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Posts posted by L3xandr3
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Oooh, he has a personal bow! A pretty decent one at that. Very good.
The Sacred Seals aren't important for me... At least at present.
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At least Innes is free. Saving orbs, saving, saving...
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More out of curiosity than anything else, what's everyone's favorite continent? Whether because of what takes place on them, or just for the geology.
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FE1 - Haven't Played
FE2 - Haven't Played
FE3 - Haven't Played
FE4 - 7/10
FE5 - Haven't Played
FE6 - 5/10
FE7 - 3/10
FE8 - 6/10
FE9 - Haven't Played
FE10 - 9/10
FE11 - 7/10
FE12 - 5/10
FE13 - 4/10
FE14 (Birthright) - 3/10
(Conquest) - 7/10
(Revelations) - 2/10
FE15 - 6/10
FE16 (CF) - 4/10
(BL) - 6/10
(VW) - 7/10
(SS) - 5/10
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Tell him he needs to go back a few centuries. Or upgrade his gear.
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A country... populated by invisible zombies and a fistful of slaves. Does that really qualify as a country?
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Disintegrate
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Claude (King of Unification) of the Kingdom of Almyra
Tourism Bonus from Trade Routes and Open Borders increased by 15%. Receive +50% the Quantity of Trade Routes available. Horses yield +50% Quantity and +1 Production.Wyvern Master (Cavalry)
Ignores Terrain Cost, 5 Movement, Heavy ChargeHorsebowman (Gatling Gun)
Earns Exp 50% faster, spawns Generals 50% faster, can move after attacking, doesn't benefit from terrain, 20 Strength, 2 Range, 5 Movement, Requires Horses- - -
Lorenz (Distinguished House) of House Gloucester
Great Generals yield +10% Strength. Receive a free Great General upon discovering Philosophy. Receive +5% Global Production for each Trade Route you have with a City-State.Dark Knight (Knight)
Yields Culture from kills, begins with Gloucester Knights (+1 Move, +25% Strength when Attacking)Tea House (Garden)
+2 Culture, doesn't Require Fresh Water, Incoming Trade Routes yield +2 Gold for the Sender and Receiver- - -
Ignatz and Raphael (Artist and the Beast) of the Leicester Merchant Association (LMA)
Units fight 10% better and Great Artists spawn 50% Faster during Golden Ages. Great Works yield +1 Culture. Specialists yield +1 Food.Mercinary Military (Landsknecht)
Doesn't require Mercenary Army, 18 Strength, Formation instead of Mounted (50%), Upgrades to MusketmanMerchant Guild (East India Company)
+2 Merchant Specialist slots, Specialists yield +2 Gold- - -
Lysithea (Mastermind) of House Ordelia
+1 Science and Production for each 5 Citizens in a City. Units require 33% less XP to earn Promotions.Sorcery Company (Trebuchet)
Begins with Accuracy 1 and Sentry, doesn't need to Set Up to FireInstitute (University)
+5% Science from Research Agreements- - -
Marianne (Animal Friend) of House Edmund
Pastures and Camps yield +1 Culture. Great Works yield +2 Faith. Mounted units receive +33% Strength when in Friendly Lands.Fortified Archers (Crossbowman)
1 Range (down from 2), begins with Fortified (+25% Defense, +1 Range)Orator's Stage (Amphitheater)
2 slots for Great Writings, +1 Theming Bonus when the Works are of same Era or Author, or +2 for both Era and Author- - -
Hilda (Advocate) of House Goneril
Great People spawn 25% faster. Gold gifts to City-States yield +20% Influence.Valkyrie Warrior (Longswordsman)
Doesn't require Iron, Begins with Homeland Guardian and Bonus when Attacking (25%)Artisan Academy (Ironworks)
+2 Artist Slot, +20% Culture in the City- - -
Balthus (King of Grappling) of House Albrecht
Wounded Units fight as though they where at Full Health. Units pay no movement to pillage.Dicer (Swordsman)
+10% Strength when Adjacent to an Allied Unit, +5% more Bonus for each unit Flanking an EnemyAlehouse (Granary)
+50% range for Land Trade Routes, +1 Gold from every 4 Citizens in the City -
7 minutes ago, Sooks said:
Alois replaces Jeralt as captain of the knights. Plus Byleth in every non-CF ending. Flayn is still a Nabatean. I kinda feel like Catherine deserves something as the thunder Catherine, but her noble house works. Hanneman also ran away from a noble house.
Fair enough point, actually.
QuoteLike I said, I’m not familiar with civ v specifically. So maybe. I just would do something with the knight unit because the knights of Faerghus are all... “I will die for his majesty!”
QuoteRegal Lions (Lancer)
Lancer = Mounted Anti-cavalry unit: 25 Strength, 4 Move, requires Horses, +33% strength vs other Mounted units.
Regal Lions have over the Generic Lancer unit: +4 Strength, Charge (+33% Strength vs Wounded units), spawns Generals faster, and upgrades to Landship (First Armor unit) instead of Anti-Tank Gun.
QuoteYeah, it was removed. Still an Imperial house though.
House Bartels of the Empire.
And no, Jeritza was born after House Martritz went under, Baron Bartels was his dad (he and Mercedes only share a mom). He killed the Bartelses.
Huh... I thought she was adopted into the Kingdom.Never mind, I remember, she ended up with her mother at a church in the Kingdom, didn't she? -
As much as I love Telluis, I'd rather see the older games (FEs 4-6) remade first.
That said, I personally doubt if FE 4 & 5 will ever be remade.
As for PoR or RD, I will be happy when they do make it... Which I honestly doubt will be anytime soon.
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9 hours ago, Sooks said:
So I take it you’re not doing the church if Catherine is here?
I would do something with the knight unit, either giving him a better one or a stable but more focused on them and strengthen them when they’re fighting in the capital.
Eh, Maybe I'll think of some for the church. Rhea, Seteth... Maybe a Shamir's Dagda...
So, a 'Royal Stable' then? If so, then Dimitri's Faerghus' uniques will be sounding a lot like vanilla Casimir's Poland.
As I understood it, House Martritz was removed from the Empire/Destroyed... Wait a minute... Jeritza killed the Martritzes, right? Hmm... Do we ever get the name of the Baron who adopted Mercedes?
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6 minutes ago, Sooks said:
This looks nice. I haven’t played Civ V (I just got into Civilization with vi and I mean just got into it, I started my first game three? days ago) but I like this concept.
Once again Dorothea takes the L for being a commoner. I demand her representation as a great musician. Her great work shall be that opera about Edelgard (which lacks a title). /s
That'd be quite funny. Another note for those eventual mods...
And the Kingdom:
Dimitri
SpoilerDimitri (Savior King) of the Holy Kingdom of Faerghus
Units Heal normally and receive +20% Strength when in Foreign Lands. Receive 50% less Unhappiness from Number of Cities.Regal Lions (Lancer)
29 Strength (up from 25), Begins with Charge, Generates Great Generals 100% Faster, Obsolete at Combustion, Upgrades to LandshipProvincial Court* (Courthouse)
1 Maintenance (down from 4), +2 Happiness, can be built in any City, +15% Production towards Melee, Gun, and Archer units*Got to be honest, I couldn't think of anything better to give him.
Dedue
SpoilerDedue (Staunch Shield) of Duscur
Land Units receive +15% Defense Strength. Kills yield 100% of their Strength in Faith and 50% in Culture.Armored Axeman (Longswordsman)
23 Strength, Begins with Armored Blow (+25% Strength vs Cities and Fortified Units), Obsolete at Rifling, Upgrades to RiflemanPantheonic Temple (Temple)
Bonus Resources yield +1 Gold, Strategic Resources yield +1 Faith, and Luxury Resources yield +1 CultureFelix
SpoilerFelix (Lone Wolf) of the Fraldarius Dukedom
Land Units receive +20% Strength, but receive no bonus from Great Generals. Specialists yield +1 Production and Science.Aegis Shieldsman (Musketman)
Requires Iron, Begins with Cover 1 and Aegis (+20% Strength vs Melee, Mounted, and Gun Units)Conand Tower (Castle)
+9 City Strength (up from 7), +50 City HP (up from 25), +1 HappinessAshe
SpoilerAshe (Arrow of Justice) of House Gaspard
+15% Production towards Archer, Siege, and Naval Ranged Units. Archer and Siege Units require 50% less Maintenance. Great Works yield +1 Tourism.Forest Knight (Knight)
Begins with Woodsman and Drill 1, and receives Terrain BonusesMilitia (Pikeman)
Begins with Homeland Guardian, Requires no Maintenance, Obsolete at Rifling, Upgrade to RiflingSylvain
SpoilerSylvain (Philanderer) of the Margraviate of Gautier
Great Person gifts to City-States yield +90 Influence. Units Garrisoned in a City yield +1 Happiness and Culture and cost no Maintenance.Swift Knight (Knight)
Begins with Swift Strikes (+1 Movement, Allows for an Additional Attack (Stacks with Blitz))Creamery (Aqueduct)
Cattle, Sheep, and Horses yield +1 FoodMercedes
SpoilerMercedes (Live to Serve) of the Barony of Martriz
Units heal fully upon waiting a turn in a City. Religious Pressure in your Cities increased by 25%. Buildings that yield Faith yield +1 more Faith.Shining Sniper (Crossbowman)
Begins with Quick Study and Shining Bows (+40% Strength vs Fortified units)Church (Temple)
1 Maintenance (down from 2), +1 Food and Culture per 6 Citizens in the CityAnnette
SpoilerAnnette (Perseverance) of Dukedom of Dominic
Great People spawn 25% faster. Starting in the Renaissance Era, Receive +5% Science every Era in every City.Sorcerer (Gatling Gun)
20 Melee Strength, 35 Ranged Strength, begins with Resonant Flames (+1 Range, +15% Strength vs Melee and Gun units)School of Sorcery (Public School)
+1 Science and Culture in the Capital for each School of Sorcery builtIngrid
SpoilerIngrid (Lady Knight) of the County of Galatea
Exp Buildings yield +1 Faith and Culture. Upon discovering Chivalry, receive a Falcon General. All types of Great Generals yield +10% more AoE Strength bonus.Falcon General (Great General)
Begins with Pegasus Mount (+2 Movement, Ignores Terrain Cost, and can Cross Impassable Tiles)Galatean Farm (Tile Improvement)
Available at The Wheel, +2 Food, +1 Production if built on Snow, +1 Food at when adjacent to a river at Civil Service and when NOT adjacent to a river at Fertilizer, can only be built on Flat Tundra or any Snow tilesCatherine
SpoilerCatherine (Fighting Spirit) of House Charon
Melee, Gun, Mounted, and Recon Units recieve +25% Strength when attacking. Citadels yield +2 Production and Faith. Unit kills yield Faith.Mortal Savant (Longswordsman)
Begins with Black Tomefaire (Unit fires a ranged attack before initiating melee combat), Upgrades to Rifleman, Obsolete at RiflingTraining Tournament (Armory)
+25% Gold, +1 Gold from trade routes to and from the City -
Well, aside from a Fodlan map, I have some Civs theorized.
I'm putting this here for 2 reasons: 1) I want to see if anyone has anything to add, and 2) it may motivate me to actually make them, in the future.
Note to any moderators: I'm note quite sure if this should go in General or Fan Projects, given the following may eventually be Civ5 mods, and not a Fan Hack, Fic, etc.
Without further ado: The Empire Civ set.
Edelgard:
SpoilerEdelgard (Emperor of Flames) of the Adrestian Empire
Whenever a City is Conquered for the first time, receive a 8 turn Golden Age. During Golden Ages, Units receive +20% Strength and +1 Movement.Demonic Beast (Cavalry)
40 Strength (up from 34), Begins with Siege and No City Penalty, but it cannot Move after Attacking, requires 1 Horse and Iron (up from 1 Horse)Imperial Academy (Courthouse)
+25% Great Person spawn rate in the City, +2 Happiness, Can be built in any CityHubert:
SpoilerHubert (Shadow against the Dark) of House Vestra
Your Spies Steal Technologies 25% Faster. Enemy Spies Steal Technologies 25% Slower from your Cities. Military Units receive +1 Sight.Sorcery Engineer (Great General)
Can rush Production or build AcademiesEspionage HQ (National Intelligence Agency)
Must be built in the Capital, doesn't require Police Stations in every City, +1 Scientist Slot, Police Stations yield +15% ScienceBernadetta
SpoilerBernadetta (Bear of Varley) of House Varley
Units fight 25% better in Friendly Lands, but 15% worse in Hostile Lands. Improvements are built 25% Faster. Civilian Units receive +1 Movement and can Withdraw from attempts to capture them.Forest Sniper (Crossbowman)
Begins with Woodsman and Bonus in Forest and Jungle (33%)Greenhouse (Garden)
Doesn't require Fresh Water, +1 Culture from Jungle Tiles, +2 Food and Tourism upon discovering BiologyLinhardt
SpoilerLinhardt (Crest Scholar) of House Hevring
+1 Science and Gold for each 5 Citizens in a City. Receive -10% Unhappiness from Population.Prayer Troop (Great Scientist)
Can Improve Religion and Spread Religion up to 5 Times, Discourages Rival Missionaries and Prophets, and can found Holy SitesNapping Quarters (Circus)
+1 Great Scientist point, Available at Agriculture, Costs 40 Production (down from 75), Stores 10% of Food after Population Growth, 5 Population required (not Horses or Ivory)Ferdinand
SpoilerFerdinand (Noblest of Nobles) of House Aegir
Resting point for City-State Influence increased by 15. Unit Gifts to City-States yield +10 additional Influence. Nobles spawn 50% Faster.Noble (Great General)
Can write a Political Treatise, Has 4 Authority Range (up from 2)Officer University (Heroic Epic)
+2 Scientist Slots, All Units receive Morale (up from ONLY units trained in the City)Caspar
SpoilerCaspar (Born Fighter) of House Bergliez
Enemy Units adjacent to Melee Land Units lose 10% Strength when engaging in Melee Combat. Great Generals receive +1 Authority Range. Receive +50% Quantity of Iron and Aluminum.Brawler (Longswordsman)
Begins with Blitz and Mobility, Obsolete at Rifling, upgrades to RiflemanArena Tournament (Colosseum)
+15 XP and +15% Production towards Melee Units, +1 Production from Strategic Resources, +2 Culture and Tourism upon discovering RiflingConstance
SpoilerConstance (Sorcery Incarnate) of House Nuvelle
During Peace, receive +10% Science. During War, receive +20% Production. Research Agreements yield +25% Science.Dark Falcon (Crossbowman)
Begins with Can move after Attacking and Falcon Mage (+1 Move and Ignores Terrain Move Penalties, but receives no Bonuses from Terrain)Research Center (Public School)
Cities that contain a Research Center receive +2% Science for each Trade Route with a City-State based in a City that contains a Research CenterPetra
SpoilerPetra (Hunter's Boon) of the Kingdom of Brigid
Ranged Units receive +20% Strength vs Wounded Units. Natural Wonders in your territory give Double Yields.Hunter (Composite Bowman)
Ignores Terrain Cost, Begins with Sentry 1, and yields Culture from unit killsNatural Harbor (Harbor)
Costs 60 Production (down from 120), Available at Sailing (down from Compass), requires no Maintenance (down from 2), the City's Borders expand 20% fasterI'll add the Kingdom and Alliance Civs latter.
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Either SS or VW. The Lions are the (arguably) strongest house, and Felix can easily dodge-tank if you made him a Dancer/War Monk. CS is barely a route, in my opinion, and Aelfric/Umbral Beast isn't very bad. In fact, the Ubral Beast isn't hard: you can 2 turn the fight.
Not even counting the hell hole of a map, SS's boss is a problem, because she can devastate most of your units in one turn. Easiest way to get past that is to have a ~70-80 Hp unit with Healing Focus and a Rusted weapon (to drop avoid so she'll target the HF unit) and just bait her staggering blows. Problem is that she'll go for kills if she sees them.
And VW's map is an extension of its' boss. Nemesis isn't a problem without the Elites backing him up. Yeah, he's strong, but not strong enough to fight your entire army. Counting the map with Nemesis is the only way he's a threat.
My vote's on SS, for what it's worth.
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3 hours ago, Interdimensional Observer said:
Just stepping in to comment that that is the German term, the English is Marquess (Marchioness is the feminine, Marquis is the French).
I'm pointing out because Elibe and the whole Lycian League being marquesses, which doesn't make sense IRL. But, the rules of noble ranking, and also military ranks, tend to be ignored in video games, it's whatever sounds cool and provides variety. Lycia is no surprise.
1) Fair enough.
2) Fodlan appears to use the German form: Margraves Edmund and Gautier, for example.
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3 hours ago, Barren said:
Was one of the quotes when you score a crit “pick a god and pray!”?
That's one of Fredericks crit quotes, yes.
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For reference:
Emperor/Empress > High King/Queen > King/Queen > Archduke/Archduchess > Prine(ss) > Duke/Duchess > Margrave* > Count(ess) > Viscount(ess) > Baron(ess) > Baronet > Knight/Dame > Gentleman > Commoners
The above ranking varies by country and time period, and sometimes a lower ranked noble will rise abouve his given power, obviously, but this is the typical ranking of Nobility.
However, Margraves have certain privileges, like not having to pay taxes and having a larger than usual military force on hand. This is due to the fact (as linticular said) Margraves are tasked with keeping the border protected. So, more or less they just have a lower social-political standing than Dukes, but about the same capabilities.
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6 hours ago, Shanty Pete's 1st Mate said:
I... don't think this is really true? Knoll can promote to Summoner right out the gate, while for Ewan, you need to put at least 18 levels into him to get there. It's doable, but it takes some serious babying. Ewan's stats will probably be better with that investment, sure, but that doesn't hugely matter with Summoners. Speaking of which - try using a Summoner! Thr phantoms they summon can be excellent for manipulating enemy AI (i.e. luring particular threats, attracting siege spells).
Let me correct myself: Ewan makes a better combatant than the other dark mage, and about the same as a Summoner.
And I have used Summoners. They are indeed quite useful.
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The only one I have any like for is
Jacob: Time to take out the trash!
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2 hours ago, sinfonic18 said:
Idk about Vanessa. She seems to be doing alright on this chapter I'm on right now but looking at that base strength and growth is... Yikes. Unless I get really lucky (I never do) her damage output will never get better (and it's already not good for me)
Vanessa's schtick is that she's available early on, has decent stats, and a good promotion.
QuoteOf course there would be a route split... Wouldn't be FE, would it now. 🤦♂️
Sacred Stones, Fates, and Three Houses are the only FEs with a route split. Maybe SoV/Giaden, but that's pushing it.
QuoteSo in short anyone is viable and I shouldn't headache myself about it too much, right?
Yeah. It's only difficult if you handicap yourself. Like no S rank weapons, for example.
QuoteI like to use the most characters as possible, so can I get by with a core team of twelve and perhaps another? How many deployment slots in the chapters towards the end?
10 - 13 units is what I'd recommend. But to each their own.
QuoteI'm using Artur but didn't plan on using Moulder (I got him but I didn't plan on promoting him when the time comes). Speaking of mages, is Lute good? I liked anima magic in the other GBA titles so does she perform as well as Hugh and Erk?
Lute starts out weaker, but ends up stronger. Slightly more Nino-ish? Not the best term, but still.
QuoteThat's another thing, how does the "trainee" unit work? From what I'm reading, there is 3 in the game and they don't require a seal to promote? They can essentially get 50 levels in total as opposed to 40 like the rest? If that's the case, they should be the most op characters in the game. Only if their growths are good I guess, but I haven't checked that out.
Ross is OK because you can get him to tier 1 within 1 map, Amelia is just bad, and Ewan is better than the other available dark mage.
QuoteAlso, Niemi and Colm. Are they good in combat? I know people don't hold early game GBA archers in very high regard and thieves are best kept lockpicking but I'd really like to try them out, since I like bows and have never used and assassin.
Niemi is a growth archer and Colm is the better of the two thieves you get. Niemi's problem is that she has pretty bad bases, and Colm's is that his promotions aren't great.
QuoteI'll add Ross regardless because Berserker = best class in all of FE. What about his father? Garcia? This guy is... very peculiar looking for a FE game lol. I like it.
Garcia is Ross if he was a (Mini?) Jagen. Enough said.
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Playing as a strait up, vile, waste of a human being? Yeah, no. IS may seem mad at times, but even they wouldn't go that far... Right?
At best we may someday get to play as the morally gray characters everyone adores/hates, for example like Arvis or Travant.
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FE8 is quite easy. More or less, you can just use whomever you please.
If you're asking for the absolute best, aside from the ones Mir above me pointed out, Ephraim, Saleh, Dussel, Gerik, Cormag, and Tana are very good.
What do I do if I forgot my password?
in Member Feedback
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Is there a way to change my password, even though I've forgotten? I know what the Email attached to my account is, if that helps.
I'm getting a new computer soon, so I'd like to be able to get that account on it.