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MacLovin

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Posts posted by MacLovin

  1. 1 hour ago, Garlyle said:

    FE6 first half heavily favours the armored or axe-wielding bosses, no wonder Armorslayer and Rutger/Dieck is an early promote. Henning is an obvious exception in this, because he's mainly sword user and doubles everyone(obvious prepromotes or raged rescue drops are the best tactics against him so far). Anyway, when it comes to early game, I'm actually training most of my units, you never know who is going to be blessed early game. Then from Ch7-9 the bench kicks in.

    Interesting that the biggest disagreements on how good or bad a unit is comes with gba titles. I see more people agree on units in SNES titles(and community is very helpful, if FEH count).

    thing is fe6 has a lot of free deployment early on so it's pretty easy.

  2. 44 minutes ago, Garlyle said:

    @silveraura25 Hmm, those are some harsh conditions for FE6, basicly cut 3/4 of the roster I'd say. Forget to say tower, that's basically a ticket to win the game for anyone. 

    Ok, I just went back to check my Lilina units from my previous games. 18 was the lowest I had on my finished Lilina, which is still ok honestly. Also if Lilina doesn't cap Mag, something must went horribly wrong. Niime is great, just give her an Angelic Robe (also that joining time).

    Pre-promote growth rates are basicly nothing, so I look at them as bases only. Klein and Igrene is a different story, I think Klein does come with some growths, but Igrene is already built. I know cavs are fan favourite, but since I prefer variety, I'm not abusing them - let's just say they have a competition between them with the 7 of them.

    Sophia and Wendy are famous for being bad, and the difficulty to level them up comes with the 3 Skl they have. Wendy's growths are spread across and has good promotional gains, but her time of joining is also terrible for her. Sophia? Her growth specializes in a few stats, but needs more to be a true Est. Thanks for the Guiding Ring from your premiere chapter, now go and sit on that bench until the end of the game. If I want to limit myself with the guiding ring, it's one mage and one healer.

    thing is that when units are being compared within their game, you take everything into account.

    For example, Alan and Lance share a spot on HM tier lists since it's recommended to funnel experience into one of them more and leave the other one benched for Noah if he doesn't perform well enough. I.E. focusing mostly on one cav while having the other one trail along in levels. Noah's got solid bases and weapon ranks, so using him over one of Alan/Lance at an equal level is a fine enough choice if the more neglected cavalier was not performing well.

    in the case of Rutger, he's pretty much essential to fe6 HM due to bullshit bossfights with high throne buffs. The second hero crest generally has Dieck as the biggest contender. However if he's statscrewed, which is possible, the other hero crest users barring Ward are generally fine enough. Gonzo gets HM buffs as does Fir. Ogier is basically just a shitty version of Raven, and Lott's an average dude with average stats that just has a lot of availability. If he's blessed then he's great because FE6 warrior promo gains are stupid good. 

  3. 4 hours ago, Garlyle said:

    A few days ago I had a few posts and discord chats where people started calling units bad, and no matter what my opinion was, they just tried to convince me that they are indeed bad. Whatever I say doesn't matter, because personal experience never matter when it comes to characters and how good/bad they are. But you do need experience to make a good judgement on the character, and just how do you label them bad? In Hard Mode? LTC? Draft? Or just in general? What if some people have different playstyle and in different playstyle they are actually better? You can train up your character, or you can go with units with good bases, or you can go with units with high movement + canto, in all scenarios some units are worse then the others, but in other plays they are actually not bad.

    For reference I do like to train up units, and the only unit I found absolutely bad is FE6 Sophia. Keep in mind it's been a long time since I played FE7, and FE8 is so easy, you can make any unit good with enough time on your hand. But I'm going to make a few examples of what really bothered me.

    Rutger is the only good myrmidon - well, I am not going to argue, Rutger is the best myrmidon in the gba games, Binding Blade is really good for myrmidons, higher crit rates, probably highest evasion thanks to their stats, defensive growths are hard to rely on in Binding Blade anyway. So what about Fir? She's not as good as Rutger, but I think she can become another great myrmidon you can rely on. She starts on low level, but her starting stats are really good for a Lv1, especially on Hard Mode. I run 2 Swordmaster in my games and they make a good job. But it doesn't matter to people, because you only need Rutger, because he kill bosses. On the other hand people say you should use 2 Troubadours(Clarine and Cecilia), but that's not my playstyle - which is judged as why am I hindering myself like that. (because I'm ok with 1 high level staff user, my promoted mages can support in healing later)

    Then there's the mages in... again FE6. The only mage you need is Lugh, because Hugh is expensive and Lilina is bad. I'm telling people how useful Lilina is for me, she one-shots some enemies for me, has great supports, and fully heals with a single Heal staff. But she's bad, and they say it not because of her Def, but because of her Speed. Because Lugh doubles and Lilina doesn't, and her bases are bad. Dudes, you need them to level up in both, Lugh has better availability, but while Lilina can get screwed in Spd, Lugh can get screwed in Mag. Whatever, they just try to convince me that Lilina is bad, not worth using her. And then they post screenshots of her performance in Ch10, because that's really the point where she's going to shine.

    The list could go on, yet when you reach the late game, the only truly bad units are going to be your benched ones... and Sophia.

    I think the thing is that the metric of unit comparison is a general loosely defined "efficiency".

    when someone like Mekkah or dondon talks about unit performance, it's often in terms of efficiency since LTC/Drafts aren't for everyone. However, the better a unit is within drafts/LTC, the better they are for general use.

    I.E. a lot of folks wouldn't think about it much, but fe6 Shanna/fe8 Vanessa are really stupidly good if you funnel experience into and snowball into super strong units. This comes from a drafting perspective. However a 0% growths perspective reveals that, in a vacuum, they're still great due to class and timing.

     

    and yeah, FE game balance has never been good.

  4. 5 hours ago, silveraura25 said:

    You get both weapons at endgame so if she isn't pulling her weight when she promotes then she isn't that good of a unit. There are other far better units that can be taxis for lords. And they most likely take up a huge space of your deployment. If you're looking for someone who can be a ranger then maybe Gerik for LTC runs. Anyways, selling the Orion's Bolt is a pretty solid option as Neimi is terrible.

    in drafts she's a solid mid-late round pick due to being early, having an uncontested promotion item, being able to get exp funneled into her, and getting a mount come midgame.

    even in LTC runs without seth/franz/vanessa, she's still viably useful overall as a taxi and as someone who can longbow the eggs in that one chapter, plus being able to use the brave bow to ensure KOs on certain flying enemies.

     

     

    she's not completely shitty, but fe8 has this thing where it's easily steamrolled.

  5. 1 hour ago, Ronman5 said:

    Yeah the first gym is intentially set up to beat you so you would be FORCED to get the Monkey... by the by im going to avoid the first gym mentions when we get to the monkeys too, as they were created to beat the first gym....

    However for Patrat, Lillipup and Purrloin I will mention the first gym... (Especially Lillpup who actually can beat the gym easily)

    Also I did forget swords dance, but yeah it learns it only in time for the final two matches (if you grind) and as for Megahorn I did forget about it, however the stuff for Xscizzor applies to megahorn, except its stronger at base, but has a chance to miss. 

    Anyways Patrat will be later today

    hmn the monkeys are pretty funky.

    I'd probably guess that Panpour is probably the best one since it gets scald at lvl 22 and then you can promote asap after that and then get decent stats with scald+3 coverage moves.

  6. i mean Emboar/Samurott are good due to the lack of good pokemon within the fire/fighting/water pokemon. 

     

    that and they have stupidly large learnsets. Serperior got fucked over hard.

  7. 21 hours ago, Ronman5 said:

    Anyways I would give Emboar a very strong 9. This is because it doesn't get any good fighting moves except through TM's... which means up until the 7th gym, he can only have two stab fighting moves, Arm thrust and Rock smash.... However Fire fighting has been proven (especially by Infernape) to be one of the best type combinations to use in the main game, and Emboar is no different as it can essentially punch back every brick the game attempts to through at him. 9/10

    I mean Emboar's competition for ingame runs are essentially

    For fire types

    • Pansear, who sucks and is rare. 
    • Larvesta, who's late as fuck and comes at like level 1.
    • Litwick, who's sorta late but does fine if you want the dude. He's a pure special attacker though
    • Darumaka, who is great but let's be fair. Hustle is a bit annoying.
    • Heatmor, who may as well not exist and is mediocre.

    For Fighting types

    • Sawk, who's good but kinda rare.
    • Throh who's in the same boat as sawk in terms of availability but isn't as good. Probably not worth it over Emboar.
    • Mienfoo, who evolves late. Otherwise I'd probably say it's a worthwhile pickup?
    • Timburr. Eviolite Gurdurr is ok and Conkeldurr is obviously great. It's just that Eviolite being locked on Gurdurr lategame means no lucky egg use unless you specifically aim for it. Still it's a fine pokemon.
    • The Sacred Sword Trio are all fine lategame catches on their own.

    Like almost all of the fire types suck outside of darumaka/litwick and almost all of the fighting types bar Sawk have the issue of either being late, having hassle in needing a trade evo/eviolite stapled on them, or just get outclassed by Emboar (throh). 

    Seems to me that Emboar is basically able to mimick the role of Sawk+Darumaka in one go by being a diet version of both. Iirc, brick break isn't too difficult to get and Emboar's pretty much a fun pokemon.

     

    I mean hey I love Emboar all around. It's fun to use with that crazy learnset. Fucking Scald is a good toy, and having easy access to a ridiculous amount of coverage is always fun. (I mean doesn't it get like head smash, heavy slam, and payback/assurance via lvl? jesus christ.)

     

    I look forward to your Liepard writeup.

  8.  

    • This is a draft for at least 4 players.
    • The game ends at the battle with Red. Feel free to try the gym leader rematches.
    • Starters are free. Usage of HM slaves is also free.
    • Feel free to use a randomizer to get the trade evolutions doable in-game if you're using an emulator.
    • Pokewalker pokemon also count under the normal draft pool. If you've got a pokewalker then feel free to use it.
    • The draft will be for 6 pokemon per team, then enough rounds for 3 additional postgame only pokemon. 
    • Version exclusives get to be picked twice. Anyways it's not like anyone really cares about these outside of maybe Gliscor. 
    • It's a snake draft
    • Red Gyarados counts as magikarp as well here.

     

     

    Teams

     

    Laura
    Eevee (Vaporeon), Dratini, Miltank, Nidoran-F, Spearow, Venomoth
    Suicune, Chansey, Kabuto
    Ether
    Magmar, Scyther, Gastly, Togepi, Mankey, Machop
    Zapdos,Articuno, Moltres
    Hylian
    Hoothoot, Wooper, Swinub, Eevee(Espeon), Chinchou, Paras
    Skorupi, Aron, Snorlax
    Me
    Zubat, Heracross, Jynx, Geodude, Tangela,Mareep.
    Corphish, Porygon, Omanyte

     

     

    image.png.5faee97453af449966a2bfb418dc4543.png

     

    Spoiler

    Route 29: Pidgey, Rattata, Sentret, Hoothoot
    Route 46: Spearow, Geodude
    Route 30: Caterpie (HG), Weedle (SS), Ledyba (SS), Spinarak (HG)
    Route 31: Bellsprout
    Dark Cave: Zubat, Dunsparce
    Violet City (before beating Gym): Onix
    Violet Pokemon Center (Primo): Mareep, Slugma, Wooper
    Sprout Tower: Gastly
    Violet City (after beating Gym): Togepi
    Route 32: Ekans (SS), Hoppip
    Ruins of Alph (ruins): Unown
    Old Rod: Poliwag, Tentacool, Goldeen, Krabby, Magikarp
    Union Cave: Sandshrew (HG)
    Slowpoke Well: Slowpoke
    Ilex Forest: Oddish, Paras
    Headbutt: Exeggcute, Aipom, Heracross, Pineco
    Route 34: Abra, Drowzee, Ditto
    Goldenrod Game Corner: Ekans (HG), Sandshrew (SS), Dratini
    Goldenrod City: Machop
    Route 35: Nidoran-F, Nidoran-M, Yanma
    National Park: Sunkern
    Bug-Catching Contest: Caterpie (SS), Weedle (HG), Venonat, Scyther, Pinsir
    Route 36: Vulpix (SS), Growlithe (HG), Sudowoodo, Stantler
    Goldenrod City (after visiting Ecruteak): Eevee
    Burned Tower: Koffing, Magmar
    Roaming: Raikou, Entei
    Surf: Psyduck
    Union Cave (lower level): Lapras
    Route 42: Mankey (HG)
    Route 38: Meowth (SS), Magnemite, Farfetch'd, Tauros, Snubbull, Miltank
    Olivine City: Voltorb
    Good Rod: Shellder, Staryu, Chinchou, Qwilfish, Corsola
    Ruins of Alph (outside): Natu, Smeargle
    Route 41: Mantine (HG)
    Cianwood City: Shuckle
    Route 47: Seel
    Route 48: Diglett
    Safari Zone: Clefairy, Jigglypuff, Doduo, Grimer, Cubone, Lickitung, Rhyhorn, Kangaskhan, Mr. Mime, Marill, Murkrow, Misdreavus, Wobbuffet, Girafarig, Larvitar
    Bell Tower: Ho-Oh (HG)
    Whirl Islands: Horsea, Lugia (SS)
    Route 44: Tangela, Remoraid
    Ice Path: Jynx, Swinub, Delibird (SS)
    Waterfall: Tyrogue
    Route 45: Gligar (HG), Teddiursa (SS), Skarmory (SS), Phanpy (HG)
    Route 27: Ponyta
    Kanto: Bulbasaur, Charmander, Squirtle, Pikachu, Chansey, Electabuzz, Porygon, Omanyte, Kabuto, Aerodactyl, Snorlax, Articuno, Zapdos, Moltres, Houndour, Suicune, Lugia (HG), Ho-Oh (SS)

    Postgame only
    Aerodactyl
    Articuno
    Bulbasaur
    Chansey
    Charmander
    Houndour
    Kabuto
    Mewtwo
    Moltres
    Omanyte
    Pikachu
    Porygon
    Sneasel
    Snorlax
    Squirtle
    Suicune
    Zapdos
    Zigzagoon
    Wurmple (Pokewalker)
    Lotad
    Nuzleaf
    Surskit
    Whismur
    Makuhita
    Skitty (Pokewalker)
    Aron
    Manectric
    Meditite
    Plusle
    Minun
    Volbeat
    Illumise
    Carvanha (Pokewalker)
    Wailmer (Pokewalker)
    Numel
    Spoink
    Spinda
    Zangoose
    Lunatone
    Corphish
    Barboach
    Castform (Pokewalker)
    Kecleon (Pokewalker)
    Tropius (Pokewalker)
    Feebas (Pokewalker)
    Absol
    Duskull
    Snorunt (Pokewalker)
    Bidoof
    Shinx
    Kricketot (Pokewalker)
    Budew
    Combee (Pokewalker)
    Buizel
    Pachirisu
    Shellos (Pokewalker)
    Chingling
    Bronzor
    Chatot
    Spiritomb (Pokewalker)
    Hippopotas
    Skorupi
    Carnivine
    Finneon (Pokewalker)
    Snover (Pokewalker)

     

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