Phoenix Posted October 9, 2010 Author Share Posted October 9, 2010 (edited) Iso's Lvl 2 Stats: HP: 9 STR: 1 MAG: 4 SKL: 4 SPD: 4 LUK: 2 DEF: 1 Res: 4 Stats simplified: HP: 9 Damage: 4 Hit: 4 Evade: 5 Defense: 1 Resistance: 5 Element: Fire Skill: Miracle Activation: Passive Effect: Once per battle, you may automatically succeed on a saving roll. EXP TOTAL: 72 Supports and CW info isn't listed. Lazy. Edited October 9, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted October 10, 2010 Share Posted October 10, 2010 Kelas promotes! old stats: HP4 STR3 MAG0 SKL4 SPD6 LCK2 DEF3 RES1-->HP12 HIT4 MT3( +2 Isotov support) EVA7 DEF/RES 4(-1 bow nerf)/1(+1 Arrin support) new stats: HP5 STR4 MAG1 SKL5 SPD7 LCK3 DEF4 RES2 -->HP15 HIT5 MT4(+2 Isotov support) EVA 8 DEF/RES 5(-1 bow nerf)/2(+1 Arrin support) Weapons Mastery (sword), Stat Shift oh man I totally did not realize that bow nerf was a DEF/RES thing instead of a MT thing THE ENTIRE TIME Quote Link to comment Share on other sites More sharing options...
Phoenix Posted October 10, 2010 Author Share Posted October 10, 2010 I think Kelas' RNG sacrifice days are about over :/ Let's work on an A support. This is getting interesting XD Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted October 10, 2010 Share Posted October 10, 2010 You metagamer you. (I know, you were kidding, so am I.) Quote Link to comment Share on other sites More sharing options...
Mercakete Posted October 18, 2010 Share Posted October 18, 2010 (edited) Name: Raemond Age: 27 Gender: male Appearance: Fairly average with plain, dusky brown, straight hair. His eyes are greenish-blue. Personality: Dutiful, compassionate and soft-spoken, usually. He enjoys peace, calm, and quiet, though he will fight with ferocity if he must. Balance and order are important to him. Element: wind Class: Monk Crimson weapon: no Stats: HP: 3, Str: 1, Mag: 3, Skl: 4, Spd: 3, Luck: 3, Def: 1, Res: 5 Simplified stats: HP 9, Mt 3, Hit 4, Evd 4, Def/Res 1/6 Weapons: Shine Items/gold: 20g Skills: Overcast Backstory: Raemond sometimes travels around, but his main home is in Ursibus' Cathedral. There isn't much to say about him, but he's known fairly well as a mid-class monk in the cathedral and fairly good with light magic. He is also a resident of the cathedral and sometimes can be heard humming or even quietly singing to himself when he's alone. Edited October 18, 2010 by Mercakete Quote Link to comment Share on other sites More sharing options...
Phoenix Posted October 18, 2010 Author Share Posted October 18, 2010 Everything checks out. Approved. Congratz on the first lvl2 joiner ^_^ Quote Link to comment Share on other sites More sharing options...
Mercakete Posted October 18, 2010 Share Posted October 18, 2010 Yayz, thanks ^_^ (and yes, he's joining ch21, thus a level2 joiner) Quote Link to comment Share on other sites More sharing options...
Snike Posted October 18, 2010 Share Posted October 18, 2010 (edited) Alright, so, Daunt sucks. Changing it for 3 stat points, since it really didn't effect any of Alex's battles. Old Stats HP: 3 STR: 4 MAG: 0 SKL: 3 SPD: 4 LUK: 0 DEF: 3 RES: 3 Simple Stats: HP is 9, AS is 4, MT is 4, Hit is 4, Evade is 5, Def is 4, Res is 4. New Stats HP: 3 STR: 4 MAG: 0 SKL: 4 SPD: 4 LUK: 0 DEF: 4 RES: 4 Simple Stats: HP is 9, AS is 4, MT is 4, Hit is 4, Evade is 4, Def is 5 Res is 5. Edit: Skill: Resolve Edited October 18, 2010 by Snike Quote Link to comment Share on other sites More sharing options...
Psych Posted October 20, 2010 Share Posted October 20, 2010 Vera Level 2 HP 4 STR 4 MAG 0 SKL 3 SPD 3 LUK 2 DEF 6 RES 1 Speedy Strike Thunder 22 Conrad's niece, a general in the Haltonian army. After her mother fell ill, she was given leave to go and visit her uncle. Having word that he had traipsed off to a ball in Septimus, she set after him. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 21, 2010 Share Posted October 21, 2010 Fine, approved. You better have a good reason she's a Haltonian general and not from Elysima though. Quote Link to comment Share on other sites More sharing options...
Psych Posted October 21, 2010 Share Posted October 21, 2010 Her father isn't related to Conrad, so after her mother married, she went to live in Halton with him, and had Vera. Bam. Quote Link to comment Share on other sites More sharing options...
riariadne Posted October 21, 2010 Share Posted October 21, 2010 I approved of this, by the way. ... LoAF sign of the apocalypse complete: Me and Psych working together. :o Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted October 21, 2010 Share Posted October 21, 2010 I dunno Psych. You already of three of your dudes and god knows how much shit we give you for not developing them enough. You sure you want to risk a fourth? Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted October 21, 2010 Share Posted October 21, 2010 He did just get rid of two of them. That was our condition for letting this one in. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted October 21, 2010 Share Posted October 21, 2010 Wait. He did? Quote Link to comment Share on other sites More sharing options...
riariadne Posted October 21, 2010 Share Posted October 21, 2010 Yeah, Rita and Cess are gone forever. I think. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted October 22, 2010 Share Posted October 22, 2010 (edited) Not sure if I should do this but eh...new character? Sadie Lv.2 Bard (Different name for Wind Mage) Age: 15 Affinity: Wind Appearance: Short cropped blonde hair, hazel eyes, slim build and a beautiful face. Wears plain red robes with a pouch at her belt. Stats: HP 3, Mag 3, Skl 6, Spd 4, Luck 2, Def 2, Res 3 Effective Stats: HP 9, MT 3, Hit 6, AS 4, Evd 5, Def 2, Res 4 Skills: Resolve Possessions: Elwind, 15 gold, Vulnerary, lyre. Backstory: Born in Vaorin, Sadie was born to a poor family who had to resort to thefts to raise her. Determined to not give up on her like they did on their previous child, Sadie was given great affection but had to find work at the age of 7. She met a traveling minstrel who taught her how to play the lyre and gave her one. From then on, Sadie earned her money through her music. When she was found to have talent for magic, she was sent to TISME to be trained. She mastered wind magic fairly quickly, but left early before her training was complete when she heard her mother had fallen ill. Shortly after, she was told she had an older brother who was abandoned but was possibly still alive. Not having enough money to cure her mother, Sadie traveled around as a mercenary and a minstrel, sending most of her coins to her family for the medicine. Fortunately her mother has recently begun to recover, but Sadie has enjoyed wandering and still wishes to travel around. She still sends money to her family. Along the way she hopes to meet her older brother. NOTE: It's actually Alferis. Personality: Curious to a fault, Sadie is interested in how the world works, whether in politics, nature, or in religion. She has a zest for life and is usually seen smiling, especially happy when playing her music. She is somewhat trusting of people to the point of naivety. Now that her mother's recovering, Sadie can be seen with a serene smile on her face most of the time. Edited October 23, 2010 by Red Magister Quote Link to comment Share on other sites More sharing options...
Phoenix Posted October 22, 2010 Author Share Posted October 22, 2010 (edited) I'm not going to disapprove the character but I'm not approving just yet either. You already know why, I think. For the time being just keep this info. EDIT: Alright, after much thought and consideration Sadie's been approved. Maybe she can fix Alferis' head XD Edited October 22, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted October 22, 2010 Share Posted October 22, 2010 Hopefully. I wonder if he'll find out he has a sister. The only family resemblance is the hair color. Because as I learned in FE, hair color is genetic and comes in all the colors of the rainbow. Quote Link to comment Share on other sites More sharing options...
Ether Posted October 23, 2010 Share Posted October 23, 2010 Name: Kiera Age: 25 Gender: Female Appearance: Kiera is rather tall, standing at 5'10". She sports shoulder length, golden blonde hair and violet eyes. Her body is well toned, with a light muscle structure. Her face appears soft and innocent, despite her demeanor. She wears a light brown, studded leather cuirass with an iron breastplate and pouldrons. Leather combat gloves under iron bracers armour her hands. A dual layer armoured skirt, studded leather and iron plate, covers her thighs, knee-high iron reinforced combat boots cover her lower legs. Personality: Kiera is stubborn and fierce. Willing to take brutal measures to get what she wants. Affinity: Ice Class: Mercenary(I would like to have her use axes, if that is possible. Since Heros use Axes anyway, and fighter does not have the correct build for what I intended for her. If this is a big problem, I will have her use swords, but please consider it) Crimson Weapon: Whaddaya think? (No.) Stats: Level 2 Hp:4 Str:4 Mag:0 Skl:5 Spd:5 Lck:0 Def:3 Res:2 Simplified: Hp:12 Mt:4 Hit:5 Avo:5 Def:4 Res:2 Weapons: (Axe: Steel Axe, Iron Poleax, Hand Axe) (Sword: Steel Sword, Iron Blade) Items: Vulnerary x 3 Skills: Charisma Backstory: Kiera was the daughter of a bandit warlord, sown of one of his captured concubines. Originally intending to sell her to the black market as a slave for a hefty sum once she blossomed, he opted against it when Kiera took hold of a hatchet and killed several of his men when they attempted to sieze her to be sold at the age of 14. Impressed that the girl did not seem phazed by thier deaths, her father decided to keep her around in an attempt to train her to become a member of his bandits, as well as another concubine. During her tenure as a bandit, Kiera gained notoriety within the group as a tactical mind. Her brutal guerrila tactics brought down village after village, and even allowed the bandits to repeatedly rout the Septimian troops sent to disband them. Eventually growing sick of building her father's wealth and being used as a toy, Kiera seduced and killed him, declaring herself the new lord of the bandit group, threatening brutal public execution to and who displayed dissent, using her own brother as an example. Eventually, the bandit group broke up, men slipping off into the night to avoid being led by a woman, until thier numbers were small enough that a traitor was able to bring troops in. Scattered and isolated, Kiera began taking mercenary work until the brutal bandit warlord was presumed dead and the bounty dropped. By now, nothing stands of her legacy aside from villagers scared to death of her father. Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted October 23, 2010 Share Posted October 23, 2010 Er... She sounds pretty interesting, but... how would she be worked into the story? And... we have a lot of characters... Quote Link to comment Share on other sites More sharing options...
Ether Posted October 23, 2010 Share Posted October 23, 2010 Well, working her into the story isn't that hard. As a mercenary, it would be pretty simple to have her meet up with the group on a contract. She might be working for Jace or something. Weasels her way into a contract with someone in the group who she thinks she can squeeze some cash out of, or thinks she can manipulate. As for number of characters, I suppose that is true, although I don't see why someone like Psych can just keep getting redoes but I can't try someone new when I'm finally not being antagonized for nonexistent god modding. Quote Link to comment Share on other sites More sharing options...
riariadne Posted October 23, 2010 Share Posted October 23, 2010 Whether or not the godmodding happened is debatable, but she seems kinda obsolete, to be honest. :| Quote Link to comment Share on other sites More sharing options...
Purg Posted October 23, 2010 Share Posted October 23, 2010 Clearly group split is the only solution to the "tons of characters" problem. That, or fictional genocide. Quote Link to comment Share on other sites More sharing options...
riariadne Posted October 23, 2010 Share Posted October 23, 2010 Group splits always end up disaster. We're also in the middle of one atm, which I also think will end badly. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.