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Zapp Branniglenn

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Everything posted by Zapp Branniglenn

  1. Hadn't considered the Three Houses situation. Actually didn't know it was called "Valkyrie", but looking at it, seems like a combat class is it not? No Faith requirement. No support related skills. Then again Three Houses is not the sort of game that restricts weapon access on a class by class basis (unless you're a mage trying to use gauntlets. Seriously why?). It would never have had the traditional Troubadour or Priest class to begin with. Well a name's a name, I just have no experience to comment on its place in the game. As for Holy Knight, it feels a little sadistic to be making that (dis)honorable mention. Among the level 20 and 30 tiers, it's absolutely the class I'm least likely to get some use out of. Class skills are awful. Support capabilities fall off hard compared to Bishop or even Gremory. Stat are bad for no theoretical reason. Yes I know Aura and Abraxas exist on a couple characters, for just 3 and 2 uses per map. Honestly the biggest spell that I think justifies Holy Knight would be Recover. Late game health bars are in the 40s and 50s. The Bishop's +10 heal is a massive loss, but Recover+Canto is a great combo. Not any less effective as a Dark Knight though. Take it from a Lorenz enthusiast.
  2. Healing is great, but if only Healers weren't held back by their two legs. Enter: Troubadours. Always better than infantry healers? Let's take a look. Here are our previous discussions Myrmidons / Swordmasters Mercenaries / Heroes Thieves / Assassins Fighter / Warrior Brigand / Pirate / Berserkers Archers / Snipers Nomads / Bow Knights Armor Knights / Generals Cavaliers / Paladins Dancers / Refresh Units Pegasus / Falcoknights Wyverns Lords Here are my rankings, based on games I've played/replayed since 2017: Next week it's time for Dark Mages. And we'll also run a poll to determine the order of remaining classes
  3. I've been hearing nothing but bad things about the MGS Master Collection, so I definitely hope Fire Emblem wouldn't use that, specifically as a basis for port quality. The games working should be the highest priority. It's far from the quality of Konami's recent retro collections. The price point and allowing people to buy individual games is really consumer friendly though - hard to imagine Nintendo agreeing to that. With that in mind, they probably would split up fe1 from 3. Gaiden from its remake. Nobody wants to shell out for so many versions of the same game. And with so many fire emblem games, three volumes sounds like the sweetspot. Going through chronologically feels like a pitfall as a result. So my scattershot marketing plan to maximize profits would be: Vol 1: FE1, 2, 6, 7, Awakening Vol 2: FE3, 8, 9, 10, Echoes Vol 3: FE4, 5, 11, 12, Fates Wide variety of Fire Emblem flavors without splitting up prequels and sequels.
  4. Definitely Alexander/Alexandria. A lot of historic people called that, and places too. There are girl versions of it. Shortened versions like Alex/Alexia. Kind of a mouthful to say in Japanese. アレクサンデル. That kid isn't going to be able to match the six character limit in Pokemon. Michael/Michelle is another one, though we do have Michalis. And Echoes snuck Mikhail onto one of its Duma bosses. They could give us a Miguel even. We're also missing James/Jamie. Very biblical and regal name.
  5. I'm like the ground zero generation for the Pokemon Boom and have a lot of nostalgia and expertise with it. But I'm disproportionately a fan of those older games and don't pay attention to new stuff. I wish today's kids had better games to play, but I'm equally mad at men my age turning the trading card game into something totally gross. Plenty of blame to go around. Favorite pokemon games in retrospect are the gamecube ones. It's funny, no one at the development team for Colosseum had ever had direct experience playing the games, but someone in charge just let them get weird making the first home console pokemon rpg. I don't think my interest in Pokemon correlated to me picking up Fire Emblem on the GBA. Smash is to blame for that. As for why I owned a GBA, it was just a hand me down from a family friend. My pokemon interest had heavily waned by Gen 3 and when I finally did play them I thought it was kind of lame.
  6. Judgment discourse was always funky to me. When it came out it was heralded as a brave new era for the series. But then I play it and I'm once again in the shoes of a 40-something man raised by a benevolent Yakuza patriarch but always has to insist he's NOT Yakuza as he solves all their problems. I half expected them to give him his own Haruka. And, would it kill him to show a little more emotion than Kiryu? He talks like he's staring into the abyss and dude you went to law school and work as your own boss rescuing cats for a living. Life's funny some times, so Lighten Up yeah? Wish Kaito was the main character instead. Anyway, my question: do they still have circa 2007 Assassins Creed tailing missions? And do you ever walk a full lap past the place it eventually ends at? I fist pumped when it finally happened. Didn't think they had the GUTS to risk me noticing. But they did and I did.
  7. Unseating the rider would be paramount. If the battle were happening on the ground, they'd survive the fall. Not so in the air. Jousting on a flying mount is hard to picture, but I imagine it comes down to the speed at which you can out maneuver your opponent and strike from the sides and behind. Especially if your opponent is a wyvern with a giant maw in front. An arrow lacks the impact to knock someone off a mount. I don't really recall any FE game trying to explain the arrow weakness. Moreso a contextualization of "your opponent is literally unreachable with your two feet, try ranged attack" than "pegasi are allergic to projectiles, but not the larger pointy sticks we call lances" OP did specify a cutscene. I remember Echoes had an army to army clash scene and that was the "lets make it in a year" level of budget game This would be cool in a siege map. Having a squad of (controllable) green unit wyverns that you direct to drop their pay load at the right time and targets. Perhaps after clearing them a path through the ballistae? There are so many shooters out there with the mission objective "Destroy AA guns" so that the air support can come in.
  8. There's a great Everything you need to know and Nothing you Don't video guide, meant precisely to expose you to what's going on in FE4 while not spoiling anything past the very first chapter's gameplay. He also did a followup video all about Castles and the Arena which becomes available after that prologue chapter. I recommend those as a Players Manual experience. You definitely need the X button, since that's how you check unit stats. See if your emulator can remap it to a button on your controller that does work, or just play with your keyboard. Fire Emblem plays great that way. It's almost like strategy games were meant for computers in the first place
  9. The answer to that question is finally YES. Just like how we covered dancers, this is going to be a lot of head to head matchups. BUT some fire emblem games do indeed have more than one Lord character. How you decide to rank them is entirely up to you. If you ask me, a "Lord" is any character who causes a game over on death on every map. But I know even that's got some funky grey area. What about Lucina, who is in the literal Lord class, but is allowed to die? I dunno, and I'm not ranking that particular game anyway to have to interrogate this question! Here's how I would rank the Lords. Only games I've played/replayed since 2017, which I suppose excludes a lot of the best Lords Next week we're doing Troubadours / horse mounted healer units
  10. Who said anything about abuse? He flew over to the arena and then back for healing the way I send Ceada off to take out a thief in the distance. I was just trying to hit level 10 whichever way I could while my bulkiest units worked their way through the fog, waiting for enemies to show up that he could finish off on his return. I didn't huddle my army around the arena to grind levels once the map was over (although I did do just that in chapter 13. It's right by the Seize point and I was training the Bors/Bars Dream Team. Editors Note: Don't do this). My overall FE6 Ranking graded me higher on Tactics than EXP. If that exonerates my "arena abuse". I throw myself before the mercy of the LTC court, your honor The unit that actually soaked up way too many levels on 17B was Geese. I sent him north to deal with the mages and they couldn't hit him on the Peak tiles. That experience informed a lot of my strategy moving forward in the game. But this Peak Abuse and Hand Axe Abuse was a big help in the short term, because I didn't have to worry about enemies showing up from behind us.
  11. I've used Normal Mode Zeiss on Sacae route and he was fine.. There's an arena on that very first map of Sacae route, and he just flew straight there and back to Cecilia for healing the entire map - no enemies in that corner from what I recall. Miledy was the better combat unit for the following maps, but Zeiss helped out with carrying units across rivers and mountains. By the finale he was plenty tough, especially since he and his sister really only have each other to realistically build up supports by the end of the game.
  12. Oh my god, Jean. Jean from Lunar 2. Although she's not a fist fighter for the first half of the game, she's a great character.
  13. There's always been a lot of discrepancies in the differences between "wild dragons" and wyverns in the Fire Emblem universe. And that's going to seep into our discussion here. Do Archanea's Dracoknights count for a Wyverns discussion despite being seemingly morphed from pegasi? I'm going to go with Yes just like I did last time, but defer to that thread as I have no interest in reiterating details. It's ultimately up to you what classes you think should qualify for your own personal rankings. Previous discussions can be found here: Myrmidons / Swordmasters Mercenaries / Heroes Thieves / Assassins Fighter / Warrior Brigand / Pirate / Berserkers Archers / Snipers Nomads / Bow Knights Armor Knights / Generals Cavaliers / Paladins Dancers / Refresh Units Pegasus / Falcoknights Here are my rankings: Next time we'll be going over Lord Classes. So get your Lyn is Good essays ready.
  14. I don't think the translation itself would make up a sizeable fraction of the "budget" for such a release. You still need someone to insert the revised script. It all comes down to the ROM Hacking, and the standards set by the FE1 release that added features like telling the emulator to run at 2x speed in enemy phase, and a turn rewind (programming the emulator to make a save at the start of every turn. I think. I didn't stop to see how it worked). Simply swapping the Japanese text with English characters isn't the end of the job. You have to rewrite constantly around text limitations or else "remake" each text box to accommodate the space you need. For all of this you need someone with an intimate knowledge of the famicom original, and that gross Wii U VC NES emulator they did the FE1 translation on. I don't know what salary you'd pay such a specialized programmer. See if Kenta Nakanishi is available. He's the Gaiden superfan that was brought on for Echoes (you know, the "I buried my dad with a copy of FE3, the latest game in a series he shared his love with me" Guy), and apparent un-credited director of the Switch port of FE1 according to Moby Games. He might very well be the guy we're looking for. That all having been said, a FE2 port making its money back isn't out of the question. Just very unlikely. Especially on a retiring system such as the switch. It could also be a case where the post-Engage environment seems a tad hostile to release "The Bad One". FE1 was riding the hype of the franchise's best selling entry. For all we know it's already finished and they're saving it for the right occasion. Fire Emblem's 35th anniversary for the Super Switch?
  15. Forgot to mention the chapter 3 hidden Iote's Shield in Book 2. Definitely another contributor to why I rate it so high (and would also rate it above FE12. But I didn't finish FE12 and don't feel qualified to speak on that game's broader picture. Also my Kris was male and I made him a bald archer so get off my case) As for our poll...A four way tie? If you say so. I haven't been voting because I have no preference. Let me lay out the schedule for those people that want to compile notes ahead of time. I'm planning to go in this order: Wyverns Lord classes Troubadours / Horse Mounted Healers Dark Mages / Druids / Sorcerors Then when we finished with those, we run the poll again for the order of remaining topics. Probably should have set a deadline for the poll to close, as I will not acknowledge any new votes or people changing their vote
  16. Argonaut software? Wouldn't be the first time they approached a publisher with a "look what we made" prototype. That's how we got the original Star Fox. It's sort of a mystery in retrospect why Crash and Spyro didn't crossover sooner than they did. A followup to Crash Team Racing would have been a no brainer as well. The CG Intro Video included with the prototype confirms that this sort of game was at least in the negotiation stage. I feel better knowing there was an attempt, even if it was a failed attempt.
  17. I love repositional movement skills. They just expand your toolset on player phase without being quite as good as a Dance. But I'm tired of them needing to be grinded out and/or taking the slot of something else. It's a brilliant idea that's never been executed well. I would give every unit exactly one of: Shove/Repo/Swap. It's not taking up a skill slot or anything. Have it be their "Personal Move Action" listed next to their personal skill in the menu, or tie it to their affinity. I'd warn against tying it to their class, since this is an opportunity to differentiate two units that are in the same class.
  18. You know the drill by now. Next we're looking at the Winged Warriors. That thing that first tips you off this is a Fire Emblem game in reveal trailers. Regarding the Archanea games, I would include Dracoknights. Even if the DS remakes added actual Falcoknights, it's really just a branched promotion. Here are the classes we looked at in the past: Myrmidons / Swordmasters Mercenaries / Heroes Thieves / Assassins Fighter / Warrior Brigand / Pirate / Berserkers Archers / Snipers Nomads / Bow Knights Armor Knights / Generals Cavaliers / Paladins Dancers / Refresh Units And here are my personal rankings of games I've played since 2017
  19. just how far reaching are the implications for Fates' game balance? Is visiting other player's castles the only way to collect those other resources? Are there weapons you simply can't forge in offline play? I imagine mechanics base on the real life passage of time will still work so long as the 3DS' internal clock is still ticking. @Shanty Pete's 1st Mate There is Pretendo network, still in development. Though it involves soft modding your systems, and none of the fire emblem games seem to be on the to do list. Also, your NNID won't come with you, along with any information that's tied to it.
  20. 216 votes to become speaker. 216 votes to get fired. It's poetic because it rhymes. Oh god I forgot how last time there was a slight push to make Donald Trump speaker of the house, so be prepared to hear about that cursed possibility. No idea who's going to be the next speaker - I was expecting McCarthy to be ousted and then reinstated within a week after making a deal with dems, but he's not running. All I can say for sure is a week with only Jeffries consistently getting 200+ votes but never hitting 218
  21. I've seen some indie live action FMV adventure games over the years. None have really caught major attention. Only The Quiet Man for being such a public debacle backed by Square Enix marketing. The others are mostly interested in capturing the choose your own adventure angle for replayability rather than incorporating item-based puzzles and backtracking like in a 90s point and click adventure game. As for SuperMassive games, it's motion captured actors put into a video game instead of a film, but I'd say that's close enough to the spirit of older FMVs since you can move your character around in a 3D space. All three Gabriel Knight games have a totally different graphical framework, so this fourth one would at least "rhyme" in that way.
  22. Here's another weird one. Gabriel Knight by SuperMassive Games. Tons of TV actors you recognize. Loads of valid story paths. Agh. If only Matthew Mcconaughey were twenty years younger. He would be the ideal casting for the role back when they were still making these. Activision has the rights apparently There were so many Fallout staff at Obsidian back then that some of them weren't assigned to New Vegas. Like Series Dad Tim Cain. Guess they were worried about too many cooks in the kitchen. Not to throw additional shade at Fallout 2
  23. Hm, too many franchises, but not enough studios up to the task. Even if they released a really good game in the last year, for all you know that studio has been quietly shuttered for at least as long and all of them have moved on to their next dead end in this hell industry. F-Zero by RGG Studios. Wouldn't be the first time Toshihiro Nagoshi oversaw an F-Zero game. But yes I am proposing a goofy beat em up sandbox to cool off in between races. That's where the bulk of storytelling and character interaction comes in. I still want at least 50% of the main mission play time to be races. Star Fox by Sora Limited. Kid Icarus Uprising was a real eye opener to Sakurai's talent as a writer and his passion for the arcade style action that Star Fox was always going for. Of course this company and its two employees are not enough to make a whole game. I trust Sakurai to put together the ideal team like he always does. Lightning round of give X to indie Dev Y. Ice Climber by Extremely Okay Games, Paper Mario by Moonsprout Games, The Mysterious Murasame Castle by SuperGiant Games. Sonic the Hedgehog by Galaxy Trail. The throughline with these suggestions is not to "make a copy" of what came before. These are folks that have already proven how you can advance those ideas into something greater. Fallout by Obsidian. Yeah kind of a no brainer with it having happened already and now both Obsidian and Bethesda answer to the same corporate money house. But it's too tantalizing to see if lightning strikes twice. The only question is how soon Obsidian can clean their plate between The Outer Worlds 2 and Avowed. Deadly Premonition by Grasshopper Studios. The Suda/Swery team up game is already in the works, but I think the adventures of Francis York Morgan lend themselves well to a murder mystery that exposes an underground world of kill-the-past assassin death cults.
  24. Lotta people saying Binding Blade is a more player phase focused game. Not about to argue the point, as I believe with some games it involves the player's playstyle and unit selection just as much as what's in the game itself. FE6, classic example. With that game, there's a large, open ended roster of units with varying degrees of strength (yes, very diplomatic way of saying "unbalanced game" wouldn't you agree). For me, FE6 is player phase focused only in the chapters before I promote Rutger. And then later in the game when I'm throwing indestructible units like Miledy, Percival, at mobs of enemies. Planting a berserker on the mountain to the side to safely lure all the wyverns/nomads in a different direction from the pack. FE6 enemies are spongier than the rest of GBA era, that's true. But the best argument for player phase game is showing off everything you can get done with Rescue/Mini Canto - also in FE7. I definitely thought of it, but only found it worth mention with Phina. Every other dancer I chose to rank was around for 40-60% of the playtime, so splitting hairs didn't feel worthy of the extra word count. Sylvia/Lene is closer to Phina's availability, but Sylvia's initial chapter 2 performance isn't exactly making her case when she's trudging through forests, dancing for exactly one unit, and soaking up village rewards instead of regrouping with the army (she needs the gold that bad). It's a miserable situation that muddies the point about availability. I'm on my knees looking for the answer I will try to keep casual mode in mind when we get to healers. Losing the little healer girl may very well be the catalyst that prompted players to reset and flip on casual. As for dancers, part of their perceived value is the fact you can only have One. Could it be that older, pre-Casual Mode fire emblem players have a warped perception of units like this? May be worth examining.
  25. The lack of Kremlings was a big sticking point. That and the forced motion controls. I had to convince a lot of folks to give the game a chance back then. It's quality as a 2D platformer was certainly uncommon for the Wii era. It was Miyamoto that vetoed K Rool for that game. Make sure there are no crocodiles in there.
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