the developers learned to tone down pushed and favoured stuff and honestly it's better this way than the annoying "ship" and "canon choice" wars that the happened in most previous games. Let the players have freedom and make their own choices  if the game allows it, without taking it down later. 

  14. 7 minutes ago, BZL8 said:

    Kusakihara is not just the Echoes director, but also the Three Houses director. I would imagine he was also overseeing the remake of whatever game it was.

    There was a 3DS remake of a Fire Emblem game that was recently cancelled by Nintendo. Imran thinks there is a possibility that it might come to Switch, especially in light of Furukawa’s comments.

    Yeah but what language is that? Maybe translating the tittle can give a better insight

     

    PS: I got it, Imran is the name of the guy. Lol I found the supposed title very strange, sounded like a given name, that's why I asked 

  15. On 10/24/2019 at 2:29 PM, Interdimensional Observer said:

    Multiverse means they could just pretend that, although route Y is being followed up on in this story, the other routes still happened in other worlds.

    That was how Shin Megami Tensei: IV Apocalypse was handled. The game chose to canonize the silent protagonist's name as Flynn, and they chose to have him pick the Neutral route, when he had Law, Chaos, and the "White bad ending" as other options. The game didn't have him finish the Neutral route though, he is in the process of doing so, having not yet fought the leaders of Law and Chaos, and instead gets owned by the new bad guys the "Divine Powers". Thus, the game picks up with the new silent protag where the old one fails, and goes in a very different direction from the first SMTIV. Its two endings are "Bonds" and "Massacre".

    There is one important difference though. SMT has always had a Neutral canon bias. SMTII follows SMTI, under the assumption the SMTI silent protag picked Neutral. I don't know and it probably isn't the case that 3H is biased towards a particular route. I'd guess not having touched the game yet it'd be biased for BE, but given Dimitri is more the fan favorite character; would they canonize pseudo-democratically, or according to developer biases?

     I think a direct sequel of Three Houses wouldn't be the best way to go. A distant prequel or a midquel in the same continent following another story is the best option. But if it were to happen, most of the times the developers go for the most popular option, so Dimitri would be the hinted canon route. Being the most popular lord is not reason enough to get a game for himself honestly. Canonizing one route, pairings or other optional stuff  will piss a lot of people and it's not the wisest move. 

     

    Also Almyra, Brigit and Dagda are the only countries that weren't explored enough so would make more sense a game settled there if they want to return to Fodlan - if they avoid  referencing Claude's fate in Almyra's case - though in this scenario probably it would be a prequel or distant sequel.   

  16. Dragons being central in the plot is a constant in Fire Emblem, like the emblem itself. 

    I think it's mostly people being tired of dragons being the final boss, possessing an human and so taking out the human conflict by making the villains not responsible for their actions. This kind of conflict can be twisted more often instead of repeating this plot formula. I don't see dragons stop being important in the story though. 

  17. Eastern Europe, particularly countries  based on Romania, Russia and Poland. Romania particularly has already the lore of a dragon that turns human, fitting the Manaketes perfectly. There's also the Iele, nymph-like women that dance in the forests that could fit a songstress/fairy like unit.  Fire Emblem has a game named Thracia that is the actual location of Romania and Bulgary, so why not have a proper continent based on the Balkans and it's culture? Also I want an unit dressed like this, based on the Romanian national costume: 

    Spoiler

    tumblr_ovc2gblQP61wp4itro1_1280.png

     

    Witcher is a good example of a medieval fantasy with an Eastern European twist. Most Fire Emblem games focus mainly in Western Europe settings but there's more things beyond that.  Europe is much more than France, Germany, Italy, Greece and UK

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