General Spoon Posted January 10, 2010 Share Posted January 10, 2010 Y'know, if you do some research on whips, you'll find that whips are considered both meelee and ranged weapons. ALso, the reason whip can be used as a ranged weapon is becuase they are flexible and versatile. Bows are two range. Do I really need to dig up how far a bow can fire? Quote Link to comment Share on other sites More sharing options...
Luminothe Posted January 10, 2010 Author Share Posted January 10, 2010 you should turn this more into a special effect class, with the ability to stun enemies for two turns 1-2 range. Maybe also be able to use the whip in combat, idk, with a skill where you can get rid of the enemy's weapon. I was thinking about maybe having a skill that allows them to grapple the equipped item an add it to their inventory. What would be really interesting is if they could use weaponry stolen by this skill to attack enemies at enemies at a range. The object would probably would be might of whip + might of object but really inaccurate (the formula being accuracy of whip(85%) +(accuracy of object - 100) ) Something else that would be interesting is if whips, which also serve as defence, could give a defence boost. I also thought that whip users would be efective mage killers because of high growth. Bows are two range. Do I really need to dig up how far a bow can fire? Then their can be an accuracy penalty for whip users attacking at a 2 range just like their is for marksmen attacking at a 3 range. Quote Link to comment Share on other sites More sharing options...
Bryan Posted January 10, 2010 Share Posted January 10, 2010 As many people have said before, Whips suck in combat. I thought of the idea myself for a story, but found that they seem evil, and they are Not good for combat. And about theif's not useing weapons, I could only accept that if there were NO door/ chest keys. Otherwise they would be dead weight. They would also need canto, because they would steal and stay infront of the enemy. :/ Quote Link to comment Share on other sites More sharing options...
Luminothe Posted January 10, 2010 Author Share Posted January 10, 2010 As many people have said before, Whips suck in combat. I thought of the idea myself for a story, but found that they seem evil, and they are Not good for combat. Not in the hands of a master they don't. You wouldn't believe the kind of things someone skilled with a whip could do. I've see a whip put knicks in concrete Also, they could be the "shaman" of melee weapons. Quote Link to comment Share on other sites More sharing options...
Hero Posted January 10, 2010 Share Posted January 10, 2010 Luminothe, I almost think you're joking. Y'know, if you do some research on whips, you'll find that whips are considered both meelee and ranged weapons. ALso, the reason whip can be used as a ranged weapon is becuase they are flexible and versatile. I agree with the concept, but not for a game based on square tiles where bows have two range. Let's put this in perspective. The maximum effective range of a combat javelin is perhaps sixty five feet. The maximum range of a very large whip is about twenty feet, and it would be difficult and awkward to use such a whip repeatedly over the full twenty feet. Not in the hands of a master they don't. You wouldn't believe the kind of things someone skilled with a whip could do. I've see a whip put knicks in concrete Also, they could be the "shaman" of melee weapons. The whip didn't split the concrete, did it? And anyway, Fire Emblem characters with heavy armor don't wear crumbling concrete, they wear metal. Whips would have difficulty passing even through leather armor the way well-used pointed and edged weapons can on a direct hit. The kind of damage whips do also means that it would be very difficult to kill somebody with one barring exceptional luck, with something like crushing the wind pipe, or strangling, which requires the target to be incapacitated and doesn't really require a whip at all. The difficulty could be lessened by putting a metal ball or arrowhead on the end of the whip, but it still wouldn't be easy to take a kill with it and the issue of armored foes wouldn't be addressed. But maybe I'm looking at all this from the wrong angle. Whips will have a place in the next Fire Emblem, if they change the focus of the game from fighting to herding cattle. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 10, 2010 Share Posted January 10, 2010 (edited) But maybe I'm looking at all this from the wrong angle. Whips will have a place in the next Fire Emblem, if they change the focus of the game from fighting to herding cattle. Fire Emblem: The Gaucho's Honor Edited January 10, 2010 by General Spoon Quote Link to comment Share on other sites More sharing options...
Luminothe Posted January 10, 2010 Author Share Posted January 10, 2010 ok look. You can bash me all you want about how unrealistic this idea is(which, really, it isn't) or you can consider that this game involves a seperate universe from ours that includes magic, dragons, and irratating loli's that kill enemies mostly because of their sex appeal(explains why there are very few generic female enemies in FE. Otherwise, loli's would suck.). the whips could be made out of dragon hide that is 3X stronger then steel for crying out loud. The fact is, The fire emblem universe(s) has diferent rules and principles then the plain most humans exist on! Anything can happen. There could be an extremely flexible but hard metal embedded into whips. Whips could be blessed by Anna! Most everyone isn't even adressing how these units would play. <_< Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 10, 2010 Share Posted January 10, 2010 Bard > Zephyr > Executioner. As for details if interested. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted January 10, 2010 Share Posted January 10, 2010 As many people have said before, Whips suck in combat. I thought of the idea myself for a story, but found that they seem evil, and they are Not good for combat. And about theif's not useing weapons, I could only accept that if there were NO door/ chest keys. Otherwise they would be dead weight. They would also need canto, because they would steal and stay infront of the enemy. :/ Thieves are already very highly rated simply on the basis of stealing. FE9 Sothe has virtually no combat utility and is extremely frail and is completely obsoleted by Volke, yet he's in Low-Mid. And I wouldn't mind Thieves being able to move after stealing either. There should also be more stuff to steal and thieves should get more exp from it. ok look. You can bash me all you want about how unrealistic this idea is(which, really, it isn't) or you can consider that this game involves a seperate universe from ours that includes magic, dragons, and irratating loli's that kill enemies mostly because of their sex appeal(explains why there are very few generic female enemies in FE. Otherwise, loli's would suck.). the whips could be made out of dragon hide that is 3X stronger then steel for crying out loud. The fact is, The fire emblem universe(s) has diferent rules and principles then the plain most humans exist on! Anything can happen. There could be an extremely flexible but hard metal embedded into whips. Whips could be blessed by Anna! Most everyone isn't even adressing how these units would play. <_< I'm not 'bashing' anyone. And yes, it is unrealistic. I think the series as a whole has enough stupid stuff in it without adding more. And it's also about suspension of disbelief - I can accept a world where people can cast spells, but not one where the physics are so fucked up that a leather whip can pierce metal. Yes, anything can happen, but why would you want something stupid or unbelievable to happen? And as a unit, they barely add anything. Just another weapon type (since you haven't mentioned anything about their stats or movement). Oh, and you have a vanishingly small chance to disarm people. When we already have a skill that does that. Quote Link to comment Share on other sites More sharing options...
Luminothe Posted January 10, 2010 Author Share Posted January 10, 2010 the whips could be made out of dragon hide that is 3X stronger then steel for crying out loud. Quote Link to comment Share on other sites More sharing options...
catastrophe_2 Posted January 10, 2010 Share Posted January 10, 2010 (edited) Whips? Why would we add whips? We already have high accuracy/low Power weapons: Swords We already have low accuracy/high Power weapons: Axes We already have medium accuracy/medium Power weapons: Lances We already have piss-poor weapons: Knives We already have accurate and (somewhat) powerful long-range weapons: Bows We even already have stuff that aren't even supposed to be used as weapons but still are: Staves And where do Whips fit in there? According to your first post, Whips have high accuracy/low power, but are heavy. So Whipmasters are pretty much slow Swordmasters. Who can Disarm. Might want to to give something more to Whips to make them distinct from the already-existing weapons. Like a x3 Damage multiplier against Laguz (like how Bows have x3 Damage against non-Dragon Flying units) or something of the sort. EDIT: Oh, and on the subject of Medieval Warfare, if you really wanted to swing a rope or a chain, you better attach something heavy and/or spiky at the tip (see Flails). Edited January 10, 2010 by catastrophe_2 Quote Link to comment Share on other sites More sharing options...
Hero Posted January 10, 2010 Share Posted January 10, 2010 ok look. You can bash me all you want about how unrealistic this idea is(which, really, it isn't) or you can consider that this game involves a seperate universe from ours that includes magic, dragons, and irratating loli's that kill enemies mostly because of their sex appeal(explains why there are very few generic female enemies in FE. Otherwise, loli's would suck.). the whips could be made out of dragon hide that is 3X stronger then steel for crying out loud. The fact is, The fire emblem universe(s) has diferent rules and principles then the plain most humans exist on! Anything can happen. There could be an extremely flexible but hard metal embedded into whips. Whips could be blessed by Anna! Most everyone isn't even adressing how these units would play. <_< Haha, this is probably the best argument. I personally prefer when things err on the side of consistency and plausibility, but there are a lot who don't give a poo about that and would think whips are cool. I'm not sure I'd see whips as a whole new weapon type with a specialist class even then, though. Perhaps just one or two whips as somebody's Prf weapon or usable by Wyvern Lords or something, outside the weapon triangle? Quote Link to comment Share on other sites More sharing options...
BK-201 Posted January 10, 2010 Share Posted January 10, 2010 Because we know every FE game has an abundance of dragons, and that the dragons have no intelligence and would not destroy the human/beorc race. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted January 11, 2010 Share Posted January 11, 2010 I say that flails/maces would work better. They'd probably be beyond axes, though. VERY low accuracy and VERY high power. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 11, 2010 Share Posted January 11, 2010 I say that flails/maces would work better. They'd probably be beyond axes, though. VERY low accuracy and VERY high power. While we're at it, let's just go with balls & chains instead. Quote Link to comment Share on other sites More sharing options...
Hero Posted January 11, 2010 Share Posted January 11, 2010 (edited) I see a flail weapon, or better a holy water sprinkler, working best within the "Axe" category. It would be at least as powerful as weapons like the Silver Axe but at least as inaccurate as a Hand Axe, and would be effective against heavily armored enemies. It would either be a Prf weapon or require a reasonably high weapon level. Edited January 11, 2010 by FreeKnt Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted January 11, 2010 Share Posted January 11, 2010 Flails could replace the poleaxe types in RD. Hell, a Hammer is an axe, why not a flail? But no. No 'whipmen'. Like seriously. Never. As for dragonhide whips, what would it be like? 'Manakete Skin Whip'...Might 4. Where do you go from there? Ain't happening. Fish laguz on the other hand Quote Link to comment Share on other sites More sharing options...
Iced Posted January 11, 2010 Share Posted January 11, 2010 on the subject of whips and Lances have 1-2 range, assuming we are using bows as the basis for scale this is quite simply ridiculous a very long whip might be able to hit something 6 meters (20feet) away, which at that range would be very weak and even harder to use in close combat. A 4.5 meter (15feet) lance is even shorter so no, hell you wouldn't even use a lance in combat you would use it to charge and then draw a sword if you got stuck fighting. as for the scale of a space an average bow can be shot accurately at 50 meters (164 feet) so that should be used as the basis for a space (give or take some) I guess. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 11, 2010 Share Posted January 11, 2010 I say that flails/maces would work better. They'd probably be beyond axes, though. VERY low accuracy and VERY high power. No, they wouldn't. They're actually long and quite light. It's easy to hit when you have a spiked ball, it'd have to be effective against armors. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted January 13, 2010 Share Posted January 13, 2010 I meant the one's with the chain attaching the handle to the ball. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 13, 2010 Share Posted January 13, 2010 Well, wouldn't be too ideal if you ask me, but you were most defeneatly right, the Hit would sure be low...the weapon would also be quite heavy. How about..."Executioner"? The axe using version of the assassin, it uses a Scythe as it's own Wo Dao. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 26, 2010 Share Posted January 26, 2010 I made a few new classes for my fanfic. First is Scout, which is what the main lord begins as. It's a female version of Ike's Ranger class in FE9 (which means, the main lord of my story is a female) that also only uses swords. Scouts have slightly better magic, speed, and resistance, but slightly worse defense and strength. Skill is pretty equal. Second is Noblelord, which is what said main lord in my fanfic promotes to the second time she promotes (first is Lord, obviously). Noblelords can use swords and lances. Lastly, laguz can class up in my story. They're just Elite Cat, Tiger, etc. I have yet to come up with a mastery skill for Noblelord though. ...On second thought, I just got an idea. Illuminance - powered up version of main attack by whatever weapon is held by the user. Also a pun on the light magic of the sacred lance my story's main lord will get. From afar, Illuminance causes that lance to produce a powerful beam of light magic. Up close, it is a stronger and, well, fancier critical attack (like Aether, Colossus, etc.). Same with any other weapon used up close. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 26, 2010 Share Posted January 26, 2010 Executioner. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 26, 2010 Share Posted January 26, 2010 ...Excuse me? :/ Quote Link to comment Share on other sites More sharing options...
Original Alear Posted January 26, 2010 Share Posted January 26, 2010 Whips would have difficulty passing even through leather armor the way well-used pointed and edged weapons can on a direct hit. The kind of damage whips do also means that it would be very difficult to kill somebody with one barring exceptional luck, with something like crushing the wind pipe, or strangling, which requires the target to be incapacitated and doesn't really require a whip at all. The difficulty could be lessened by putting a metal ball or arrowhead on the end of the whip, but it still wouldn't be easy to take a kill with it and the issue of armored foes wouldn't be addressed. (AFAIK) Even though whips hurt, they aren't fatal. Even 100 lashes that cut scars into a person's skin won't kill them, at least not right away, and if the wounds are cleaned they won't die. It's very difficult to hit any internal organs or break bones, and the amount of blood drawn won't be that severe compared to a slicing or puncturing weapon. EDIT: Oh, and on the subject of Medieval Warfare, if you really wanted to swing a rope or a chain, you better attach something heavy and/or spiky at the tip (see Flails). A mace and flail using unit might be interesting. It's not like they have a mace weapon for axe users. While we're at it, let's just go with balls & chains instead. That could be a promo only weapon (make a fairly small # of ball and chains kinda like crossbows). How about..."Executioner"? The axe using version of the assassin, it uses a Scythe as it's own Wo Dao. A small scythe? Or a big scythe? I mean like scythe you would use for threshing VS the gigantic scythe the grim reaper tends to use. Quote Link to comment Share on other sites More sharing options...
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