Shadow Mir Posted February 22, 2010 Share Posted February 22, 2010 (edited) Forges exist. You can just forge up a hand axe to liek 12 Mt and 80 Hit for not even that much of a cost (and who cares about gold in FE9 anyway?), and suddenly, bows no longer look so nice. But back to Gamble: it just sucks on Kieran. Not only because axes aren't exactly the most accurate weapons in existance, but especially because his crit rate doesn't even exist for the most part unless he's using a crit forge (which is balls expensive) or a killer axe, and the latter has, like, you know, very limited availability in this game. OK, but you can only forge once per chapter. Suppose that I forged already? Then I have to wait. Edited February 22, 2010 by Richter Renard Quote Link to comment Share on other sites More sharing options...
The Envoy of the Beginning Posted February 22, 2010 Share Posted February 22, 2010 Firstly, I play on both easy and normal. Not hard, because I fear it would be too difficult. What FE9 is easy, even on Hard Mode. The Japanese version has a difficulty higher than HM called Maniac Mode. Quote Link to comment Share on other sites More sharing options...
Scarlet Posted February 22, 2010 Share Posted February 22, 2010 OK, but you can only forge once per chapter. Suppose that I forged already? Then I have to wait. Sure, that's true, but it's not like he'd need a new forge for every single chapter. A hand axe has 25 uses, that should serve him for a while. Quote Link to comment Share on other sites More sharing options...
El Rey León Posted February 23, 2010 Share Posted February 23, 2010 I ignore it tbqh. Quote Link to comment Share on other sites More sharing options...
shroudening Posted February 23, 2010 Share Posted February 23, 2010 This is FE9, the disscussion ain't too relevant. Sorry about that. I didn't pay attention to which game. The idea is mainly the same though. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted February 23, 2010 Share Posted February 23, 2010 (edited) Except in FE10 you can stick on units who actually get good use out of it like a swordmaster/TB. In FE9, you don't have that option. I get rid of it in FE9. Edited February 23, 2010 by Slize Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted February 23, 2010 Share Posted February 23, 2010 Except in FE10 you can stick on units who actually get good use out of it like a swordmaster/TB. In FE9, you don't have that option. I get rid of it in FE9. Yes but you do get a gamble skill you can slap on Zihark. Mia's also a decent candidate but giving her wrath would be a way better idea. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 23, 2010 Share Posted February 23, 2010 It isn't when her Avo is pretty decent...making her less likely to get hit despite having a mediocre Def. Zihark should be the best option, Mia has lower Skill and won't have much Hit, at least Zihark has decent enough Luck, unlike Stefan. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted February 23, 2010 Share Posted February 23, 2010 I never use Kieran. I gave it to Mia once and gave her the Vague Katti, and she had 100% critical rate and 60% accuracy. She was unstoppable. I like the skill but not Kieran. Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted February 23, 2010 Share Posted February 23, 2010 It isn't when her Avo is pretty decent...making her less likely to get hit despite having a mediocre Def. Zihark should be the best option, Mia has lower Skill and won't have much Hit, at least Zihark has decent enough Luck, unlike Stefan. Won't Mia have more hit? Zihark gets +5 max from Ilyana. Mia gets +25 from AB Rhys/Ilyana (in either order) and has more luck than Zihark. At best, Zihark is looking at, what, 3 or 4 more skill? Mia can easily have 17 more hit than Zihark. It's also why she's a pretty good candidate for the Silver Blade when it appears (or, that is, when she hits A Swords). Stefan's Heaven helps with that, too, considering I don't think Soren has any other options for his secondary support. Even with his low luck, Stefan should get a lot of hit from Heaven. Especially if you let him have 2 supports. Zihark actually has the lowest hit of the three main Swordmasters in this game (assuming supports). Even without supports, Stefan should have more hit for a little bit of time due to initial skill advantage. Towards the end, though, I'll admit that supportless Zihark may have the most hit. Also supports don't help Mia's crit so Zihark gets 1 or 2 extra crit from skill. Stefan will still have at least as much crit as Zihark at all times. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted February 23, 2010 Author Share Posted February 23, 2010 (edited) What FE9 is easy, even on Hard Mode. The Japanese version has a difficulty higher than HM called Maniac Mode. Are you joking? FE9 is one of the most difficult games I've ever played. Granted, I think FE10 and some other games I've played are certainly harder, but overall, FE is the hardest series I've played to date. Edited February 23, 2010 by Eternal Bond Quote Link to comment Share on other sites More sharing options...
Original Alear Posted February 24, 2010 Share Posted February 24, 2010 (edited) However, what you're doing is called favouritism. In short you're saying 'If I give Kieran swords, tons of experience, a Killing edge and use Gamble, he ends up killing stuff often!' It's not a fair comparison. If Kieran is at a normal level (say, about 20/1 in chapter 17) then he's not getting anywhere near that level of accuracy. And this favoritism is pretty pointless. Kieran is a great character, if you overlevel him he's already killing stuff pretty effectively. OK, but you can only forge once per chapter. Suppose that I forged already? Then I have to wait. That's why you should be proactive about forging. Forged 1-2 weapons are really great in this game. Are you joking? FE9 is one of the most difficult games I've ever played. Granted, I think FE10 and some other games I've played are certainly harder, but overall, FE is the hardest series I've played to date. Honestly, I think FE9 on HM is easier than most FEs on normal mode. Not sure about FE7 because I haven't played that on NM in a long time. The hardest thing about FE9 IMO is innate sniper critical coupled with ballistas. It took my till my 3rd PT to actually learn that I should figure out the attack power of ballistas so I could be sure the units I was moving in had the HP and Def to survive a critical ballista (which I seem to see at least once per run on chapter 23). Other than that, I guess the ravens in the second boat chapter are pretty dangerous, because sometimes you don't notice they can make it to the seize location. Edited February 24, 2010 by SeverIan Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 24, 2010 Share Posted February 24, 2010 That's why you should be proactive about forging. Forged 1-2 weapons are really great in this game. ...I just can't being myself to care that much about forging, but while you have a point, 25 uses isn't exactly a lot. Quote Link to comment Share on other sites More sharing options...
Interceptor Posted February 24, 2010 Share Posted February 24, 2010 It's twelve dead enemy units, and in the hands of some people, it's overkill or undesirable anyway (aka you can use an unforged 1-2 range weapon). Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted February 28, 2010 Share Posted February 28, 2010 I never use Gamble. I take it off him and give him Sol Quote Link to comment Share on other sites More sharing options...
HongLei Posted March 7, 2010 Share Posted March 7, 2010 Gamble ticks me off it said I had 100% crit and I didn't get a critical hit and I have hated gamble since that day Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted March 7, 2010 Share Posted March 7, 2010 It's because, at least in FE9, you have to hit first, then critical. In FE10, I believe that, unless you have 0 hit, you'll always critical w/ 100% Quote Link to comment Share on other sites More sharing options...
IkefanCail Posted March 7, 2010 Share Posted March 7, 2010 I don't use him much. He is more of a filler character. When I had to use him gamble was ignored. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted March 12, 2010 Share Posted March 12, 2010 I gave my last Gamble to Ulki, his Skill grows realy great and has nice Hit already. He gains even more Hit from Boyd IIRC. Volke works out, too. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted March 18, 2010 Share Posted March 18, 2010 Ewww Gamble... No i dont use that. I toss it aside. I usually take it off Kieran if im using him and give him something else, like Provoke. Hes a great unit for that. Quote Link to comment Share on other sites More sharing options...
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