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Jotari

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Everything posted by Jotari

  1. Well she's not quite the bearded lady, but I think Echnida fits the mold. Unless you meant the oppose of dude looks like a lady is a dude that looks like a dude...
  2. Oh dear god! It's actually legitmate. I was certain it was some kind of joke, like the SilvaGunner channel. That's absolutely glorious. What insane man composed this and did they have any idea what they were doing?
  3. That's the beauty of it. It doesn't fit him so much, it loops right back around to being perfect. Can you think of any music more unfitting for him?
  4. It's a little underplayed, but it's probably the first plot point in the entire series, it's really hard to kill an Earth Dragon. Medeus had already been killed once before the start of the first game, and with a little effort on Gharnef's part, he was revived twice to little ill effect (in fact he got even stronger the second time due to...reasons). Divine Dragons later gained this apparent trait in the Shadow Dragon remake (won't complicate things by getting into the possession books from Jugdral) with Nagi being a reincarnation of some sort of Naga. Then it was reinforced with Naga again in Awakening, where she's in some sort of spirit form that can still restore people's health, teleport armies and unlock the power of the Falchion. Shadows of Valentia retconned Mila and Duma as Divine Dragons and turned their sealing from the original game into full on death, but still present in spirit form. Mila could even revive the dead in this state! So it's a pretty clearly reinforced idea, that no matter what you do, no matter how many times you stab a Divine or Earth Dragon with a weapon specifically designed to kill them, they simply won't die. At best you can render them in an incorporeal form where they can still do some impressive stuff. And all it takes is a knowledgeable mage like Gharnef or Gotoh to give them physical form again (just came up with the headcanon that Gotoh revived Naga as Nagi the same way Gharnef revived Medeus). At best, it seems like the only way is to make them commit suicide in some way, if Grima's invulnerability is the same as a regular old Divine Dragon (and if he is working under the same rules, it means any Earth or Divine Dragon can eventually revive themselves given about a millennia of rest time). With all that in mind, how did these races go extinct? The official explanation is they had a big war with each other, but how did the Divine Dragon successfully manage to eradicate the Earth Dragons? Is there a way to permanently kill them that even the Falchion lacks? Or did they simply destroy their corporeal bodies, in which case there's thousands of insane Dragon spirits flying around that have significant powers even as ghosts? That's a scary thought. It's almost better to leave them alive as an insane dragon then dead as a insane ghost (which I suppose the whole Shield of Seals thing was going for, but still, Earth Dragons were still surely killed in the war, and that doesn't cover any of the Divine Dragons that must have died and would be equally dangerous as crazy ass ghosts).
  5. I for one can think of one marriage where the party involved clearly can't give consent to the union
  6. Fool! This is clearly superior to the forgettable theme. Listen in fear as the Shadow Dragon struts his stuff!
  7. This is gold. The perfect way to reuse the first Fire Emblem gimmick character in a new and interesting way.
  8. A Gaiden style magic system with Ragnarok being the only spell in their spell list. They start off with a base HP of 11. Eventually they'll earn enough HP to cast it twice, but for the most part, it's one shot and they're effectively useless unless you heal them. Ragnarok being their only spell also means they would even counter with it (provided they have enough HP to use it, which is unlikely unless they managed to dodge the enemy's attack). Useful boss killer, but pretty useless as a general unit. Would be interesting to see how LTC players would treat them.
  9. Ah. I had my doubts, but the brave properties on it made me think it was right. I actually made a suggestion for a Xavier moveset on the create a unit thread giving him the Master Bow, with the effect being double attacks, but only on enemy phase. Funny to see that prediction was kind of accurate for the Master Weapons, only they made them even better. It's actually probably a really good idea to wait. You'll gain dozens upon dozens free Orbs from playing through the story mode and won't waste them just summoning anything, like I (and I assume many others) did.
  10. Reinhardt looks super slow, so I imagine it wouldn't be hard to eliminate him in one round before vantage can even take effect. Might want to artificially activate it by using Ardent Sacrifice. I also think Fierce Stance would be more useful than Death Blow. Have to make use of the enemy phase brave weapon, if you want a player phase nuke then normal Reinhardt is probably a better option. Distant Counter would also needed to combat ranged foes. I can see him being really good, but only with quite a bit of investment.
  11. Haha. Sounds like he could be some kind of exaggerated parody of the purists complaining about the heightened level of fan service in the modern games.
  12. Give em Ardent Sacrafice and try to end each map by donating all his health to injured allies and it should come in pretty useful.
  13. Haha. I thought it was just there for using in conjunction with the Distant Counter skill. I might actually consider using some non lightning breath users with this new realisation. I've been wanting melee range magic attacks in the game for a while now, and they were right under my nose without me realizing it!
  14. Ah! I see. I've always just assumed that was for counter attacks from 2 ranged enemies, but it applies all the time when you're fighting a two ranged enemy. That makes the ability much better than I previously thought.
  15. You have me doubting myself now, but I have the game open right now with a Grima posed to attack a Soren. He has 66 attack (including Death Blow) and Soren has 14 defense and 31 resistance. The battle forecast says he should deal 52 damage. If it was a magical attack, then it should be dealing only 35 damage. Unless Grima is some kind of special case where Expiration deviates from the norm without telling the player or does some other boosting property that coincidentally gives me the same damage value of 52, Breaths do physical damage.
  16. Well breaths already are a physical melee weapon. Some of them can deal magic at range, but we don't have a proper magic breath at all (maybe Idoun could do that, shame none of the mage dragons in Archanea are actually important). Maybe it could be interesting if each individual beast unit could be a different colour depending on their weapon, but what would the weapons actually be then? It'd be weird if a weapon was say Great Fang and you could equip it to a bird laguz. So the weapons would need to be pretty generic to apply to all beasts, which again, is kind of boring. There's plenty of ways beasts could have been done, but with the modern system it's not really easy. You could give them all swift sparrow or something, but that'd also be weird since units typically don't have a blanket ability based on their weapon type. That's more a movement type thing.
  17. Binding Blade got it's upgrade. Dragon effectiveness...which is cool...but still no two range :( Makes it more unique than yet another distant counter weapon and is kind of more important for the narrative, but still.... :(
  18. The question is, how should beasts work though? If we were designing them from the start, then I'd suggest they be the counter part to dragons, with breath weapons being 2 distance and strikes being 1, like how Pavise and Aegis treats them in Awakening. But dragon stones have already been firmly implemented as one range weapon. The other option would be to make them colourless one range, but they've already shot that option in the foot with colourless breath units now being a thing. Maybe just make them vanilla coloured units like breaths and the weapons, but then what actually distinguishes them in terms of gameplay? Breath units all share the same weapon pool despite being different colours, while melee weapon users share individual weapons per pool, the only thing I can think of would be to make it so Strike Units can't change weapons at all. Which isn't actually all that exciting, you're just limiting things (even though not much weapon inheritance actually happens due to every usable unit having a superior prf). Maybe just port the transformation mechanic from Tellius? Doesn't seem like it'd work well with the small maps, short turn counts of Heroes, plus it'd be incongruous if you want to use the Awakening/Fates/Fomortiis units. I don't really see a simple and fateful way to implement beasts into the current system that would be both exciting, useful and distinct from existing units.
  19. Because there's no such thing as it being just there. If it's exist, then the game is built around it existing. If it isn't, then it's just poor game design. The only way reclassing can be implemented without making it a core aspect is if it's a fun bonuses DLC thing like in Shadows of Valentia. But to have wide spread reclassing like in Awakening, then the game needs to be built knowing the player can do that.
  20. -Leif looks a little weird in this artwork. Think it has something to do with his eyes. Light Sword has a cool effect, but I was really hoping for melee range magical attacks. -Olwen has a cool tome but...why? A green thunder tome? And it has nothing to do with her in game ability. It's a cool effect, I'd definitely like to pair it up with my Eirika if I draw her but...why? I didn't even think she was that popular a character for an alt, I thought Reinhardt outshined her completely. If it was the Holy Sword I'd understand, but instead we get another random PRF tome (wait, it is PRF right?). Why not give it to her counter part, Ilios? I was arguing in favor of Alts in the other thread, but this one I find to just be a bit needless. -Reinhardt, like I said, I think it would have been better if Olwen got the Holy Sword, but I can understand giving it to Reinhardt as he's the one that has it initially and he's popular enough to deserve an alt. -Nanna, probably the least interesting actually. Just another healer. Alts might not be interesting to some from a conceptual view point, but a character that in terms of gameplay is pretty indistinguishable from her mother his worse imo. Would have preferred they gave her the Earth Sword, a flimsy unit but one that can heal all damage dealt, is that not interesting (I know she has Absorb, but due to staff damage calculations, that's not much unless you upgrade it and even then it only heals half damage)? So I'm kind of disappointed in all the units, but the sum is somehow greater than the whole and I'm inexplicably satisfied because Thracia. Hallelujah Leif is finally here!
  21. So if you like more options, would you enjoy it if every character in the game had no class? They all came with E weapon proficiency in all weapon types but could use all weapon types, given you the opportunity to turn any character into any type of unit you desire? Let's take it one step further and remove growths, instead, every time a unit levels up you'd get three stat points to spend so you have complete control over whether a unit is gaining points in strength or speed etc. Character aesthetic could come in the form of a large variety of different costumes you can equip to each unit. I don't think that would be a particularly bad system, but I also think it gradually resembles what Fire Emblem is less and less.
  22. The Sword of Seals chapter absolutely was militarily strategic. It was a place that Bern wanted to keep and they send the bulk of their forces there to defend it, including their two best generals, Murdock and Galle. Roy also spent the preceding six chapters eliminating Bern's ally (no idea what happens to the other ally featured on the other route) to be in a position to fight, while Ephraim didn't even manage to liberate his own kingdom and only took down one general before fighting the emperor himself. He doesn't even defeat anyone noteworthy when he first lands in Bern, the boss of that chapter being a generic monster. I also see you're taking into account the chapters in which Ephraim fights Grado outside of Grado itself, which Roy also does during the Etrurira arc (and yes, they are Grado troops) once again taking down a significant general (Narcian). The number of chapters also aren't any kind of good indicator. Corrin in Birthright has the same problem of just walking into the enemy head quarters to win the war. It takes a bunch of chapters to do it, but its still them just walking in without any real impediment, winning just because they're the protagonist.
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