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Crimson Red

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Posts posted by Crimson Red

  1. a long time ago I made a generics vs. generics game called FE Wars

    but again, due to various reasons it never got anywhere

    I always liked the idea of masses vs. lesser enemies with a different take on strategy due to the practically mandatory disposable-ness of your soldiers (as opposed to FE where your guys are usually a bit if not significantly tougher and many players try to keep almost every single one alive)

    but I quit modding so I will never see that through in a mod, maybe someone else will get bored and do it but I doubt it, since most people are more interested in gameplay tweak or story-based mods than completely different approaches to the game in general and such

  2. just hack the game and make your own creative liberties

    people have hacked the hacks before, and it's not really any morally worse than hacking the original games, so people can't really bitch about it and expect people to take them seriously (thieves stealing from other thieves is a beautiful thing)

    plus I'm sure Arch would be flattered to see his fans giving the game alternate character endings he didn't intend, kappa

  3. actually that's really understandable, thanks for explaining your view-points and reasoning. that is also quite unfortunate since you can't really "cherry pick" once you get there if you've already pre-ordered, which means you might just get straight-up left in the dust -_-.

    Personally I walked out of the GameStop at midnight with a whole box and didn't even really get to look at them until I got home, so eh... but on the bright hand, I haven't really been disappointed with the quality of any of them yet, so somehow it worked out alright, haha

  4. Yeahhh this is why I pre-ordered all the amiibos. And pre-order things in general. Never trust retailers to just have stock, lol. Not only will amiibos like Marth, who are from lesser-known series that Nintendo thinks no one will be interested in buying figures of, come in limited quantities, but some people will actually like, come in really early and snag all of them just to sell them at a higher price or collect them all or whatever *facepalm*

    sigh, the world.................... it's not even like, illegal or anything, it's just abusing supply/demand

  5. I don't know you, but I definitely care

    Please... take a step back. Breathe. Think about how small the world of this forum, the world of the internet and the computer, all are, and how vast the entire world is, full of endless potential, with so many nice and terrible people alike but you have control over how you interact with those people and to some extent, what people to even interact with (stay away from the jerks).

    What world is your mind in? Step out of that world for a second. Please don't hurt yourself. I've wanted to kill myself so many times and it straight-up sucks to even think about it, so just don't. please. please please please please please. I'm begging you please don't. Somebody said suicide is contagious, it fucking is. I already feel like shit, I can't even focus on my job. I'm sick of hearing about people suicide.

    I don't care if I've literally never talked to you before, or if you're a total bitch, or you feel like you're worthless, or whatever, you're a human being. Happiness is fleeting but so is depression if you handle it right. You have to both live in the moment and not at the same time: don't get absorbed in any one moment of time, because who knows how things will turn out later--it could easily get better or worse and you shouldn't make a big decision in the heat of a single moment, whether that's a minute, hour, day, or week. But at the same time, when you're enjoying life, enjoy it to its fullest, because you know that life can't always be on the uphill of things.

    I know I'm just ranting, it's not any of my business, whatever, but damn I don't care, what do you need to not seriously consider that stuff? It doesn't sound like you're joking. A hug? Another friend? I'd give up all the money in my bank account in a heartbeat if that's the only thing that I could stop you. I just can't do it twice in a row

  6. @Venno yup, you can probably guess if you determine which items are which and then compare special weapons to others and such (which the NMM helps with; easier than looking at things through a hex editor, IMO) but as I said, that sounds like too much work for something that we can't reap the benefits of (giving some random character a forged Falcon or something, lol)

    @Celice yup, things just work out in funny ways sometimes haha, I have an odd, almost nostalgic attachment to NMM's myself, they're really nothing special to use or make but as a kid they were certainly fun little toys to play with and simple enough that I could understand them XD

    no idea on the dance skill, I wonder if the name is hidden in the data somewhere...

  7. ^They figured out how to do it, doesn't mean they've actually done it yet. They might be writing a program to help them or something else; as to whether they can do those specific types of graphics or not... I'd love to try, but no files to work with T_T

    Ooh! Does this mean we might finally be able to get correct full sheet music for Don't Speak Her Name? :D

    I don't think you'll be able to get sheet music for any of the songs. Based on the file format, these are streamed songs, not sequenced songs, and thus there's no MIDI data played in conjunction with instrument samples to produce the music. Makes sense on multiple fronts, since sequencing is becoming less and less common for multiple reasons (though it still has it's uses/benefits).

    I know Vincent said he knows how to play the music or whatever, but here are instructions for the average person:

    1. Get Winamp (look for a straight-up installer if you can, instead of a 3rd-party one--you can't find it off the winamp homepage right now, TMK).

    2. Download vgmstream -- http://hcs64.com/files/vgmstream/

    3. Read the README and follow the instructions by copying the DLLs into the winamp folder. Also, copy the plugin over into the Plugins folder of Winamp.

    4. Open Winamp, drag the bcstm song onto it, and play it. It should load. (The song Vincent uploaded is, go figure, Don't Speak Her Name!--he'll either have to upload the rest or we'll have to get our own dumps or something for all the other songs.)

    Hopefully I didn't miss anything there, it shouldn't be too hard (though finding out how to do it was a bit time-consuming since I haven't kept up with the 3DS hacking scene at all...). Let me know if it works or if there are any problems.

    Oh yeah, and you can also use test.exe to dump a .WAV, IIRC--I don't think there's a batch option but if you're savvy you should be able to write a script for that and mass-convert all the files, I think. I'll leave it to someone else to do that though, I'm lazy.

    -----------

    And with that, I think I've done pretty much everything I could do with the files I have (I didn't really accomplish anything, I just think this kind of thing is fun :P). Growth rates are pretty much the only interesting thing in the GameData that people are looking forward to, right? I'm no good at ciphers so that's all Vincent. If I get a chance to play with the graphics I will, but I don't know how much of the graphics are even interesting outside of portraits given that so much of the game is in 3D now :O

    EDIT: derp, just realized that Vincent uploaded DSHN because someone asked lol

    also http://www.feshrine.net/hacking/fe13/Don't%20Speak%20Her%20Name.mp3 ... wow it turns it into a player, ok boom

  8. Sure, I just followed this guide.

    Only things you need are the FE13 ROM (hint: Venom) and an xorpad.

    I can probably upload the xorpad somewhere, but bear in mind it's 1 GB.

    I was considering it, but there are so many files and the layout is a mess. I renamed like two files before my head started spinning.

    Looks like ctrtool just gave up with unicode support, so I'm not expecting much help on that front.

    Thanks Vincent--I took a look at it and unfortunately I don't have a Gateway so it looks like I'd need that Xorpad. According to the post date though, we could have done this ages... err, well, a month and a half ago. Now I feel bad for not looking into it.

    I'll at least look around the files you already uploaded for now. I'd say I don't have to have the Xorpad to get the full deal, but someone else might want it, so maybe it doesn't hurt to upload it? I don't mind hosting it on my own site later or something. Do the contents fall under "legally shady" though? XP

    EDIT: Stupid me, carelessly refreshing the page mid-edit....

    Uh, anyway, I ran through the files you gave and took some basic notes on them. There's nothing too interesting that I found, but it's a good starting point for someone who doesn't know what they're doing--it includes the files with their headers clipped and data decompressed as well as some basic notes on each file and what it might contain, except the GameData.bin file as that one is so big and full of juicy stuff that I didn't want to tackle it there.

    Anyhow, you can find that here.

    Sadly I don't have the text files but I do have the one text file you uploaded and based on that I took some notes on the text and how to view it and whatnot. You can find the related text files zipped up here.

    These are pretty much just a starting point for others (and well, myself, to get familiar with everything), so to the average person this is pointless, but I figured I'd throw it out there since sharing knowledge is how we make progress on these kinds of things.

    EDIT2:

    In GameData.bin, item data starts at ~ $3A350; that's about the start of the data for the Bronze Sword anyway. Each entry is 0x38 bytes long.

    $3A366 has the Bronze Sword's value per use; 3A36C looks like the weapon rank.

    $3A36F has its number of uses.

    $3A370-74 has the Bronze Sword's Mt, Hit and Crit, Min range and Max range.

    To add to that: first 8 bytes ignorable, the next 3 words are both pointers to text labels (keep in mind the header is 20 bytes; so the first one actually points to IID_็„กใ—),

    ...

    actually I just went ahead and made a Nightmare module since it almost feels like tradition around here (or maybe I'm the only one who feels that way since it's been almost 10 years since the first NMM's popped up and I started playing with them, lol)

    interestingly enough, the weapon rank values are half of the ones of the weapon rank progressions (see http://serenesforest.net/awakening/miscellaneous/calculations/) + 1, i.e. 1, 16, 36, 61, and 91. Not sure why without thinking about it.

    Anyway, the NMM is bare bones but it'll allow someone to search for patterns if they want. Right now we can't actually test anything so not only is it hard to find anything but there isn't much fun in it since we can't like, unlock exclusive weapons or make non-forgeable weapons forgeable or something (I have a feeling the bytes that control those things would be in the item data). XP

  9. automation programs are overrated, just find someone with way too much free time to rip everything for you

    on a totally unrelated note, I like your new av/sig Vincent (<3 ASG)

    In addition to what Blazer has found, from left to right, each row is going down by 13, except for every third digit which goes down by 03.

    Can't see anything for the relationship between rows 1-2 and 3-4. If Row 5 goes FD EA D7 D4 etc. then it should be simple to predict what any given row will be.

    sadly I had to go so I didn't get to finish my thoughts but yeah I pretty much came to the same conclusion you did and also don't know how that would be used for deciphering XD

    I'm pretty tempted to take a look at this even if Vincent seems to have done everything already, maybe when I get back in a couple hours...

  10. Derp, totally missed out on this. You should've PM'd me, I could have saved you some time figuring this out since I'm pretty familiar with LZ77 and data headers and stuff XD.

    Well, seems like you got everything except some cipher (couldn't really grasp the situation from your posts, maybe I'm just tired), so I won't bother digging in and tearing it apart no fun if two people do the same thing, so you can have all the fun.

    As far as the cipher goes, look at the digits. It's hard to explain, but...

    Row 1: 69 66 53 40 3D 2a 17 14

    Row 2: 4c 39 36 23 10 0d fa e7

    look at Row 1's item 1's first digit. The number is 69. Look at row 2 item 1's first digit. The digit is the same. This keeps going for both rows.

    Row 3: B3 A0 9D 8A 77 74 61 5e

    Row 4: 96 83 70 6D 5A 47 44 31

    Look at row 3 item 1's (B3)'s second digit. "3". This is the same as Row 4's item 2's second-digit (83 -> 3). This pattern keeps on going. You may have noticed this already.

    Also, the first digit of the first item (B) and the first digit of the second item (8) have a difference of 3. This is also consistent across the rows.

    Row 2: 4c 39 36 23 10 0d fa e7

    Row 3: B3 A0 9D 8A 77 74 61 5e

    Sadly I have to go so I can't post anymore than this atm >< sorry

  11. oh wow dude, you're good! I might have to get serious, huehuehue

    EDIT: oh man that was a terrible match-up, I'm shocked I won

    Shulk's down-tilt doesn't even hit you, and I've got no projectiles to help deal with the OPnesscraziness that is Rosalina and Luma lol

    EDIT: sorry, something came up, I gotta go. GGs

  12. ah, now I get why he's called John the Tactician. He gives lots of advice. :P

    Sorry about not being online, Dusk. I've been fiddling with my internet to try to get it to work without DC'ing. tbh, it was working fine until recently, and then suddenly it started randomly acting up. I'd really like to blame Nintendo Network and not me, but on the chance it does have something to do with my internet, I've been trying to get it to function right >>

    anyway...

    EDIT: no problem, I should be the one apologizing. Good night! Let's try again for a couple matches sometime :)

    /me is now friendless again

  13. yeah that's what happens when they make it FD only and make their projectiles really really hard to punish

    its frustrating to fight against and super boring to watch.

    yup, that's the only major gripe I have with for glory 1v1--since it's essentially "FD only", it caters to certain characters more than others... a lot. >_> at least if there were some smashvilles in there...

    and even then, not every omega form is the same, lol

    the thing is, I can usually beat spammers, but it's as you say--it's frustrating and not very fun and I don't even get some feeling of satisfaction for it, lol

    ----------------

    anyhow, John is busy now so if anyone wants to Smash, I'm still online~

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