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Everything posted by CT075
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Battle Animation Error Incomplete animation Help please
CT075 replied to SakuraBlossom1's topic in Questions
without seeing the error, your script or the frames, my gut tells me that blazer forgot to mention that every frame needs to use the same 16 colors, not just "16 colors per frame"- 8 replies
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- battle animations
- hacking
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(and 3 more)
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[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
the mytocendria are the powerhouse of alm's team -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
CR takes clive, i want... um. forsyth???? -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
tatiana -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
CR picks leon, i'll take deen -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
DOOT -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
archer MAGE kliff -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
cleric faye -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
Merc Gray -
[FE15] SoV ruleset draft (a different perspective)
CT075 replied to Ciarre's topic in Fire Emblem Drafts
saber -
give their death quotes trigger id 0x65
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I vaguely remember the old method having something like "the bottommost change takes priority" for overlapping map changes, although I'll admit I don't know how Tiled orders them (I'd presume by ID, which is where this would come in?)
- 12 replies
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someone else should probably field this one (primefusion???), but in my experience it only matters if they're overlapping. i'm also not 100% sure how the tiled inserter arranges things
- 12 replies
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http://feuniverse.us/t/inserting-maps-and-map-changes-with-tiled/106
- 12 replies
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#define DISABLE_TUTORIALS should always be the first line; EAstdlib checks for that being set when it's included
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you don't need to do anything in particular using ea; the tiled inserter (either nintenlord's one or tmx2EA) will handle it for you
- 12 replies
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it will ignore whatever you put
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2
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https://tcrf.net/Proto:Fire_Emblem_(Game_Boy_Advance)/0219_Prototype
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The short answer is that, as hacking FE8 is a relatively recent development, many of the tutorials just do not exist. When you speak of things like "event ID's for FE8", my gut instinct is to say "the event ID system works exactly the same in both games", but there are still special-cased IDs like 0x4 (in FE7) that do specific things that we just don't know about. If you want random information dumps, I'd point you to FEU, where we try to take as many notes as we can. Otherwise, you can try to find people's scattered documentation (like mine, although mine is mostly FE7-centric) and glean as much information as possible by reading a ton of those. Of course, when you say "things that are unique that I'd have no way of being able to figure out myself"... well, this info doesn't sprout up from magic -- people put time and effort into figuring these things out by trial and error (which anybody can do).
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obstreperous Fire Emblem: Obstreperous Attack [V1.1]
CT075 replied to blyegg's topic in Fan Projects
>didn't get credited i'm revoking your wizard hat -
that seems to be either FEditor being itself or user error (note that the latter often leads to the former)
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You didn't ORG to free space at the beginning of your master buildfile