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Agro

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Posts posted by Agro

  1. you would code them the exact same way you do any other event, with a TEX1 or equivalent

    literally all you need to do:

    #include eastdlib.event

    org 0x4000

    Event1:

    TEX1 0xtext

    REMA

    then input 0x8004000 to the pointer 

    obviously the event codes will be different because it's FE6

    edit: oh yeah don't forget the conditional to check if it's Guinevere

  2. It won't work. You instead need to create an event, then write the pointer to the event in the "Event" area instead. This is actually best done using an event assembler rather than the Nightmare module, though.

  3. Boss conversations are easy. Using Nightmare, open up the Boss battle quote editor.nmm (it's under Quote editors) and choose the chapter and characters you want, then change the text pointer to whichever thing you want it to be. Close Nightmare, then use FEditor to insert your text. Save and that should be it.

  4. That game looks like a pain in the ass

    I like the new battle sprite but the hair looks a bit blobby is all. The motion is quite good. The pants are a bit light on the shading. Otherwise it's very nice.

    the map sprite is very janky... I would stop the arms moving from side to side in the walk down animation. during the standing animation, don't turn the head either.

  5. Not sure if people realised but there is definitely a recurring leitmotif in almost every song just like there has been in Awakening and Fates, which I don't mind at all. You can even hear it in the levelup theme, but it's also a big part of Alm's Map 2 and Map 3 themes, as well as the Prologue map theme.

  6. Start by copying shading patterns over from the original mugs, and make sure that parts aren't awkwardly cropping out or overlapping each other as they are now. For instance, in the last portrait, the hair should fall behind the cape, not in front.

  7. You have literally recoloured portraits and copy pasted them onto others without even so much as blending them.Why is Lucius' hair going over Renault's cape? I can still see some of Glenn's neck going OVER Zeis' armour. Lots of big glaring issues like this. Additionally you have blended FE7 and FE8 colours which makes them look weird. Start over.

  8. The 3rd mug is fine as it's basically just a small edit of Farina. However, the first portrait isn't right on a few levels. Firstly, there's no outline on most of the hair, and I'm pretty sure you are using FE8 colours for the hair with FE7 skin tone, which creates clash. The hair around the face could do with some darker shading as well. If you look at Farina's hair you will notice there is ample usage of the 3rd and even 4th skin tones around the hair to create the illusion of depth. So the 1st portrait's hair looks a bit flat due to the lack of shading.

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