Jump to content

Jotari

Member
  • Posts

    19,204
  • Joined

  • Last visited

Posts posted by Jotari

  1. 25 minutes ago, Zapp Branniglenn said:

    Fire Emblem players are only expected to know basic addition and subtraction. And the real nerds may know some stats. Like the odds of a 20% true hit, 30% crit hitting and also killing Rutger. 6% any time that berserker is alive to swing at him.

     

    The only thing I can say for certain, is that 30%  of the time, Rutger crits every time.

  2. 1 hour ago, Shanty Pete's 1st Mate said:

    To be more clear: in the original Japanese, their names are transliterations of the first twelve counting numbers in German. So Mus is アインス, or "Eins"; Bovis is ツヴァイ, or "Zwei"; and so on. 

    Ah, yes, I meant Japanese. Would be weird if in the German versions they were just unaltered One to Twelve.

     

    Also re:Travant discourse. He wouldn't be pretty or female enough to have avid supporters.

  3. The elitist in me is raging and crying, but I think I have to say the 3DS games. Not necessarily for the portraits or battle animation, but just for the overall aesthetic of the visual design. A bit hard to put into words, but, I guess, like, the menu icons, palette and the maps as something to just look at. Mila Tree, Hoshidan cherry blossoms, SoV just being generally pretty. That sort of stuff.

  4. 12 minutes ago, BrightBow said:

    Shadow Dragon reversed that and used the numbers 1 to 10 in Japanese instead.

    I suppose Ichi is not that bad of a name for a generic.

    I'm looking at the Shadow a Dragon name chart now and I don't see that.

    https://serenesforest.net/shadow-dragon/general/name-chart/

    It seems they went Latin (or Greek, where ever decimal comes from, I think Latin, could google, won't google) there but was the more direct translation for number to number. At least in the US. The European translation gave the very creative interpretation of naming them all after Greek mountains...I think. But hey, that gives us Athos which is kind of fun. Also on these names, the Japanese one gave us the 12 months of the year in English, which both the American and Europeans adapted by using, at least from what I can see, completely random and unrelated names. But one of them is Agustus, which they put on the replacement unit with the Id for March in Japan, not August. It is funny to see how this complete throw away part of localization was handled by two different translation teams who knew they had free reign to change whatever they wanted because no one would care.

    Anyway, on the original topic here, to sum up. Deadlords with German name first. German names, though not deadlords reused in DS replacement units. Awakening brings back Deadlords and German number names are localized as Latin Animal names.

  5. 1 hour ago, ping said:

    Seliph did not randomly hook up with Lana

    Oh wow. The only time Seliph hasn't got hitched with Lana for me was when he hooked up with her substitute Muirne.

    1 hour ago, ping said:

    ...all three Loptyr dudes on the castles have had the same lines. Hm.

    Honestly it gets to a point where you question why these guys have names and faces at all. Like, they have had generics guard castles in previous chapters. Chapter 6 comes to mind.

    1 hour ago, ping said:

    Manfroy first - who is quite tanky even by the standards of the quite tanky Dark Bishop class. He has Pursuit, Adept, and Charm

    He is such a charismatic and charming individual than Manfroy.

    1 hour ago, ping said:

    I assume they're all named after scientific species names

    In German they're named for the numbers 1-12. For Awakening's English localization they chose to make that less boring for anyone remotely familiar with German and called them by the scientific name for the Chinese Zodiac animals.

    Edit: Now that I think about it it was probably Shadow Dragon's replacement units responsible for these names and not Awakening's reuse of the Dead Lords

  6. 2 hours ago, Shaky Jones said:

    being in range of 2 dracos from the center will

    I accidentally made this quote completely as is on mobile, and how I'd love to figure out what I did so I can quote specific sections of long posts.

    Anyway, on topic, linked AI is one of my most liked things about the DS games, but suffice to say, yes, this is an absolutely terrible example of it. In general though, it helps to make the enemy actually feel like they're more intelligent and require strategies st least marginally more complex than Fire Emblem's age old "bait in the outer most enemy and then run away". Which is way too much of the overall Fire Emblem series experience.

    EDIT: oh wow, it's just been there as a pop up when you highlight, all this time. Quote section. No more tedious breaking up of quotes for me.

  7. 1 hour ago, Shanty Pete's 1st Mate said:

    The "no holy blood" nations really get shafted, huh.

    The ending does say the empire mostly left Verdane alone because "why even bother oppressing them?"

    1 hour ago, Shanty Pete's 1st Mate said:

    I actually found a really funny way to trivialize Brian on my last playthrough... hm, but I won't give any unprompted advice. Best of luck dealing with his Helswath.

    My go to Brian counter is to just buy Shannan on the castle and let the enemy feel the wrath of avoid bonuses. Then kill everything by canto retreating into the castle.

    1 hour ago, Interdimensional Observer said:

    As I once heard this nicknamed- "the Wall of Edda". Do ya think they went a little overboard with the "Have Res Or Stay Home!" messaging?

    -Although, it is Edda, dukedom of the Holy Staff. Have to represent staffiness.

     

    Seliph did just get that shiny new sword ensuring he has res

  8. 15 hours ago, Uscari said:

    1. Quality of Life

    Oh yes. Absolutely, especially on the speed aspect. That being said, doesn't the Bargain options in the shop change fro Chapter to Chapter? I could have sworn they did (and honestly I think it's better game design if they do, as you need to weigh current finances against later finances in regards to actual need for the weapon and FOMO).

    15 hours ago, Uscari said:

    2. Laguz Changes

    Even ignoring obvious stuff like no 1-2 range, I still feel like they've heavily held back by not starting each chapter with a transformation gauge (which also annoys me from a lore perspective, come on guys, with the exception of a few Part 4 chapters, you know you're going into battle why aren't you ready to transform? It's like every Laguz is secretly Vaike and forgot to charge up in their down time). Por!Mordecai is actually probably the best non-royal laguz purely for his early game movement and smite utility.

    15 hours ago, Uscari said:

    3. +1 range for Marksmen

    Yeah, it's pretty great, especially with the Double Bow being the best offensive weapon in the game. Honestly Range+ could have just been their mastery skill. But making interesting and useful mastery skills versus flashy critical hits was never what they were aiming for.

    Range+ skills do come back in Three Houses, and Gaiden/Shadows of Valentia has innate 1-3 range on all archers, and 1-5 range if they have a weapon.

    15 hours ago, Uscari said:

    4. Ledges

    Yes. Ledges good. And it's a shame Radiant Dawn is the only game to have them. You're right that they basically have no counter play. On retrospect, given that later games give magic attacks the ability to ignore terrain, mages being the counter play to ledges would work pretty well. Especially given mages are probably at their weakest overall in Radiant Dawn.

    15 hours ago, Uscari said:

    6. 3D Visuals

    Radiant Dawn was their first real attempt at a 3D game. I think Path of Radiance came out quite a bit later than they wanted. But yeah, even hardware aside, it's clear they had improved for Radiant Dawn. Neither visuals are enough to blow me away though. Fire Emblem has really sucked at cinematography for a long time now and it's one of the biggest bones I have to pick with the series (and, sadly, Radiant Dawn is probably the best they've ever been when it comes to cinematography...which is condemning with very faint praise).

    14 hours ago, vanguard333 said:

    Path of Radiance is my favourite game in the franchise, and my favourite game of all time, but there are definitely areas where Radiant Dawn made improvements.

     

    6. The 3D visuals were definitely an improvement. I don't think it has much to do with hardware, as the Wii was almost the same as the GameCube in terms of its power, but more a matter of Path of Radiance being the first 3D Fire Emblem game. Before it, they were all 2D games that relied on sprites. In fact, I think it might be the first game Intelligent Systems ever made that used 3D models; everything before then in their list of games used sprites as far as I can tell, with the possible exception of Cubivore; a game I never heard of until I saw it on Intelligent Systems' list of games.

    7. I'm not sure that's a plus. I honestly really liked Path of Radiance's emphasis on enemy phase combat; with how much every FE game since has been entirely focused on the player-phase, Path of Radiance's emphasis on the enemy phase is something that I do miss.

     

    One big improvement that I can think of is in the area of weapons. All three melee weapons having a "strong, but heavy" version and the existence of 1-2 range non-magical swords was definitely a big improvement over the only 1-2 range swords really only being useful in the hands of Mist and/or Elincia.

    Another improvement would be that skills can be removed without being completely erased. One thing I didn't like in Path of Radiance was that deleting a skill meant it being completely erased; in Radiant Dawn, it instead becomes a skill scroll that can be given to another unit. I also like that skills that characters have by default don't cost skill points, meaning there's still incentive to have units keep the skills they already have.

    I'm very sure the Paper Mario games used models. They were just, very, very spritey looking models. But they were 3D interacting with a 3D environment. But, yeah, that's why I prefaced my own comment with first "real" attempt at 3D.

  9. 5 minutes ago, ping said:

    Honestly, I don't even like it in isolation. What Deirdre ("power of friendship, yay!") and Sigurd ("stay humble, son") have to offer aren't exactly fresh new concepts, nor are they really specific to Seliph's character or situation. For me, all it does is take a previously underlying theme ("despite being orphaned at a very young age, Seliph's life is still influenced by his parents's deeds") and turns it into a baseball bat to hit you over the head with by making Sigurd and Deirdre physically (or rather ectoplasmally) watch over Seliph's progress.

    That's what I meant. Or at least what I was trying to say.  "Your truth is not the reality of all" is a really good message, it just has absolutely nothing to do with Sigurd, Seliph or the story that is currently being told.

  10. 2 hours ago, Revier said:

    This, pretty much. It's a decent scene on its own merits, but feels phoned into the greater plot. I think it would work better if the focus was on addressing the problems that led to this debacle, but well, those were mostly not Sigurd's fault, just the result of an evil cult being permitted to exist and puppeteer important people. So actually, there's no good way to make this work in context of the greater plot. Bummer.

    XWzAg7c.png"The Crusaders made a grave mistake, Seliph. They didn't commit genocide hard enough. You must learn from history. Be wiser than those who came before you. Make sure you eradicate the enemy completely. Let no tolerance of alternate religions flourish in this land. Make this, the Last Holy War."

    1 hour ago, Shanty Pete's 1st Mate said:

    In American English, it's Bern.

    American? Never heard of the place.

  11. The Ghost Scene with Sigurd is, like all Seliph scenes in my view, nice in isolation. Sigurd takes Seliph down a peg, humbles him and stressed that all of this is being done for the common person. But, this just follows the pattern of Seliph:s story beats having little to nothing to do with each other. Like, what the hell? The suffering of the common man? Seliph only lived hunted by the Lopt Sect and the Empire all his life. I don't think we're meant to believe growing up in Tir Na NOg was a resort for him. He has felt the suffering of the common man because he's been down in the trenches with them. And when does he ever display any iota of arrogance that would suggest he thinks his victory over Alvis was single handed? And how would the spirit of Sigurd understand the plight of the common man any better than Seliph? Sigurd grew up in luxury all his life, and even after things went bad for him he still lived in a Castle in Silesse with a close personal relationship with the ruling queen. Sigurd has always had a power base and people looking up to him. Death just bestows enlightenment, I guess.

    2 hours ago, RPGuy96 said:

    A lot of Saias talk already here, but this seems like another time for him to show up!  Arvis tries to legitimize his bastard and place him over Julius after whatever happened with Julius vs Deidre and Julia.  But now that Julius has awakened to his power, he (and Manfroy) aren't having it.  Arvis goes from proud Emperor to the broken old man we see in Chapter 10 after losing everyone dear to him, Deidre is dead, Julia is missing, Saias is allowed to live but banished from Grannvalle, Julius becomes Emperor in all but name, and the Lopt sect start their child hunts.

    I suggest that in addition to that we have another character, let's give the role to the already existing Radan, a powerful and respected bishop of Bragi who dispises the Lopt Sect and Alvis expects to back him, only he never actually consults anyone on his plan. Radan, surprisingly, backs Julius, because elevating a bastard with no Naga blood to the position of emperor is unthinkable to the Bragi clergy, they would rather have Satan than someone not of their divine status. Although Seliph himself has Naga blood so fighting Radan in the finale would undermine that a characterization a bit. So, uh, maybe actually Palmarch himself, actually. Yeah, if we're going to retconned Saias in with the orphans, then let's retool Palmarch to still have use as a popeish figure who had this history with Alvis, and now feels regretful about it and is helping Seliph in any way he can.

    Of course, how can all this information be conveyed to the player with painfully on point Kaga style "As you know" conversations? We just let all the villagers do it?

  12. 3 hours ago, Saint Rubenio said:

    There was also a perfect opportunity to introduce Palmark so he doesn't feel quite so out-of-left-field. He's a servant of Chalphy. It's implied he's been serving Chalphy for decades. So... why not have him show up in the very first cutscene? Just a quick appearance, where Sigurd tells him to stay and take care of things at home while he's gone because he trusts him the most to do it. 9 chapters later, he resurfaces and the observant player goes "hey I remember him, I know him!" instead of "lmao they just made a guy up for this."

    But then you'd need to design a Gen 1 portrait for him. Or not. He could buy some of Manfroy's aging cream.  "Lopt Brand anti-aging cream, it won't make you look young, but it will make you look the same level of old no matter how many decades pass! And now onto our next product. Even you can conceive when you're in your late 90s with our Duma Strength Viagra".

    3 hours ago, Saint Rubenio said:

    It is indeed Biran... In the Spanish version.

    It's Biran in English too. Never even heard of Bern.

    PuEZ6P3.jpeg

    2 hours ago, Interdimensional Observer said:

    Thinking of what Saias would look like, hypothetically, gameplay-wise.:

    • Saias would have Nihil as in 776 of course, it is what his father gave him. And maybe Charm given it was his schtick.
    • Probably wouldn't make him level 30, more like 24-26, to give him a few level-ups for the flavor of it.
    • Ironically, neither High Priest nor Bishop can use Light magic in Genealogy though that's the only magic they can in Thracia, so he'd have to grab a different utilitarian starting tome, not like you'd more than five uses out of it when Valflame would be the entire reason for having him.
    • Statwise, well super-high Mag would be guaranteed. And really they'd all be not bad in terms of bases, with growths an afterthought.
    • However, High Priest having a maximum of 18 Def (I'd think Saias would join with something like 13) means he wouldn't actually be physically particularly bulky even with Valflame's +10. He could probably reach his 23 Res maximum and be near-immune to enemy spells thanks to the 'Flame though.
    • I'm not sure if Saias would stand to benefit all that much from Pursuit. 67 Res-hitting Atk in the final chapter probably wouldn't OHKO all that much, but Valflame is on the heavy side and doesn't have a Spd bonus like the other holy tomes.

    It's also ironic that he can't even use Valflame in Thracia if it did exist because he doesn't have a fire tome rank. He should also get Pursuit, not because it'd be useful, but because everyone in Thracia 776 has pursuit. Let's give it to Leif at base too (Finn already has it, and Nanna is a eugenics girl who doesn't deserve personal skills).

    But really, the most fun he could possibly bring from Thracia is the Rewarp staff. Let's have him zoom across mountains warping himself around the final chapter, not with infinite range ala Thracia of course, no with the physic and status staff ranges Genealogy has. Because those 10 tile Genealogy ranges are all tile in Thracia because it is smaller.

    2 hours ago, Interdimensional Observer said:

    Now, narratively weaving him into the fold, let me say this upfront- I don't see him and Arvis hugging. They're both grown men, probably neither is the openly-emotional type either (Arvis at least is possibly privately quite tender). Has Arvis heard the rumors about Saias before, does he believe them, does Saias mention his mother and subtly allude to Arvis being the one who sired him? What even was the relationship between Arvis and Aida? -How these questions would get answered would be necessary to determine how Arvis and Saias interact in their lone instance (or two with an earlier one in Chapter 10 as well) of doing so. 

    What I can imagine, is that Saias never once refers to Arvis as "father", always at the remove of "Emperor/Your Majesty", as he has been his entire life. Although, Arvis would promise him Valflame with his passing, and ask him to help oversee the transition of Grannvale to its post-Empire state (which is his 776 ending). Saias would likewise part from the living Arvis probably with more a sense of deep respect for the Emperor than for his lifelong absent dad, but not necessarily any hate about (or sympathy regarding the circumstances that led to) that absence either.

    As for the retrieval of Valflame, yeah, it probably should happen in front of Seliph, leading him to know who Saias really is. Although Saias would not outright say to Seliph "Arvis was my father". I was thinking more Seliph tries vocalizing his realization of this revelation, and Saias cuts him off mid-sentence, saying "Let us prepare for what lay ahead, my Lord, the Empire shall mount a great counteroffensive soon enough. Leave me to find some reverential servants and Bragi priests here at Chalphy to tend to the Emperor's body for now. I for my part must return the sacred tome to Velthomer. I shall provide you with my full support from now through the restoration of the old Kingdom that is follow, Lord Seliph, such was the Emperor's last will.". Seliph implicitly realizing that Saias wishes not to have his holy blood spoken of, nor be placed in the line of Velthomerian succession.

    That's all well and good for that moment, but is he just going to pop out of nowhere for that scene? Would he still play his same role as he did in Thracia during Chapter 8? I think he says he's going off to Blaggi tower to pray, so that would explain where he is during Chapter 9, but how would he be reintroduced during chapter 10?

  13. 48 minutes ago, lenticular said:

    It is the far future. Far beyond the events of Awakening, even. Aliens have invaded the planet (they look like dragons, of course). They have travelled back through time and abducted and cloned legendary figures from history. Not just Alm and Marth, but Sigurd and Chrom too. Now, they are forcing them to repeatedly fight to the death and making a TV show out of the spectacle (and then resurrecting whoever died). To start off with, you play the different heroes as they are pitted against each other in progressively more and more contrived and ridiculous scenarios, but eventually they start to figure out what is going on and join forces with each other, breaking out of the TV set, and ultimately fighting and defeating their alien dragon overlords and reclaiming the planet for humanity. Also, it's the future so there are laser swords.

    Is this ridiculous? Yes. Is it a terrible idea? Absolutely. Is it any more ridiculous and terrible than what the original premise deserves? Not remotely.

    Ha. I love it.

    1 hour ago, Zapp Branniglenn said:

    I really dislike the notion of doing a post-Echoes game involving Alm's Kingdom. The game is perfect all the way up to its conclusion. As for Marth...who out here is really hungry for a Book 3?

    Yeah, that's kind of meant to be the point. You've been given a stupid idea to write, how can you best pull it off?

  14. 7 minutes ago, lenticular said:

    In the past, when FE has returned to settings, it's typically been in the immediately next game. Excluding remakes, the only time that FE has ever returned to a setting after having moved away from it is for Awakening, which is a weird case which comes with all sorts of caveats and asterisks. So for them to make Three Houses, then go off and do Engage, then come back to Fódlan would be largely without precedent. This doesn't make it impossible, of course, but I would be surprised.

    I would barely even count Awakening. Given that they used basically nothing from the previous Archanea section. It's just Tiki and the visual image (but not the mechanical use) of the Binding Shield. That being said, however, they went back to Archanea after creating Valentia, and if that doesn't count because they're in the same psychical plain of existence, they went back to Archanea again after making Jugdral for Archanea Saga. Though, again, you might discount that because it was a spin off...ish.

  15. 49 minutes ago, ping said:

    I first thought that he's the guy who officially made Sigurd a Paladin after the prologue and later shared juicy court gossip with him, but...

    7f2Nv2C.png

    ...nah. Other Oldman.

    Well, the thing is that guy, Filat, was specifically an attendant to Azmur. While the guy in this chapter, Palmarck, was meant to have served Sigurd directly...but...would you believe, that next chapter we get another attendant to the royal family who instead of using Filat's portrait, uses Palmarck's portrait! That's right, fluffy mustache man appears in two consecutive chapters playing almost the identical role and he is a different guy, neither of which was the character established in Gen 1. And to make matters worse, that old man portrait Filat used is actually used next chapter, but not for an NPC, for a boss!

  16. 21 minutes ago, Revier said:

    You do raise a good point, Arvis shouldn't have any direct claim to the throne in the first place. At best, he would have de facto control over the empire as a regent. But this is directly contradicted by the game's narration making him out to be the absolute ruler until the Loptyrians took over. If they had actually touched on how delicate Arvis' position was, and how his legitimacy rested solely on his offspring, it would've made this entire situation far more plausible and compelling.

    The answer as to why he's an Emperor and not refered to as just the regent is because Emperor makes for a more kick ass class name than Regent (que his battle music). I think it's clear from the fact that it's happening that Alvis is the regent and now that Julius is approach maturity people are taking his right to rule seriously.

  17. 16 minutes ago, Shanty Pete's 1st Mate said:

    I would assume that, being a legendary tome, it can't be destroyed that easily. Of course, they can hide it.

    You just use it 40 times and then kill all the blacksmiths in the world. Simple. Or throw it in the ocean or something. On the subject of book burning, I do wonder what happened to the Lopt tome after the Crusaders' war. Did the good guys get it, not know how to destroy it and just kept it in a meseum with Manfroy only getting it when he gained control of the empire? Or did Galle's followers managed to pick it up off his dead body without Heim noticing and it spent the last century enshrined in the Yied Shrine with Manfroy having it the entire time? I guess it doesn't make a huge difference, but it is a bit of an unexplained thread.

  18. Basically Batman vs Superman, Fire Emblem edition! How would you find a way to justify this story and appease your executive's demands?

    I'm putting this in Far From the Forest, so if you stumble on this a few years later, feel free to necro with fresh ideas of how this (probably stupid) plot can be handled.

  19. 10 hours ago, Zapp Branniglenn said:

    If this were 2019/2020, I would have said yeah maybe (and would have been proven right). But they've already moved on with Engage. And that's the game I would point to as being the most likely entry right now to get some sort of followup. In fact, and I know I'll get pushback from Hopefuls on this, I'd even go so far as to say a Musou spinoff of Engage is more likely to be announced in 2024 than a Fire Emblem Remake.

    Musou Engage isn't something I've ever talked about. What would that even look like, I wonder. Three Houses at least had a pretty clear multi faction split to built a story around, while Engage is everyone against Sombron. Would we have stuff like Solm fighting Firene? Or would it be a game with basically just two sides? And from a gameplay stand point, how would Emblems work? Has Musou ever done something like them before? Could they be the key to making Musou gameplay actually good?

  20. 9 minutes ago, Revier said:

    You've really got to wonder how exactly the Loptyrian cult and Julius got enough legitimacy to sideline Arvis, the emperor himself. Like, don't people know they are trying to resurrect Satan? Aren't there other people in the royal court who aren't part of their schemes? Shouldn't going against the empress herself have triggered bigger schisms?

    We can only speculate (that is to say contrive explanations), but the fact that every second or third castle has a Lopt Bishop on it during the second gen seems to suggest that Manfroy has very successfully managed to infiltrate every part of the upper echelons with his own men over the years, there's even a Lopt Bishop in Thracia, somehow. And, somewhat ironically, the presence of the rebels over the years might have done more to prevent schism in the empire than entice it, as people would see unity as more important than religious intolerance. Cohen strickes me as an example of a minor character who in his short time on screen comes across as very anti-Lopt, but very pro-Empire. He would almost certainly side with the Alvis faction if a civil war came, but since that's not happening, the rebels who want to tear down both the Lopt Sect and the Empire are the bigger problem.

    And in regards to Alvis naming Julia heir, I meant to say it above, but the big problem with that is that Julia was missing presumed dead for years now. She wasn't around for Alvis to displace Julius with. Yet he did still try to displace Julius and exile him, which didn't work. That's possibly one of the most interesting lines in the entire game that goes absolutely nowhere. Why didn't that work and cause a schism? Whose backing did Julius get that turned the tide against Alvis? Hilda, perhaps? How complete was that exile. Did Alvis just say the words and Julius laughed at him, or did Alvis successfully force Julius to live in Orgahil or something for a few months? How did Travant react to that? Since we'll probably never know, to fanfiction we must go.

×
×
  • Create New...