Jump to content

Fateborn

Member
  • Posts

    2,730
  • Joined

Everything posted by Fateborn

  1. Do the colors have to be light?
  2. I'll make that a last resort, I don't want to have to remove the tip if there's a solution. Meanswhile, have an in-work palette for Hilda, could use feedback on it.
  3. Fateborn

    FEE3 2014

    Okay, I THINK I can make it in time for the one chapter demo with a preview to the next chapter. But I can't make promise yet. I'll just place myself in for now. Project Name: Fire Emblem: Nemesis Base Engine: FE7 Creator: Fateborn Submitting: One-Chapter demo with preview. Edit: That's a disappointing fail with bolding right there.
  4. Working on trying to get Wyvern Knight's map sprite to work right with the wing tips thing, but so far no luck, considering cutting that tip off just to have it flows smoothly but looks weird.
  5. I have a topic in hacking questions on map sprite insertation. I have most of it in, but when you hover over the mapsprite, one frame is so off it's spasming back and forth. A tip of the wing is not placed properly and Cam said to find a map sprite with similarity to Wy.Kn. in FE7 and switch the "Another". (Can't find one yet. :\)
  6. Pretty sure the half hp is for something like Eclipse. The hp steal is above it in nightmare.
  7. How about Spectre/Wraith that has weapons like Helhound and Bael that drains life to heal them? Could be high resistances lesser strength/magic with moderate spd and skl.
  8. Your worked didn't it? Actually, now that I looked at it again, you just removed the tip.
  9. Liar! It's blurred and blacked out!
  10. Wyvern Lord...? You means Wyvern Knight right?
  11. Following your suggestion. I tried Blade Lord, and Wyvern Lord. Didn't work. Trying Falconknight. Edit: nope.
  12. I don't really know what to do. Source image looks fine.
  13. OKAY I decided to try ripping it from fe8 again. It works now. BUT What now?
  14. Yeah, just realized. All I did was save it using paint, didn't touch anything else. I checked and saved with Usenti it was fine, but it still fucks the palette in game regardless.
  15. Brainstorming ideas. No Idoun. You disappoint me.
  16. Update Having problem with palette it seems. Since GBAGE isn't letting me compress the one from FE8 to import, I used the one you posted. It has weird palette problem. Today is just not my day.
  17. Thanks. It's strange that it didn't dump the whole thing.
  18. I don't know. You tell me. That's the only two I could find. The "Another" pointer didn't show anything due to not having compressed.
  19. I tried it again with a fresh version, still same. I'm not sure what's wrong. The problem is 100% Misc's Graphic Pointer...
  20. -scratch head- Let's see. I ripped and saved those two files from fe8 through GBAGE and kept them after few failed attempts. Today I decided to try again. Went into HxD. Found d8d000 is empty. GBAGE imports the standing one into D8D000. Rechecked HxD, scrolled down pass D8D000's filling to find empty space. D8D210 was the next. (Unless somehow it had a tiny bit piece of the d8d000's insert in it) Imported misc into d8d210. Adjusted the sprites in nightmare accordingly. Double checked as needed. Even went as far to use 0x00 for standing sprite since I wasn't in mood finding just what the other 0xXX were for save for 0x01 and 0x02. (And I obviously can't change 0x01 because it's the MC)
  21. UPDATE Welp. The animation changed to an archer. I didn't touch anything, all I did was testing out the file, same file had cavalier at start, now it's an archer. Edit: Seems the UP movement animation for wy.knight is missing.
  22. Followed Arch's tutorial to the letter since the beginning. All I did was switching the eliwood one with wyvern lord now, since it's apparent that a class's map animation goes off the misc on that class instead of the standing map sprite's twin. It's not as simple as switching out two map sprites that exists on the same file.
×
×
  • Create New...