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Vennobennu

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Posts posted by Vennobennu

  1. I think you need to check for a player unit; the way it is now it will trigger for any unit, including enemies.

    Try something like this:

    IFAT 0x1 0x7A2F1 (Checks for a player unit; will skip to ENIF 0x1 if it is)
    ENUF 0x(EventID) (otherwise, reset the event ID)
    ELSE 0x2
    ENIF 0x1
    (Stuff to do if a player unit steps in)
    ENIF 0x2

    You need to use IFAT because FE7 conditionals suck.

  2. enemies levels have been raised a bit (it's still relatively low but not as much as the current patch) every since we did a modification of the exp thing that causes enemies to give otherwise way too much exp

    What was the reasoning for using Normal Mode instead of Hard, if you don't mind me asking? I can't think of any advantages to using Normal off the top of my head, since the autolevel formula between the two difficulties is the same apart from the bonus Hard mode levels.

  3. I'd be interested in editing the ROM. I could probably do some AI trickery with Event Assembler too. How hard would you want it exactly? I could do Fe12-style enemy traps and AIs with capped offences near endgame, but obviously you'd be the target audience. Probably would go over later characters and give them a small boost if they're not up to par.

    Though, since you've edited sprites and text in the ROM, it'd be handy to have a list of what regions of the ROM are used up compared to vanilla.

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