Rodykitty Posted January 18, 2009 Share Posted January 18, 2009 Nintendo games can't get much easier than Super Mario Galaxy.Twilight Princess. Galaxy actually takes effort during the later stars of the game.And no, don't give me "You only have to collect 60 stars to beat the game." Every real gamer will want all 120 stars, so the challenge is there. Quote Link to comment Share on other sites More sharing options...
Liz Posted January 19, 2009 Share Posted January 19, 2009 Twilight Princess. Galaxy actually takes effort during the later stars of the game.And no, don't give me "You only have to collect 60 stars to beat the game." Every real gamer will want all 120 stars, so the challenge is there. and playing as luigi is fun! :3 Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 19, 2009 Share Posted January 19, 2009 and playing as luigi is fun!:3 Mario! Mario! Mariooooooooooooooooooooooooooooo! Quote Link to comment Share on other sites More sharing options...
Knife Posted January 20, 2009 Share Posted January 20, 2009 Twilight Princess. Galaxy actually takes effort during the later stars of the game.And no, don't give me "You only have to collect 60 stars to beat the game." Every real gamer will want all 120 stars, so the challenge is there. Every real gamer will want to collect every piece of heart, but I think that's way harder to do unless you have some kind of FAQ. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 20, 2009 Share Posted January 20, 2009 (edited) It's a lot easier with some kind of FAQ. SMG, even with FAQs, would end up harder. Edited January 20, 2009 by Nathan Graves Quote Link to comment Share on other sites More sharing options...
Knife Posted January 20, 2009 Share Posted January 20, 2009 It's a lot easier with some kind of FAQ. SMG, even with FAQs, would end up harder. I guess I have some awesome Mario skills, because the only things that gave me trouble in SMG were the purple coins. In Twilight Princess, I would frequently get stuck on some puzzles (especially that sand and ice temple). Though the final boss was a joke. I find it to be a matter of coodination, which I am good with vs. puzzle solving, which I suck at. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 20, 2009 Share Posted January 20, 2009 I guess I have some awesome Mario skills, because the only things that gave me trouble in SMG were the purple coins. In Twilight Princess, I would frequently get stuck on some puzzles (especially that sand and ice temple). Though the final boss was a joke. I find it to be a matter of coodination, which I am good with vs. puzzle solving, which I suck at. Pushing blocks is hard? Because that's about it for the puzzles in TP. Quote Link to comment Share on other sites More sharing options...
Knife Posted January 20, 2009 Share Posted January 20, 2009 Pushing blocks is hard? Because that's about it for the puzzles in TP. Well basically, the puzzles involving the hookshots. I don't think that the game is all block pushing. Oh, and that pit wher the great fairy lives, those 50 levels were hell to beat. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 20, 2009 Share Posted January 20, 2009 The only real hard part in Twilight Princess was one of the chests in the last dungeon, before the final one, where there was a chest high above a central room. What pro'lly got me was some mechanic of the gameplay that flew over me, more than it actually being hard. Like not knowing where to use a specific item on a thing that's hidden from view D: Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 20, 2009 Share Posted January 20, 2009 Or fishing. Quote Link to comment Share on other sites More sharing options...
Knife Posted January 20, 2009 Share Posted January 20, 2009 Where do you think Metroid Prime 3 would rate among these two games in difficulty? Quote Link to comment Share on other sites More sharing options...
Posaydal Posted January 20, 2009 Share Posted January 20, 2009 Where do you think Metroid Prime 3 would rate among these two games in difficulty? I haven't played SMG but it's definitely harder than Twilight Princess, even on 'normal' (easy) difficulty. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 20, 2009 Share Posted January 20, 2009 Metroid Prime 3 has gameplay and some challenge to it, if you judge it from modern day standards of difficulty. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 20, 2009 Share Posted January 20, 2009 Metroid Prime 3 has gameplay and some challenge to it, if you judge it from modern day standards of difficulty. Which is to say, it isn't very difficult. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 20, 2009 Share Posted January 20, 2009 Far better than having your hand held like in Galaxy and Twilight Princess. Hell, people complained about the Purple Coins in Galaxy--that was actual gameplay to me :( The rest felt like a tutorial. And I'm getting fucking sick of the generic "three-hit" rule coming out for bosses. Nintendo's been doing simple, ten-second bosses for a few too many of their games lately. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 20, 2009 Share Posted January 20, 2009 You could actually die in Mario Galaxy, and there actually was some challenge in the platforming. This is not to say the game is difficult, but actually challenging, even if the challenges aren't that hard. Metroid Prime 3 is probably the same way (I haven't finished it), unfortunately. Metroid Prime 3 is a game that wants to be difficult. Quote Link to comment Share on other sites More sharing options...
burning_phoneix Posted January 20, 2009 Share Posted January 20, 2009 Which is to say, it isn't very difficult. Which is the way it should be. I'm not 6 years old anymore, I don't have the time to replay the first level of Contra over and over until I memorized it. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 20, 2009 Share Posted January 20, 2009 Which is the way it should be.I'm not 6 years old anymore, I don't have the time to replay the first level of Contra over and over until I memorized it. Way to alienate players that actually do like challenge. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 20, 2009 Share Posted January 20, 2009 Now, if there was handholding in MP3 we'd have a computerized voice telling us where to go every few minutes. Oh wait... Quote Link to comment Share on other sites More sharing options...
SantaBlah Posted January 21, 2009 Share Posted January 21, 2009 The tutorials are optional. I don't see what the big fuss is about. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 21, 2009 Share Posted January 21, 2009 TP isnt very easy..(its not mind numbingly difficult) i played this game first time though with no guides or anything and yeah it took awhile! it took many hours to get through the later dungeons with no help...i tell ya what, the ease of death in a game doesnt make it hard, its the actual puzzles and whatnot that make a game challenging..and some shit in SMG was tough too! Quote Link to comment Share on other sites More sharing options...
Liz Posted January 21, 2009 Share Posted January 21, 2009 in Twilight Princess, i only ever got stuck on one puzzle where you push some blocks over ice in the house where the yetis live. but it didn't last long. to me, TP wasn't particularly difficult. Quote Link to comment Share on other sites More sharing options...
canas is back Posted January 21, 2009 Share Posted January 21, 2009 though I did like the awesome amount of combat in TP, the only puzzle I did'nt like was the hand and the orb, it was like "die" "I can't die you crazy white person" "B****" Quote Link to comment Share on other sites More sharing options...
Starwolf_UK Posted January 21, 2009 Share Posted January 21, 2009 Every real gamer will want to collect every piece of heart, but I think that's way harder to do unless you have some kind of FAQ. Guess I'm not a real gamer them *hands in gamer's badge* and I thought real gamers bought games, didn't play them/spent more time complaining on the internet about them Way to alienate players that actually do like challenge. There is a fine line between challenge and cheapness and I've got to say in old games you can't see what it ahead (sure if Sonic ducks for about 2 seconds the screen will scroll down but its nothing over a free rotating camera) so easily so memorisation is you're only option. I think most of this percieved difficulty drop is attributed to the Z-axis. It is far easier to evade enemeis now that you can run around them rather than having to fight them. Also jumps can be more forgiving as nowerdays clinging onto a ledge is far more commonplace than it was 20 years ago. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 21, 2009 Share Posted January 21, 2009 Also jumps can be more forgiving as nowerdays clinging onto a ledge is far more commonplace than it was 20 years ago. 20 years ago, it was called a ladder. This fine tool kept you from falling off the edge, by auto-deploying as soon as you stepped into space. Quote Link to comment Share on other sites More sharing options...
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