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Zihark11

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Posts posted by Zihark11

  1. 5 hours ago, Landmaster said:

    I'm probably biased since BL was my first run but I throughly enjoyed the story. It did leave me with many unanswered questions (which I've now gotten just about all of in GD) but I like that the point of the story wasn't really to focus on the lore, but rather Dimitri's story and focus on the war. I do agree that the ending did feel a little fast and could have had more time devoted to it. I also don't really understand why Rodrigue couldn't have been saved but I really liked the fact that his death is what causes the change in Dimitri. I think if it would have been Byleth, it would have been really cliche, I like that it was another character, one he was really close to, that made the change in him.

    Dimitri's character development was amazing. I went into the route not expecting much but he was definitely much more than I was ever expecting without throwing out too many details. His dark past was something unusual and the way they go about his desire for revenge made him very unique in that way.

    So yeah, I probably sound hella biased, but for what it was worth, I really enjoyed it. Knowing that the lore is meant to be found out in the other routes removes some of my critiques.

    Now that i have been playing more routes now i understand more things now so it make sit less bad but from the characters persepctive i always thought it was poorly written. i do like the perspective just focusing on dimitri and his story rather then all the other stuff going on around them. me personally as a person just couldnt do that so maybe thats why it bugs me. 

  2. Edelgard was abused and experimented on by those who slither in dark and lost her other 9 siblings in the process. the insurrection of seven was led by the same people who experimented on edlegards family. The emperor had lost much power do the insurrection so when his family was forced to be experimented on he could not do anything to stop it and he regrets it. This is basically the entire reason why the war was started. 

  3. 12 minutes ago, HappyHawlucha. said:

    So we know most of the Crests from in game dialogue and who they're descended from:

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    The Goddess {Crest of Flames}

    5 Saints {Crests of Seiros; Macuil; Indech; Cethleann and Cichol}

    10(11) Elites {Crests of Blaidydd; Fraldarius; Gautier; Dominic; Lamine; Charon; Daphnel; Riegan; Goneril; Gloucester and *unofficially* the Beast}

    But there are 5 more Crests that we have no clue where they came from; not tied to any sort of group or faction from the War of Heroes. These being the Crests of Noa; Chevalier; Aubin; Timotheos and Ernest. Does anyone have any sort of ideas where these crests come from or why they're absent in the game(at least so far; the Story DLC could shed some light on these crests and their bearers).

    I like the idea that the DLC will have some kinda explanation for them. maybe they were like the crest of flames which were thought to be lost throughout history or something. But yeah i have not found any information regarding them. 

  4. 10 hours ago, Humanoid said:

    Except that you don't really. Unless you've looked up spoilers beforehand, you're simply choosing which pre-defined group of 8 students you like the most and then (with one exception) are forced to go along with that choice no matter what. There is absolutely no ideal being upheld here. For example, I'm currently with the Golden Deer I've just finished a dialogue with the Flame Emperor in which they ask me to join them. Am I actually allowed to do that? Oh my, no. You're just along for the ride. And while I'm supportive of there no longer there being a clear black-white divide, they've only changed it so now it's black-grey: the evil villain pulling the strings still exists, after all. It's an improvement, but I'd love to see them ditch the safety blanket altogether.

    I believe that the branching paths should diverge more gradually and at times collapse back into each other. Let us build rapports with all the houses even if we're not directly responsible for them. And after the timeskip, if we have built up enough trust with a house leader, let us support them even if it wasn't the house we picked at the very start of the game - an independent choice based on the context of the world as it stands, not that of the one 40 hours ago.

     

    I'm actually somewhat of the opposite opinion here. The fog of war is a thing, so if I'm playing as Golden Deer, I neither can or should know the specifics about court intrigue in the Empire or Kingdom beyond a few fuzzy rumours. And if it were the opposite and I was trying to conquer the world, why should I concern myself with the petty little tragedies of the soon-to-be-conquered?

    I'm a firm believer that in an RPG, we should only ever know what the player character is in the position to know. I would prefer if they cut out all the cutscenes in which Byleth is not present for example, especially ones where villains are talking to each other in private. We have no business knowing that. The Witcher 2 famously has a split featuring two completely different second acts, where you end up on opposite sides of the war. You explicitly only have knowledge of what happens from your side of the trenches, and you miss out on huge revelations either way. I don't mind that at all, it just feels so much more organic. I did end up getting the full picture by repeating the second and third acts later on, but even if I did not, I would find the outcome still more satisfying than if we were arbitrarily granted plot omniscience.

    i am writing this as having completed all the paths. so i know what the choices are and what they are all about so sure if its your first time playing the route that may not be the case but im looking at the bigger picture. 

    I like the idea of working with other houses like that.

    Thats totally fine but since all the information is presented to the character and nothing is done about it (Especially in BL route) is just awful writing. theres no satisfaction of finding the truth. I agree that if the character doesnt know about some piece of information etc then there should be no reason for him to seek it out but he has all the clues and hints to find out a lot and it is almost never pursued. The combining of the routes should have been better written rather then "i wanna change the world and nothing else matters".

  5. 1 hour ago, Glennstavos said:

    If the intent of the route split is to make the player feel influential, maybe give the player longer than an hour in this world and around these characters to decide their choice? The only one of the Lords that seems trustworthy out of the gate with his intentions is Claude, and that's more of his laidback blabbermouth personality that lays his cards on the table. He's got a secret to keep like the others, but it's not the sort of secret that shatters your perception of him.

    I think Fire Emblem needs a break from route splits. Having our choices matter doesn't require three separate games to play. Whenever the game prompts me to choose what content I'd like to see, I have no way of making an informed decision. And the dialogue options can feel frustrating since none of them impact the course of the plot, just support points. Choosing your own adventure in a game should feel like a gradual process, not signing a three year contract. Western RPGs often have this freedom. In Fallout New Vegas, you can do work for the NCR, Ceasar's Legion, and Mr. House all in the same playthrough before deciding none of them are ideal rulers and instead creating an independent Vegas. This arrangement screws over a lot more people than it sounds, but it's the sort of hard choice the player is always allowed to make.

    I agree with this. I am person who would rather be reading something already written then writing the book myself. A tailored story that is impactful and makes me wanna play more then once.i also think if they were dead set on having to do route splits then each house should have had there own goals, Edelgard trying to suck out the nobility and crest ridden histroy that plagued her country and made her family suffer, Dimitirs would be an internal struggle of power with outside forces at hand and his internal battle with himself and claudes would be kinda like a wild card, while the church route would be the battle against those who slither in dark.

    This way everything in the world is still happening at once 

  6. 35 minutes ago, timon said:

    I agree on the explanation part, I feel like every path should reveal to the player the truth of some things that happen in every route (eg. TWSITD, the Nemesis war, Byleth's origins, those are topic that MUST be addressed regardless of your choices). Mostly because the game should be made to be "closed off" in one run, playing through all 4 paths is a thing most people won't do, and it's not a thing the developers should ask.

    That said, I do like the different stories it can take you in, afaik they're all well written, and it's nice to see how characters drastically change depending on apparently small choices, it's kind of how it works in the real world to some extent.

    The fact that there is no "true evil villain pulling the strings" is an amazing upgrade over your usual FE (or RPG in general) story, you choose your side and that determines who you see as the bad guy, and even then you'll never see them as complete villains, you know perfectly well you're fighting actual people with reasonable motives. It gives a moral struggle to the characters, that creates depth. If you're fighting horrible evil monsters that are the work of hell or an invading army of ravagers who want to dominate the world you'll never get that same feeling.

    Maybe because it feels relatable to actual real life things and ideas that make me like the idea less. I think the idea behind choosing who you wanna support and lead the world is fine and all i just wished more time was put into explaining things, Those who slither in dark, fodlans history, the noble families, byleths origins, the church and its histroy, dimitri and the blue lions past, edelgards childhood and hatred, Claudes ideas and tricks, and more. I just think that all of this should be more relevant in each playthrough.

  7. 9 minutes ago, Yexin said:

    as i already said elsewhere, i don't exactly love branching paths, because they give me the feeling that making the player feel like god is prioritized, while the writing is someehat left behind, because the latter must chance depending on what the former decides, and this results in the writing being inconsistent (to me), and i don't like this

    i prefer already established worlds, with its already established story, which develops through already established characters

    i play games to be inspired by compelling stories, not to decide them: i already have my real life for that

     

    this said, i'm really enjoying 3H, but yeah, i'd like IntSys to stop with these branching paths and avatars most of all

    THIS wow literally took the words out of my head. 

  8. 3 minutes ago, TheArchsage said:

    I absolutely love the direction the series is taking with this installment. The fact that you can have such starkly different parts -- that who you define as the enemy is up to your choice? That's honestly amazing, and how they did that with the crimson route was great to me.

    The more the merrier. I wanted to get more stark paths as well, not just in crimson. 

    I do see what you mean, about not having complete perspectives by game's end. I'll not sure how they could remedy that...

    Yeah they would have to rewrite the entire game. I can see why lots of people enjoy the different perspectives of how fodlan can turn out its just for me the important things are never really answered clearly/acknowledged in some routes, how can the foundation of ones entire war (BL) never be addressed in other routes. i also think maybe its that the routes vary to much as well like if you dont go Blue lions dimitri isnt an Asylum patient but I guess it just goes to show the power one person can have on the entire world. 

  9. So i just wanted to ramble a bit and yes this is just my opinion feel free to disagree.

    Fire emblem three houses is a very different fire emblem game from the rest in the series and not just because of its new gameplay mechanics but also because of how many options/choices as the player you are given. Your choice impacts how the entire world of Fodlan plays out. You are essentially choosing an ideal to uphold and follow through with to the bitter end. This is the basis for why Three Houses is so different from the rest. 

    A common goal in the fire emblem series has been that there is always a evil villian pulling the strings behind the scenes and manipulating everyone and your goal is to stop him with your soldiers and friends. With Three houses they basically throw out this over 2 decade trend and let the player decide who they think is worthy. Is it the emperor? is it the king? is it the alliance? is it the archbishop? Its really all a persons perspective who they think is right. This also where some of the games flaws are most relevant which is its writing.

    Now before i go anymore i love this game. i give it a 9/10 but it still has flaws which for me is the writing. The animations could use some fine tuning as well but thats beside the point.

    Depending on what route you decide to go the story is constantly changing and many things. A big example of this is the Blue lions route compared to the Crimson Flower route. BL Always references back to the tragedy of duscur which is what plagues more then half of the house while in other routes the existence of this event is maybe mentioned twice. Your house has one goal in mind and literally focuses only on that and nothing else. Their ideals, their pain, and there desires are all that matter. Byleth is the foundation for Fodlan, you are the tipping point so to speak.

    As a person who wants to see the bigger picture and have all the facts i always find myself a little disappointed with every ending because it doesn't address everyone's struggles and hardships or in some routes doesn't even acknowledge its existence. 

    This makes me miss the idea of a common villian enemy that threatens there existence/way of life.\

    I believe there are  may people unlike me that love the idea of your choices depicting how the world turns out but for me personally i always am feeling unsatisfied. 

    I think Three Houses is the step in right direction for the company but now they gotta do a better story next time because the world itself is fantastic, they really did a good job on world building it is the story itself for me that is lacking.

     

    Anybody have a different perspective then me? do you agree or disagree?

  10. 4 hours ago, timon said:

    There's a discussion already for paralogues btw

    But to answer your question, yes, Mercedes and Caspar's paralogue is unavailable in Crimson Flower (due to what the paralogue is about), same goes for Ferdinand/Lysithea.

    Linhardt/Leonie is available though, starting from chapter 15 I think? Can't remember exactly.

    It's not really a matter of house choice, it's more that those 2 paralogues don't make sense if you go with Edelgard, they are playable if you side with the Church though.

    Ah ok. i guess ill have to recruit Caspar and ferdinand for my GD playthrough then lol thanks for that. 

  11. So I wanted to get all the black Eagle paralogues on my crimson flower run but I'm on chapter 16 and have yet to see Ferdinand's or Caspars and I do have lysithea and Mercedes recruited. This is making me come to the conclusion that some paralogues are route locked. Mercedes is only blue lions route which means Caspar needs to be recruited and ferdinands is a golden deer exclusive with lysithea and same with linhardt and Leonie maybe fore black eagles? Can anybody confirm or deny my theory? 

    Blue lions was my first playthrough and I missed Mercedes paralogue sadly cause first run how was I supposed to know Caspar was needed lol so I recruited her this time hoping to get the paralogue but it's looking like it's not working.

  12. So basically for the first question about double attacks. Lots of FEs have used it where your AS (Attack Speed) must be 4 or greater then your opponents. you can find this when initiating combat/when viewing your unit. Your AS is determined by your units Speed stat and the weight of the weapon they are planning to use. So say your guy has 19 Speed, minus the weight of the weapon would = his AS and there maybe terrain factors sometimes which are presented in the top left of the screen. If you want to do like X4 attacks you would need a Brave weapon or gauntlets, regardless of speed these weapons initiate 2 rounds of combat but if theyre AS is 4 or higher then the enemy they will attack 4 times. There are also Skills or crests in this game which would allow your unit to get 1 extra round of combat as well. 

    2nd question you just click the A button over an enemy which then lets you view there move/attack range. Helps with determining where to move your units and where to avoid. You can also press ZR i believe to show the entire enemy teams movement and attack range.

  13. 1 hour ago, Tribute said:

    I don't like him because compared to everyone he seems to be the most bland.

    Edelgard at least goes full on "morally grey" supervillian edgelord.

    Dimitri is just "I'm throwing 100% in with the church and I'm going to fall in line and do what I'm told". At times it seems like he only half believes what he's saying but he's resolved himself to his role.

    I don't see this at all personally. His personality is great and the struggles he go through really make you connect with the character. I don't know why people always call him "bland". Also falling in line is like the most inaccurate statement for him.

  14. 10 minutes ago, nhaer042 said:

    I've asked this elsewhere but I haven't received a satisfactory response.

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    Why couldn't Byleth save Rodrigue exactly? Is this at all addressed or are we just supposed to ignore it?

     

    Theres honestly no reason why Rodrigue couldnt be saved but his death was like the gateway opening up from the hell that Dimitri was living in. without his sacrifice Dimitri may not have been able to be saved but at the same time its kinda ironic that the only way for dimitri to get over loved ones death was to have another loved one die. His death was strictly character development.

  15. 8 minutes ago, nyainou said:

    I'm glad I'm not the only one who thinks BL ending absolutely sucks.

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    Firstly, the final battle has no OMPH. Its so uninteresting. What, you think you can just throw this ugly Edelgard beast at me with no explanation, and I'll think its cool? I didn't even get chills or any sort of excitement. The final boss song isn't even good or memorable. And Edelgard's behavior towards Dimitri just proves that they're going to have to work extra hard to make me like her in her route/s; as it stands, she's just an annoying brat. 

    Backtracking a bit, I don't think Rodrigue had to die. Dimitri should've just gotten gravely injured or something to bring him back to his senses. That's what I thought was going to happen but then, as in typical FE fashion, another father figure had to die. Whatever. 

    The rest of the route is really good in my opinion! But holy shit, that ending.. absolute trash. 

    The no homo hand grab with Byleth and Dimitri at the end did make me tear up though. Dimitri really is the best thing about his route. 

    There was plenty that I didn't do, mostly because I didn't know how to do it, as this was the route I did first. After I finish all the routes I plan to cycle back to BL and get more what I wanted out of it. Unless the other routes blow me away, this one is definitely my favorite, in spite of all the things I just said.

    Until reading this thread, I had no idea you needed both Caspar and Mercedes to do her paralogue. So, thanks for that, really. 

    I can honestly say now that im starting other routes Edelgard is a great character. im starting to understand more and more which is helping me as the player a lot. BUT i still think not acknowledging/getting the full picture from one route is bad writing. As a die hard FE fan i dont need incentive to play the other routes, the characters do that for me already which is what they did with the writing 'hey you wanna know why this happenend? play this route! etc" as the player its a great experience soaking up all the knowledge of the world and learning about your characters but its also bad for the characters who dont understand how or why this happened and not even trying to seek out the truth. If at least the characters acknowledged certain events it wouldnt seem like those events were nonexistent 

    Spoiler

    For instance like Jeralt being killed or Rhea turning into a dragon or why Edelgard chose this path.

     

  16. 13 hours ago, MrPerson0 said:

    Apparently (spoilers for other paths)

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    Thales has taken the guise of Lord Arundel. And, I believe we kill him in the chapter where we save Claude. So it seems we unknowingly kill Thales, and thus, destroy TWLITD.

     

    WTF? lol ok so i guess thats something i will experience in golden deer route then. i had no clue. 

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