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Whitfield1999

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Posts posted by Whitfield1999

  1. 8 minutes ago, Alastor15243 said:

    I don't think that's gonna be likely. I did change my mind about Shadow Dragon (DS) pretty drastically from when I was a teenager, but that was after a massive shift in priorities for what I wanted out of a Fire Emblem game. Mystery of the Emblem just doesn't have that much to offer me in terms of what I want these days, and the interface is just barely at the point where the inconveniences bug the hell out of me.

    yea I feel you. Stuff like needing to go into weapons and items separately instead of a just a singular trade button is hard to get used to if you aren't used to it.

    If you are talking about the speed of the cursor, animations, and stuff like that. I used to hate that too but then I found out you can speed up the cursor and animations in the options. It feels sooo much better and faster if you do that.

    sucks you didn't like it but you can't force people into liking things so I guess we just view it different and that's all that there is to say... I will continue to try to hard sell FE3 to people who haven't played it before though. It's the most uniquely fire emblemy fire emblem there is.

  2. 5 minutes ago, Alastor15243 said:

    Wouldn't know. I only played it once and I abused the hell out of them on specific characters on that occasion. I do know that even with those high stats my ultra characters were struggling in the endgame though.

    ah dude you should replay it! I'm assuming it's been a while since you've played it right? they say people change every six months so if you replay it you might just love it this time!

    I was the same way with a lot of other games in the series. When I was younger I wouldn't like specific games, but coming back to them I would get really into them and end up loving them. I think your frame of mind going into things is a huge factor when you end up liking stuff.

  3. 2 minutes ago, Alastor15243 said:

     

    Book 2 I have more vivid memories of. I consider it a better time than Book 1, but I still consider the first three games to be the worst in the series without question. The devs just hadn't yet gotten a hang of what they were doing, and it shows all over, in interface, in map design, in balancing decisions, just everywhere. And of the three (four if you count the two FE3 books as separate), Gaiden is the only one I have any interest in ever going back to. Book 2 has some pretty atrocious map design decisions where it makes maps needlessly roundabout and plodding, and personally I just dislike star shards, or crusader scrolls, or BEXP rigging, or any system that rewards you with better stats for using your units in a way that isn't fun.

     

    Yea honestly, not even going to front book 2 is way better than book 1. book 1 is probably meant as a tutorial for players who are new to the series to be fair though. And I do agree that star shards enforce bad habbits and are just straight up not fun, for that reason I try not to use them.

    Also because i'm curious, how do you feel about my arguments above about how star shards isn't a serious knock against the game because of how inconsequential it is and how you can get equal results without them?

     

  4. 22 minutes ago, Jotari said:

    456 it seems. Bit more than double your ltc aim. Course that's on a blind run, if I were invested and cared about low turn counts I could probably do it in a lot less than that.

    a bit more? That ltc aim is extremely lax and forgiving, you should be able to crush it if you really try. I've seen an ltc with no growths that does it in 102 turns. I'm sure with growths you can do some strats to do it under 100

    22 minutes ago, Jotari said:

    Nothing rubs me the wrong way, I just find it a valid crtisism that all the things you've mentioned end up becoming irrelevant when Merric gets 20 in every stat and can storm the battle field rendering all other advantages useless. I find Thracia (another game with growth manipulation) to be a much more qualified example of what you're talking about in how it renders it's combat (ie high stats and being able to kill things is not the most important thing in the world).

     

    But you're ignore that getting 20 in every stat is time consuming and non condusive to playing good. not going to lie 456 turns a suuuuper long time for a relatively short game. and for what? a merric that can't even enemy phase more then 3 units, truly a good use of all that time and effort.

    22 minutes ago, Jotari said:

    And again I'd say Thracia does all that, except it forces me to do all that. In Mystery I can just wipe the floor with every unit using something with high stats. There's no motivation beyond a challenge run not to use star shards or to one turn something. And well, as far as challenge runs go, every other game in the series has similar things going for it in that record. Why in your opinion are challenge runs uniquely enjoyable in Old Mystery compared to other games?

    I really don't consider beating the game in a timely matter a "challenge run". It's just beating the game at a decent pace. I said you should try under 200 turns cause you specifically seem to have a problem with feeling the need to grind up your characters which is just overkill and not needed at all. Also I don't think challenge runs are uniquely enjoyable in mystery, I never said that at all so I have no idea why you think that. I do love doing them because they are fun and make you think of interesting strategies.

    22 minutes ago, Jotari said:

    I don't really think it's all that off topic. The thread is "What are your thoughts on Mystery of the Emblem" and we are giving our thoughts on Mystery of the Emblem, just so happens that our thoughts conflict. Only real issue is that no other users are weighing in their opinions in tandem with ours. @Alastor15243 and @Emperor Hardin I'm sure could have some stuff to say (one of them I expect would be against Mystery while the other would be all for it).

    Fair enough, I think it's on topic too. But as you said it is a little troubling that it's just the 2 of us talking. 

  5. 55 minutes ago, Jotari said:

    Mage's absolutely can frontline in this game, and it makes them the best units in the game. I'm looking at my end game army now and Merric has 18 defense, 10 res, 15 str and 20 in every other stats. This is typical for my army.  Aside from only having 12 defense and 2 res, Julian has 20 in every stat. 

    and yet he can still only survives 1h from dragons. You can get their stats up sure but doesn't change the fact that merric starts with 8 defense 22 hp. I get there is "no real way to grind" but you can take a fuck load of time using them, what's your turn count btw?

    55 minutes ago, Jotari said:

    And what that means in practice is that the units who don't have a horse or magic are just plain worse than the ones that do as they don't have more focused stats to work as a strength instead.

    did you even read my post, movement penalties exist, classes being weaponed locked exists, Indoor chapters exist, base stats exist, there is plenty to distinguish units. Something tells me you aren't even reading what i'm saying fully and are just picking out some things here and there that rubbed you the wrong way.

    55 minutes ago, Jotari said:

     

    I don't think you even need to optimize growths to just throw Tiki at everything before the final map and watch zero enemies threatening to kill her. The much lauded use a dragon stone to transform instead of attack in practice just takes away her durability concerns and lets her slaughter indiscriminately.

    I know, you don't need to optimize growths at all, thats why I said you shot yourself in the foot by optimizing them lol. Why put all that work in when you got tiki lol.

    In fact you don't need growths at all in that game. The funnest I've ever had playing mystery was doing a 0% growths run so maybe try that.

    also in case I failed in getting my message across, i'm not trying to argue for star shards, I think star shards are retarded and reinforce bad habits, just saying that star shards don't hurt the game at all cause they are kinda pointless and inconsequential. Those stats look good on your character, but they are ultimately less important than things like turn 1 strategies, picking the right units, and using your staves correctly.

     

    P.S to mods:for the mods, I feel bad for cluttering this thread with off topic arguing. Didn't mean to get so off topic there. I don't know if theres a way to move posts to another thread or something, but if not and you feel like this cluttered the thread then feel free deleting these posts.

    also to @Jotari if you want to keep discussing I think we can message each other on serenes forest? idk not used to forums.

  6. 43 minutes ago, Jotari said:

    Really? But his averages are worse or equal to both Kain and Abel.

    He comes at a higher level and is therefore closer to promotion, so throughout the game he will always be ahead assuming you use them equally.

     

    43 minutes ago, Jotari said:

    I don't think Grinding is all that sub optimal. You need to collect the star shards anyway, so you don't have to go out of your way to have them, and the bonuses they provide do so by just having them in your inventory. And correct me if I'm wrong, but the game has a separate weapon and item inventory like Path of Radiance, so carrying around a bunch of Star Shards doesn't even affect how many weapons you can use, just how many vulneries you can carry. So in other words there's basically no downsides at all to growth manipulation, just occasionally putting characters next to each other to trade them around. The fact that the end game seems to be tailored towards characters with 20 in all stats seems to suggest they knew that's exactly what people were going to have by the end of the game anyway. Not to mention being able to get anyone to max stats means basically the entire army is exactly the same by the second half of the game with the only strong difference being whether they have good 1-2 range or not.

    Being able to get everyone to max stats would take such an unbelievable amount of time that it's hard to say you would be even playing the game at that point. Is that what you did when you played? Just grinded until you got 20's in every stat?

    "good 1-2 range" lol, that doesn't exist in old mystery, javelins weight 20, hand axes are inaccurate, and mages can't frontline. 

    In my original post, I recommend to people who didn't like the game to give it another shot with a challenge in mind. Try beating the game in under 200 turns next time you play it. I think you'll find that coming up with strategies that are fast and consistent without the use of save states is fun and rewarding.

    also I disagree with your analysis that your whole army with 20 in every stat would feel exactly the same(which is a very ridiculous premise). Different classes have different movement stats and movement penalties. The maps are designed in a way that takes this into account giving all your classes places where they are uniquely strong. Also in Mystery of the emblem classes are locked to one weapon, Lances and axes are extremely heavy so even your 20 speed paladin isn't doubling a hero without a slim lance. Dragons also ignore defense and are in the game very early so even if you somehow get 20 defense at that point, it doesn't really matter.

     This game is so much more then your characters stats. I'd say It's less rpg and more strategy game with light rpg elements.

    43 minutes ago, Jotari said:

     

    Oh that reminds me of another thing that annoys me about it

    How it just plain reuses maps from the first installment with little creativity. Though my ire for that goes more towards New Mystery than Old Mystery as bundling two games together no doubt ate up limited SNES memory space.

     

     

    You lost me when you said "with little creativity". In old mystery 5 maps are reused from book 1, but each of them plays completely different than book 1. Chapter 17 is the best example of this. In that map there are 2 factions on the enemy side. Gra soilders who such ass. and archanean troops. Sparing the gra soilders get you 2 units at the end of the chapter, there's also a theif with a rare resire tomb at the bottom of the map for players that are fast enough to catch him

    every map reused adds something different to the table that keeps things interesting. chapter 16 has the main room closed off with you unable to see what's inside without the use of the watch staff. And since snipers with killer bows are there, if you are careless with your placement, when it does open you will be in for a nasty surprise. That whole map has way more stuff going on in it than in book 1.

     

     

    I think you should try replaying old mystery. It's a really good game, but it sounds like you shot yourself in the foot in trying to "optimize". I think playing smart and fast and not giving a damn about the growths is more conducive to a fun experiance imo. I think I said this earlier, but growths really aren't shit in that game. This game is more of a strategy game with light rpg elements then an rpg with strategy elements.

  7. 3 hours ago, Jotari said:

    Hardin is a villain almost purely because of mind control and any tragedy that could be glimmered from the former friends narrative is non existent due to Book 1 failing to make him important at all.

    I think hardin was a big meme in japan at the time, everyone who played fe1 when it came out loved him for being a godlike unit with good bases and good growths. So him being mind controlled to being evil was probably a big shock to everyone who loved using him in FE1

    3 hours ago, Jotari said:

    In terms of Book 2 the gameplay is broken with growth manipulation easily allowing you to get every unit to 20

    I think this criticism is valid, but ignores the fact that star shard grinding is in many cases suboptimal for the simple reason that it's just faster and equally effective to just not to do that. also in end-game even if you've somehow got your units to 52hp and 20 defense you still get 3hko by enemies, so people who haven't been using tactics and stratagy to clear the game and only have been using busted units to get themselves through the game will find themselves having a hard time there I think.

     

    3 hours ago, Jotari said:

    But that's just the plot, I could forgive it if the writing was decent, but instead the text of the game is almost 90% a lore info dump without anything actually happening. The Lore's okay, but a bit of story is required too.

    Yea the lore info dumps are annoying if you care about story and stuff, but there is quite a bit of story hidden in the gameplay. In chapter 8 for example. Marth's army starts right where they left off at the end of last chapter, They need to cross this bridge otherwise their escape route will be cut off. Unfortunately for them they aren't fighting the scrubs of langs army anymore, they are up against the might of archanea's elite troups. to your south powerful hero's cut off your retreat, forcing you into a desperate due or die situation.

    Of course it's never said it's a due or die situation in game, but that's how I imagine the story going because that's what the gameplay suggested to me. 

    Also another cool thing incase you're interested, In the same way genealogy has it's chapters accurately represent the the world they live in, FE3 chapters accurately correspond to the overworld map, giving the game a sense of scale and adventure.

    I agree the story, in the traditional sense is almost non existent, but games have their own way to express emotions and scale that is unique to the medium, and that's where I think FE3 is strong in that area. FE4 does this even better, but I think this game is where kaga was first really experimenting with that idea.

    7 hours ago, twilitfalchion said:

    FE3 feels very much to me like the A Link to the Past for FE. A quintessential title that shows its age, but holds up well for the most part.

    I've never heard it described that way, but the more I think about it the more I think you're right. I'm going describe fe3 to my friends with that from now on lol.

     

  8. Probably the most "fire emblemy" fire emblem in the franchise. It may seem simple to some people, but it's the little things this game has other over entries that adds up to make it my favorite in the series.

    • Super memorable maps that are large with multiple things going on in them.
    • lots of deployment slots.
    • rewards you for using a large portion of the cast because of the games level design and unique mechanics such as dismount(over the course of a run, I think I end up using about 25-35 characters).
    • Literally no penalty to using pre promotes and promoting early.
    • Exp management is super easy since the game literally tells you how much EXP an enemy gives you.
    • The calculations are also piss easy to do at a glance. (skill straight up adds to your crit, 1 luck is 1 crit avoid)
    •  Enemies of the same level and class have the same stats, making it easier to get a feel for how strong the enemy army is.
    • It's the introduction of modern trading.
    • It's also nice that all enemies have no luck
    • Lots of fun staves and items that gives you a ton of options on how to clear maps.
    • I think the game scales the challenge up throughout the game at a good pace. 
    • the challenge overall is pretty good as long as you don't abuse star shards

    Mystery is such a godlike game. I can go on and on about the strengths of this game. Only thing I don't really love about it is how star shards makes people feel the need to grind with them to make their units overpowered, but some people like that so I can't really count that as a knock against the game. Even memes like b2ch3 aren't as bad if you just say fuck it and ignore going around and use the bridge key to go straight to julian and towards the throne.

    But yea, best game in the series imo, I seriously recommend it to anyone who hasn't played it yet. And if you've played it and didn't like it, I'd say give it another shot. Do something like an iron man or try to beat the game in under 200 turns, you might start to see the game in a different light if you play it different.

  9. On 1/6/2021 at 3:00 AM, The Roger The Paladin said:

    You know... all this is tempting me to try and find a way to get him to the point he can kill Medeus. Which basically means wasting a lot of stat-boosters. Like even more than I just did with Vyland.

    With the devil axe, anything is possible

  10. 10 hours ago, Yexin said:

    Premise: in this comment i'll be referring to a generic "you", i don't intend to offend anyone nor dismiss anyone's opinion, we all have ours... but i honestly think some are going a bit too far, to the point of wanting Genealogy's remake to change the game so much it wouldn't even be a Genealogy remake
    like entering a pub at night and expecting to be served with a glass of hot milk instead of an alcoholic drink

    TBH, the more i read posts in this thread, the more i can't help but wonder how many of those who posted here have actually played Genealogy (except those who specifically said they haven't) and grasped even the smallest amount of lore and gameplay mechanics and balance

    like, seriously? allowing minor holy blood characters to use their respective holy weapon? that would basically ruin a pretty big part of Leif's character
    heck, it would even ruin some of Genealogy's major plot points: like why would the Loptyrians even need to have a major Loptyr holy blood bearer if either Deirdre or Arvis would be able to wield Loptyr's Tome? why doesn't Oifey wield Tyrfing instead of Seliph? he surely is a more experienced and much better-trained soldier anyway

    100% free trading in Genealogy would make the game even more broken than it already (apparently) is, especially if combined with the "minor holy blood units can wield holy weapons as well" thing: the game's full of items which passively grant very big stat boosts, and weapons with unique effects (flame sword, horse slayer and so on), and being able to give them to whoever you want, without any kind of limitation, would be simply absurd
    that's why the game indirectly suggests you to obtain those items with the unit you think REALLY needs it
    also i could argue that non-free trading allows Genealogy to let players experiment with new builds for every character, without relying on the "grind for skills and stats" systems

    about the "personal money" thing, i agree that players should be allowed to decide exactly how much money they want to give, but that's it

    lastly, splitting chapters IMO wouldn't really make sense: the 1996 game already allows you to save at the beginning of every turn (a thing i'm pretty confident they'll extend to "whenever you want" in a remake), and also nobody forces you to clear a whole chapter in a single gaming session anyway, so really what is this argument even

     

    like, i get you can really dislike Genealogy because it's so different from other FE games, that's perfectly understandable, but at this point... why are you even here? why not posting in a "FE17 Expectations" thread?
    as i said, if you dislike Genealogy so much you want it to be a completely different game, then what's the point in remaking it in the first place? what impressions would that kind of remake leave in a new player? "oh yeah it's 3H except Edelgard is male with long red hair and there's no Monastery"
    also, for every person who dislikes it for some reasons, it's highly likely there's another one who loves it for the same exact reasons

    10/10 post. Couldn't word it better myself if I tried.

  11. 2 hours ago, Axie said:

    i don't appreciate being called dismissive and ignorant because i am aware and fine with the fact i am posting an opinion that is unpopular. i will keep using that remark and don't intend it to be dismissive, thank you.

    That's fine, I don't mean any offence when I say that, It just came across that way to me. 

    2 hours ago, Axie said:

    i don't appreciate being called dismissive and ignorant because i am aware and fine with the fact i am posting an opinion that is unpopular. i will keep using that remark and don't intend it to be dismissive, thank you.

    new people can experience the game for the first time... with a port, which i would love and play endlessly too. a remake, on the other hand, is supposed to be a new experience.

    2 hours ago, Axie said:

    now, if you really want the echoes experience of having only the updated graphics part of a remake, and everything else feel like a port, then you lost me. i mean, "lost" me, i still play it lol, but i'd rather have an actual remake. (and then also a port!)

    I guess this is just a difference in what we think a remake should entail... I guess all I can say is that I respect your opinion but I think different.

  12. On 12/18/2020 at 12:21 PM, Mylady said:

    Well, using archers and armor knights aren't exactly pitfalls if you train them for a chapter or two. Agree that GameFAQs has some suboptimal guides though. And so are those weord tier lists of best characters in reddit or that some youtubers do. 

    yea I agree that using those classes aren't inherently pitfalls. It definitely depends on the games however.

  13. 28 minutes ago, Axie said:

    the point of remaking it IS to turn it into a more typical FE game and god knows a) it always needed it to begin with and b) they probably should have done it to gaiden to some extent too. the fire emblem remakes have been way too faithful, we desperately need a remake that actually plays as a new experience, and genealogy is in need of a new playing experience that is less clunky anyway (tears?).

    if they are not going to, well, make the game again, then they shouldn't bother with a remake. give us a translated port like dark dragon.

    I completely disagree. The reason people want to see this game remade is so that new people who can't get into the older games can experience the game for the first time. If your going to change something so inherent to the core identity to the game like the map sizes then It wouldn't even be trying to recreate the same experience as the original. QoL changes are fine, since they would be trying to get new people into the game, but anything that changes something important to the gameplay, story, and worldbuilding (like what the mapsizes do for genealogy) that's when things go to far.

     

    If you want a new experience, you should be asking for a new game instead imo.

     

    Edit: Also what's with the "(tears?)" remark? It makes you come across as very dismissive and ignorant.

  14. 11 hours ago, joevar said:

    but if you only want to reply with sarcastic remake, i guess that explain a lot

    I only made that sarcastic reply because you made it so easy.

    Like X-Naut said, the weapon triangle is surface level. Most of the time all it takes to facilitate the weapon triangle is to switch your weapons around with a button click and that's it. It's so surface level and tacked on in it feels more like a trick into making the player think they are doing something strategic then them actually employing strategy.

  15. On 12/3/2020 at 4:36 PM, Eltosian Kadath said:

    I know Palla Emblem, and Krash Boom Bang have youtube videos of FE3 0% growth runs. @KrashBoomBang might be able to lead you in the right direction (assuming its the same user, if not https://www.reddit.com/user/KrashBoomBang/ is the right person and they are active on Reddit if you want to ask them for some help getting one)

     

    On 10/15/2020 at 4:06 PM, JuMs said:

    Currently I'm trying to get into 0% growths, and I've looked online for various patches, but none of the patches available are for games that seem interesting for me to get into. Recently I found some old FE3 0% growth runs and was wondering, does anyone have links where I can find a 0% growths patch for FE3 myself?

    Hey just thought i'd let you know, I found a way to do a 0% growths run. There's a software called Xane Randomizer,  that has a 0% growths feature in it. I'll link to the serenes forest thread.

    Xane Randomizer: FE3 Randomizer - Fan Projects - Serenes Forest Forums

  16. 8 minutes ago, Benice said:

    Well, we've also been moving around units on a grid against other enemies on a grid in a turn-based SRPG for 16 games. None of the mainline FEs have really deviated from this in any way yet. Like, they've never used Berwick saga's combat system or turn system, it's been the same every game. I don't feel that it's become stale per se, as they do keep finding ways to make it interesting, be it by changing how player units work, how stats work, difficulty, weapon triangle, etc. I don't think that a mechanic being present for a long time inherently makes it better or worse. There are certainly new ways they can implement the weapon triangle and new ways they can make it matter. That said, there are also tons of new ways they can diversify weapon types without it. As with most mechanics, I feel like it's a case-by-case basis.

     

    10 minutes ago, ciphertul said:

    So, after 16 games, classes and class promotion should be dropped to based on your statement. 

    Weapon triangles inherently limit your options by forcing you to play rock paper scissors. Classes have been done in many unique and interesting ways that gives the games unique flavor.  same with grids, these concepts aren't inherently limiting. 

    I agree that just how long it's been in the games doesn't make it better or worse, but some gameplay elements can become more stale then others, and I think that weapon triangles have become incredibly stale because of how surface level a mechanic it is. 

  17. 28 minutes ago, Sooks said:

    Never in any of the gba games have I ever given the weapon triangle any thought. It has always been irrelevant to me. Which leads into my opinion, that being that if they implement it I just want it to actually matter.

    It does matter in optimal play and consistency. I'm not an expert but consistency is super important in high level play I think.

    19 minutes ago, Shanty Pete's 1st Mate said:

    You have to grant, though, that one version of them doing "something new" was the expanded triangle, in Fates. Knives and bows were previously exempt (and magic had its own thing, sometimes), but no longer. Not to mention - from Shadow Dragon onward, there's been interplay between the triangle and skill level bonuses, so that WTD hurts even more. Finally, the "breaker" skills can be interpreted as a "soft", or "optional" triangle. Far from a stale mechanic that they keep dragging along, I see it as a series staple that they've shown willingness to experiment with, and adapt. Maybe the next game could feature a character whose personal skill reverses the triangle, or one who just ignores it. Or maybe certain combat arts could incorporate the "reaver" effect. That said, if you'd prefer no triangle, that's fine as well.

    Fates did explore new avenues with the weapon triangle, I feel like after that game there is no where else new the mechanic can go.  

    I mean, it's fine for people to like the weapon triangle but it's been in 11 games now. Even in fates, the gameplay loop facilitated by the weapons is essentially the same except you do it more. That's why I loved battalions in three houses so much, made you play and think differently.  It's super boring to play the exact same way for 11 games in a row don't you think?

  18. Just now, Shadow Mir said:

    To be honest, I think it's premature to say the weapon triangle is falling out of favor, as the former is a remake of a game that predated it.

    that's fair, there's a good chance you're right. I just would like it if IS kept doing something new with FE every game instead of thinking it needs to add in mechanics cause it was in the last game. The Weapon triangle has been here for 11 games, I feel like it's been explored as much as it needs to be as a gameplay mechanic.

     

  19. 5 minutes ago, twilitfalchion said:

    Currently, I'm playing FE3 Book 1 for example

    I love that game, Hope you're having a good time with it.

    5 minutes ago, twilitfalchion said:

    And in most of the games, it doesn't hold much weight overall, barring FE4 and Conquest (from what I've heard).

    Personally, I think in the GBA fire emblems the weapon triangle holds weight since most enemies use lances and swords kinda just end up sucking. But I totally agree that i'd rather have them as skills and/or combat arts instead.

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