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BrightBow

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Everything posted by BrightBow

  1. Back in Echoes, I didn't mind the suit because it made a certain kind of sense for her to wear such a suit under her armor. But if Nintendo throws any kind of logic out of the window by giving her high heels, there is no longer any excuse for the fact that Samus is wearing little more then body paint.
  2. Robin's plan is better then Bastian's? Now, I am aware that there were some flaws in Part 2's logic. But in Robin's case, literally every step of the plan is made of stupid. -First, if everybody believed Basillo to be dead, how did Robin manage to contact him? -Why did Basillo play dead since Valm anyway? It's not like anyone could have known that this would come in handy someday. -If Vallidar is so omnipresent, he knows what every member of the party does at all times and therefore nobody in the party could have meddled with the Emblem, then how could he not have noticed that Robin was contacting Basilio? He would have either observed the individual members like he claimed, in which case he would have known that Basilio was still alive when Robin contacted him. Or he would have observed the Emblem itself, in which case even Basilio couldn't have switched it without being noticed. -How could Robin have known what the extend of Validar's power is, so she could actually plan around it? -But most importantly, her plan still depends on the fact that Validar does not manage to control her. And there is litterally no reason given why it shouldn't work. It simply didn't when he tried it. The first time I played that chapter, I actually restarted my 3DS and changed the language to English because this was so transparently stupid that it had to be something that the translators screwed up. Turns out they didn't. IS really does have this little respect for the intelligence of the people that give them their money. And btw, where did Robin get a convincing fake from on such short notice anyway? Vallidar must have known how the original looked like because he supposedly had his eyes everywhere and was in possession of the Dark Sphere to compare it to. So getting a convincing fake wouldn't have been easy. Overall, Bastian's plan has a lot more sense to it. Besides, you are underestimating the situation in Crimea. There is no guarantee that Ike being visibly siding with Elincia would have actually stopped the rebellion. And even if Ludvek wouldn't have made his move, he was going to be a problem as long as he lived. Time was working for him. The unhappiness with the queen would have made him more and more influential among the nobles and the general population. The situation had to be resolved in some way before he became to powerful to be stopped. As I said before, there are logical problems with Bastian's plan. Most importantly is that Bastian kept Elincia out of the loop. There is no justification for that. But at least those logical compromises allowed to tell a good character story for Elincia. Elincia had been a mere plot device in PoR in order to give the real hero a reason to fight against Daein. But just like with Pelleas, it wasn't her as the future ruler who everyone loved and respected but her champion. In other words, Ike. There are so many stories that end when the hero defeated the villain and helped the princess to the throne. Part 2 in Radiant Dawn was a story of that princess actually proving herself worthy of being the ruler after becoming a Queen. About her growing into a person that can actually protect her people herself. Elincia's story was complete when she decided to sacrifice her sister to protect her country. Everything that happened afterwards, including Bastian's entire plan, wasn't important for that story. In contrast to that, there is no point to all that stupidity in Robin's story. Like I said, Vailidar's control simply didn't work. There was no character development that allowed Robin to change the course of destiny. There wasn't even a visible struggle. The game doesn't even bother to claim that the power of bonds made it possible. Which shouldn't have worked anyway, since from what we see Robin was just as close to Chrom in the other timeline. And that didn't stop her from killing him there. The story is just a collection of random events devoid of any logic or purpose. And that part was no exception. Edit: Sorry, this really ended up being way too long for something that adresses something that was only vaguely connected to the topic in the first place.
  3. I guess I find them useless in any game since they are in since they are almost entirely luck based and can therefore not really be used for anything. I think it should be more something like being guaranteed to survive a single lethal blow during a map. But if I had to pick I guess it would be FE4 since the skill is not luck based and because it is possessed by units who actually see combat.
  4. Castlevania 64 and by extension Legacy of Darkness would probably be the best example. Those games are definitely my favorite games in the series and I so regret that I didn't get to play them until relatively recently. Though, given that the dislikes of this game most of the time express themselves by people spouting out "skeletons on motorcycles" or "Frankensteins with chainsaws" without giving any more context, chances are that a lot of people are basing their opinion merely on the review of the AVGN, which was one of his more irate reviews, to say the leas. Above all else, the game has a beautiful atmosphere with a haunting soundtrack and wonderful dark graphics. (by N64 standards). This game really knows how to make the castle come across as huge, dark and threatening while later Castlevania games seem to prefer for the most part for merely grossing people out with all of their blood, gore and nudity instead of having any genuine horror. Like, the above mentioned Frankenstein is a good example of that. Frankenstein with chainsaw? Sounds silly. But running through a hedge maze while hearing the sound of a chainsaw starting and heavy metallic steps that start slow but get faster and faster with every step, coming closer and closer with increased speed? That's genuine scary. You can't defeat the Frankenstein, you can only briefly delay him. And you can't outrun him because he keeps accelerating until he catches up with you (and that noise of his steps...(*shudder*). And he is accompanied by two equally immortal dogs that can stun you just long enough to prevent you from dodging his extremely painful attack. That sequence there is probably the scariest part of the entire series. I particular like that the game has actual vampires as regular enemies. If I recall, it's the only game in the series which actually does this. And they do a good job acting like proper vampires. They can turn into bats, bite you and drain your blood to restore their health, make high jumps and can even walk on ceilings. Oh, and they can inflict you with vampirism too. Initially i was extremely skeptic of the Player character Carry. Since she is a little kid, I figured that she would be a goofy moeblob like the Rondo version of Maria, who existed only to destroy the game's atmosphere. Or that she might even get creepily objectified like Charlotte and the Judgment version of Maria. Fortunately neither is the case and Carry turned out to be a genuine badass who is usually more creepy then the monsters in the castle. She actually ended up as my favorite character in the franchise. The game is for the most part an actual linear 3D platformer. A rarity of the N64 as even games like Super Mario changed their gameplay to be around exploration. And platforming is a lot of fun in this game. I especially like that when in the air, the character will grab onto any ledge even when their back is turned towards it, as long as the jump button is held. It doesn't make a lot of sense but it nevertheless makes the platforming feel a lot more natural and allows for some really cool jumps. I'm not sure what the deal with the complaints about movement controls and camera in this games are. Compared to other 3D platformers of the time, it's fine. Like, Lara Croft controlled like a car back then. She could run fast and jump high but something simple as turning was extremely difficult. And don't even get me started on her lock-on. I would call the movement controls downright good and the camera is only inferior to the masterpieces that are Mario 64 and OoT who revolutionized how these mechanics and 3D games were used. There is no shame in not being as good as the very best.
  5. Area effect spells like in TRS would be nice. Given that PoR did introduce area effect damage into the actual Fire Emblem series, I am actually surprised we still don't have any of those. The Crossbows from TRS would also be a neat addition. They were very heavy but the increased power and accuracy over bows often mean the world when dealing with speedy enemies like Harpies or Gargoyles. Plus, crossbows are cool so I welcome any excuse to bring them back. The Gatling crossbow was also interesting. Four arrows in a row but there was no way that anyone could double attack with such a heavy weapon. Also, weapons that inflict status effect like stun or all kinds of debuffs. Especially for bows since that would immensely increase their utility. In general, bows should get weapons for just about any possible effective damage so that Archers can be proper offensive specialists. If staffs also count, I would say there should be a few more buff staffs. (not as OP as in TRS though.) i would also like to see summoning spells from Gaiden be put into staffs or tomes. A few meatshields often come in handy.
  6. I was merely pointing out that Model X wasn't based on the original Mega Man because that was what I assumed you were going for with your objection to EmeraldFox's statement. Because a definition of Mega Man that is exclusively used in the ZX series can impossibly be used to explain the lack of the characters that you mentioned in a listing of characters which are directly based on the original DLN-001. Of course I could be wrong and the ZX definition of Mega Man really was what Emerald meant. But if so, what makes you think that EmeraldFox meant the definition of Mega Man from the ZX setting when he explained to you that none of the characters that you listed as suposedly "missing" aren't actually Megaman? I mean, how could he possible have meant it that way when all the characterts in the Final Smash have in common that they are the counterpart of the original Mega Man of their respective series and that the term "Megaman" in ZX is merely what the chosen ones that can use Biometal are called? Biometals which are based on the Megaman Zero cast and not on the original Mega Man like all the other characters that are present during the Final Smash are?
  7. WHAT!?! When did I EVER claim everything else? And when would this ever have been relevant for the issue at hand?
  8. Of course it does matter who they are based on. The characters in the final smash are those characters which are directly based on Megaman. The ZX characters are not based on the blue bomber, so they do not belong together with them.
  9. Huh, no they are not. Model X is based on... well, X instead of Megaman. X might be based on Megaman but including characters who are based on X and not of Megaman directly is pushing it. And Model A is clearly based on Axl.
  10. If the counter means that the universe does get destroyed, then at least going back to first gen would make a certain degree of sense. Time traveling and stuff.
  11. Did I just read this wrong or are there now really less then 7 hours left? I assume they tried pressing "down" "A" "right" "down" "A" "right" already but either way, I don't think that this looks good.
  12. Because they would probably prefer to kill them themselves, I presume. While PETA does a good job of getting attention for themselves, I can't help to get the impression that people always miss the fact that their idea of protecting animals involves euthanasia. Jill is probably the best example of how much more then just supports the game can do to develop characters. Let's see, -In her first appearance, she not only has special boss dialog when she is fighting Lethe and Mordecai... but also special death quotes if they kill her. -She has several info conversations centered around her. I recall at least four. Her initial joining conversation that just about everyone in PoR gets, her confession to Ike in Begnion, her meeting Haar again and her -speaking with Ike after having calmed down. -Several events during the main story depend on her survival or recruitment. Most notable a dialog between Ike and her immediately after Talrega (not the info conversation that I just mentioned). Also the dialog between Haar and Shihiram changes slightly depending on Jill's survival. -In Talrega, there is a special conversation at the start of the map if Jill is deployed. It changes depending on her last info conversation being viewed or not. -She has several pieces of boss dialog when fighting generic NPCs in Talrega. -Depending on her support levels, her dialog with her father changes. She might actually switch sites as a result. Naturally, she also has a boss conversation with him -She has a special death quote when she dies in Talrega. -And last but not least, she has a boss conversation with Ashnard. -Also, for completions sake, she also has special boss conversations with General Boltaxe and Haar. Jill has so much context dependent stuff attached to her, it makes her supports look rather meager by comparison. They are a nice addition to her arc and it helps that they actually take main story events into account. But such variations only reach so far. Supports are not the beginning and the end of everything related to characters. Well, at least they shouldn't be.
  13. You should read the rest of the scene immediately afterwards when Lehran is at the altar in the forest. In my case, the extended version really got to me despite it being only text.
  14. In the notes with the extended script at this site, it says that the English version is different at this part. So the change is apparently unrelated to the script being abridged in the first place. http://www.serenesforest.net/fe10/script/4_F4b.html I quote the relevant part along with the note written there: [Note: This flashback scene is slightly different in the English version] Civilian What? It can't be true! Our apostle... Civilian Can't believe it myself. But the senators made an announcement! It must be true! Lehran Pardon me? Has something happened to the apostle? Civilian Oh, my lord sage! The apostle! She's...she's dead. Lehran What? How? Civilian It's still a recent announcement... we don't fully know what's happened! Civilian She was assassinated! It was the doing of the Serenes herons! Civilian What? Lehran Peace, friends! This is simply not possible. The heron tribe could never assassinate anyone, they... Here, it says nothing about the senators openly claiming that the Serenes were at fault. And there is someone who claims that the Serenes were at fault immediately after someone who witnessed the announcement said that it wasn't really known yet what actually happened. So there is no way that this was part of the announcement that the senators made. They probably announced little more then that the Apostle died.
  15. Ashnard was never connected by the game to the Serenes massacre before chapter 22, where it was revealed that he held Lilia captive, who was kidnapped during the night of the massacre. They don't know for sure that he kidnapped her but it was a reasonable assumption given the circumstances. Reyson: She was kidnapped twenty years ago, on the night of the Serenes Massacre. I...I thought that Lillia had been murdered along with my other brothers and sisters. I believed that until today... ... Ike:Who took her? Reyson: The walls say only that he was a large human. She probably never knew who it was. ... Reyson: King Ashnard took Lillia, didn't he? Ike: That would be the final piece of the puzzle. After all, the man who found my father was the king's henchman. Quite frankly, I still don't get how he got his hands on Lilia. No matter how desperate he was at the time, I can't imagine that Lehran would go as far as to kidnap his own relative, hand her over to Ashnard and allow her to die in his captivity. But Lehran in chapter RD F4 does mention that he and Ashnard could use either a war or "heron galdrar". So Lilia must have been a part of his plan back then. Edit: Well, okay, Lehran pretty much confirms it in the extended script of F4. I got foiled once again by that abridged script that we got. Sephiran: Because originally the medallion belonged with me. 23 years ago, I placed it with Princess Lillia of Serenes. Also, Lillia was also there when Lehran visited the Altar during the massacre, as seen here. http://www.serenesforest.net/fe10/cg/44.png Things make sense now but... damn. I wouldn't have thought that Lehran would have gone that far. So back to the topic, I guess.
  16. By spreading rumors? Works wonders in the real world too. The events leading to the massacre were described in ch16. Just the origin of the rumors wasn't known back then. Nasir: It begins with the assasination of the previous Begnion apostle. It was twenty years ago... One year after the declaration of emancipation was made. The leader at the time was the Apostle Misaha, who was more adored by the public than any apostle before...or since. When she was assassinated, the citizenry was wracked with grief. All of Begnion despaired. And then, a rumor began to circulate that the assassination was the work of the Serenes herons. In the twinkling of an eye, the rumor spread throughout the Begnion capital. One night shortly thereafter, it happened. The citizens grew violent. They massed at the edge of Serenes Forest, home of their supposed enemy, and set it to burn. The crowd raged on for three nights, and in the end, the heron clan was lost. The issue of the Serenes not being able to fight was also adressed: The heron clan possess no fighting skills. Their tribe survived by living a life of peace and piety within their forest. Unlike other laguz, they never focused on developing their strength for the purposes of combat. Anyone with any knowledge of laguz would have known such a thing. At the very least, the citizens of Begnion would have known this. However, they had lost their leader, and in their grief, they cared little for the truth. They were merely looking for some way to vent their rage and despair. Isn't that true...Apostle?
  17. Well, yes. But they didn't make a public announcement to claim that the Serenes were the killers. So how would anyone know?
  18. Wait, who said that the Begnion senators loudly accused the Serenes? I always assumed that they were merely spreading rumors on the streets and let the inevitable mob do the rest. 20 years later in the wage of the war with Daein, it was reasonable for Team Ike to assume that Ashnard was responsible after they found out that he a) was in possession of the Fire Emblem before Elena took it and left Daein with Gawain b) and held the Heron Princess Lilia captive until she died
  19. ^ Blessing a Brave weapon sounds like a good idea to me.
  20. Those few points influence a lot on how one uses a unit and how the entire team is set up? In a game where stat gains are entirely random in the first place and can therefore disappear in a blink of an eye? What I said about Knights and Swordmasters was the absolute exception. For the most part the dissonance is 5% for stats between classes that have that stat on an average level and the ones that specialize in that particular stat. Fighters have 5% strength on Cavaliers, Swordmasters have 5% speed and skill on Cavaliers, Generals have 5% Def on Paladins. And they have the very same HP growth as freaking Fighters. 10% is already the difference between classes who are bad at a stat and the ones who are good. So for the vast majority, we are dealing with a difference in either 1 point in 10 levels or even 1 in 20 levels. Yeah, the growths gained from a clever re-class can over the course of the game make the difference of a single tonic. Unless it raises HP. Then the tonic wins. This is a pathetic difference for entire classes. The luck based differences are always going to render them insignificant by comparison.
  21. I would bet that that name is merely the result of not having enough space to put in all the letters. Either way that name has never been official unlike Sword of Seals.
  22. It's not a lot of customization. Base stat differences of classes are about as high as in the old games but the stat inflation renders them quickly meaningless. This is made worse because the growth differences are minimal. 10% speed growth for Knights and 25% for Sword Masters are about as large as those differences get. They are way lower then in the DS games despite the overall growths being already way, way lower over there. And skills exist more for collection purposes then anything, seeing how the few skills that actually have a notable effect like the Breaker skills only come into play near the end of the game. They are just an excuse to make a player run several times through the leveling hamster wheel.
  23. I didn't made a lot actually. At least not mistakes in the sense of doing things that had bad consequences. I did try to train both Meg and Fiona but I quickly realized that training them was a daunting task. Fiona in particular would have been absurd to use after that one map that she is playable before 1E since there was no realistic way for her to be deployed in 1E and the following chapters. Similar with Lethe, who didn't gain any experience despite already barely being barely able to keep up with the enemies and having to deal with a transformation gauge. So despite playing Normal mode (aka Japanese Hard mode) things actually went pretty smoothly for the whole run.
  24. While I am usually someone who is rather critical about localization changes (and I do consider this a change due to the Sword of Seals being named back in Smash Brothers Melee), I really don't see a problem with Binding Blade. It's effectively the same name anyway. And since it is the current name and Nintendo actually seems to stick with it this time around, I can't really think of a good reason to keep the old one. Now I just wish we'd get a proper name for Fire Emblem 7.
  25. Time traveling isn't inherently bad. It can allow all kinds of cool stories. Like "Groundhog Day" for example.
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