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Zihark11

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Posts posted by Zihark11

  1. 50 minutes ago, XRay said:

    I would stop buying Orbs entirely if I can transfer 300 free Orbs a month for $5 a month. Say I am spending $1,035 annually for 1,725 Orbs per year right now. Instead of doing that, I can simply spend $60 a year to transfer 3,600+ free Orbs per year to my main account. Why the hell would I spend more if I can get practically anything I want for a tiny fraction of the price? At best, I would create two or three alt accounts and transfer things over.

    Unless you implement a transaction tax to offset the value of free Orbs, people would just abuse the trading system and not buy Orbs anymore.

    i guess you would have to implement some kinda deterrent so people dont do that then. what do you mean buy 300 free orbs? where are you getting that from? 

    38 minutes ago, Florete said:

    They definitely wouldn't. Enough people would be able to get the new units with free pulls or very early that those who really want certain new units can get them from those who don't want them, but got them. For this to have a chance of working they'd have to drastically reduce the amount of free orbs given away.

    The history and math of these kinds of games proves your idea won't work. You're going to need to accept that eventually.

    well compared to other gachas the amount of free orbs given out is quite limited. especially when your third year players like us. and if we only relied on free summons then the amount of those units would be small. the people that buy orbs now wont stop just cause of a system that lets you trade units between players. and i disagree, i think your valuing people actually going out of there way to make alt accounts to abuse the system way to highly.you make it sound very easy to do while it requires a lot of time which the majority wont have time to do all that.  like xray says above some kinda tax or limitation could/should be put in place so people like you guys wouldnt be able to abuse the system. 

  2. 57 minutes ago, XRay said:

    Maximizing profit is not just about expanding your target market or slashing prices. Over expanding your target market can also lead to losses, as the cost to serve those extra customers rise. There is also no guarantee that your target market can grow as big as you want either, as the human population is finite and there are only so many gamers who are interested in Fire Emblem, so the increase in total customers is not enough to offset the loss in sales from each individual customers.

    For every dolphin account you lose, you need to find at least 15 other additional players willing to fork over $60 a year to offset the loss in sales. There is no way the Fire Emblem fan base can increase in size by 16 times.

    $1000/$60 ~ 16.67

    To illustrate this point with a real life example, we just need to look at how horrible Super Mario Run was monetized compared to Fire Emblem Heroes. Despite being a vastly cheaper game with over 100,000,000 downloads, the revenue from Super Mario Run is absolutely shit compared to Heroes.

    but they wouldnt be making up for anything as purchasing orbs would still be an option to do alongside this system. new characters come out all the time and people still gotta buy orbs to be able to get the new units. we cannot just rely on a trade system. people that can afford orbs will keep buying orbs while the people that cannot/do not wanna fork over that amount of cash can still have options to get the unit they want. both systems together would increase sales rather then just orb packs. Hell people that bought a shit ton of orbs would love that as they would have so much to trade making getting anything they need easy as hell. 

  3. 4 minutes ago, Florete said:

    Source? You seem to know how much they're making from "random in game purchases" and have done the research on the effects this subscription service would have, so let's see it.

    downloads wise it says on the app store. 1/10 of 5 million is 500,000, now of course this isn't guaranteed but thats also a very low number of the bigger whole. its random because its on the whim of the player. theirs no guarantee they are going to buy orb packs. its very whimsical, whether its because a character they like showed up or the monthly orb packs. With a monthly subscription they would get more consistent numbers rather then fluctuating months. maybe some months they will get more purchases but other months they could get less. Consistency should be a normal want for any company. @XRay has already proven to me that some people do spend crazy amounts of money on the game but still thats not normal. normally people cant afford to drop thousands on a video game due to rent/mortgage, food, other necessities etc. I just really think my idea would be beneficial and more affordable for the whole community. I can guarantee many people that gave up on heroes would come back after having a feature like that available. 

  4. 10 minutes ago, XRay said:

    Excuse me, but we whales, orcas, and dolphins who are working adults exist. I spent over eight grand on the game during the first year. I have since dialed back a lot of my spending, but I still spent close to a thousand or maybe a bit more each year since then.

    yikes thats insane. i would never even consider spending that much on a gacha game even if it is fire emblem. thats ridiculous. most ive ever spent on the game in the 2-3 years is like $300-$400. Maybe you make a shit on of money or are really poor with money decisions but im glad to hear youve dialed it back.

  5. 10 minutes ago, XRay said:

    From the developer's perspective, having a subscription is fine, but allowing trading is not unless you tax the shit out of the transaction. $5 to access trading is basically a giant discount on Orbs. You are essentially paying $5 for 300+ free Orbs per month. You basically bypass summoning on your main account and just get anyone you want on your alt accounts and then trade it over.

    You need to do the math and look more closely at it to see how much money the developers are losing. With over 5,000,000 downloads, even assuming there are 500,000 active players is being extremely optimistic, and assuming they would all pay $5 a month even more so.

    Allowing trading would be financial suicide if not properly managed. If I was the developer, unless there is a better method, the only way I would allow trading is to tax at least $150 on both sides of the transaction to offset the cost of transferring free Orbs.

     

    but who in the first place is spending that much on orbs other then a couple youtubers??? i cant imagine people spending huge amounts of money on a mobile game. at least this way they could have a steadier income rather then random influxes of payments coming down the pipe. its beneficial for the players and IS would get more money then they get now probably, hell id even spend 9.99 for this kinda service. if you play the game like me for 30-60 mins a day which i would say is a good average of the playerbase whether it be casual or hardcore players this seems like a worthwhile investment, Three houses has also proven that the west likes fire emblem more then ever before with its influx of new players. The reason many people do not stick with heroes is because of that gap of not being able to obtain what interests you. sometimes youll get what you want and sometimes you wont. I really wanted Gerik but was unable to pull him sadly if there was a system like that i could possibly get him. 

  6. My most disappointing trend is Multiplayer only games:

    i personally believe no game should only be multiplayer based. to me multiplayer has always been a side fact for me. the reason i buy games is for the enriching single player experience. there are still good studios like naughty dog, cd project red, (hopefully continues to do good) sanata monica studios, bandai namco and a couple others that keep that dream alive unlike Blizzard, infinity ward, EA, and ubisoft who are downgrading the video game industry with shitty half made games. 

     

    My worst trend is microtransactions

    need a say more? its a trap just like your girlfriend (jk)

    My best trend is idk

    i have a very wide range of games i play from JRPGs to platformers to shooters so i like lots of different aspects from all types of games. A good story and characters are what really sell me a game. combat has to be playable as well.

  7. On 12/25/2019 at 2:20 AM, MilodicMellodi said:

    Like was was already said, subscription-based services for F2P games are utter bullcrap. It creates a "Pay To Win" mentality across the game's community that goes far beyond what could be achieved with what we have now.

    And you think people would be afraid of making a few alt accounts? I'm sorry, but uh...no offense, but going by your age you've barely graduated high school. Again no offense, but I don't think you understand how people can spend money when they have jobs. And even with everything YouTube is doing right now, you can still make enough money to make a somewhat-decent living. There are people that spend money on FEH specifically because they make content on YouTube that pays them for it. A few dollars won't stop people from "gaming the system" so to speak, and when that happens IS would be losing more money than they gain.

    Like for example, what happens when those subscriptions are cancelled? What if you no longer want to pay them for their services on the accounts that you're no longer using (because you've already made use of them)? It'd obviously have to be a monthly service, unless they want to do the same kind of thing as Pokemon Bank (and I honestly don't think they can afford to do that for FEH of all things). When they cancel their subscriptions, Nintendo would be able to keep the $5 per account for that one month...but after that, nothing.

    And then there's the matter of the cost of orbs. As of this moment, there are 7 banners. I honestly don't know if the First Summon Tickets would be gifted to accounts created today, so let's just assume they weren't. Even then, that's the equivalent price of 35 orbs (since every non-free first summon is worth 5 orbs). That alone is just about $20 worth of orbs ($20 for 36). Let's also take into account the orbs from the Main Story and Para-/Xenologues. As of this moment, you can obtain 996 orbs from completing every one of them on every difficulty. It costs $75 to buy just 143 orbs. Accounting for that price, you'd have to buy that 7 times – and you'd only have a surplus of 5 orbs.

    Each banner itself only uses 20 orbs max. Taking into account that the first summon on each banner is still free, that's 15 orbs for the first session and 20 orbs for each session after that. With just the 996 free orbs from those maps, you could do each banner right now 7 full times and still have 51 left over. If they decided to do just 1 banner only instead of all 7, they could summon a total 50 times and still have a single orb left over. And all it'd cost is $5 to transfer anything and everything you want to a main account, for each account. Those main accounts could temporarily trade over powerful units and clear those maps in no time at all. Those accounts wouldn't need to pay anything more than just $5, not even needing to buy additional orbs, and they'd completely break the system. They wouldn't even need to buy stamina pots, because units could just be traded over to the main account and trained there.

    Meanwhile, those without the means to pay $5 for each account (or those who simply want to play F2P, or simply don't care to pay money on the game at all) wouldn't have that kind of ability. They'd get left in the dust even more than they are right now. The game would thrust them so far backwards that it WOULD become a Pay-2-Win game.

    That's why subscription-based services are utter garbage. Runescape was infamous for this exact thing before the game itself went out of fashion (just make an account, pay a few dollars to become a Member, go through and get easy quest rewards, then trade over to your main account). That's also why the saying "money is power" is so true a statement, because those with money can do this as much as they want and completely game the system. And all it does is eventually ruin the game for everyone else, especially if the game itself can potentially hyperinflate the cost of its items or currency (just look at Gaia Online). I don't think IS would actually be allowed to inflate the price to buy orbs, especially to such a degree, so the value of said orbs would diminish. No one would actually buy orbs anymore, because you can just waste a few minutes and get 1000 free orbs worth of units and trade them over for $5. IS would lose money fast, because the players that bought orbs the most now suddenly don't.

    Also, talking about jobs earlier. Anyone getting their own place can save a little bit of money over time. Over the span of a year, even any random college student that has a job — one still paying for their tuition in college — would still be able to save quite a lot of money. They could just put $50 off to the side and take some time to make alternate accounts. They could make 10 new accounts — currently 9,960 orbs worth just from the Main Story and Para-/Xenologues alone — and put that $50 into allowing them to trade over to their main account. Maybe $55 total if the main account also needs it to be able to trade.

    See what I mean?

    i mean again thats your opinion. That isnt a factual statement. Heroes has over 5,00,000 downloads, even if only 1/10 of that number used the subscription service at 5 dollars a month thats still half a million dollars, which would be way more then they are making from random in game purchases and that would be guaranteed monthly income. why would people quit the subscription with countless of characters coming out all the time and other projects in game to work on.  Orbs would still be present to buy as new characters come out multiple times a month and we still have to be able to get them but this allows people who aren't youtubers or people with a lot of money to gain access to what they couldn't otherwise. The likeliness of people making alt accounts is probably high but i doubt it would become a huge issue as you are making it out to be. i dont take the game extremely seriously, just work on the characters i want and spend about 30-60 mins a day on it but if people are willing to spend the time and money on doing all those steps id say they deserve it. i dont know many people that just sit around at home all day and game, we all got jobs and other things in life to worry about.

    and that would be guaranteed monthly income. why would people quit the subscription with countless of characters coming out all the time and other projects in game to work on. 

    Either way IS can gain a lot more income if they were to implement this system or a something similar. Just cause you do not think its a great idea doesn't mean its a terrible one, when in fact it has a lot of merit. 

  8. 2 minutes ago, MilodicMellodi said:

    No, IS would still lose money. All you have to do is get a 5 Star Focus on your free summon, and that unit would be traded over to the other account. Continue to restart, and restart, and restart, always trading 5 Star units to the same account, and you don't spend a dime.

    Im not sure what you mean by restart over and over again. like making an alt account, summon on it get 5 star, trade it then clear your data and then repeat to keep getting 5 stars? otherwise im not sure what you mean. if that is the case you would still have to pay the subscription service on both accounts to be able to trade and when you do payment is taken immidietly for the month. IS still gets money and youd be paying 5 bucks per 5 star still at the point, IS still gets money and your taking time out of your day to use a system thats not designed for that reason

  9. 2 hours ago, eclipse said:

    The subscription fee is an absolute pittance compared to the ability to freely trade units to another account (basically, make an alt account, trade over all the good units, and now you have two chances to pull what you want instead of one).  IS would lose a lot of money that way.

    i mean sure if your willing to devote the time to do that. They would be making more money then they are now. Guaranteed money every month or some rich kids that can afford to drop 100s of dollars on it if they're parents allow it. From a business standpoint it would be a huge income boost for them. plus it would keep me and others on the game for more then 30-60 mins a day. 

  10. We need a online Black market service or barter system how ever you wanna call it. 

    pay monthly subscription of $3-$5 and we can trade all of out units online with the rest of the player base allowing people to get what they want and progress there projects at their own pace. you can search specifically for what you want down to levels, skills, specials, star rating and more. You can create your own catalogue of what you've got to showcase for trade and can even direct message players with requests. maybe even go so far as to trade supplies like dew, scared coins, refining stones etc. 

    I think this would be fantastic for the game as intelligent systems would be making consistent income while the player base would be more happy being able to access their favorite characters more easily. 

  11. Best Knights were in FE9 and FE 10. i dont really see myself using any outside of those games. Awakening and Fates any character can be good cause of grinding so they dont really count. Gatrie was overall the best while Brom had the highest defense. Taurneao was always a pre promote so he in the long run he was weaker then the rest but still had lots of good uses. Meg i havent used more then 5 times tbh as i just didint like her but what she lack in power makes up for in her other stats in my experience. 

  12. 2020 gaming wants:

    Fire emblem 4 Remake.

    Other fire emblem titles remastered for switch. 

    Eternal Sonata 2 (will never happen but eh) 

    More crossover games like project x zone.

    Tales of arise to not have a shitty combat system, its not hard just fall back on ones that were the best (Xillia, Symphonia, Graces and Vesperia)

    Fire emblem three houses wave 4 to be actually interesting. DLC in fire emblem has always been lackluster and the first 3 waves prove that statement. 

    FF7 remake to not be episodic. but we know it is damnit. 

    some kinda really cool immersive MMORPG. havent really played one in a long time and would like to get into one again. ascent infinite realm may just be the one.

     

  13. idk really just dont let people do that shit to you. i got bullied just like everybody else but you just gotta stand up for yourself. i beat the kid up and i never got bothered again. dont let others walk over you, its like a trend if others see one person can do it and get away with it they will follow suit.  nobody cares that your feelings got hurt, if they really cared they wouldnt have done it in the first place. 

    • Shadow Dragon: Navarre and Caeda
    • Gaiden/SOV: Saber and Sonya
    • New Mystery: Dont Know
    • Genealogy Gen 1: Sigurd and Arya
    • Genealogy Gen 2: Diramuid and Julia
    • Thracia 776: Finn and Mareeta
    • Binding Blade: Rutger and Sue
    • Blazing Sword: Hector and Ninian
    • Sacred Stones: Gerik and Marisa (tethys and gerik are the better couple dont @ me)
    • Path of Radiance: Ike and Elincia
    • Radiant Dawn: Zihark and Vika
    • Awakening Gen 1: Lonqu and Mariabelle
    • Awakening Gen 2: Owain and noire
    • Fates Gen 1: Saizo and Charlotte
    • Fates Gen 2: Shiro and Midori
    • Three Houses: Felix and Shamir (Annette, Dorothea, Mercedes and Leonie are also really good) 
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