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Jotari

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Everything posted by Jotari

  1. Yeah, but I like SMT's gameplay better than Heroes, especially with the mess of power creep Heroes as become. If you're talking about Fire Emblem gameplay with demons, then SMT has kind of done that a few times on their own (they weren't considered the better games in the series though).
  2. I'm not sure it really does. I feel like it does the opposite, and just encourages you to hoard all your gold for the (already pretty easy) end game...still though, it is fun to get ridiculous move values with Boots, so I can't hate it entirely.
  3. Can't you just check all that by looking at Trait Change?
  4. I like Shin Megami Tensei. And I like Fire Emblem. And once upon a time they promised a crossover. What we got instead was TMS which was...not what people were expecting. It was kind of Shin Megami Tensei and kind of Fire Emblem without really being either. But it had good gameplay at it showed the potential for a TMS style game mixed with Fire Emblem elements. But I still kind of want to see a proper attempt at Fire Emblem in a Shin Megami Tensei frame work. One where, instead of fighting and fusing demons, you're fighting and fusing Fire Emblem characters. Enemies have weaknesses based on their weapon triangle disadvantages. Compared to regular TMS this would give it a lot more predictability in what attacks are super effective, but, consequently, if skill inheritance is based on class type or weapon rank then what skills you can give your characters is more limited compared to regular TMS, making varied team composition much more important. Like, say, Dew comes with the Wind Sword skill, and you can fuse him to make either Volke or Kaze, Volke is stronger, but since Volke doesn't have a sword rank, you can't take his Wind Sword skill with him when you fuse while you can if you opt for the statistically weaker Kaze. I just think there's genuine potential for a great game there. One that mixes the TMS gameplay with the collectaton elements of Heroes as you progress from the weaker less known characters into the stronger lords and legendary characters by the end game. Maybe with a plot using actual Fire Emblem characters (unlike in Heroes) where you have to choose which philosophy to follow from significant egos in the franchise like Alvis, Edelgard or Ashnard, reminiscent of the Reason plotline in SMT III, only bigger and more varied since Fire Emblem has so much lore and history to pull from. Honestly I like the potential so much, if there was a proper game maker out there with a SMT style fusion system built in, I probably would make it myself. And because nobody asked for it, here's all the idea for Fire Emblem named SMT skills I came up with while playing SMT III a few months back
  5. Why would Robin he passing on Falchion to Lucina? If a young Lucina is in a position to inherit Falchion then it means Chrom is already dead meaning Grima has killed him. Be a bit short sighted for Grima to then gift a weapon that is capable of somewhat hurting him to the only person that can use it (give ore take a hypothetical sibling).
  6. Fortunately my mutually boosted flying team (Young Caeda, Duo Catria, Duo Peony and Seteth) could take him out with the right formation. Just have to bust some kind of absurd team offensive against him.
  7. Sigurd doesn't do anything to get Deirdre out of the forest. He first meets her in town around Marpha castle. She was already leaving the Spirit Forest by herself. And having a war and throwing the country into chaos doesn't actually increase your capacity to find her, especially when you have the king as your beck and call. Chaos is chaotic, all it does is increase your chances of her randomly getting killed in all the fighting, like what might have happened to her with those thugs if Sigurd didn't show up at the right time.
  8. I don't think the style of Haar's Pauldron's fit that description, but, accepting that this is a massive difference and that all the characters are massively identifiable as from one game or the other...so? What does it matter if they're identifiable from one game or the other. Why does that mean they should be categorized from one game or the other? They can take their design from one of the specific two games and note that in the Heroes log book (like Archanea does) and still just be counted as Tellius, just like the Archanea characters that do that. Haar in particular used his Path of Radiance GHB despite being his Radiant Dawn incarnation, because the ultimate truth is that all of the Tellius characters, outside of cases as specific as the Archanean ones, are representing their appearance in both games. They are not going to give us a Path of Radiance Haar and a Radiant Dawn Haar. This also requires us to ignore seasonals where characters where a different costume entirely. Maybe you can tell if Halloween Ilyana is from Path of Radiance or Radiant Dawn at a glance, but in reality she's from neither, she's just Ilyana from the Tellius games. I'm not saying anything should be done with the other 50. I'm saying Tellius and Archanea should both be one category each. And I could just as well say that it doesn't matter that you think 6 is a small number. All that matters is that the differences is conclusively identifiable. Radiant Dawn is also set in an existing setting with significant overlap in characters. And each character having a second design in Radiant Dawn is a really long stretch of the definition to begin with. So we have a scenario where A)Two games in the same setting can have two categories B)Spin offs can have their own category Ero, Hopes should have it's own category by this logic. It being a spin off doesn't weaken the argument at all, if anything it reinforces it. Not sure why you want to talk about Fates, as if we do consider that a different game, that's just another example of multiple games using the same category.
  9. Thinking on it some more, we probably won't get another Valentia banner until next year, so the Ram Village crew is actually pretty likely (but I still want Thracia). I'd describe it as a mid point between a regular new heroes and a seasonal. It's not a seasonal in that the units are in the regual summoning pool, but unlike proper New Heroes banners, it, and a few of the other early banners, are listed as a paralogue and not a main story banner like typical new Heroes banners.
  10. I don't mean alt hell, I mean characters getting added properly off banner like that siblings banner, which have us the likes of Reinhardt and Klein in there base forms. I think 12 would be appropriately childlike age for such a banner, and you could get that fresh meeting with Leif and the Fiana crew. That being said, I do prefer the characters from his pre Fiana time.
  11. I'm of the opinion that they should have used the Tellius child banner as an excuse to add Path of Radiance Sothe. If it had been as the accompanying Tempest Trials unit then he could have been divorced from the main paralogue plot line of them all time traveling and stuff. I'd like to see more new characters added outside of the New Heroes banners. I'm a little surprised they haven't. Way, way, way back in the day they gave us a siblings banner, and Reinhardt ended up being one of the most popular characters in the game. A more eclectic method of including new units wouldn't go astray (not that PoR Sothe specifically would exactly be new, but you know what I mean, I hope), especially for the games that are far behind on their casts representation and will never catch up to the others by just having four new units added every year and a half. On topic, I'm going to make an out there, unlikely guess, but give me Thracia kids. I know we got a Thracia banner only in January, but I want more. Young Leif playing with Young Nana and a selection of either the Fiana Free Blades (Osian, Halvan and Tanya) or young Linoan/Miranda/Asvel (characters whose parents sheltered Leif during his child hood). The latter is more likely for more cute girls and important characters. Maybe Asvel and Leif can be the Duo unit and Miranda can get the horse she should have gotten in her base form. Maybe even adolescent Altena can feature, showing something of her upbringing away from Leif.
  12. Ah, there goes my hope. But, yeah, it was pretty extreme a few days ago. I wonder why it's even happening, like...is it seriously making someone any money to be spewing out all this stuff by the novel full in a language the people of the site don't use?
  13. Oh no, if they're to do young Alfonse and Share a they need to have Bruno to show the actual relationship he had with them. Well that's been true since the start yet they haven't done either of those games yet. It's the two I want most because I like canon stuff more than random stuff, but I don't exactly expect either of them more than any of the others.
  14. Oh wow. I didn't know Resplendance changed designs so heavily.
  15. Tiki, Astram (yes really), Gharnef and Shiida too, but that's not my point, my point is that these minor differences are irrelevant. Haar having winged pauldrons is about as important as wether they point upwards and downwards (and that has nothing to do with gravity, they're made of metal). Again, not my point. I don't want TMS to be categorized as something else (though there would be advantages to a general spin off category that could include things like TMS, Warriors and Cipher), my point was that Three Hopes is not treated by the same metric. It is a second game in the same setting, like Archanea, with different designs (much more so than PoR-RD) and it is a spin off like TMS. By all the established logic and precedent Three Hopes should have its own category. But it doesn't. And I think that's a good thing. Because giving Hopes its own category isn't useful or necessary, just like giving Path of Radiance and Radiant Dawn their own separate categories wasn't useful or necessary.
  16. And that is less significant than Marth having a red gem broach or Hardin getting a complete redesign. Ah, yes, a spin off they don't intend to make many banners out of. Surely Heroes wouldn't put something like that as a category... No matter what way you slice it, there is no immutable rule set in place here. It's inconsistent, and it's born out of them doing whatever felt right at the time.
  17. Lucina child design? Surely you don't mean her baby design. That would be a bit too ludicrous even for Heroes.
  18. I would not say that this out fit bears any more or less resemblemblance to these outfits In fact, I'd go as far as to say they are all the same designs in different art style. From a narrative view point it seems he's meant to be wearing literally the same armour (especially in the case of the Black Knight). The only real difference is the wing like ridges on the armour added in Radiant Dawn, but Heroes isn't even consistent with that as the pauldrons themselves slant downwards more like in the Path of Radiance design. But we're splitting hairs at that stage, and like I said, Fodlan has much greater variance in its designs and isn't treated this way. Well if this was all one game then I want a refund
  19. Is it? The portraits are certainly identifiable different, but it's less because all the characters were redesigned and more because of the art style. Only certain characters like Sothe who visibly age up or specifically have got redesigns like Ike have real differences. The slightly different armour shape on characters like Astrid are less stark than the different in design between the Archanea games in their different remakes. But even if hypothetically all the characters were distinctly different enough, I still don't see that as a good reason to have two different category for the games. After all, the Three Houses cast has two different designs for their cast, so much so that they even have two CYL selections, yet that isn't considered enough of a reason to have an Academy Three Houses and War Three Houses category, or even a Three Hopes category which is even a different game. Everyone else might ignore Kris but I still love our first real avatar.
  20. That's interesting. Emblem Marth likewise had Hero King's Sword. It seems, for some strange reason, they don't want to actually call the Emblem Weapons by their own names, and the English translation has very quickly decided that's a bit silly and just ignored it. I'm okay with no Hero Ike. I didn't really feel a need for it, unlike Lord Ike, and now that we have Emblem!Hero!Ike, it's good enough for me.
  21. It's very obvious in retrospect, and honestly should have been obvious from the outset, that categorizing the two Tellius games as independent titles was a stupid decision. Why they merged Archanea but split Tellius is baffling. If you're going to go with strange decisions at least be consistent with them. I suppose they could give us the PoR Laguz royals, Tibarn, Naesala and Giffca, as legendaries, since we are in this situation. It'd feel less weird for them since they are at the same "peak" in both games, being some what longer lived characters who reached their Zennith a long time ago, and their gameplay role in PoR is marginally more noteworthy as Gotohs than their inclusion as part of the grand ensemble of RD. And despite all those sword alts...he's still never used his other two swords, Ettard and Regal Sword. It's just Ragnell Ragnell Ragnell. But I've already ranted elsewhere about how kid Ike should have had one of them, at least Greil might bring Ettard since he has it in a CG still in Radiant Dawn. A lot more practical a name given it nukes the ability to dodge in exchange for tanking hits.
  22. I'm a little surprised he's wielding Ragnell and not going with Urvan (or, even better, Emblem Hammer!). If they go with the final weapon then almost all the Emblems will be swordies. He's also an infantry when, I think, he's actually an armoured unit in his paralogue in Engage. It's probably the opposite actually, I'd say. They probably know he's a guaranteed money maker so they use him sooner rather than later. The one consistent with Heroes always seems to be "Money now, we'll deal with the drought later." That's something I could believe more, I don't even like Lord Ike's design but I still want to see them use it in something other than Cipher (I assume Cipher used it, Cipher seems to be the "Simpsons did it" of Fire Emblem side content). Yeah, can someone just abridge it and tell me if he's stealing Zihark's hypothetical skill to let adjacent beasts transform? That's what the name suggests to me, but it just seems to be "Mandatory broken nonsense".
  23. So can we safely say the rein of the spam bots has ended for now?
  24. Yes, I think part of his motivation was to eliminate all rivals and consolidate power with no one to oppose him. That's why he engineered Reptor's death as well.
  25. Not an insurmountable obstacle people seem to think it is. It's not like Square Enix and Nintendo hate each other or anything. They both love money. They just need to be convinced such an appearance would directly translate to more money (which for me, it would, I wouldn't be interested in playing a Thousand Year Door remake if it's the same as the original, but fan service like this would put me over the edge and commit cash). ....All of them. Yes, even Kirby.
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