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Jotari

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Everything posted by Jotari

  1. Are the things really so mutually exclusive?
  2. Seems to be the logic people are working under with abstinence only education.
  3. Clearly Grado's hero was a Berserker who used the Enemy Control Glitch to get ranks in Dark Magic.
  4. You know what could be cool? If Vadia was a random chapter boss. Not like a particularly important chapter boss or a unit to recruit, just one of the bog standard enemies you fight with only three lines of dialogue. Then you kill her and suddenly go "Wow, she was a playable character in the prequel with supports and stuff. Every one of these chapter bosses could have lives just like that."
  5. What new system to you suggest? No trading at all? Only trading with a Merlinus style character? Free trading among units on the battlefield, but at a fee on their individual gold?
  6. If that's the case, then they shouldn't have made her optional and actually give her some plot relevance with Jeddah, even if it's early 90s level of plot. Seriously, the player doesn't even learn she's related to the villains until her ending! I'm guessing the myrmidons? But I actually find battling the Witches better in that chapter, because they all just warp to you in the first few turns meaning you don't have to try and cross that desert bridge. You're kind of at the mercy of the RNG with the witches (which is bad design), but they are weak enough to be tanked. And I'd take my chances with that over legitimately doing a desert map.
  7. All three? Seriously, I don't think there should be one definitive way of approaching Fire Emblem. Games should be willing to stray from the beaten track every now and then.
  8. Back on my computer with my prewritten list of Thracia changes. *No Hit % on healing staves. That's an annoying feature that doesn't help anything. While we're at it 0% means 0% and 100% means 100%. *A timer on status staves, because sleep and berserk are just too broken when they're infinite (maybe leave poison as is though, because it's pretty useless otherwise). *Double, or even triple, the weapon exp gain for mounted units when unmounted. *Fog of war lets you see the landscape like in later games. *Those warp tiles, most noteable in 24x, can't remember if they're anywhere else, are visible if you have a thief within three squares of them, or if you have a unit holding a captured enemy within 3 squares. I still want them to function as traps but having them completely invisible like that is way too cheap. *Chapter 21 features appearances from Ishtar, the three mage sisters and Faval. Additionally Patty joins the army with Delmud and can recruit Faval. Having him there not only gels well with Holy War canon but also furthers the plot development of Leif feeling inferior because he lacks a holy weapon. This also allows a happy reunion between Briggid and her kids (or perhaps an ironic non reunion as neither recognizes the other) if you decide to save Eyvel. *Cyas and Ced are both recruitable. I don't see any good narrative or gameplay reason why you have to choose between one or the other. *Give Cyas a fire tome rank so he could hypothetically actually wield Valflame. If he needs to hack the game Iago style, so be it. **Make it so Cyas can die if you reduce his HP to 0. It wouldn't massively change the plot and it just kind of irks me that he's the only character in the game that retreats when killed (actually it just kind of irks me that any character can do that in Fire Emblem). *A magic bow. Mainly so Ronan's particular niche is more usable. *Supports and base conversations, because Ronan and Lifis fighting alongside one another needs to be explained. *Giver Armoured Knights a lance rank so Dalsin can use lances in doors from the start. Plus, they jump from one weapon to four which is just weird. *A Soldier ally who joins Leif during the Manster arc. We need to use Lances in doors and Soldiers are a nice class to have playable. *Make light magic a thing before end game. *More cutscenes with Blume. I get that he isn't meant to be Leif's major antagonist since the whole point of Leif's story is that it's bigger than him, but Blume still deserves to have more of a presence in the world than just that really brief scene he appears in. *Make it so the top left of Route A, and the top right of Route B, are the same location. They're meant to be in plot, and I just sort of like it when things are consistent like that (like the Ostia chapters or Sword of Seal Shrinre chapters in Binding and Blazing Blade). *Leif gains Staves (and a new sprite!) upon promotion. *Have capture affect more things. Maybe even negatively affect things, like if you release a boss in one chapter they'll appear in a later one, but if you release certain other characters, it'll lead to other items. Also, for the characters and gaiden obtained via capturing, don't make it so you need to keep the character captured for the entire map. Give out those rewards by releasing them too. *Units have their own stamina stat complete with a growth rate instead of making it based on HP. Within the first 10 (or 15) turns of a chapter, whenever a unit waits they gain 1 point of Stamina back. After turn 20 (or 25 maybe) they start to lose stamina even when waiting. This would give the player more control over stamina as well as incentive for faster chapter clears. *Remove the minimum necessary units and inability to reposition units. **So this is my favorite suggestion that will never actually happen. In order to retain the spirit of Chapter 19 while also allowing repositioning, I'd add a chapter 18x where you control Dorias during his attack on Connacht. The units brought to this chapter are the ones on the run in Chapter 19. Depending on how well you do could affect how difficult Chapter 19 is. Like if you kill one of the bosses in this chapter, they won't show up in the next. Thracia has 14 female characters. Less examine them one by one. Evyel: Super unit in the opening chapters, she can't even be killed. Then eliminated for almost the entire game until the second last chapter depending on certain conditions. You can possibly call that a case of unbalance, but it's more plot over taking gameplay. Tanya: A better archer than Ronan (who has a niche, but it's one of the hardest niches in the game to use as he has trouble actually killing things).Safy: First staff user in the game and consistently the best until at least the half way point. Has exclusive access to Hammerine. I've outright argued that she's the best unit in the game with Slumber. Of course she's not OP as she's flimsy as all hell, but staff useage is just really critical to Thracia. Machyua: Just a really solid combat unit. More tanky than Shiva and also gets axes on promotion. Best trait is her early join time which allows her to grow in any way you want thanks to scrolls. I personally dropped her about half way when Mareeta joined, but for the first half of the game she proved herself worth existing with constant deployment. Lara: One of only two thieves (yes, she's inferior at the job compared to Lifis, but thieves are still worth having, Lifis himself gets obsoleted by Phan) and then the only dancer in the game. Karin: First flier in the game. Very low build but fantastic speed growths that means she's probably doubling everything. Also has decent magic making her a great candidate for the Thunder Sword. Also comes very early in the game allowing for scrolls to cover her weaknesses. Nanna: Only mounted healer in the game, comes with a PRF weapon that can damage and heal. Supports Leif. Selfina: Outright better than her male counterpart, Robert (yes, Thracia has a very balanced cast, but some units are just superior to others). Starts off in a great class with great weapon ranks and supports a tonne of units. Olwen: Exclusive Dime Thunder access and later greats the Prayer Sword. Weapons so good her stats are basically irrelevant. And unless your training Asvel in Thunder Tomes, she'll probably have exclusive Bolting access. Maretta: In the running for the best offensive unit in the game. Rivaled only by Othin and Asvel, and surpassed only by Ced and Galzus. Tina: Staff user = instant win. Also has exclusive access to the Thief and Unlock Staves. Eda: Inferior to Deen. Linoan: Only real light magic user throughout the game aside from Homeros. Also comes with a staff rank which is always really useful. Has a plot based promotion which brings her down some what, but still definitely worth having. Her high PPC makes her a particularly good Nosferatu tank. Misha: Basically a prepromoted Karin. Comes with more movement than Deen and great weapon ranks. Worst thing about her is that you need to have a Sleep sword to recruit her. Probably the most bench worthy female candidate in the game along with Eda, still a useful flier if the others are fatigued or Karin got rng screwed though. Sara: As Slumber said somewhere else, an Est done right. Low base stats, but massive growths and some extremely useful skills (including Paragon to get her up to speed quickly). Also has staff access including the unique Cia Staff (which let's face it, will only be useful saving Evyel because you should be killing Veld in one turn). Miranda: An Est done wrong. Potentially great since she has low stats and you probably have all the scrolls by this point, but why bother? Almost everyone else in Thracia is great with less investment. Amalda: Starts off with decent stats and mounted stave useage. Comes with an extra point in movement. Also retains her leadership stars (unlike someone *cough* Misha *cough*). I brought her to Endgame, doubt I'd do the same for Conomor, her male counter part (in fact, you recruit Conomor and Miranda on the same route, maybe they're intentionally worse than Seluf and Amalda as compensation for those two being on a more difficult route). So you see, out of every female character in the game, I'd suggest that two of them are rather useless (Eda and Miranda) and of those two, only Eda is actually getting screwed by Con bases and growths. Machyua might run into some trouble, especially if you try to use axes with her, but she's still well worth fielding, if only because deployment slots are generous at the start of the game and fatigue is a thing.
  9. Well he does have a few leadership stars. Not as many as when he's a boss (which is, frankly, a ridiculous number), but still more than most.
  10. So you're suggesting everyone can support with everyone, but if certain plot relative characters support, they get an additional conversation? I can dig that. Could he especially amusing to try and discover all the supports as some characters who have nothing to do with each other also do support on occasion.
  11. Well it says private duels are forbidden. So presumably public duels where you fill out the right forms and alert the authorities are a-okay. While a private duel...that's kind of straight up murdering someone. I'm sure Saber probably have the guy a fair (enough) chance, but Rigel has no reason to believe that. Anyone could kill anyone else and just put a sword in the corpse's hand and say "We had a duel! I did nothing wrong!"
  12. Genealogy assumes you're very bad at Thracia and playing an Ironman run (although that still wouldn't explain why Galzus never shows up). The best assumption is that they're there and we just never see or hear from them. I mean it's not like Leif is realistically defending a castle with just three people. The narrative of Thracia actually supports the narrative of Genealogy better than the gameplay at this point. As we were discussing above, there's no real rush to save Leif, to the extent that you'll probably start advancing on Bloom with Leif by the end of the chapter and unite the two armies at Ulster, while in Thracia, despite having his bigger, unslauthered army, Leif is very much holes up in Leinster and has to be rescued by Seliph. They do run into some strange continuity issues in the next chapter where certain characters who appear in Genealogy don't appear in Thracia for no adequately explained reason. Way I play it, Seliph and Aless save Leen by themselves while the rest of the army engages Bloom. Got to maximize those split objectives.
  13. The obvious way to fix the Ced Vs Saias problem is just to make both of them deployable at the same time. There's no real justification as to why Saias just leave the army if Ced joins. Same with Olwen and Illios. How does she in any way affect his decisions? I dont mind a Arran/Samson choice, but the game needs to justify it in some way rather than arbitrarily locking off some units because others exist.
  14. No, it's never possible to screw up that badly, though I was suggesting maybe it should be. Although I actually more meant just losing Leif, Finn and Nanna as screwing up. As regards to ever failing, the only requirement for winning is Seliph or Sigurd living and siezing the final castle. I suppose you could make a save where one of them is surrounded by enemies and will definitely die, or if an enemy is in range of your home castle and there's nothing you do to stop them, but the chances of that happening are pretty slim (and the player would kind of deserve it).
  15. You know, if Naga implemented dismounting purely for fan services, a more subdued 90s fanservice, I can only imagine what kind of things he'd try and pull to satisfy modern fan service obsessions were he still with the company! I don't particularly have any problems with Chapter 7, but I think it's the prime example detractors of the large maps have in mind when complaining. Most of the time the game keeps things pretty active despite the large maps. There's always and enemy group within distance or a set of villages forcing you to move, but during this part there's a definite drout of things to do as you move most of your army down the coast. Or to put it another way, the large maps aren't nearly as bad as some people make them out to be eeexcept in this part of this chapter (yes, even Chapter 1 with its end game forest keeps things moving throughout). I guess it was intended that you rush to save Leif, while at the same time Leif's army has to actually be able to hold their own in the fifty+ amount of turns it takes the average player to get there. I guess ideally, Bloom should start a more serious attack towards the end of the chapter, but then you also risk losing Leif and being forced to restart the entire chapter to do over (which is much worse a thing in this game than any other in the series). For why Bloom attacked the rebels, I assume he wanted to try and hold them off using the strip of land east of Melgen as a choke point. Obviously he doesn't want to deal with Seliph while Leif still stands, but they kind of just killed his son and are heading towards him next. He doesn't have much other choice if he wants to hold Ulster.
  16. The reason I don't particularly want or care if Idoun is buffed is because her being weak works for the story. She's not a legendary warrior or anything. She's basically a victim that got mind raped and turned into a breeding factory. Roy's is meant to be merciful towards her out of pity, which is something that can be much easier to do against something weaker than oneself, rather than when fighting for your life against something that can wipe out armies.
  17. Yeah, but then you wouldn't get the fanservicw, which is the real reason the class exists. Damnit IS, do more research. That's too cool to not be in the game!
  18. Kamek also makes Yoshi smaller in one of the boss battles in Yoshi's island. So he could have something like Negative Zone.
  19. Well Forenus got the blood somewhere. The only other alternative is that there was a divine dragon who willingly contributed to the creation of Grima.
  20. You can have more than one reason for doing something.
  21. Camus can supposedly float from one continent to the the opposite side of another without any form of sustinance. Holy blood can not beat anything that ridiculous.
  22. Thinking on this idea again, Forneus somehow managed to gain Divine Dragon blood to kill Grima. What is Duma wasn't just afraid of humans getting too powerful, but was pissed because the humans killed someone close to him.
  23. They do. It's two thousand years.
  24. I actually have a whole list of Thracia changes I want sitting on my laptop, but I stupidly went away somewhere and left my charger at home :( I'm pretty sure status staves can't miss in Thracia. They work along the whole unit's mag is higher than foe's logic.
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