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Wist

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Posts posted by Wist

  1. I remember reading about problems with some Japanese Wii consoles when Super Smash Bros. Brawl was released in Japan. It did not, however, seem to me to be an overwhelming concern. Early PlayStation 2s received a lot of attention when dual layered PlayStation 2 games started to be released but the problem didn't affect the majority of PlayStation 2 owners in any respect. The GameFAQs board is likely seeing such a huge influx of posts on this matter because of the large number of people who bought the game at its midnight release. I expect that many of the players who will have opted to attend a midnight release and found a problem playing the game upon returning home will be voicing their concerns to Nintendo or on forums.

    The problem appears greatly exaggerated not because many people are necessarily lying or trolling but because few players are going to bother posting to say that their copy is working fine. I recall a fair number of threads bring posted in regard to Wiis being rendered unusable by the first Wii firmware update on Nintendo's forums when the Wii was first released. Despite the small percentage of players who were affected by the problem, a casual observer of the Nintendo forums on the first few days after the Wii's release may have been left with the impression that most Wiis do not work. At this point it is far too early to judge how prominent the issue of reading dual layered media is for Wii owners but I would expect the chances that you will be affected by this problem to be relatively small.

    I will tell you if I come across any problems, if I buy the game tomorrow, but I would be surprised if such an issue were to arise; I have always been careful while handling my console and I am not aware of any environmental problems in my room which might contribute to internal damage.

  2. Serenes Forest is the only message board in which I currently participate actively. I do, however, regularly lurk in the following message boards:

    - GameFAQs

    - Visual-Novels.net

    - How to Learn any Language

    - Atlus USA

    Until a couple of months ago I frequented the following forums; I have since withheld primarily due to time constraints, but a slowly declining interest was also a factor:

    - TeamLiquid (Alongside a few other StarCraft oriented forums, this is one of the few in which I participated actively).

    - PGR21

    - FighterForum

    - 4Forums

    Much like Hanz, I am usually more inclined towards lurking than posting.

  3. I am in the same boat as those who have trouble narrowing their lists. I restricted myself to games I thoroughly enjoyed but also spent more time with than other games. I also have my most vivid gaming memories with this selection. The games on my list are in no particular order.

    Fire Emblem 7 (GBA)

    Pokemon Yellow Version (GB)

    Xenosaga Episode I: Der Wille zur Macht (PS2)

    Hotel Dusk: Room 215 (NDS)

    The Legend of Zelda: Ocarina of Time (N64)

  4. what's the name of the chapter plz?
    封印の剣, the same as the game's subtitle.

    I did not have a great deal of fun playing chapter 21, but I found it to be the most memorable chapter in the game; it is much akin to Cog of Destiny in Fire Emblem 7. My favorite chapter was chapter 13.

  5. Ha... so our own people think we're idiots. That's just super. /sarcasm
    Haha.
    And I never said I hated shooters. When I said I give other games a try, I meant shooters too. (I <3 metroid prime)
    Ah, ok. I misinterpreted that segment of your first post.
  6. In regard to delving into multiple genres, I could not agree more that exposing oneself to a variety of genres allows one to better determine which games one will find fun and enjoyable. I have a friend who won't research games for any system other than one developed by Nintendo because he believes them to be a waste of money; it is very unfortunate I do not know how common a closed mindset on this matter is, in the US, in comparison to an open mindset, but many people appear to be missing out on some fun games because they won't give them a try. Four years ago I would never have imagined that I would have Ikaruga, DJ Max, and Fatal Frame sitting on my game shelf. You are dismissing shooters entirely, though. I am also not inclined towards shooters (I assume you are not counting shmups) but to disregard them entirely cuts out a sizable number of the games you could play.

    In regard to the reduction in difficulty of Japanese games, however, I do not think the problem much lies in Japan itself. If a game's difficulty is reduced during localization, it is usually the fault of the company localizing the game in question. It was Nintendo of America who made the decision to introduce easy mode into Path of Radiance and the battle save into Radiant Dawn, not Intelligent Systems. Fire Emblem 7 is the best example of your point because it was designed to introduce the series to the rest of the world, but even in that case the difficulty of Fire Emblem 7 was not much tampered with during the localization process itself. Foreign games released by some other companies, such as Atlus USA, rarely see the difficulty of a game reduced. Games are sometimes made more difficult when localized; the hard difficulty mode of Capcom's Devil May Cry 3 became the standard difficulty mode in the North American release. It is not accurate to say that Japanese games are usually reduced in difficulty when localized, it is most often dependent on the individual game in question. If a different American company had managed to secure the rights to distributing Fire Emblem in the US, it would not surprise me if the difficulty of the games had not been altered at all.

    Japanese games are not necessarily as influential in the American market as those developed locally just as American games are not necessarily as influential in the Japanese market as those developed locally. In South Korea, ignoring Korea's stressed relations with Japan, console games generally sell worse than multiplayer computer games like StarCraft (I know that StarCraft was produced in the US) or Lineage because console gaming is frowned upon as antisocial behavior. These observations are obviously not entirely accurate or globally applicable to any population, but they hold as rough generalizations. Differences in culture and market history help define what games are apt to sell well in a given region. I personally think it is impressive how many Japanese games are able to thrive in the US market, the larger population allows for companies to cater to genres which are not mainstream but still manage to make a profit. There is a market for Fire Emblem, a market for Shin Megami Tensei, a market for Disgaea, and there are markets for many other titles which will unlikely ever become mainstream in any territory.

  7. Knock yourself out.

    I hope you all have a great year. I am not of Chinese descent but I celebrated the Chinese New Year by taking advantage of some on-line new year's sales....

    I wasn't aware that the Korean New Year falls on the same day as the Chinese New Year; I am glad that you made note of that, Colm.

  8. My lords tend to be at higher levels that my other units but I try not to get them to level twenty prematurely. I now research when forced promotions take place because I hate finding a lord unusable for multiple chapters. I also fear a lord promoting before he or she is has reached level twenty. On my first playthrough of Sacred Stones I performed no such research and subsequently leveled Eirika and Ephraim up to level twenty sooner than was necessary.

    If any of you have played any of the Pokemon games, did you have a habit of keeping your starting Pokemon at a higher level than your other Pokemon? I don't know how one levels up his or her Pokemon would have any relation to one's mindset when playing Fire Emblem, but it might be interesting to see if there is a trend.

  9. Sothe will gain more experience points for fighting when you are further into the game. Because he is promoted and many enemies in Part I are not, Sothe will grow very little during during the early stages of the game. He will, however, catch up later in the game should you choose to use him frequently enough.

    Edit (10.02.2008):

    Metal Rabbit posted before I posted but after I loaded this page.

  10. It was the United States branch of Capcom which expressed an interested in a Wii version of Okami and which requested another American company, Ready at Dawn, to create the port. As such, the North American release of the Wii version of the game, currently slated for March 25th of this year, will precede that of all other territories.

    If you very much enjoy games similar to that of the Legend of Zelda series then I would definitely recommend you consider Okami. Okami is a beautiful game and it provides a very unique experience.

  11. I sympathize with your desire to own and play legitimate copies of the games you enjoy.

    If you live in the United States (and possibly Canada, I am uncertain) then you could try using GameStop's game locater. The aforementioned website is not always accurate or up to date so a phone call is recommended for confirmation, but it can be a helpful asset. I managed to find Ikaruga and Disgaea using GameStop's game locater, but its information on Yggdra Union's whereabouts proved incorrect.

    The Amazon marketplace has the potential to be as hit and miss as e-Bay, but I managed to buy a sealed copy of Yggdra Union at a price near retail price and I have thus far been successful using the marketplace in order to find and purchase a few obscure PlayStation 2 titles. Fire Emblem 7, however, appears to have an undesirable price should one desire a sealed copy of the game.

    I hope your endeavor to obtain Fire Emblem 7, regardless of the method with which you manage to find it, is successful. Fire Emblem 7 is my favorite installment of the series and the favorite of many others.

  12. The one with Sain and Fiora is so adorable! I like your taste in fanart Wist. :P

    I bet a lot of you have seen this one: Eirika of Renais by LAMP-ag on deviantart.

    That image is absolutely stunning. Despite the drastically different art style, the subject is immediately recognizable as Eirika.

    Unfortunately, there doesn't appear to be any other Fire emblem inspired works on neither the artist's website nor her deviantART page (they are all definitely worth a look, though).

  13. I like a lot of the art hosted on crossEmpire.

    Fire Emblem 3:

    Link 1 - Link 2

    Fire Emblem 4:

    Link 1 - Link 2 - Link 3 - Link 4 - Link 5

    Fire Emblem 6:

    Link 1 - Link 2 - Link 3 - Link 4

    Fire Emblem 7:

    Link 1 - Link 2 - Link 3 - Link 4

    The following were originally posted on deviantART.

    Link 1 - Link 2 - Link 3

    The above three pieces were found here, here, and here, respectively.

    There are no thumbnails due to the image limit on individual posts.

  14. 5. Jill:

    Jill and Elincia were my favored aerial units. I chose Jill over Haar and Marcia proved unable to keep up in terms of her levels.

    4. Soren:

    I had not expected Soren to reach this list. I used Soren on every chapter in which he was available but I had never considered him a primary character. Obviously, I used him much more frequently than I had initially believed.

    3. Nephenee:

    This was not a surprise. I used Nephenee very frequently and, when she reached the third tier, I abused her fair chances of activating her occult skill (I don't know what it's called).

    2. Mia:

    Mia was the first character to reach level 20/20 (if I recall correctly) and I used her alongside Nephenee. I predicted that Mia would take the first place slot. Edward did not fare nearly as well and I stopped using him shortly after he promoted to the swordmaster class. I neglected Zihark and Lucia entirely.

    1. Ilyana:

    I was taken aback to see Ilyana take this position but, upon looking back, it is justifiable. I put Ilyana on the front line as frequently as I did Mia and Nephenee to ensure that she would receive multiple high weapon rankings. I hoped to avoid the low weapon ranks which plagued my magic users in Fire Emblem 9. It was also helpful that Ilyana is available in more chapters than most other characters.

    Ike took the sixth position (I tried to refrain from using him too often), Elincia took the seventh (I was surprised to see Elincia supersede Micaiah but, due to her possessing an invulnerable brave sword, she was very often tasked with eradicating any enemy units with siege weapons or long range magic), and Micaiah took the eighth (I used her as I would any other mage because she leveled up favorably).

    Two of you mentioned Rolf, is he a powerful character in Fire Emblem 10? I tend to shy away from bow wielding characters. I did, however, use Rolf in Fire Emblem 9 so that I could recruit Shinon (much as I used Bartre in Fire Emblem 7 for the sole purpose of recruiting Karla) but I dropped him soon after.

  15. The problem with the EU is that the products need to be the same - the packaging can be different (words and that) but the product needs to be the same, in terms of games anyway. Every EU game has a language select (French, English, German, Italian, Spanish, maybe more, unsure). Us English-speaking British people need to wait literally months while they are translating the game to all these other different languages... I sometimes wish I had an American Wii (My Wii is German, for those who care), it will be the same story when Brawl's released in America too.
    Upon re-reading my post it became apparent that I was unclear. I intended to suggest that it would be illogical for the English version of the game to be withheld from the UK entirely because the game has already been translated to English (are releases in the UK at least adjusted to conform to British English spelling?). If gameplay adjustments affect all European versions as you said, then I wouldn't think it too problematic to alter small bits of text or apply the existing translation to slightly altered versions. Even though Nintendo of Europe has announced a French version of the game, but not an English version, it would still seem probable that Radiant Dawn will be released in the UK (unlike Fire Emblem has historically had miserable sales in the UK, I wouldn't know if that is the case or not).

    Have you considered purchasing an American Wii and importing games, or do you think it would ultimately not be worth it?

  16. I personally agree with Meteor, but whichever method of play one finds the most fun depends entirely on the player. I used to play a lot of StarCraft which, above the beginner and lower intermediate levels, requires very precise timing and a firm grasp of the game’s mechanics to play well. In this sense, the game is similar to Super Smash Bros. Melee. There is little in the way of a skill ceiling in both games and, in a match without random item drops (or ill balanced terrain features), the victor of a match will most often be the player with the best understanding of the game.

    I recall a Super Smash Bros. Melee match against my sister in which we were forced into sudden death. My ultimately outmaneuvering her ended up being irrelevant because, while she spiraled into the distance, I was struck by a falling bomb, and knocked horizontally, to my demise. In competitive play, such an outcome to a fight is unfavorable because both sides will argue victory. If items are permitted throughout a match then a game between two evenly matched opponents can, and often will, depend on who was the most lucky with the items each player came across. If a player is victorious because he or she was fortunate enough to snag a heart container then it is very difficult to say definitively who was the superior player.

    Because I prefer the feeling of accomplishment once feels after a well played and skillful match to the experience of chaotic play with a group of good friends, I find items unfavorable and approach the idea of final smashes in Super Smash Bros. Brawl with skepticism. I may end up choosing to play Brawl as I play Melee, one on one on a neutral stage. It will not inherently be less fun because I, and presumably Meteor, find intense balanced matches the most attractive way to play the game.

    - - - - - - - - - -

    Obviously, having not yet played the game.... I expect that I will first experiment with Marth, Ike, Pikachu, Sheik, and Pit. Marth is my primary character in Super Smash Bros. Melee but I occasionally use Pikachu (I know she is not a great character but I play her decently). I have a feeling that Ike will not end up as my primary character, because of his weight and slower attacks, but I am inclined to give him a chance. I do not use Sheik but I intend to give her another chance. I included Pit because, to me, he looks to be the most interesting new character.

  17. I agree. Fire Emblem's final bosses seem to be less challenging, but more decorated and visually impressive, than each game's villain. I will admit, however, that I am not very familiar with the first three Fire Emblems. It appears that your experience helps to confirm the legitimacy of the aforementioned trend.

    Fire Emblem 10 is more difficult to meld into this observation because the overall story is much more disjointed than the stories of its predecessors. The villains for the first two parts of Fire Emblem 10 are easily identifiable but defining a single primary villain is much more difficult further into the game. I think that Fire Emblem might not quite fit into this trend because of the manner in which its storyline is presented. Sephiran is only once or twice mentioned during the first half of the game (if I remember correctly) although, as you say he is eventually revealed to be the most important catalyst to the most important events of the story

    via both his relations with the Black Knight and his involvement with awakening Ashera

    . Conflict with the Black Knight is shown early on as evidenced by his dialogs with Sothe but, in this game, there is little to define the Black Knight as an evil character aside from his history from Fire Emblem 9.

    I am off to bed, I will give this matter a little thought tomorrow because it had not previously crossed my mind. I would be interested to learn if you have any further speculations or observations. I had erstwhile, probably in error, not even thought to consider Sephiran as a villain due to his late introduction.

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