Jump to content

Agro

Member
  • Posts

    3,985
  • Joined

  • Last visited

Posts posted by Agro

  1. If FE6 is like FE7, then there should be an effectiveness pointer in the Nightmare Item Editor module. That will point to a list of classes, ending in 00. If you open up the ROM in a hex editor and write in the class numbers belonging to classes you want the Rapier to be effective against in a list somewhere (e.g. at $1000000, write 01 03 05 00 etc.) and then write 0x9000000 into the effectiveness pointer in Nightmare then it should work as you want it to. Just remember to only have one program open at a time.

  2. I am on my phone but immediately I can see that the older eliwood guy has mixed skin tones which you forgot to clean up. they're all pretty basic and safe and done reasonably cleanly. I think you need to try splicing hair and modifying facial features so they look slightly different to the originals

  3. FE7 is better documented as far as events etc. go and if you want normal FE7 mechanics then it's fine. You can create a full hack from start to finish without issue.

    If you want fancy assembly hacks, skills systems, branching promotions etc, then go with FE8, but be prepared for a more involved hacking process.

  4. If you edited the image in Paint, and then saved it, it ruins the palette indexing, even if you reorder the palette in Usenti afterwards. If you open your .bmp in Usenti now, do you only see one palette on the side, or multiple? If you only see one then the indexing is gone.

    What you can do is rip a .bmp from the game and then paste your map sprite image (the entire thing) over it IN USENTI and then save it WITH USENTI. Then try reinserting it. It should work as normal.

  5. Camilla is a useful unit because she joins with great stats for her level and remains usable until the endgame. She has fantastic utility for a long time and is absolutely critical for pulling off a lot of strats in the first half of the game with minimal investment from the player. She does indeed begin to fall off by the end but her usefulness in the first half outweighs this. She can be patched up with a Bolt Axe and Spirit Dusts (no one else really needs them). Many recommend reclassing her to Wyvern Lord which reduces her magic stat so I don't really think this is the best idea. Maybe just for Rally.

  6. You would just need to set up a unique animation for the axe and make it function like a handaxe using the spell association editor. Hand axes animations are basically magic spells for all intents and purposes.

  7. There are labels within the file with spaces in them, which you need to remove. you changed the filename but didn't reconvert the midi afterwards so there are still spaces all over the place. change the midi filename so that there are no spaces and then reconvert it

  8. no, if you were to shift zephiel's shoulders around they would be even larger. of course I'm comparing it to an FE portrait. this is an FE board and you are making an FE style portrait.

    edit: oh, I just realised it was fixed in a later edition

×
×
  • Create New...