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Der Kommissar

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Posts posted by Der Kommissar

  1. My DESKTOP clocks in at a paltry 74.5 GB, which generally serves my needs.

    I've been meaning to upgrade it (the HD and power supply are among the few components I haven't upgraded since I bought this PC back in high school), but that'll probably wait. Not just because of college expenses and such, but also because I loathe to part with money I earn.

  2. I can't cite it at you with a proper name or source, but one of the heuristic devices humans use as documented by psychology amounts to "if lots of people believe it, it's probably true."

    That is, of course, only tangentially related to Jeffer's post.

  3. Considering how long your post is, I'll pick out what I find worth comment.

    But i have a question for you, Der Kommissar, and really for anyone who says that this game got too repetitive: What's the difference between Far Cry 2's "go here and kill this guy" formula, and Grand Theft Auto's "Drive your car across town and kill this guy or steal that car?" other than GTA is urban set with you being a gangster?

    Flesh. I'll use GTAIV, since I personally considered it genuinely enjoyable. Yes, you get a lot of the same sort of "chase this car, penetrate this warehouse" missions, but with it you often get things like story elements - you chase off a bunch of Albanian scumbags because your cousin got in debt trouble. You kill your former Russian mob employer because he has become steadily more insane. Et cetera. It has a world with people who change. GTAIV's city is a lot more fluid than Far Cry 2's jungle - with the exception of scripted events in some of the car chases, you get a different flavor due to traffic alone. Not so in Far Cry 2, when you visit the same shantytown 3 times in a row, with the only change being bad guy placement. Far Cry 2 lacks flesh and it lacks fluidity. The missions you undertake are entirely mercenary and either get a couple of sentences of who/what (buddy missions) or a short conversation about how X will help a group fight their rivals (faction missions). There's no investment, you're just a silent thug going to the same places over and over, ostensibly to track down the Jackal. Even in a basic corridor crawler, at least you're going somewhere rather than the same respawning places.

    Far Cry 2 makes it apparent that your character is not wanted in any of the places of the game world, and that's why you get shot at

    Why are you distinguishable from any of the other mercenary mooks that populate the nation? Why is the only interaction anyone offers are immediate attempts to kill you? I point again to the opening scene, where the checkpoints are used for territorial control and for extortion, not just killing any poor fuck who comes along. That had potential.

    Also, i am not to fond of GTA's constant glamoring of the criminal underworld, and making you think that criminals are wayyy cool.

    Most of the GTA series is very tongue-in-cheek - it doesn't want to be taken seriously, and no one but a troglodyte would do so. GTA IV hardly adds glamor to the criminal underworld; the protagonist is miserable to be a part of it, a great portion of the people you meet are scum and meet violent or otherwise heinous ends. No matter your final choice in GTA IV, Nico ends up just as bitter as he arrived in Liberty City, having lost one of two loved ones due in part to his own criminal mercenary actions.

    In any case, it's not really a fair criticism, considering Far Cry 2 puts you in the shoes of a mercenary who apparently doesn't much care about anything but getting his paycheck and getting closer to the Jackal. (Even your goodwill missions are profit-driven - you don't help the Underground because you're a nice guy, you help them because you have malaria.)

    But why the hell does everyone want an epic story with their game?

    Humans are emotional animals. A challenging final boss fight is great - a challenging final boss fight where you're getting back the bastard who has done everything possible to undermine you and anything relevant to you is even more gratifying in a well-written story. This is why the Jackal is one of the few consistently interesting pieces of Far Cry 2. Why does he help you? Why is it that he seems to be a fairly logical guy, if amoral? The problem is that there is too little Jackal and too much filler that even the player character is apathetic to. Story gives you investment in a game beyond the task of mowing down mooks in ski masks.

    In any case, though I indulged you, your post is a red herring. I never made a comparative statement about Far Cry 2, particularly not to GTA 4, which is itself a seriously flawed game.

  4. Actually, remember that topic and form postcount issue we were having where they kept getting reset? I contacted support about it, and they had the developers fix it. So, you're full of shit. :)

    We used versions of Invision boards for years on FESS while you were still BAWWWing about being banned there. We had numerous problems with Invision being totally unresponsive to requests for help, perhaps most spectacularly after FESS2 got clusterfucked. Ask Bus for a more detailed account of various incidents of Invision silliness, him being the guy paying for it and dealing with them.

    Just saying. :awesome:

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