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Othin

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Everything posted by Othin

  1. That's a special skill in Berwick Saga. Tricky to use, but highly effective. It's uncommon among playable archers, although a ton of enemies use it. So design archers with 2-3 range in mind? Why should they have some god weapon that can counter everything? Is avoiding melee counters and countering one another not enough? More things are good when they're good at different things rather than some being the best at everything.
  2. You can get up to 90 HP on playable characters in this way, if you also have a potion or duplicate effect active at the same time as the skill.
  3. A note: with >40 Skl, Astra and Aether both give a >20% chance of doing enough damage at any HP score.
  4. LV10+ = can go first-tier LV30+ = can go second-tier Max LV = can reset level within class The options for reclassing are that simple.
  5. Nope. They explicitly mention numbers for OWR and UT, but nothing for FoD. I was guessing 5 or 8 maps, and now I'm really leaning towards 8, or something close. I do still think FoD will have the one 6-star set concluding in the only 7-star map, but as they appear to be taking a diversion, that leaves that set for later. If they're going for exactly 8 to make the numbers even with Series 1, they could very well do it like UT and make a pair of four-map sets rather than the classic three-map sets. Of course, it might just be more staggered. The current trio could be all 4-star, two 4-star and one 5-star, or one 4-star, one 5-star, and one 6-star. Whatever turns out to be the case, I'm mainly curious about who or what we'll get as a reward for saving the NPC children in the current set. With it making such a big deal about rescuing them, we surely stand to gain something. What seems odd, though, is recalling this on the context of UT A. Rescue was blocked there even though it wouldn't help much with saving the NPCs, and it looks like it would do even more here. But things might also not be quite the same in the other maps. Looking at the trailer, it shows conversations with Cynthia and Wood. Cynthia's map definitely looks like this one, but Wood's is outdoors, making conditions likely different. Wood will probably show up in the second map in the series, along with Azure, as Lucina and Selena are being left for the third, and all four of them have similar fighting styles.
  6. I don't know of any unique ones, beyond the two where the child is dependent on the father rather than the mother, as special cases where the conversation has to be available. I doubt there are others.
  7. Yeah, it looks that way. Looks like we'll be rescuing Chambray and three other guys in FoD2, then Lucina and the three other remaining characters in FoD3. With this in mind, it seems like another 4-star map set like LvD, with the third map being 5-star, which is really odd at this point. I really hope there are more maps beyond these three, to have maps that put up more of a fight and involve doing more than just rescuing the kids. But I think that's a safe bet. After all, we're still waiting on two Resort maps, and that would leave only three maps to pair them with, two being series finales where they wouldn't likely show up. And if UT4 was the hardest DLC, they'd have to save it for last, which seems highly unlikely. So I don't think we have to worry about this.
  8. Has anyone been able to translate the specific description for the map? Every DLC so far has had some reward attached, even if that reward is as small as conversations or easy Exp. It's a safe bet that we'll get something other than those here, but who can say what it'll be? I mean, there are conversations available here as well, but that seems more like a side bonus as in the Talisman levels, not anywhere near on the level of OWR to be able to define the map. We should keep in mind that as another NPC-protecting level, we would expect some reward for doing said protecting, as well.
  9. Exciting. But so very much not UT4. Gah.
  10. I haven't been playing it much lately, beyond collecting data. I've been playing Pokemon Conquest more lately. Fantastic crossover.

  11. The last OWT DLC, rather. ST was an early set within OWT. But yes. Just got Holy Tome Naga as this week's item.
  12. It's not as much of a leap, though. Promoted Dracos still have lances, and they had axes as a secondary weapon before as a primary weapon - and after, in 11 and 12.
  13. SpotPass characters use official art; I don't know the art well enough to say which game it's from other than Ike being his younger FE9 version and Sothe being his older FE10 version. I assume the same goes for all the characters. But as for classes: http://serenesforest.net/fe13/spotpass.html#fe9 http://serenesforest.net/fe13/spotpass.html#fe10
  14. Something seems off to me about the idea of taking a class that's only ever shown up as mono-axe and giving it random weapon sets that don't include axes at all. +2, rather. But critically, it's not locked to the actual class.
  15. Griffin Knights have a hard enough time being distinctive in FE13 as one of just four possible promoted flier classes. With that in mind, making them an entirely separate branch just seems unwise.
  16. Battle saves go about as much against FE tradition as Casual Mode in still not making you reset for losing characters. Although the two together is rather redundant. They really didn't need to include Battle Saves at all.
  17. When maxed out, neither class is at all squishy relative to any maps we currently have available, although that will hopefully change in nine days. Yes. You can add up to increments (1 Mt, 5 Hit, 3 Crit) per weapon, up to five in any category. Enemies can ignore these limits, mainly on Lunatic mode, where ultimately they all use weapons with an impossible +8 Mt / +20 Hit.
  18. I'm looking strictly at when the characters are maxed-out, so skills are a moot point as the characters can simply take skills from any class. Amatsu is good, especially for the main story, but for postgame, it's rather moot as Ragnell is just better.
  19. If you already have 20 bonus characters and try to recruit a new one, you'll be prompted to delete one of the existing 20, so you don't actually need to kill them off. Of course, this is entirely optional; if you clear the SpotPass/DLC battle just for Exp, you can choose not to recruit the character and not have to delete one. As for items in DLC, it's a bit inconsistent. The first two map sets, Spirit Talisman and King vs. King, take place on FE1's Ch1 and FE4's Prologue, respectively. As a result, they have two villages, which you can visit for random items each time you play the map, ranging from terrible (Wooden Stick) to awesome (Tomahawk, Fortify). Nothing you can't get outside of DLC, but plenty of things that are rather limited. The next two maps sets, Red vs. Blue and Light vs. Dark, take place on FE7's Final and FE9's Ch8, and so they don't have any villages with items. Of course, this is all looking at just within the map. Several of these maps have their own unique prizes upon completion: The last map in each set gives you a scroll that teaches a skill you can only get through that DLC, for a total of four such skills, and the second King vs. King and Red vs. Blue maps have an item that allows characters to access a new class, adding two more classes, one for each character. (The classes are gender-specific, but every character can access one of the two.) For both types of items, you get one for each time you play through the map, so you can get as many copies as you want by playing through it repeatedly. Now, those are the most standard sets. For the other maps, it gets a bit more irregular. In the Gold and Silver map, every enemy drops gold, which is the point of the map; you can get massive amounts of gold every time you play through it. Entombed Heaven throws a bunch of Entombed at you for Exp, but you don't get any items there. Infinite Divine Weapons is a much more difficult map with three chests, each one having a random, otherwise unique legendary weapon, although there are a couple of oddities tossed in as well. You also get a Silver Card for completing it, but you won't get more Silver Cards by replaying it if you still have the first one, since you don't have any use for multiple. Then there's the Other-World Resort maps. In the first one, the boss drops a Master Seal as a bit of a random bonus, and oddly, the map has 18 event tiles instead of the usual 2, giving you a lot more chances for other random items, which you can get on any map. Can't say about the other two, as they're not out yet, but they should follow a similar pattern. The first two Ultimate Training maps have no items, other than the event tiles, which applies to all maps above as well. The third has two chests, which have their own random items, and seem to tend to be better than the ones in ST and KvK, which makes sense as a much higher-level map. The fourth isn't released yet, so who knows. And of course, with no Future of Despair maps out or even any information about the gameplay at all, we can't even guess about what those might have.
  20. The new Pokemon games aren't necessarily the only ones that will come out during the 3DS's lifespan.
  21. The thing about Swordmaster is, every character that can be a Swordmaster can also be an Assassin with the exact same Spd cap. Before you reach the cap, Swordmasters have a one-point advantage due to the higher base, and at any point they add an extra point of Spd to allies as a Double bonus, but that's it.
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