dondon151 Posted January 22, 2009 Share Posted January 22, 2009 Since I've never bothered using it before, is its range infinite or 1-mag/2? Might come in handy for chapter 30. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted January 22, 2009 Share Posted January 22, 2009 I'm fairly certain the warp staff can transfer allies to anywhere they could normally move regardless of the user's magic. Quote Link to comment Share on other sites More sharing options...
thanibomb Posted January 22, 2009 Share Posted January 22, 2009 I don't remember, but I know the Physic staff is mag/2 in this game, and I think Silence and Sleep are, too. Shouldn't Warp be the same? Quote Link to comment Share on other sites More sharing options...
Mekkah Posted January 22, 2009 Share Posted January 22, 2009 In FE6 the range is (mag/2) +5, I think it's much of the same in this game. I'm 100% sure it's not like FE5/FEDS where you can just Warp people around the continent with 4 mag. Quote Link to comment Share on other sites More sharing options...
Raven Posted January 22, 2009 Share Posted January 22, 2009 I'm fairly certain the warp staff can transfer allies to anywhere they could normally move regardless of the user's magic. Not in FE7, I'm afraid. I've played FE6 through to FE11, and I've only seen unlimited Warp range in FE11. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 22, 2009 Share Posted January 22, 2009 Same range as Physic and status staves. Quote Link to comment Share on other sites More sharing options...
Drayano Posted January 22, 2009 Share Posted January 22, 2009 I barely ever use Warp in any game not named FE5 =/ Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 22, 2009 Author Share Posted January 22, 2009 (edited) Same range as Physic and status staves. Hmm... kind of disappointing. I wanted to have someone Warp Hector over to the boss on chapter 30 so I don't have to add like 12 turns on a 0-requirement chapter. It'll still take off 2 turns at least. I barely ever use Warp in any game not named FE5 =/ Heh, that's why I asked. You can see that you're not alone =) Edited January 22, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
Kintenbo Posted January 23, 2009 Share Posted January 23, 2009 I warp usually in Chapter 30. Just to get to the village Sophia is in. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 23, 2009 Author Share Posted January 23, 2009 I meant chapter 30 HHM. Are there enemies with with Speedwings/Goddess Icons in that chapter in HHM? Because if there is, I'll have to decide between fielding a thief for Funds or fielding a valk for Tactics... Quote Link to comment Share on other sites More sharing options...
riariadne Posted January 26, 2009 Share Posted January 26, 2009 Mekkah's right about warps range. Its (mag/2)+5, so you can move someone 20 spaces max at 30 magic, which is pretty awesome. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 26, 2009 Share Posted January 26, 2009 Hmm... kind of disappointing. I wanted to have someone Warp Hector over to the boss on chapter 30 so I don't have to add like 12 turns on a 0-requirement chapter.... I have to admit, Tactics sounds really stupid in FE7. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 26, 2009 Share Posted January 26, 2009 Mekkah's right about warps range. Its (mag/2)+5, so you can move someone 20 spaces max at 30 magic, which is pretty awesome. Not in this game. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2009 Author Share Posted January 27, 2009 (edited) Mekkah's right about warps range. Its (mag/2)+5, so you can move someone 20 spaces max at 30 magic, which is pretty awesome. No one's going to get anywhere near 30 magic by chapter 30 HHM. I'm going to provide a liberal estimate of Serra/Priscilla having around 16 magic at level 20/8, which warps... a whopping 8 spaces... Pent at base warps farther than that, sending Hector 9 spaces. ... I have to admit, Tactics sounds really stupid in FE7. It ain't too bad, but those 0-requirement chapters pounce on you from out of nowhere. You can pretty much shave a turn or two off any chapter, and there's a few like chapters 17, 17x, 20, and 23x that give you anywhere from 5 to 10 turns to make up for the 0-reqs. Edited January 27, 2009 by dondon151 Quote Link to comment Share on other sites More sharing options...
riariadne Posted January 27, 2009 Share Posted January 27, 2009 No one's going to get anywhere near 30 magic by chapter 30 HHM. I'm going to provide a liberal estimate of Serra/Priscilla having around 16 magic at level 20/8, which warps... a whopping 8+5=13 spaces... Pent at base warps farther than that, sending Hector 9+5=14 spaces.It ain't too bad, but those 0-requirement chapters pounce on you from out of nowhere. You can pretty much shave a turn or two off any chapter, and there's a few like chapters 17, 17x, 20, and 23x that give you anywhere from 5 to 10 turns to make up for the 0-reqs. you forgot the +5 range. @levin: yes in this game. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 27, 2009 Share Posted January 27, 2009 (edited) you forgot the +5 range. @levin: yes in this game. He didn't because that's not the case in this game. @Reinfleche: No, not in this game... I count 8 spaces on that first pic and the person using the staff has 16 MAG. 16/2 = 8. I can upload a video if the picture's not good enough. Edited January 27, 2009 by Levin Quote Link to comment Share on other sites More sharing options...
riariadne Posted January 27, 2009 Share Posted January 27, 2009 (edited) Okay, okay, sorry... also note that there is no captain gordin. Edited January 27, 2009 by Reinfleche Quote Link to comment Share on other sites More sharing options...
Camus The Dark Knight Posted January 27, 2009 Share Posted January 27, 2009 The number 5 is significant in FE7, not because it adds 5 to magic x2, but rather because 5 is the base range I am fairly sure (no quoting, going off memory here). Quote Link to comment Share on other sites More sharing options...
Ar-Wing Pilot Posted January 30, 2009 Share Posted January 30, 2009 Not in FE7, I'm afraid. I've played FE6 through to FE11, and I've only seen unlimited Warp range in FE11. Correct me if I'm wrong, but I believe every FE game prior to FE6 had unlimited Warp range. The number 5 is significant in FE7, not because it adds 5 to magic x2, but rather because 5 is the base range I am fairly sure (no quoting, going off memory here). I'm fairly sure that's right as well. Makes sense. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 30, 2009 Share Posted January 30, 2009 Correct me if I'm wrong, but I believe every FE game prior to FE6 had unlimited Warp range. FE4 had the most limited Warp due to the fact that you could only warp to allied castles. Don't know of FE2's. Quote Link to comment Share on other sites More sharing options...
Kintenbo Posted January 30, 2009 Share Posted January 30, 2009 FE4 had the most limited Warp due to the fact that you could only warp to allied castles. Don't know of FE2's. Fire Emblem Gaiden is just like Fire Emblem 5 with warping, anywhere that's accessible. Quote Link to comment Share on other sites More sharing options...
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