-
Posts
492 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Lamia
-
-
I'd also like to add my own two cents
like any long-term project, one has to have the kind of commitment required in order to work on their project in the long-term in the first place, and I mean other than dealing with real-life stuff
if you find you have no special attachment to the project... you can't see yourself still working on it years later... you don't feel your idea is unique or worth expressing... it's going to be a flop, and I don't mean to the playerbase, I mean to yourself, and it's going to quietly fall into the pit of the many failed projects once you lose interest
my own project for example, taking place in FE4, is kind of half-assed and at the moment, about half-done after over three years of being the single developer, but I have several things and more that keep me going:
- It's my own personal world, filled with all of my own characters of my own creation that I've had for many years, and the project is a way to utilize them, make them alive.
- Genealogy has pretty much NO full conversion hacks, mostly nothing more than a lot of reskinning or rebalance. I'd love to be able to try to bring something new to the table, and hopefully encourage more of them.
-
I'm an artist, and entertaining people in general is my jam. (I'm also quite familiar with doing FREE, THANKLESS AND STRESSFUL WORK FOR YEARS,
ASSHOLES) - I like playing with and exploring FE as a game system. What if so-and-so were part of a real FE? How do I get around the game's restrictions, or manipulate the features already put in place to benefit my project? It's a minor, common thing, but I can play with it all I want, and have other people experience my vision of my own FE, and get those 'A-ha!' moments in designing it that are all-too-satisfying.
using FE4 is a bit more lenient than most projects as well, in the sense that there are 12 fixed chapters with a break in-between, so it assures me a solid length to work with
anyway, incomplete projects like FE hacks are hardly unique; ANY KIND of project out there is going to have a higher percentage of incomplete compared to completed works, and it's something one has to accept
I sure hope I complete my project someday though
-
finally getting some work done on my project... you know it's been in development for over 3 years? and I'm only like half done, SIGH
-
chances are, software designed around animation that also provides drawing tools is going to be half-assed on both
if you have a drawing program already, it isn't too difficult to derive animations by just utilizing layer opacities while drawing
once you have your frames you can use a simple gif animator to throw it together if it's not complex
-
2- How can I change the portrait of x character into y's portrait? (For example, giving Alvis's portrait to Sigurd's unit)
use the FE4 Portrait Pointer Editor contained in the nightmare bundle
the game uses headers to determine the portrait used, and they're all in character number order
in my FE4 stuff topic there's a link to something called FE4tools, the swordskills folder has what you need
-
I almost expected that it would all somehow be converted to use dialogue text instead, but if it's not, boy that's pretty complicated
even so, it'd be pretty nice to have for other projects... like mine
-
so is it possible for whatever one did to make the menu text not fixed-width to be shared +_+
-
when the game is force reset, it is essentially a game crash. it is important to note EXACTLY when the crash happens. it could be anything from improper dialogue coding to the map not being inserted correctly
-
player characters use the 'player item list' which is contained in the player weapon editor, you define the player item list by choosing what's in the list
as a rule, don't change around the inventory numbers of characters. if you change noish's weapon to be 0x28, that would make it the same number as the weapon that shanan gets in chapter 7. meanwhile, the number that noish gets would not be used
so instead, change whatever noish's item is in the player weapon editor
when you use nightmare, you APPLY changes first, then SAVE after, and then LOAD the game in the ROM last
also, if you change a player character's class, they will only appear as that class on the first time they load into the game, so you must restart the game before the point that they appear on the map every time if you change their class
another problem is that the nightmare modules may not be compatible with that patch (I haven't used it)
-
nightmare editor can do these things and more, check it out and play around with it and its editors
http://serenesforest.net/forums/index.php?showtopic=26737
I also have additional editors available in my signature topic
nightmare 2.0 may also be in your interest
-
somehow I doubt it's a reliable code, I'm guessing it's inserting the same item number repeatedly
you'll probably find that the 'copies' share the same amount of durability and kills, and that when you soft reset only one will remain
also: quintuple post? really?
I edited the shop for chapter 4 and put Tornado in the first slot, but now it won't list any of the other items for sale in-game.
Just Tornado is there in slot 1.don't modify shop item numbers. FE4's inventory system is different from other FEs due to the repair, inheritance, and kill count features. use the FE4 Player Weapon Editor to modify the contents of the item list instead, which the list contains all available items for the player
-
How do you edit what's available in Shops?
Can it be done with a hex editor?
What are the addresses of the Shop's inventory? (Silver Sword, Silver Spear).
I would rather just use a hex editor as I don't want to install Java for the modules.
Thanks, great topic.
use old nightmare if you don't want to use the new one (I still use it)
-
no offense but it sounds like you haven't played the game at all if you haven't already analyzed the game from a developer's standpoint
it may sound cool to start reverse engineering a good game from a cool series, but you really need to understand how a game and its genre is before you start making your own, else you will get dismal failures and be called a hack for not knowing what you're doing
-
there's more than just headered/unheadered versions, there's also the NP and V.ROM versions that are different
-
it's work involved for removing something totally innocuous, which a ton of GBA games have by default
I wouldn't get your hopes up for completely removing something like that, but if it bugs you so much you can see if there's a way to tile-edit it out somehow
and also there shouldn't be any talk of sending people copyrighted ROM files (this is illegal in the US)
-
there's a patch for FE4 that allows this for all weapons, I don't know if you know any coding (I don't) but studying the changes might let you make a patch for FE5, maybe
the games use the same engine I think but a lot of stuff could have been changed
sorry this isn't really helpful
-
my modules are not standalone, they are meant to be used with/overwrite the original FE4 modules from this topic http://serenesforest.net/forums/index.php?showtopic=26737
also be sure they are unzipped
-
battle sprite editor in the FE4 nightmare modules package
ensure all entries for one class are next to each other
as for the shin patch, that sounds like an oversight by shin
also check the FE4 stuff topic of mine for lots of cool stuff, the updated battle sprite editor included http://serenesforest.net/forums/index.php?showtopic=39603
-
yet another FE5 remake I disagree with; I really don't think the game's system should be messed with, or else it won't feel like the game is supposed to feel like
the game was designed with its mechanics in mind, and trying to go outside of that is going to make for a very different game and probably going to be more of a hassle than it should be in order to balance it without them
I believe the only way to do a new FE5 justice should be graphical improvement, general balance touchup, and more chapters and other content
this is just how I feel about it all though, FE5 was my first game in the series so I'm pretty biased
-
Great use of the lance soldier, but why is Seliph in the arena?
FE characters are arena enemies in my project
-
it took too damn long and so much frustration to insert the halberdier class but here it is
ouerya is supposed to be one of these instead of a hero from the start but I had to compromise, now no longer
-
Hey, does anyone know the offsets for the chapter names graphics? I know there are compressed and I know, I had them on my notes about FE4, but I lost my FE4 Hacking Datas when my old computer broke.
they're from $1D41A6 - 1D649D
-
seems like my old dropbox finally gave out since it was on my old computer, had to update nearly all the links including images, but it should be fine now
-
modify the editor to use a different location in the ROM where you have enough empty space
-
I'm too busy with my own project to make something really awesome cause I have cool ideas but need to put that energy into a longer project I should actually finish
Lamia's FE4 stuff
in Resources
Posted · Edited by Lamia
item numbers in reference to anything related to items you receive use the player item list (including events) so use the Player Weapon Editor to modify the items you receive
for example find holsety in the list and change it to a different item
the item list's contents won't change in your playthrough until you reload a save so be sure to remember to do that in the future