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Agro

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Posts posted by Agro

  1. Elise has great utility as a Wyvern Rider (more fliers is always good) and is best to be switched early so she can make it to C Axes for Bolt Axe. Terrible accuracy so will need a good support and/or attack stance to compensate.

    Arthur loses Hand Axe utility which is super important in the conquest earlygame by being reclassed so you might want to wait a bit

    Odin should be kept as Dark Mage and given magic tonic + Nyx Pairup + Nosferatu. Eventually you can reclass him to MoA, ideally with a speed pairup, and he will do quite well with an arms scroll as he can then use beast killer and hammer straight away

    Jakob/Felicia are best used by cycling between lots of class trees and getting lots of skills. have a plan though.

    Archer Mozu is the best way to use her

    Laslow likes being switched to Ninja ASAP to work on his shuriken rank

    Can't really think of any other good heart seals

  2. you'd be better off posting this in sprites. 

    coupleof notes:

    if you want it to be usable in a hack the palettes must match the normal map sprites exactly

    I would just splice off the capes from another map sprite e.g. the Hector Lord

  3. If all you want is the EXP, then why bother caring about the pairings? Also, everyone will cap their levels with judicious use of around 6-7 paralogues along with the main story.

    Just make sure you pair physical mothers with physical kids, and magic mothers with magical kids, and you'll be set. Nina can go either way and Dwyer prefers to be physical. 

  4. Niles can usually solo the archers with STR/Def/HP tonics and will counter them as well. just be careful not to put him in a position where they can use attack stance and keep the ballista occupied as the AI will prefer to use the ballista over attacking Niles. one of the Pegasus Knights will attack him if he is in range AND they get to maximise their movement (so they will attack if he is on the ballista tile) so kill them before them get to him or move him as needed. Make sure Niles has vulneraries or a concoction

    the turrets are useless and unreliable

    Paladin Jakob or Malig Knight Felicia can solo the west oni savages. make sure they always attack the Throwing Club ones first

    Nyx + Nos!Odin can solo the east oni savages and probably take on Oboro. may need spd tonic to avoid getting doubled. If Odin has 6 movement or you dance him you can drop Nyx next to him such that they will 1RKO two of the oni savages without Nyx ever getting attacked. pair her onto to Odin thereafter

    Break the wall down or use Wyvern Elise to drop Corrin in range of the two spearfighters. Corrin will get attacked and activate Silas's VoF

    Silas can then 1RKO ninjas with a javelin + Corrin attack stance or any other attack stance really

    Effie can 1RKO ninjas with Arthur Pairup or any attack stance and a javelin

    Arthur gets a handaxe and abuses attack stance

    Corrin, Arthur, Silas and Effie can take out most of the enemy units here with ease. Even better if you also have Wyvern Elise but not necessary. Bait Hinata if needed and destroy him with Javelins. You will have a free turn to reorganise your units so that the Spearfighters can end up in range of javelin + attack stance combo and get 1RKO'd. make sure you kill the seal def ones first. most of the mooks can be killed in a single battle provided you use attack stance correctly, eliminating the need for a healer

    When Beruka joins gets Arthur to give her the Handaxe and keep her with Camilla. she will get a ridiculous amount of bonus damage from this. Camilla and Beruka to jump around as needed 

    Selena can go help Niles or pair onto him to keep him from getting attack stance'd by the archers. she is useless against everything else except ninjas I guess

    When the pegs start spawning VoF Silas with Corrin support should be able to 1HKO, and of course Beruka and Camilla can murder them too

  5. 2 hours ago, Alastor15243 said:

    The way I understand it works with children is that the father (regardless of who is the variable parent) gives their classes first, then the mother tries to give her class, and if the child already has both classes that the mother is capable of passing down, then the mother passes down the parallel class of their primary class. Is that correct?

    Sort of - dad passes down his primary class first. If the child already has that class then they get dad's secondary class (therefore, Percy does not get Cavalier from Arthur etc.). Then they get mum's primary class. If that primary class was already passed down by dad, or the child already has that class, then they get mum's secondary class. If the secondary class is also already owned by the child, then they get a parallel class. It's designed such that every child always gets 3 heart seal options (including their first class) regardless of parentage.

  6. The setting/tone is pretty great and it correlates well with the gameplay. Leif's life is meant to be hard so the game is hard. Not a fan of some of the mechanics designed to trick blind players but the bullshit is what makes it so hilarious to play. It is that much more satisfying when you break things in your favour, too.

  7. Sorry, I don't really see where the extra investment is aside from the initial Heart Seal. Everything else she learns/gains on her own and the Attack Stances should form as a natural result of good strategy and unit placement... and EVERYONE in early Conquest needs good Attack Stancing to be used properly except Camilla. All I was saying is that Wyvern makes her (pre-learned!) skills even more useful.

  8. 13 hours ago, Levant Mir Celestia said:

    Frankly, I don't see the appeal of Wyvern Elise. At all. Her strength growth is likely going nowhere fast, which means she's pretty much useless until C rank, and even then I'd STILL doubt I didn't make a foolish move... If I really wanted to reclass a healer into a combat unit, I'd be a hell of a lot better served by the other little sister heroine.

    Even without forges (which I still think are valid arguments, within reason) Elise has a base Str of 2. Wyvern Rider's is 6 and then she learns Str+2 on her first level.  This would make her Str 10. Giving her a Str tonic then boosts this to 12. Arthur has 13 Str at base as a Fighter, by the way, so she's not doing terribly. Her high movement and flying ability is enough to allow her to get in to some good Attack Stance formations and her hit rate is about on-par with Iron Axe!Arthur.  I'd suggest giving it a go if you haven't already... I had my doubts initially but it really is useful having another flying unit that early. She will need to chip a bit to get some kills but most of the utility comes from her personal skill and Demoiselle which is slightly more usable now that she's an attacker. Of course she may then promote and proceed to kick ass with Bolt Axe/Fire Tome as needed.

  9. I think Freeze is extremely useful. Any time you have a huge mob of enemies that would collectively kill your one thank you can freeze one (Chapter 13 Orochi comes to mind) and not have to worry about it.

    I also think Wyvern Elise is pretty good. Combat unpromoted is quite ordinary but she has flier utility which is pretty great in the earlygame. If you get the strats right you won't really miss her healing much

  10. VoF is broken AF, especially in the earlygame. Pair up weakened Corrin with Silas and he gets +5/-5, exclusive of pair up bonuses. He can definitely 1HKO ch 10 ninjas in hard mode with a tonic/javelin forge. not sure about lunatic but I don't imagine it's terribly different...

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