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Lokiyuna

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Everything posted by Lokiyuna

  1. Me and richt. Magey magey mage. Wish it was Viole but I'm richt. :3
  2. My favorite classes from FE13 in order are... 1. Sniper 2. Trickster 3. Taguel 4. Griffon Knight Honorable mentions- Grand Master, Dancer , Sorcerer, Falcon Knight, Berserker, Halberdier (I wish!), and Demon Fighter :D
  3. Sword, Axe, Tome (DEMON FIGHTER) Lance, Bow, Staff (BRIDE) Brides and Demon Fighters. Fire Emblem, you have my heartttttt. Anyways I hoooopee the bride gets that weapon combo... Id pee. Such a new combination it twould' be. eek!
  4. Hes smart. He knows it too. This. This is what I want. I want this to be a never ending story with amillion possible conclusions and all players having an integrated story. FIRE EMBLEM UNTIL DEATH AND DEATH WON'T COME UNTIL I'M DONE. WORD.
  5. I just found god. This should be the best FE yet. FUCK. Also I felt the butterflies represented the heroes might in a way that can summon the calm beauty of fighting for a good cause whilst all else is falling apart. To be so gentle and still avoid the power of monsters. Blah blah blah. I'm no poet leave me alone. I just didn't want 'justice' handed to me for being elated and only saying this looks awesome haha.
  6. Just to let you guys know, branched third tiers even with the addition of a couple new weapon can and would make sense... I added a couple extra statistics to STR and MAG and all that to help differentiate the feel of them all... Mainly their use is determined by the skills they have though. http://serenesforest.net/forums/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=977 Here's the PNG. so you can get an idear.
  7. I have decided on Ranulf.(Yay!) I liked this part of the script as it showed of alot of different tone characteristics. It took me about 15 minutes to get it as good as good as I felt was necessary so judge accordingly. Also I am not using my USB mic, this is a headset mic so the final quality will be much improved. Just tell me what you think! http://vocaroo.com/?...53fxjIRnpe8Uz2m And the link incase that didn't work...
  8. I would like to do Shinon and Rolf if possible. I have a rather good USB Mic and will send some samples to you soon. :D
  9. SOTHE With Caineghis, Micaiah, Volke, Gareth and Ena close and a Stilletto... Accuracy- 251 Critical- 51 Avoid- 165-185 Attack Speed- 45 Attack- 42 Dodge- 45 Skill Activation- 53 Gamble activated with Caineghis, Micaiah, Volke, Gareth and Ena close by and Stilletto... Accuracy- 126 Critical- 102 Avoid- 165-185 Attack Speed- 45 Attack- 42 Dodge- 45 Skill Activation- 53 With Caineghis, Micaiah, Volke, Gareth and Ena close and a Baselard... Accuracy- 271 Critical- 46 Avoid- 165-185 Attack Speed- 45 Attack- 51 Dodge- 45 Skill Activation- 53 Gamble activated with Caineghis, Micaiah, Volke, Gareth and Ena close by and a Baselard... Accuracy- 136 Critical- 92 Avoid- 165-185 Attack Speed- 45 Attack- 51 Dodge- 45 Skill Activation- 53 VOLKE With Caineghis, Bastian, Sothe, Gareth and Ena close and a Stilletto... Accuracy- 245 Critical- 78 Avoid- 155-175 Attack Speed- 45 Attack- 49 Dodge- 35 Skill Activation- 55 Gamble activated with Caineghis, Bastian, Sothe, Gareth and Ena close by and Stilletto... Accuracy- 122 Critical- 156 Avoid- 155-175 Attack Speed- 45 Attack- 49 Dodge- 35 Skill Activation- 55 With Caineghis, Bastian, Sothe, Gareth and Ena close and a Baselard... Accuracy- 265 Critical- 73 Avoid- 155-175 Attack Speed- 45 Attack- 58 Dodge- 35 Skill Activation- 55 Gamble activated with Caineghis, Bastian, Sothe, Gareth and Ena close by and a Baselard... Accuracy- 132 Critical- 146 Avoid- 155-175 Attack Speed- 45 Attack- 58 Dodge- 35 Skill Activation- 55 Some random calculations just thought I'd show you with max optimization and stats for Sothe & Heather... (Heather doesn't get a +10 crit, dodge bond though). (Best biorhythm btw.) Volke with innate +25% Crit, Lethality, 35 Str, and 40 Skl cap he screws them both in the arse in terms of effectiveness and awesomeness. (I think he might have a Bastian +10 transfer bond though... not sure) As for whispers in general they get a +10 luk cap over assassins woo! haha. Basically comes down to assassins's doing quite a bit more consistent damage, criting more of the time by far, and slightly higher skill activation while trading off for lower crit dodge, lower avoid, and SLIGHTLY lower accuracy.
  10. I'll get them resaved eventually, I know I should use a better host. Sadly I don't have the Corsairs on my computer anymore which is lame, thus the .jpg. (Dangit photobucket.) Anything else? Do you like them?
  11. I made this for my dad just now I thought it'd be funny to put him in my hack I've been working on. Anyways this will now be my Splice/Custom Sprite topic! Woohoo! More to come eventually... I have a bunch of stuff I could put up soon from years of ago...A bunch of big weapons, some poke' evos, and alot more Fire Emblem stuff. I'll see what I can't find. :P A bad mug and an okay battle sprite. A corsair, Pirate promote. (Custom! Yay!) My female merc. Bunch artsy abstract stuff. Thirsty? ...and something I'm rather proud of, it doesn't look that fancy but I am still proud haha. The finalized version of my class trees for my hack.
  12. "151th" does not make sense.

    One-Hundred and Fifty Firsteth.

    Should be "151st"

    I'm done.

  13. Wow. I actually got to around chapter 6 on hard without anyone dying. This mode adds a ludicrous amount of suspense haha... Thanks Fetchy, got me goin on SS again man.
  14. Well its good that none of them are spelled as such right now.
  15. So its a gameplay issue not a class issue really... Basically if I revised say...The way in which you can steal items (Weapons aswell) and the amount of those items within the game increased. The utility (Along with pass) would begin to help create a large enough gap between the two to set them apart? Hell I'd give assassins better caps +3 if it meant they seem and felt more defined from each other.
  16. Rogues lost immunity (Might make or find a class more suitable for it) and -1 skl. The only thing a (M) rogue has over a (M) assassin is +1 str, steal, picking without a lockpick, and the pass skill. An assassin now has +1 skl, +1 Def, and +1 Res to top a rogue along with Lethality. In the game they both had the same stats as each other, and the same skills they have now. But just with no rogue pass. Thats not even?
  17. Check it now, and tell me if thats not atleast alittle better.
  18. Updated. Assassins got in on the luk cap action and rogues have a new skill and more stable killing power. Rennac's growth changes... -Luck 60% -Def 35% -Base Def is now 10 -Base Luck is now 15 Colm's growth changes... -Luck 70% -Def 30% -Base luck is now 9 Also I'm adding heather (Might make her a sprite ) Heather's growths... -Luck 80% -Hp 55% -Str 35% -Skl 45% -Spd 70% -Def 20% -Res 25% -Base level is 5 -All base stats are +1 off of colms, besides hp, res, and def which are +2. Eh?!?
  19. I agree with the EXP and Pass skills. Going through the Thief poll I saw that expanding their inventory slots might not be a bad idea either. Also, I voted goat. Pack-Goat to be exact trololol.
  20. I knew It might mostly end up pointless haha... Dangit. But thanks integrity for the run-down on the whos and whats-its as to why this wouldn't really work. Got any ideas for a good combat skill for rogues? Something that could actually serve a purpose other than quickly smiting your foe? Also, what if poison hit them each time the enemy had to engage in combat, it could allow it to effect the enemy on the same turn... But then again you would probably just be able to cut them down with someone else anyway eh... {title fixed} Also.... +1 Mov huzzah!!!! :p
  21. I can't do much about the title spoof-ups right now... But thank you for the heart warming welcome. Haha. I thought the skill would help give alittle more character to the class, and the luk change was more for the fact that I imagine a thief/rogue as a lucky unit and seemed like a good place to drop some points to set them apart. Shit, could have some use right? Either way, if they were like this in the game would you imagine they would see much of a change in they're use or effectiveness? Heathers my favorite rogue, shes perty and I wanted to put her there. That is why.
  22. Well I got bored, and I'm new here! Kinda...been reading for awhile but I only just made an account. Anyways, I have always hated that even with the utility of these classes they seem to get left behind in stats and diversity and come out kind of meh, which I just can't stand for! So I decided to change a few stats, toss some skills in, and break some universal caps (Luk) while lowering some (Hp) to kinda sorta MAYYBBEEEE balance them out. Either way I got a bit carried away and they are probably a tiddle to much... Ahh well...Tell me what you think! -------------| HP STR SKL SPD DEF RES LUK CON MOV Assassin (M) 60 22 30 32 23 21 35 20 6 Assassin (F) 60 21 30 32 22 23 35 20 6 Skill: Lethality- Activation rate of (Crt%/2), kills the enemy in one hit. Skill: Disarm- Stand on a trap to disarm it permanently. Skill: Lockpick- Use a lockpick to pick chests and doors. Skill: Sight- Vision in Fog of war +5 Skill: Critical +20% Slight Revision... -Female Assassin Received a Res boost +1 to compensate for -5 hp. -Assassins are the only class able to cap Spd & Skl at 30. -Luk cap was increased to 35 like the rogues to complete balance (May be kinda useless but hey its there.) ----------| HP STR SKL SPD DEF RES LUK CON MOV Rogue (M) 60 23 29 31 22 20 40 20 7 Rogue (F) 60 22 29 31 21 22 40 20 7 Skill: Pick- Pick chests and doors without a lockpick. Skill: Disarm- Stand on a trap and disarm it permanently. Skill: Steal- Pilfer unequipped items from enemies slower than you. Skill: Pass- Can travel through enemy occupied spaces. Skill: Sight- Vision in Fog of war +5 Skill: Critical +5% Slight Revision... -Toxin Skill -A Pass Skill -+2 Str for both Male and Female Versions -Also -2 Skl for Male and Female Versions Heatha Foevaaaa. Still.
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