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Flaming Kirlia

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Everything posted by Flaming Kirlia

  1. I found a shiny sneasel in heartgold I also got two 1 shinies from GTS-a shiny cottonee that I traded for a level 1 Mienfoo (and I was looking for a normal cottone and someone gave me a shiny,I didn't seached for one) and a level 100 klang that I traded for a Zorua
  2. The second one looks great, but I believe there is an height error in the southwest room EDIT:he fixed it
  3. Thanks for the advise Primefusion, I added information about to the maps in terms of gameplay I literally did the Blue castle map yesterday, and is quite big so I still need to do some major fixes to that one Also some of these are a bit old, so they might need some fixes Also thanks for your tutorial, it was quite useful
  4. Some time ago I started Mapping, so I've made some maps and I'd like to know what you think of some of them [spoiler=8 September] [spoiler=Basic Map] Gameplay: this map is compatible with FE7 prologue Events, you start on the southeast corner Objective-Seize gate/defeat boss [spoiler=Green Castle] Gameplay: you start in south of the map objective-seize throne [spoiler=Mansion Castle] Gameplay: you start in the middle Objective: Seize Throne/defeat boss [spoiler=City Map] Gameplay: you start in southwest coner Objective:defeat boss in the northeast big house, he will attack you so getting the chest is tricky [spoiler=Overworld Map-1] Gameplay: star in one of the corners Objective: Defeat boss [spoiler=Overworld Map-2] Gameplay: you start in southwest corner Objective: defeat boss in northeast corner Note: This Map can be connected with the map above [spoiler=25 September] [spoiler=Mapping Contest 1 Submission] Gameplay: you start in the southeast corner, you need to seize the castle, from the fort in the small island will spawn pirates that will try to destroy the left village, from the caves you spawn brigands that will also try to destroy villages, there will be ballistas on the tiles (2,14), (3,17), (11,1) and (19,2) [spoiler=Blue Castle] Gameplay: still in progress, you start in the south of map, you need to seize the throne, the path that seems to be easier and shorter is actually less regarding, because the two rooms in the north of the map work like the "empty room, great reward", they would just have units with long ranged tomes, that would break before you could open the doors Note: this map uses a feaw tileset [spoiler=Shrine of Seals-Small version] Gameplay: you start neer the throne, you have to defend it at the same time you defeat the enemies [spoiler=Ruins Map] Gameplay: you start at the southwest corner, you have to defeat the boss, that would have some huge max HP, but would start with low HP because we as damaged, on the room in the southeast there would be a recruitable week unit that you would have to protect [spoiler=Small Castle] Gameplay: the third one would be tutorial map in your home castle, on the second one you would have to run away through the small passagein the northwest of the map, this would also teach you how to use light runes, [spoiler=Fire Fortress] Gameplay: you start the south of the map and you have to defeat the boss/reach door, from the stairs there would be enemies spawning, and this map kinda benifts archers, [spoiler=Flame Map] Gameplay: you start at the northwest of the map and you have to seize the throne [spoiler=Spiral Map] Gameplay: you start in the middle of the map and you would have to make a weak unit reach the four "exits" (for some reason), but you couldn't rescue that unit, in a certain number of turns enemies would spawn from every stair witch would make counting tiles quite useful, since there would be fog fo war [spoiler=Snow Fortress] Gameplay: In this map you would have to defend a specific NPC that would be in the middle of the fortress, but you would be rewarded by each bad AI NPC that you could protect, so you would try to defend most of the map, after a couple of turns you would have to kill every enemy [spoiler=Symmetric Map] Gameplay: your team starts in the four entraces of the castle/temple thing, you would be attacked by long ranged tomes, the rienforcements would work y summoning, also getting the chest would be hard because you would have to abdicate a essencial part of your team to get them, the objective in to defeat the boss in the middle of the map [spoiler=Mario Map] Gameplay: just a joke map, you would star in the left, and you would have to seize the throne Feel free to critique this maps, also I belive I need some help with the water I don't plan of using some of this maps, so if anyone is interested in using one of this maps, feel free to ask If you have an idea for a map feel free to talk about it
  5. Actually I tested it and at this moment I have a pegasus Knight with 3 defense on my team, both the pegasus knight and the dark mage have 4 base stat, Deirdre, has 3 as a dark mage, so she has -1 absolute defense (I guess), the same applies to her Strength, wich is also 0 while the base for the dark mage is 1 (thought she will not have -1 Strengh when changed to mage or cleric) Not sure if important but I have an european version
  6. Isn't it possible to deal 636 damage by having Deirdre changing class to pegassus knight (without defense growths)? Then she would have only 3 defense, 1 less than Florina
  7. By forcing Roy to promote in chapter 16, Zeiss will become the only character that cannot promote at level 20 before Roy, and Sophia and Hugh will be very hard to do so, therefore these three units should be buffed, Zeiss should have another advantage over Miledy other then his high starting stats, like better growths, Sophia should have more balanced growths, so her major weakness his her low constitution (or just give her a dragon stone), and Hugh could be a pre-promoted Sage since FE 6 has none If you add 1-2 range dragon stones, make so only some enemies have one, the manaketes in chapter 14 are a good way to train Sophia, since they are very weak to magic I think Sage having anima and light is good, but don't give Druids dark and anima, that will make Bishops the only magic units without anima magic. Also you could add two promoted magic units and make every possible combination of two magic types (just an idea)
  8. Karla, Karel, Harken (what happens if both are selected?)
  9. Hi, I joined to the forums some time ago, but I'am only introducing myself now, I've started playing fire emblem thanks to the 3ds ambassador program, and I've already played fire emblem 6, 7, 8 and 13 Also I'm not english, so sorry for any grammar mistake I'm already enjoying the forums
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