Jump to content

Czar_Yoshi

Member
  • Posts

    5,327
  • Joined

  • Last visited

Everything posted by Czar_Yoshi

  1. They have a slight hump to get over getting started, and then are really strong... So it depends how good of shape you're in and how good you are at funneling exp into someone quickly. Hard isn't hard enough for individual pairings' strengths and weaknesses to really be apparent, so which ones you use won't matter much. That's not important since he's not playing with a full team.
  2. I don't have much experience with bringing him up "right" since he's a pretty suboptimal child and generally I have to do something suboptimal just to get him. So you should probably just go with whatever isn't blatantly a bad idea, see what happens, and take note for next time. You can't really farm single enemies for Wexp though, since on Lunatic(+) they stop giving it after five hits.
  3. They started putting them up (in the US, at least, and along with the N64 games) with Mario Kart DS and Yoshi's Island DS in April this year. The library is still really small, and the only place I've seen it mentioned in advertising is the April 1 Nintendo Direct. Anyway I'm quite happy to see SD make it digital and will definitely pick it up if/when it comes to the US. A lot of its flaws (except the Gaidens) never really bothered me when I first played it, so I'll probably get a lot more time out of it now.
  4. Well he's going to need a ton of help either way...
  5. I'd go with Gregor!Laurent, Henry!Gerome or Stahl!Owain- someone who can do both. Morgan will be predominantly magical (Valkyrie) but being able to switch to physical would be useful sometimes.
  6. I'd say more like you have to know what you want as an audience... Which it sounds like you do.
  7. If you change Brady's class, Cav might be better so he can build weapon ranks faster (since he doesn't come with any).
  8. I use Gaius!Kjelle and non-GF Noire. Gaius!Kjelle is easily top tier with her Wyvern and Paladin sets, while Donnel!Kjelle is B tier at best (good skills, poor stats). Gaius!Noire is also only B tier at best, but non-GF Noires can be very good (especially Vaike, Ricken, Lon'qu and Fred!Noire). If you're not optimizing for anything and jut care about general play, though, it more likely comes down to giving Donnel to whoever you want to have AT.
  9. If you really need to beat it now and don't care about exp, it's a kill boss chapter and the boss is stupid enough to attack you before any of the enemies move (even to kill Villagers), and you can get someone into his range pretty easily on turn 1.
  10. They're twins, both born in FP timeline to whoever you married (in the case of 3rd gen Morgan, to children who came from a different failed timeline to save that one).
  11. I don't think you can even get every single mounted class on a non-Morgan/Avatar character even with inheritance in the picture (Fred!Severa, Maribelle!Lucina and Donnel!Kjelle come closest, but are all missing one).
  12. Not important, maybe, but it does have a resolution. It's basically the same case as Nintendo's official explanation for ALttP in the Zelda timeline: you, the player, fail in Awakening (at Cht.23, presumably, but it's not specified) and FP is the result. So Morgan can still be born to any parent, be it a kid from the future or someone like Yen'fay, and then grow up with and later fight against the set of kids that you help out in FP.
  13. Not Lunatic+, but funny chat stuff nonetheless (regarding a trolly Sorc in Nah's Paralogue, Yeswi run): His name is now actually RUfus.
  14. It's probably less of a traffic issue and more of the fact that this is hardly the first time this topic has come around and everyone who has something to say about it has said it before. Hopefully someone will prove me wrong, though.
  15. Trying to get four tanks together to form a wall around a unit is extremely inefficient and creates more problems healing the tanks (if you even have them) than they solve. If you need to use defensive formations, incorporate unpassable terrain in instead, but it's more efficient to use distractions to split up the enemy and get weakened ones separated to feed on.
  16. Kjelle and Yarne are going to be a Paladin/Wyvern and Berserker combo almost for sure. Severa and Gerome will likely do the same (Wyvern and Berserker) unless you want to make Severa a Hero with All+2 so Gerome can be in a non-+Spd class like Warrior... But since he's got Henry and not Stahl or Virion, there's not much reason for that outside of just getting more Skl for 3 extra DS%. Inigo can do pretty much whatever he wants- his odds of hitting 75 Spd are poor and 69 good, and Nah has both a +Spd option in Hero and a 0 Spd option in General to support. It sounds like you're pretty set on VV for Avatar, so you'll want Sage x Sage. Morgan's mods are well set for Sage x Valkyrie (she'll be using Aether/Ignis/TF). With a Brady support Cynthia's arm is slightly twisted into Sage x DF, but you can use Sage x Sniper if you don't mind dropping 75 Spd. Noire is out of luck due to having no Sage/Tomefaire and only a +3 Mag mod, which leaves her with pretty poor magical potential and not a lot she can do to make herself shine.
  17. I'd really rather people just limited If/Fates Avatars to Kamui, Aqua and the royal siblings. Characters that may have been shown once or twice in some obscure JP-only pre-launch update should be in the same place as everyone else. The only reason those shouldn't count as spoilers is because likely everybody on the site is spoiled to their existence already thanks to titles of topics tagged with things that make them appear outside the If section, which is a pretty poor reason imo.
  18. Learn to use Unequip to its fullest. Creating simple chokepoints is lucrative, but you can get even more out of the enemies with distractions and AI abuse. Unfortunately it's pretty hard to explain how to do that through text because it's more of an experience thing, so the best way I can summarize it is to be as greedy as possible without being risky, all the time. Funneling always takes more work than feeding a tank, but turn counts don't matter. If it's a specific unit you have in mind, though, there might be a few tricks that are highly specific to them for getting them over their hump much more quickly than usual, so ask away.
  19. First off, if you're going to do all that, get Galeforce. Swordfaire is really underwhelming next to it. Gangrel's squad in Cht.11 never charges until you get in their range, so you can kill everything else, spend your 200 turns dancing, promote, and then feed him and his goons to Olivia. I strongly recommend giving her an Arms Scroll and forged Beastkiller for Cht.12- use that, along with Chrom's pairup bonuses and the Noble Rapier from Renown to have her clean house in Cht.12, optionally hiding on the water for safety. By Cht.13 she should only have ~5 levels to go, which is easy due to her extreme terrain advantage.
  20. Hence it only being a problem midgame- you'll grow out of it (it helps that +Def and +Spd both boost Lck), just a little slower than you would otherwise. The difference is most notable right when you reclass to Merc. Depends how confident you are in your ability to funnel exp. The later you promote, the stronger they'll be later. The kids do count. You'll be using Sumia, Cordelia, Lucina, Cynthia, Severa and Morgan as your GF units. Typically the parents will reclass to Falco after you get the kids and switching to offensive staffbot duty, and the kids will either stick with themselves at A or you can pick up Owain and Yarne and have just one pair of sibling As (though getting Yarne makes exp even tighter).
×
×
  • Create New...