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L3xandr3

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Posts posted by L3xandr3

  1. 1 hour ago, Shadow Mir said:

    Another thing I wanna know is, when do you plan to pick them up?

    The problem I have with this is that a lot of these are level 15 skills, which won't be relevant until a few chapters are left at most, and I get the impression that the OP wants to have the children for more than a few chapters at most.

    Aside from Armsthrift and Aptitude, there aren't any particularly good Tier 1 Class skills. Most Tier 2 Lv5 skills are iffy, and most Lv15 skills are decent. If you don't plan on getting those few good, high level skills, there isn't much discussion as to what to pass down. The fact that most children share their mother's class doesn't help much.

  2. You can't choose what Chrom passes down, his daughters get Aether and his sons get Rightful King, even if he lacks said skills or has a different skill in his last slot.

    Either Ignis or Rally Spectrum for Robin. Tharja: If Sorcerer, then pass down Vengeance. If Dark Knight, either of that class's skills work. Note that Morgan becomes the base class of their non-Robin parent, so in this case, she'll be a Dark Mage.

    Sully X Stahl... IDK, Pavise and Luna?

    Assuming you don't want to reclass Owain, then Lissa could pass on Miracle or Renewal, of the 2, I'd say Renewal. Lon'qu is the same base class, so I guess promote him to the opposite class of Owain, or vice versa. Pass from Assassin, or Astra or Swordfaire from Swordmaster are recommended.

    Without reclassing, the only skill Nowi can give to Nah is Wyrmsbane, which Nah would get in 5 levels anyways. Outside her base class, either of the Dark Knight, Wyvern Lord, or Griffon Rider's skills are decent.

    Panne has the same problem as Nowi: without reclassing, she gives basically nothing. Oddly, Yarne losses access to Wyvern Rider, so I guess Lancebreaker from Griffon Rider is the best.

    Maribelle should send down Renewal from War Cleric. Her base class lacks any other decent skills Brady would want.

    Obviously Galeforce from Cordelia. And Kellam... Luna or Pavise. Or if you want Severa to be a rallybot, then Rallies Speed (Cordelia) and Defense (Kellam) work.

    Miriel should pass down Tomefaire if you want Dark Knight Laurent, or if you want Sage Laurent, then either Slow Burn or Lifetaker. Vengeance works for Henry.

    Outside of reclassing, the best Olivia can do is Luck +4... Gaius should pass either Pass or Acrobatics.

    You know the drill with Cherche. Go the oposite class you want Gerome to be. Sword- or Lancebreakers or Fast Burn works.

     

    Hope this helps.

  3. 5 hours ago, Father Shrimpas said:
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    Is Ignis + Ice hot or cold, i wonder?

    "It's either really hot or really cold. Either way it REALLY hurts"

    I wonder if someone catches the reference...

    4 hours ago, Shadow Mir said:

    This is just me going on a tangent, but I honestly think that Kaga leaving was good for the series, if the Jugdral games were any indication.

    FE4's not bad, just LOOOOOOOOOOOOOONG... Everyone says Thracia's hard and wonky, but I've not played it myself, so I'm reserving judgement on that one.

    18 minutes ago, Shadow Mir said:

    The issue (and what I was getting at) is that Nyx has no durability at all. Mages being fragile isn't unheard of, but she takes it to another level, as she can't even take magic attacks well.

    Aside from Benny and Xander, no one is tanky in Conquest, so... She's a better mage than Odin (Excluding Nos-tanking), and Leo is underwhelming in every way. Still not the best Nohrian mage, that title goes to Ophelia. Elise is pretty good as well.

  4. 6 hours ago, Shadow Mir said:

    Funny you say that, because I do think it is that damn bad, and "hindrance" is the perfect word to describe the wind, as far more often than not, it's to your detriment. And I generally hate when the game actively tries to sabotage me. Hell, I consider the fox chapter much better than it, as while it is a pain in the butt, it doesn't actively try to screw me over.

    Eh, different tastes I would assume.

    6 hours ago, Sooks said:

    I would actually say the fox chapter was made to screw you over with those BS illusions, but there is nothing stopping you from using the wind to your advantage. At least, in my experience. I still haven’t braved lunatic.

    Lunatic Conquest isn't that much worse than Hard, unless you are attempting a ironman/LTC. It's the last 3 chapters that are utterly, homicidally psychopathic in terms of difficulty. So much so that the Endgame boils down to "Rush the boss with everything you have and ignore everything else", 'cause you'll get demolished by those kamikaze Faceless reinforcements if you don't.

    3 hours ago, Shadow Mir said:

    I don't see it when the foxes I can attack can't do the same back if they have the illusion ability, as it changes come enemy phase (and they also cannot counter ranged attacks in any way). On the other hand. I find that chances to use the wind as an asset are rare at best, whereas it's something that I have to actively fight against because it triggers at the end of player phase.

    Look at the flip-side of that coin: You can't hurt some of them on your turn, but come enemy phase, they drop the illusion and mob you. The ones with Pass are especially insufferable seeing as they pass through forest as though it weren't there.

    I also remember Kaden not dropping his illusion and instead of attacking my stronger units he tried to run down my squishies, but I may be misremembering that.

  5. 6 hours ago, Shadow Mir said:

    I hard disagree here - gimmicks that move the player's units against their will is the single greatest sin a series like this can commit. It's not just annoying, it's Absolutely. Fucking. Frustrating. Seal skills being handed out like Halloween candy does not help matters in the slightest.

    I agree with Shrimpas. This map isn't that bad. I do have a problem with it, but it's the fact this map is used in Rev and the wind gimmick is different. I've got fairly poor memory, so I oft forget which version of the wind is in effect.

  6. (I like how this thread has devolved into another 3H debate. But at least it seems pretty chill.)

    If we're talking about what Fodlan would look like without the 3 main lords, I'd imagine the Empire would either A) devolve into utter anarchy as the nobles tear into each other, B) Would be under the control of Hubert, as he's smart enough to do just that, or C) be under the control of Twsitd. Option A is probably the best for the peace of the other nations, option B is better for the future of Fodlan, and option C will not end well for anyone.

    The Kingdom is a bit different. The 3 ways that could go is A) the Slither is disguise (Forgot her name) would take control, B)the dukedoms would disintegrate into separate, but stable nation-states, or 3) one of the dukes would take control. Or who knows, maybe a certain purple haired crime lord could take effective control of the country, given the influence he wields...

    The Alliance seems stable enough. Either the 2 power blocs go their seperate ways, or they stay unified. Of course, given that Claud is dead/vanished in this scenario, we have the very real possibility of Almyra launching a full-scale invasion of Fodlan. And from what I understand of it, they haven't actually tried to invade before, just show off how strong they are. And give the Alliance needed the help of the other nations to push the Almyrans back several times... And they will not be there to help now...

    All the while this is going on, the Church will try to stop the feuding, but I rather doubt their ability to make peace between them, and the Knights aren't strong enough a force to do much but defend the monastery. So the Church wouldn't be a very big player in such a scenario.

     

    More or less, Fodlan would devolve into a bloody mess of warfare as the various nobles vie for power, all the while an Almyran invasion looms. Either that, or Twsitd would take control. More like than not, it's be even worse than the events of the game.

     

     

    As for Edelgard, Morally she's right. Her actions say otherwise. At least try diplomacy first. If that fails, then reform yourself first and let the others see the results, and if they still don't want to change, then you attack them. That's the moral process to do. Is it feasible? No, not really. The Empire's nobles don't want to let go of their power, and Edelgard ideals are of equal chance, which is precisely the opposite of the noble's wants.

  7. 4 hours ago, Shadow Mir said:

    War Monk/Cleric is a hot garbage class that makes the likes of Mortal Savant look godly, unfortunately. Doesn't help that you have to invest in two conflicting weapon ranks to access it -weapon ranks that only two characters have boons in both (and as an extra kick in the nuts, it's not even a good class for either of them).

    I was referring to its' Mastery Skill (Brawling Avoid +20), not the class. The class is quite bad, as most mixed classes are. The half magic uses doesn't help. It's already worse than Grappler or Bishop, that was completely unnecessary.

  8. 4 hours ago, Imuabicus said:

    Just Rinkah things - as Oni Chieftain she has a 65% DEF growth (individual 45% DEF growth).

    I´m more surprised she has 24 STR.

    Indeed, what with her, 45% strength growth as a O. Savage and Blacksmith or her 40% as a Chief. I though she was worse and Hawkeye was better, but oh well.

  9. 3 hours ago, Shadow Mir said:

    The issue is, if you're aiming for a flying class, you're probably not bothering to train in brawling.

    Yeah, more oft than not. It's nice, if only for Healing Focus, but you'll likely need other skill ranks.

    1 hour ago, RainbowMoon said:

    Brawling's legit the best choice for Guyleth, Yuri, Felix and Catherine. And I wouldn't exactly say any of them suck. Even the ones who aren't as good like Dedue, Caspar, Raphael, Balthus or Alois won't do much better than War Master either. If a unit excels at brawling, chances are it's gonna be their best option.

    YES. This exactly. Swords are nice, but Gauntlets are better. Assuming you got the DLC, you can dodge-tank with more than 1 Gauntlet user, meanwhile Swords are stuck at 1, and that requires you to either not use your Dancer, or use them as a combatant.

  10. 2 hours ago, vanguard333 said:

    Huh; I didn't know that. Still, you are having to basically act as infantry when using it. 

    Somewhat. You can still Dragoon it up - fly in, dismount, beat a fool to death, and then hide in the woods you landed in. The following turn, just mount up and fly away, as you can't Canto the turn you mount.

  11. 2 hours ago, vanguard333 said:

    It's basically low-weight, low-power brave weapons that can only be equipped by infantry (both because it makes sense and to give infantry units something only they can have). 

    As for units, the obvious answer is characters with a proficiency in brawling. Most of these characters are heavy-hitters like Dedue, Raphael and Caspar who overall are either on the slower side for the first two or a bit lacking in defense, in which case it is a big help to them. 

    You can dismount and use them, too. Of course, Fistfaire is locked to the Grappler line, but that doesn't really change all to much of the combat viability of non-Grapplers. As if Fliers weren't already broken enough...

  12. 3 hours ago, Father Shrimpas said:
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    after Camilla's lvl up a tragic thing happens...

    i accidently closed the emulator xD

    Somehow my controlled cable landed on a hotkey and stopped the emulation, and i had to restart

    reset counter: 5, i guess? Even though it was an accident? xD

    That isn't good. That hurts me, and I've not done it myself.

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    Ya know, i never tried a physical Odin before, but it seems like it could work put pretty well, hmm

    As a Myrmidon he could be better than a Mage, no?

    That's typically the go-to for people wanting to use Odin. His personal Str growth is 5-10 points higher than his Mag!

  13. 1 hour ago, Imuabicus said:

    I... I have literally never done that, not with Camilla, not with a reclassed Elise. The idea of putting a flier into a Kinshi Knights range just feels wrong. I can´t possibly be the only one who just takes out Orochi and then goes to the left and baits out Reina with a Javelin Effie or Benny in PU? 

    Today I learned, I guess.

    No, your not alone, good sir.

    11 hours ago, Father Shrimpas said:

    Next: 19.99

    That sounds ominous.

  14. 23 minutes ago, Ertrick36 said:
    Spoiler

    I'm gonna say it's not necessarily general raw strength, but rather a certain set of muscles and muscle memory.  Thing is, it sounds like you're talking about using a spear with a grip that's a good ways away from the center of balance.  If you try holding a broom by the very tip of the haft completely horizontal, of course it's gonna take a considerable amount of strength to hold it like that - that's just how physics work.  But there are ways to hold a spear one-handed that won't require much strength at all, and in a resting position you should always carry it at the center of balance.  The nice thing about spears compared to swords is that you can easily slide your hand up or down the haft, even with just one hand.  It's a matter of knowing where to hold it at what times.

     

    I was more thinking along the lines that you need some strength to avoid the spear being jostled out of your grip by hitting with it, or it being hit. Yes skill is more important. I'm not arguing that. You need some strength to move the thing around without dropping it.

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    And to further discuss, no, there isn't much need for strength in thrusting the weapon.  You need good fitness/stamina to do that, but strength is of secondary or tertiary importance compared to other factors in this respect.  I think it's not accurate to say it's "skill" so much as training and practice that makes for a good spearman.

     

    See above.

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    Lords did take to the field to wage wars.  Not all the time, as they would have to also ensure they're still around to issue commands to their troops, but they did.  If they didn't then dukes and kings would not have died on the field of battle - we wouldn't have seen to the deaths of Charles the Bold or King Harold, two famous cases of higher-caste nobles dying on the battlefield.  It really just depend, but lords did train for war and fight on the battlefield directly.  If there was a time when they might not have, it'd probably have been post-Medieval period when all the noble families were firmly established and have become even more absurdly wealthy than they were before.  But in Medieval times lords did indeed fight.

     

    Yes they can fight, but more oft then not, they aren't in the thick of it. They're surveying the field and giving orders. If needed they'll fight, but more oft then not, they're non-combatants.

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    Axemen would not be trash, or else axes would never have even been a type of weapon used on the battlefield.  Spears would reign supreme on a battlefield, and swords are great for personal defense, but the advantage of axes is the force they can strike with.  You can actually use them fairly nimbly, just not as nimbly as swords.  Even taking into consideration they aren't quite as nimble, there are two ways to get around that.  Either you get a shield or you get a bigger axe.  Yes, seriously, I'm saying you get a bigger axe.  Not fantasy bigger, where they make the axe head absurdly large for some reason, I mean you turn it into effectively a polearm like a Dane axe.  The extended reach of a Dane axe means you can strike from a safe distance, but it also has more power meaning it's basically impossible to parry it with a one-handed sword.  But the biggest advantage to using a weapon with lots of blunt force is dealing with armored foes.  A slashing or piercing weapon simply cannot get through plate armor or good quality chain mail (I'm talking riveted, high-grade steel chain mail) - you can maybe get a bodkin arrow to get through the chain mail, but the only way you'll get through plate armor with an arrow is if you get lucky or if, in melee combat, you half-sword.  But if you have a blunt-force weapon like a mace or an axe (axe isn't as good because its blade means its force is more easily deflected by the rounded plating of most 15th Century plate armor, but still) then you don't need to pierce the armor - you can jostle the wearer and the blunt force will transfer to wherever you strike without needing to pierce through the armor.  Axes also do have a design that allows them to hook things, so you could use it to wrench a weapon from someone's hand (or simply push it aside) or you could grab at an enemy and pull them towards your formation, enabling your allies to easily swarm them.  There are other uses for axes as well, but overall axes are not trash weapons in the real life.  If you're talking about those dumb speedo-wearing buffoons called "fighters" in the games, yeah they'd suck, but it's because they use oversized axes and don't wear armor, not because axes are inherently a bad weapon.

     

    Aside from the occasional Battle-axe, it's just tools. Most peasants wouldn't have the cash for proper weapons, and their lord's probably wouldn't waste that cash to arm them. So it'd be woodaxes. Hatchets are faster, but aside from throwing it, a sword's better. Halberds and poleaxes are... Not quite what should be considered axes. More like polearms.

    A Battle-axe is a decent weapon, but only as a secondary arm, like a sword is.

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    Most "combat classes" is a bit of a misnomer, but it is true that most troops would use spears or bows.  Thing is, though, that most troops were not regular soldiers, but levied peasants who were given a measly wage if they were lucky, handed a weapon, and told to stick with their mates as they marched against what feels like an almost certain doom.  It wasn't only because of spears generally being better for fighting in formation, but also because spears were exceedingly cheap to produce compared to swords, meaning they could be more easily mass-produced and given to every soldier in the army.  You have to keep in mind that for much of the Medieval period there were no standing armies.  You really just had three sources of soldiers - your few well-trained knights (who were nobles in their own right), your peasant levies, and mercenaries with questionable methods and allegiance.  The last one is tricky because at times they would be willing to turncoat if offered better deals by the opposing side of a conflict, and they may end up turning on that side as well.  There is also the fact that when they weren't fighting some nobleman's wars they'd be raiding the countryside and robbing merchants and peasants along the roads, and it might not be the smartest idea to give them funding to do that even more.  At the same time though maybe you would want to keep them employed so that they won't pillage your subjects.  Either way, not as reliable as your knights, your vassals, and your levies, as they're much less likely to turn on you or cause trouble.

     

    Combat classes = combatant. It doesn't matter if it's a random peasant or your best knight. The bulk of medieval - renaissance combatants used some form of polearm (Spear, Pike, Cavalry Lance, Halberd, etc.) or projectile weapon (Longbow, Crossbow, Musket, etc.), with a sword or the like being used as a secondary or for carrying in civilian life.

    Spoiler

    On the point about forces being mostly men, you mistake me when I say "realism".  I don't necessarily mean the kind of historical realism you see in Mount and Blade where they attempt to accurately emulate Medieval society in a new world.  I more mean in the sense of how fighting with swords, spears, axes, and other weapons is concerned, at least for the sake of this discussion.  Or if you mean to imply that women can't fight, well, we can have all manners of discussions as to why we didn't see women as combatants as often as we've seen men historically, but women absolutely can fight - you can find women practicing HEMA and participating in HEMA tournaments, and they can do quite well.  And of course you also have women in various military organizations in the real world, and you have women in history who've fought duels and battles.  But of course, I'm not sure in what way you meant that women not being combatants was "realistic", so if you don't mean it in the latter way then don't take this as me thinking you think that way (though if you do then I'm not gonna cry, kick, and scream and say that you're sexist).

    Chill.

    Women fighting or otherwise doing "a Man's work" was frowned upon (or strait up taboo) until recently in most parts of the world.

    As for their performance in combat, men are typically better at physical combat then women. The average male is stronger than the average female. It's Biology, not sexism. Are there exceptions? Yes. A female bodybuilder is clearly going to be stronger than a computer geek.

  15. 1 hour ago, Jotari said:

    Taking skills into consideration, Leo gets Cancel, a skill you don't really want an archer, though it helps him here giving him a 24% (or 29%, I'm not sure if Lughnasadh is taking into account) chance of cancelling Virion's counter attack. But of course like all Radiant Dawn characters, his most useful skill is OP Mastery Skill Deadeye giving him 14% chance to one shot Virion, which added to his Crit rate makes it very likely he'll kill in his two hits. On Virion's side he gets bowfaire, a good skill but useless here as it won't let him kill in any less than 2 hits. Skill+2 won't help his hit any as it's already at maximum, but it will ever so slightly raise his crit by 1%. Prescience is also a good skill Virion has in his arsenal, but it's also useless here as his hit can't be increased any further and Leo's hit would still be 100% even with an extra 15% avoid under Virion's belt.

    Cancel is Skill based, not Speed.

  16. 6 hours ago, Ertrick36 said:

    There's also the magic triangle to talk about, but I'm not really a physicist or meteorologist so I have no goddamn clue if fire would beat wind - with what I know about fire it would depend on if it's a grease fire or not and whether there's any nearby kindle for the fire to catch on.  Gameplay-wise I think it may complicate magic a bit too much.  I like when magic is more a class of its own and has special properties, instead of when it's paralleled to the physical weapons or just kinda bullied into a corner like it is in Fates.

    The thought process is that wind + fire = bigger fire. Or maybe that a massive fire makes it's own wind (hence the term Firestorm).

    6 hours ago, Ertrick36 said:

    Well, to go further into depth, there are also anti-cavalry pole weapons (pikes, halberds, bills, and voulges) that you cannot use on horseback and are distinct from standard infantry spears which could be used with shields.  Regular spears are kind of a tricky category, honestly.  Somewhat off-topic, I recall someone tried to argue that Mipha using her trident with one-hand (or rather, holding it one-handed, because she'll use her second hand in some attacks) meant she was stronger than Link - using a spear with one or two hands is hardly a matter of strength, but rather of skill and preference.

    A bit of column A, a bit of column B. Yes, skill is important, but spears are heavier than swords, so to use a spear with 1 hand, you have to use more strength than someone using a 1 handed sword.

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    At the end of the day, there's a reason they keep this relatively simple.  If you were to categorize every single kind of weapon there was, you'd either end up with classes using too many different kinds of weapons or weapon types being so restrictive that most units will probably only ever receive one weapon and the ability to carry different weapons would be mostly rendered moot.  And honestly, if realism was applied to a T swordsmen would just not be a thing in battles because a sword is a self-defense weapon, not a primary battle weapon that you use in formation with a few dozen other soldiers (of course, this is barring the Romans during a certain period of their history, but they switched back to the spear because it was more effective overall on the battlefield).

    Agreed, it's Realism vs Playability.

    If FE was realistic, Lords would be non-combatants, Axmen would be trash, most actual combat classes would use either Lances or Bows, there would be few (or no) female combatants, etc., etc., etc. This is a fantasy series, complete with magic and dragons. Doesn't sound like a fun game to me.

  17. 1 hour ago, Imuabicus said:

    I´d much rather have a weapon triangle than generic enemies having Breaker Skills. 

    This. This so hard.

     

    Aside from that, the WT mostly just makes your tactics a bit trickier. More oft than not, it's the stats on the weapons themselves that make the WT OP (e.g. FE4). For one to be balanced, the other must be, too.

    Is the WT necessary? No. But (in my opinion) if it isn't present, the differences between weapon-types must be more extreme (i.e. +2 MT and -10 Hit on Axes, +1 Mt and -5 Hit on Lances, etc.) so as to maintain balance. Otherwise, Axes are best 'cause they hit the hardest.

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