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Rose

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Everything posted by Rose

  1. You'll get every character in Revelation except for So for Male Avatar, your available Corrinsexuals are Reina, Scarlet, Flora, and Anna. And you can also marry a 2nd gen. unit if you're worried about missing any children.
  2. Did you go to someone's castle, gift them an accessory, then get a message like "You and the other person breathed life into the earth...." Or did the other player tell you that they created a Bond Unit? Bond Units are only created personally for 1 person. So for example, if Player A owns Player B's Calling Card, Player B does not own Player A's Calling Card, and both players exchange accessories, only Player A will receive Bond Units.
  3. Character Endings http://serenesforest.net/forums/index.php?showtopic=63713 Female Avatar has unique Revelation paired endings, unlike Male Avatar who has the same ones for all 3 paths.
  4. Since the game is out in Europe and it would be a pain to sift through the topic for half the castles to not even function, I think there should be a new official thread dedicated to Europe/Australia.
  5. I'm gonna copy-paste something I posted on GameFAQ's from my attempt to get a consistent low-turn count method for Hidden Truths 2 (which turned out to be 26 turns, although I'm sure it could be much lower with crits or better planning). Also, you can have any character use Dragon Vein #4 effectively. I've cleared the stage using each character as the Dragon Vein #4 superhero, but I was pretty shocked to find that Odin is one of the best candidates for DV #4. So Odin will be the superhero for this guide, but feel free to use whichever you're comfortable with as there is no wrong choice. Hidden Truths 2 Guide Turn 1 - Move Laslow left, have him talk to Odin and Selena. Pair Up Laslow into Selena. - Move Odin left, have him talk to Selena. Equip Mjolnir on Odin. Trade Selena the Steel Katana. Make Odin use the First Blood. - Move Selena onto the left fort and equip the Steel Katana. - Trade unnecessary stuff to the Laslow mule so that Selena can earn the drops from enemies. Selena (or Odin) can always trade with the Laslow mule if they need something, like a Concoction. I make it so that the inventories are like this. Selena: Steel Katana, Killing Edge, Armorslayer, First Blood Laslow: Silver Sword, Steel Sword, First Blood, Concoction x2 - Selena kills the Lancer. Turn 2 - Selena kills the Archer. - Odin moves next to Selena's left. Turn 3 - Have Selena kill the Great Knight with an Armorslayer. - Move Odin below Selena. Trade with her so that she equips either the Steel Katana or Killing Edge. Attack with Mjolnir. (You aren't likely to kill the Basara unless Odin gets a crit, but that's fine.) Turn 4 - Odin goes south towards Dragon Vein #1. - Selena kills the Basara. Turn 5 - Move Selena all the way east, into attack range of the Swordmaster. Have her use the First Blood. - Make Odin use the Dragon Vein #1, then move him northeast to catch up to Selena. Turn 6 - Move Odin again towards Selena. - Selena kills the Swordmaster. Turn 7 - Move Selena onto the fort above Dragon Vein #2. Make sure Steel Katana is equipped. - Move Odin above Selena. He should still have Mjolnir equipped for hopeful lucky crits. Odin will have really low health at the beginning of Turn 8, but he won't be dead. Turn 8 - Move Selena down, kill off the Sorcerer, who should be the only guy left. - Move Odin onto the fort. Trade with Laslow to obtain his Concoction. Use the Concoction. Turn 9 - Move Selena onto Dragon Vein #2, use it. Move her northeast, out of the Ninjas attack range. - Move Mjolnir Odin on the fort near Dragon Vein #3. Turn 10 - Odin remains on the fort and kills the Archer. - Selena moves above Odin. Trade Odin the Fimbulvetr. Have Selena kill the Master in Arms. Note: Turn 11 and Turn 12 stuff is variable at this point due to enemy movement RNG, crits, and hit chances. Just use your best judgement to kill the Ninjas and Spear Master pair. Turn 11 - Move Selena up. Equip the Killing Edge. Kill the Ninja. - Odin activates Dragon Vein #3. Attack the Spear Master. Turn 12 - Killing Edge Selena kills the Spear Master. Mjolnir Odin stands next to Selena and attacks the other Spear Master. Pray for crits. Turn 13 - Make Odin use Dragon Vein #4. - Move Selena next to Odin. Transfer the Laslow mule to Odin. Also trade to fix Selena/Laslow's inventories; give Selena the Silver Sword, and give Laslow the Armorslayer and Vulnerary. Selena should already have one at this point, but double-check to make sure she has a 2-use Concoction. - If you were really unlucky, you might still have to deal with a Spear Master or a Basara. They should die during the Enemy Phase when they attack Selena. - Move Odin into the northeast pillar. (Southeast pillar can work too, but for this guide, I'll be going to the northeast one.) You can either keep Mjolnir equipped for those sweet RNG crits and better chance of doubling or Fimbulvetr for more reliable damage. I recommend Mjolnir. Turn 14 - Move Odin down and kill the left Lancer. - Move Selena (who should still have Killing Edge equipped) to Odin's right and kill the other Lancer. Turn 15 - Highlight the Wyvern Lord, Malig Knight, and Dark Knight's ranges. Move Odin east, into the range of the Generals and Sorcerers, but not the highlighted fliers/Dark Knight. - Move Selena to Odin's left. Have her use a Concoction. Turn 16 - Kill the Archer of the Dark Knight/Archer pair-up. Sometimes you will get lucky with crits and will be able to kill both the Archer and the Dark Knight, but sometimes you won't be able to kill both during the Player Phase. - Enemy Phase: If the Dark Knight's still alive, it'll attack Odin for some reason, then die. Turn 17 - Move Odin to the upper-right to the pillar he can actually reach. (Lower-right works too, but for the purposes of this guide, we're going to the upper-right pillar.) If necessary, use a Concoction/Vulnerary to bring Odin back to max HP. - Move Selena west, onto a healing tile. Turn 18 - Have Odin kill the Wyvern Lord. - Don't move Selena. Continue keeping her on the healing tile within the Falcon Knight's range. Turn 19 - Have Odin kill the Wyvern Lord, and do so while keeping him in range of the northern Maid's attack ranges (but NOT Arete's attack range). - Have Selena kill the Falcon Knight. Remain on the healing tile. - Enemy Phase: The northern Maid gets hurt trying to attack Odin, then it gets healed by the southern Maid. (Unless the northern Maid died from a crit.) Turn 20 - Odin can finish off the Maid with Fimbulvetr. - Move Selena east to catch up to Odin. Enemy Phase: A Great Master attacks Odin and gets weakened. Turn 21 - Selena can finish off the Great Master. - A couple of weak Samurai are approaching, but they're non-threatening. Either put Selena in range so she can deal with them on Enemy Phase or put Odin in range to build up his Dual Guard. Really, whatever works. - Equip Mjolnir on Odin for the upcoming Arete encounter. Also consider trading Selena's Elixir to Odin. Arete Encounter Note: There's lots of different ways to handle the Arete encounter, especially due to RNG or having Selena help out. But here are the important things to remember. - Use Odin to safely kill off the southern Maid. (You could use Selena, but the hit chances are too risky.) - You have to play a game of chicken: move Odin into Arete's range without attacking, then heal the next turn with Concoctions. - Do NOT attack Arete during the Player Phase if you know that you can't survive the Enemy Phase. Just keep Odin in range of Arete's attacks. - Only put Odin within range of Arete if he is at full HP and there are no other enemies around. - Each time Arete attacks using Ragnarok, her Magic decreases. It will become safer and safer for you to have chances to attack during the Player Phase. This is why it's important to stay in range without initiating your own attack and keeping your HP up with Concoctions during the Player Phase. - Optional: If Odin's at full HP and you're not attacking Arete, consider breaking the wall behind Arete in the mean time, to shave off a turn later.
  6. The Hot Spring used to have another feature outside of just recruiting Izana/Fuga. In the Japanese version, you could control the camera to get a better look of the other participants. But this feature was removed in the localization.
  7. It's just another name for the Daggers/Shurikens weapon category.
  8. Check out my list here. https://www.reddit.com/r/fireemblem/comments/4i7g41/units_favorite_accessories/
  9. There's ~15 deployment slots near the end of the game. Just focus on a dedicated team of units, Fire Emblem games don't usually involve grinding up all units. The best number of units to keep to speed would be the amount of deployment slots available each chapter. And if you ever find yourself stuck, you can scout for skirmishes to grind. The royals are all useful units (especially Ryoma and Takumi due to their legendary weapons), and it benefits to have units that fill different niches (flying unit, Archer, 1-2 Ninja, 1 magic dude, etc.)
  10. I've activated Male Kana, Sophie, Forrest, and Ophelia's crits, haven't seen Nina's yet. But yeah, Forrest has a different crit portrait than usual. Here're the other ones if you're interested, but it's just normal stuff. http://imgur.com/a/BZ2Zj
  11. While Mozu cannot be the direct mom of Male Kana, Male Kana can still legitly get Aptitude if the Female Avatar marries a son of Mozu who has Aptitude in the last equipped skill slot upon Male Kana's recruition. It is weird that you can learn skills from both gendered Avatars but Kana can only learn skills from the same-gendered Kana. But Aptitude on Male Kana is legit.
  12. You can go online and visit another player's Accessory Shop.
  13. No problem! :) Also, here's a funny picture album that I collected. Bath Towel Reactions http://imgur.com/a/ceZfw
  14. Hey, I posted some information on Reddit that I thought I'd share here. List of Units' Favorite/Least Favorite Accessories https://www.reddit.com/r/fireemblem/comments/4i7g41/units_favorite_accessories/ List of Shop Discounts https://www.reddit.com/r/fireemblem/comments/4i7jwq/list_of_shop_discounts/ Miscellaneous Fates Tips https://www.reddit.com/r/fireemblem/comments/4dujin/fates_tips/
  15. 1. Pretty much, but the invisible soldiers seem to have some semblance of memories and a conscience, unlike the Risen which were more like zombies. 2. It doesn't matter which version you own, each Heirs of Fate DLC episode plays out the same way with the same characters, story, outcomes. The first episode involves Hoshidan characters, but later on... 3. Those children each came from a world in which they died and became invisible soldiers. The DLC might expand more on this by the last episode. 4. I'm pretty sure the responses are generic, even if they are your children. 5. None of the males will chase out Female Corrin via crit portrait. They all are polite in letting you know that it's the men's bathing time. 6. Male Kana has access to the "Body" accessory category, unlike Female Kana. 7. Charlotte. There might be others, but I don't know. 8. They are prequel chapters, and yeah, it's similar to Heirs of Fate in that you are provided with preset units.
  16. Yeah, I've taught it to Shigure and know that the rest of the kids, male or female, can inherit it. Demoiselle and Gentilhomme can be passed down to the children of either gender legitimately.
  17. The only one that can't be passed down is Inspiring Song, the rest can.
  18. Luck +4, Voice of Peace, and Foreign Princess can be learned by all 2nd gen. units. Here's other lists of hacked skills. https://www.reddit.com/r/MyCastleFE/comments/489zi1/list_of_a_notable_hacked_skill_if_you_want_to/ http://serenesforest.net/forums/index.php?showtopic=60891
  19. 1. "Alight" is the map theme, and "Puzzling Empty Dream" is the fight theme against certain enemies. 2. Yes, I'd recommend finishing Revelation (with 0 S's) first. There's nothing major revealed in Heirs of Fate I, but I saw some Japanese screenshots that reveals stuff from Revelation in the later episodes.
  20. Here's a few more supports to add to the pile. There are a lot of duplicates, just to warn in advance. But it should give a better idea on some character's solo/paired endings. Birthright http://imgur.com/a/xWizZ http://imgur.com/a/Fs9UZ Conquest http://imgur.com/a/a356N http://imgur.com/a/uMHwE Revelation http://imgur.com/a/hIGCh http://imgur.com/a/f7opn
  21. The festival maps have a huge amount of dialogue in comparison to the maps in the English Map Pack 2, so they prolly pushed it back 'cuz they're still translating stuff.
  22. You can also just Friendship Seal when Male Avatar reaches A-rank with Shura.
  23. Well, I started working on the epilogues about a month or two ago, not knowing about this topic's existence. Otherwise I would have been able to save some time, since some of the epilogues were already posted here. I learned about it after asking serenesforest's chat where to post this content. A person with a Lon'Qu sprite avatar directed me here. About corrections.The file in the first post needs to be fixed. There's a typo for Chrom x Sully: it needs to be "After Grima's defeat." Also, the section where Priam's epilogue is added needs to be reformatted, since Priam's title doesn't need to be there. Also, I'm 99% sure that Avatar (F)'s solo epilogue goes: "The legendary exploits of Avatar filled many a saga and delighted children hungry for a dashing tale of heroism. But what was the woman really like? ...Few yet live who remember." So the "N/A" placeholder can be removed. This is what my document looks like now. Endings Credits.txt
  24. Pick a god and pray!

  25. Hello, I come from gameFaqs. I have all of the endings. oh I forgot to add these credits Also Chrom x Maiden is just Chrom solo in the epilogue. This is incorrect, since the minor differences are enough to make each Kellam ending unique. Also, I noticed a typo for Chrom x Sully: it should be "After Grima's defeat," my bad.Endings Credits.txt credits.txt
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