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Stark

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Everything posted by Stark

  1. Assuming we're evaluating things in a vacuum here: Elite should be right below pursuit/dance. It's basically a license to trounce everything, including the arena. (Leading to tons of cash.) I'd argue the hilariously broken FE4 dance should be above pursuit. Critical and continue should be closer to luna and astra. They all have roughly the same effect: one-rounding when you otherwise wouldn't. Awareness way, way down. There aren't enough enemies that can crit you, and enemy sword skills are almost nonexistent. Prayer is pretty beastly. I wouldn't drop it. Also, I learned something new today about the life ring healing reseting prayer. Don't think ambush should be so low, especially b/c wrath exists. Wrath should probably go up for the insane synergy with prayer/ambush, avoid in general and guaranteed player phase blicking.
  2. HOW CAN YOU DO SO MANY FE12 DRAFTS? I might do it if you need people. Maybe. But right now I'm kind of burned out on FE12. Explain to me the reasoning behind PK!MU being less "broken" then Cav!MU. What are sorcerers, chopped liver?
  3. Disagree. 4/5, 9/10 and 12 are all vastly superior to the GBA games. Not that I hate 7/8 (6 is pretty awful) but I just feel others are way better.
  4. Credit has been given. It was an excellent strategy. Feena died because at that point, I couldn't be assed to move a few people to protect her. Apparently, I didn't have a save at the final chapter, so you get chapter 22 stats instead! They're basically the same. I think Minerva and Catria gained a level a piece in 22. No one leveled in the last two chapters. The Hero- Marth He's pretty awesome on H1. Benefits greatly from dracoshields and robes, because there were a few chapters where he just had to charge in and survive. The Goddess of Destruction- Alex Amazing. Easily my best combat unit after she promoted, and proceeded to murder everything for a dozen chapters. Her levels as a mage really helped out in 23. In retrospect, while she was fun as hell to use, I could have trained her as a sage and had Catria use the whip for much of the same effect. I regret nothing! Queen of the Tier Lists- Catria Also awesome. I mean, it's Catria, what else is there to say? The last member of my team to promote, but she was match my promoted unit's combat unpromoted. In theory my Gradivus user, but I just never bother to give to her. Hell, it might have let her survive. The Leaf Doppleganger- Rody My other best combat unit. Early promotion allowed him to pretend to be Haar for a dozen or so chapters, and he continued to be good throughout the game. Also very nice as a Zerker. Double-Digit Stats are too Mainstream- Arran MVP. And I'm not even joking. Seriously, his staff rank was essential to so much throughout the run. WIth a expection of Draco Arran in CH2, I should have just spammed staffs throughout the entire game, and I might have reached A. No Sylvia- Feena The dancer. Without her, none of this happens. Blue Haired Badass- Barst Solid, but not spectacular. I should have reclassed him to pirate right away, as his speed was a pain throughout the game. Free recruitment is good though, and he's actually quite good right off the bat with rainbow potion. Redheads Rock- Minerva Actually, she really wasn't all that great... decent, but entirely dependent on rainbow potion thanks to her poor bases. She still contributed, however. Wyrms Beware- Etzel Pretty sweet initially, but he kinda tapers off later. There aren't enough flying dragons to blick with Excalibur. Still, the C-staves was very nice. I should have pushed for B, but he did staff spam a lot. The Underdog- Jake I'm kind of a fan of Jake. Those growths. Did you know with the growth drop as a Berserker, he will always get 5-stat levels in the base arena, with a chance at 6-stat levels? Really, he took some training as a sniper to get up to snuff, but wasn't that bad. I should have just dumped the cash into him and had him go at the base arena with a killer axe to become good right out of the gate. Cool Name and Not Much Else- Raiden Title says it all. Really, he just didn't do much for me, and I didn't need him. Bases aren't bad, though. The Other B-Rank Staff User- Xane Helpful. He was a combat unit when I needed him, but mostly he copied Arran or Etzel for another staffbot. Ogma- Dropped due to deployment slots. Malice- Promoted her and reclassed to bishop for a chapter or two, but didn't have the slots and didn't need her. Everyone else- either didn't recruit or didn't use. Overall: I had a shitload of resources at the end I didn't even need. As usual, I was over-conservative. Still very happy with how things turned out. I'm still not convinced that MU is broken enough to be so heavily restricted. Sure, MU will probably be your best unit throughout the game, (See: Sigurd) but he/she is nowhere close to units like Haar or Seth, where they provide such an immense advantage to a single player that can't be duplicated. Everyone MU does in terms of saving turns can be done by Ryan/Luke/Rody/Catria/Palla.
  5. I finally read the rest of the series a while ago. I found Catching Fire to be an utterly worthless book, but Mockingjay was pretty good IMO.
  6. How do you know you have finals? When Fire Emblem suddenly seems way more interesting then it has the last few months. (Hopefully the double post isn't a problem, it's pretty big to edit in.) Chapter 9 Finally figured this one out. Promote and reclass Barst to Draco. Catria javelins the thief with the thief staff on turn 1, sending it to the convoy. Yubello withdraws it and grabs the boots, which he also sends to the convoy. Marth moves north and uses the boots, getting danced by Feena to moves as far north as he can, accompanied by Draco Rody/Barst and Mage Alex. Marth dodges one of the mages EP, allow him to vulnerary and be healed to restore health next turn. Turn 2, Marth recruits Etzel and gets danced, moving north again. Turn 3, he continues out of the sand, allowing him to reach Minerva's village turn 5. In the meanwhile, the rest of my team clears the enemies and the boss out, while Yubello steals the chest shard. Turn 5, Marth recruits Minerva and is rescued and then danced, allowing him to seize turn 5. Alex fought 2 rounds in the arena on the last turn. RP: Marth, Barst, Alex, Norne (Was going to use her as a decoy but it wasn't needed in my final strategy.) 5/50 Chapter 10 Standard 2 turn. Draco Wendell recruits Ellerean. RP: None 2/52 Chapter 10x Kill the front two Roros, then Rody kills the boss. RP: None 1/53 Chapter 11 Rody flew north and obliterated the opposition. Caeda followed to recruit Jake with member and silver cards in hand. Etzel ran to the throne, offing wyrms with Excalibur. Everyone else killed stuff to the east and helped out near the throne. All treasure was acquired. Caeda bought a hammer, a ridersbane, a wrymslayer and a dragonpike. RP: Etzel, Barst, Minerva 6/59 Chapter 12 This chapter can burn in a firey hell. Oh, wait. Jake reclassed to sniper. Promote Alex to Falcoknight. Forged Minerva a +2 dragonpike. Got Marth some 5 levels in the arena. Marth charged north and then west. Alex and Minerva dealt with the wryms and then helped clear the dragons near the throne. Rody helped clear out the top and then got the shard. Arran spammed physic for support and because staff rank. RP: Jake, Minerva, Marth 5/64 Chapter 13 Alex, Rody and Barst escort Marth north. Rest of the team moves to the east, killing stuff and getting the dragonpike after the thief swipes it. Catria master seals after leveling. 4/68 Chapter 13x I don't think a one turn clear here is possible unless someone other than Marth has the boots. Catria reclassed to paladin. Kill some ballistae turn 1, kill stuff enemy phase, mop up turn 2. Got Iote's shield. RP: Minerva, Barst 2/70 Chapter 14 Promote Raiden. Charge! Rody gets warp. Etzel rescues Marth after he talks to Gandalf Gotoh. Thief staff the again staff. 4/74 RP: Barst, Minerva, Raiden, Jake Chapter 15 My fliers disable the anti-air defenses turn 1. Marth goes south and up. Feena is warped to save a turn. Alex earns me some cash in the arena. RP: Barst, Minerva, Jake, Raiden 5/79 Chapter 16 Marth enters the throne room on turn 1, seizes on turn 2. I didn't have enough people in the throne room to get both bishop drops, and so I went for the physic staff over the fortify, as I doubt Arran will reach A staves. I did get rescue, the Geosphere and Mercurius. RP: Marth 2/81 Chapter 16x Alex counterkills the map. RP: None 1/82 Chapter 17 A 3 turn of this map using just 1 again use is impossible by exactly 1 square… so after much frustration, I settled for a 4 turn with no staves used. Jake reclassed to Berserker. Forged a +3 Javelin for Alex. Marth charges in, escorted by Alex and Catria. RP: Barst, Marth, Minerva, Jake 4/86 Chapter 18 Pretty much a standard 2-turn. Reclassed Alex to sage for resire + rescue. RP: None 2/88 Chapter 19 The decisive battle of the century… over in 4 turns. Reclass Alex back to Falcoknight. She kills the boss T1. Marth rushes, get agained and Feena gets warped in to clear in 4. RP: Barst, Minerva, Jake. 4/92 Chapter 20 Marth eats a robe and a dracoshield. Reclass Rody to Zerker and arena him to 19. Rody gets warped in and kills Hardin. He opens the door turn 2. Marth gets danced T1 and charges, Catria and Alex escort, Feena gets warped and dances Marth for a 3-turn seize. RP: Barst, Minerva, Jake. 3/95 Chapter 20x See above. Marth charges, Catria and Alex play escort, Marth gets agained and seizes turn 3. RP: None 3/98 Chapter 21 Alex reclasses to sage. Marth rushes the village. Turn 4, Marth gets agained to get starlight, then rescued by Alex, then feena-warped, then agained. Rody kills the boss. RP: Barst, Minerva, Jake. 4/102 Chapter 22 Alex reclassed to Falco. Marth rushes with Alex, Rody and Catria. Catria dies turn 3 EP, and no fucks were given. Marth is agained for the turn 4 seize as Alex kills the boss. RP: None 4/106 Chapter 23 Strategy shamelessly copied from PKL. Alex reclasses to Sage. She eats a speedwing and a spirit dust. She gets warped to Garnef's chamber and uses pure water. Feena dances Marth. EP, Feena dies but who cares. Garnef suicides into starlight and Alex sends starlight back, equipping resire. She revenge kills stuff and then a fire dragon next turn, allowing Marth to be agained for the seize. RP: Alex 2/108 Final "nARGA... yOU'VE rUINED eVERYTHING yET aGAIN..." Warped Sirius recruits Nyna who rescues Merric who recruits Elice who rescues Minerva who recruits Maria and kills Lena and then Maria rescues Marth who crits Medeus. Epic run-on sentence! RP: LOL 1/109 Total Turns: 109 Stats coming soon.
  7. crtl + f "Haar." No matches found. What the fuuuuck. Also Black Knight in a class that can't use swords. *trollface*
  8. Honestly I'm not 100% convinced any MU build is broken, considering how strong Luke/Rody are. Sure MU is pretty much a superior version of them no matter what, but never really to the point of saving any turns. Also, if this in't a typo, Marth, MU is not allowed to be reclassed to Dracoknight. Chapter 7 Reclassed Ogma to Cav. Marth goes east through the woods, helped along the way by Feena. Catria and Rody kill everything. Got all the treasure. Barst, Ogma and Alex deal with the fire dragon and the reinforcements to the west. RP: Marth, Ogma 5/42 Chapter 8 Reclassed Catria to Cav, Barst to pirate. (Derp should have done that in chapter 6.) Head north, kill stuff. Roger lives, George does not. Got the arms scroll. RP: Marth, Ogma 3/45 Up next, chapter 9. Two people I have to recruit and two treasures I have to get without the thieves, with mages and dracoknights everywhere. Fun times ahoy. The team so far: Marth: Pretty cool guy. Rainbow potion makes him much better. Will probably have him use a killing edge for the next few chapters, since I'm going to be too poor to afford much forging. Alex: Slices, dices, excellent overall. Almost C tomes from her stint as a mage, so I can have her kill Garnef if needed. I plan to promote her to Falco as her primary class. She's not really one-rounding as a mage ATM, but after 9 and 11 I'll promote her and switch her back to physical. Rody: Pirate -> Draco just decimates everything. Absurd HP, strength and speed makes him a killing machine. Barst and Ogma: No Rody, but both are pretty solid overall. It's looking like I will need to prepromote one of them to have another draco to speed through chapter 9. Barst is looking better and has an axe rank, so it will probably be him. Arran: Lol staffbot. Not a single stat breaks into double digits outside HP. Almost at C staves! Catria: She's Catria. Absurd growths, flies, is generally awesome. Yubello: Worthless derp. 0 Magic as a curate. He really sucks. Probably won't even see use as a staffbot due to Arran and Etzel. Norne: Still at base, but I'm debating trying to train her as a peg knight. Playing for speed makes training her rough.
  9. http://www.youtube.com/watch?v=KCWsuAIAtew&feature=related This just has to be shared.
  10. It's about time I got this started. I actually finished the prologue a long time ago, but I got distracted with other... things, like Mass Effect 3. Anyway, I completed the prologue with a female Myrm!MU named Alex, funneling all EXP into her and Rody. Chapter 1 Reclass Rody to Pirate, Arran to Hero (In theory, it was to raise his axe rank a little, but that ended up being worthless.) Rody, Alex and Marth head northeast, while Arran gets the all-important job of visiting the armory to buy 1-2 range and then getting the bullion. Alex and Rody decimate everything and Rody kills Lawrence. Rainbow Potion: Rody 4/4 Chapter 2 Reclass Arran to Draco. Catria shows up. Marth, Alex and Rody head north, Catria follows. Warren dies for exp. Arran kills the thief on turn two after the other enemies move east, lady sword get. Rainbow Potion: None 6/10 Chapter 3 So I read in another topic about some crazies who decided that skipping Julian and Rickard might be faster in the long run, so what the hell, I'm going to try it. Reclass Arran to bishop. His fighting days are done. Reclass Alex to Mage, giving her fire and resire. This lets her build tome rank/magic for potential resire/aura use later and continue to grow speed for other classes. She fights the initial dracos while Marth heads to get the bridge key. Rody crosses the water and kills the cavs, including Matthias. And the ballistae. And the boss. And the other dracos to the east. Rody is nuts. Catria helps lure and kill the northwest dracos. Palla died by my mistake, fortunately nothing of value was lost. Rainbow Potion: Alex, Rody, Catria. 6/16 Chapter 3x Nice, short and easy. My team kills the armors turn 1 while Marth moves as far as he can. Catria helps Wrys survive. Marth advances and seizes. Rainbow Potion: None 6/22 Chapter 4 Ogma recruits Sirius, Yumina moves next to Sirius and rescues Marth to the south, who advances towards the throne. Catria kills the southern thief while Alex and Rody kill the bandits near the starting area. Yumina dies on the enemy phase. Marth engages the boss turn 2 and seizes turn 3. Rainbow Potion: Marth 3/25 Chapter 5 Rody promotes and reclasses to Draco. Alex and Marth cross the bridge. Rody kills the master seal thief, the dracos and buys door keys on the last turn. Ogma recruits Barst and they kill some stuff in the east alongside Catria. Catria claims the physic staff on the last turn. RP: Catria 5/30 Chapter 6 Marth grabs libra turn 2, then gets rescued by Arran turn 3. Rody and Catria break open the upper right path, while Ogma, Alex and Barst kills the enemies on the left side. Ogma recruited Samto for his killing edge. Norne get. She chipped a random enemy on the last turn while Rody claimed the bosskill. I did deploy Yubello here (forgot last chapter) but he barely did anything. RP: Catria, Barst, Ogma, Marth (Went a bit overboard here, as Ogma didn’t really see combat.) 5/35 Chapter 6x Move north turn 1, Marth seizes turn 2. Caesar’s dumb ass suicided into Alex. Rody claims another soul… I mean, another bosskill. RP: None 2/37
  11. The more emotional tracks are great, but I'm not going to lie, track 12 is probably my favorite so far. Such a great heroic, ass-kicking time track.
  12. Those enemy skills... what the fuck. Lunatic + Cervantes should have all 5. Also, that empty slot at the bottom... are there more? Astra +, always make 5 attacks, you heard it here first.
  13. You're killing me, NOA. Just announce it already! I don't want to have to buy a European 3DS.
  14. I'm thinking Strategist 10 -> Grandmaster 15 -> Sage 15 -> Dark Pegasus 15 for MU Magnificent flame, magic expert, LIGHTNING SPEED, rainbow cry. (+Movement cry if cries stack?) Not perfect, but it only needs 55 levels (-5 if you don't have any use for rainbow cry) as opposed to 4x slayer builds which, if I'm counting correctly would take a minimum of 80 levels and you'd end with Bow knight as your only mounted option. For only 2 change seals, this gives you a fast mounted unit who hits res with +5 mag and a "mastery" skill, and of course lightning speed, which as also be used to maintain player phase offense with rainbow cry. Sage could of course be cut out completely, but +5 mag seems pretty nice alongside another +5 from the A rank weapon.
  15. Rainbow Cry! Holy crap. Two grandmasters with all units in a close formation could be a thing. Nice to see FE9 FE4 vantage. Edit: Not quite as good, but still better then FE10's version, imo. Weapon saver is actually pretty nifty.
  16. You have no idea how happy Makes me. Also Vengeance seems quite incredible with Skillx2 activation. And if Lightning Speed triggers every turn, it is pretty much the most overpowered skill in existence.
  17. 1. Monopoly ........... There are others? Oh, fine. 2. Chess 3. Risk 4. Game of Thrones, the Board Game 5. 7 Wonders
  18. I hope so, or else it's going to be totally absurd. Not that it will stop me from playing it. Also, I believe Javi/Axes were 3/4 in 12, further nerfed to 2/3. Not that I disagree with it, as it makes magic much more relevant, but damn.
  19. I finally return and holy hell, this looks amazing. Just watched the 2nd chapter and wow. Everything I see just gets me more and more worried that we won't get this game, however. It seems IS has still not realized that giving us units who one-shot enemies and get tinked in the first chapter is not a good idea... Also, Javi/Hand Axes got further nerfed? Seriously?
  20. Final round. Marth gets Sedgar and Tomas.
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