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Funny, Stupid, Unknown and Interesting facts about FE10


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Well some of the enemies in 2-2 and 2-E have venin weapons. Put disarm on Neph and BAM disarmed venin weapons.

Again, to get them to the DB you have to get Sothe to steal it. Which is what I said in my post. Stick venin weapons on Lethe/Mordy and have Sothe steal 'em.

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Again, to get them to the DB you have to get Sothe to steal it. Which is what I said in my post. Stick venin weapons on Lethe/Mordy and have Sothe steal 'em.

Yeah, I had already known that. The best way to do that would probably be to abuse Sothe and gim Pass. When he gets the Venin weapons, have him hide in a corner while everyone else finishes off the fight.

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From a plot-wise perspective, Defend, Seize and 3-13 Hold The Line chapters make no sense.

A generic enemy can seize your Defend square, but you need your commander to Seize.

Stuff like that happens everywhere. Anyone play Mech Warrior 2?

It always annoyed me that for destroy missions you need to blow up every single building in the target area. For defend, though, if even one building gets blown up you lose.

Now, from a military perspective it can make sense (make it take as long as possible for the enemy to rebuild so blow it all up. for defend, you don't want to have to rebuild at all), but back when I was 14 it was just annoying.

Just be glad about how you can seize even when it makes no sense. Even if there are a dozen enemies remaining near the throne that will obliterate Marth and Caeda on enemy phase, you can still warp Caeda, kill boss, warp Marth, seize. Of course, the flip side is that in 3-13 you know your forced will obliterate that raven on the next turn and yet you lose anyway.

I guess for seize the idea is that you want the face of your military force to enter first rather than some lackey? I dunno. Only Sigurd can plant a flag? But for defend, it doesn't really matter which enemy reaches the objective. It is bad for you regardless.

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There are precisely 9 Dark magic users in Radiant Dawn: Pelleas, Izuka, Lehran, Veyona, 2 Druids in 3-8 and 3 Druid SPs in 4-1. Because none of these intercept Micaiah as enemies she can never have the Trinity of Magic advantage (unless you hack of course). Knives have it worse, 6 users over a game of 41 maps: Sothe, Heather, Volke, 2 Thieves from 1-F and a Rogue (Thief on easy mode) on top of the Discipline scroll in 2-2.

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There are precisely 9 Dark magic users in Radiant Dawn: Pelleas, Izuka, Lehran, Veyona, 2 Druids in 3-8 and 3 Druid SPs in 4-1.

I take it these dark mages in 4-1 only appear on Hard mode right? (They definitely don't appear on Easy and I didn't see any when I was watching my bro doing this level on Normal)

Either that or someone's miscounted... :rolleyes:

Edited by NinjaMonkey
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I take it these dark mages in 4-1 only appear on Hard mode right? (They definitely don't appear on Easy and I didn't see any when I was watching my bro doing this level on Normal)

They exist in Normal, and also in Hard.

Which enemies are these?

Sephiran, Ashera and 8 auras.

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The "Order Incarnate" class has a base SS in everything, I'm pretty sure. That or just SS in all magicks.

PCs can drop below the "minimum" for each class because weapon rank is recorded by character, not by class. The class WLV only applies to generics (IIRC).

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The "Order Incarnate" class has a base SS in everything, I'm pretty sure. That or just SS in all magicks.

PCs can drop below the "minimum" for each class because weapon rank is recorded by character, not by class. The class WLV only applies to generics (IIRC).

And promotions. If you are below the minimum when you promote, you automatically jump to the minimum. This is, of course, inferior to promotion bonuses in pretty much all the non fe9/10 fe games except maybe fe1 (no info on the site), fe2 (no wlvs?), fe3 (similar to fe9/10, wlv becomes only at least as high as base of new class), fe4 (wlvs are fixed).

fe5 you get a + to your rank, fe6 to 8 you get that as well, fe11/12 you have an absolute weapon level that is added to the base weapon rank of your chosen class which effectively means that you get an addition to your final weapon rank rather than an upgrade only if you were below the minimum.

But yeah, a PC's bases can be set to anything. This is how things like fe9 Nephenee happen.

And the auras probably don't have ranks in physical weapons or staves.

Edited by Narga_Rocks
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I take it these dark mages in 4-1 only appear on Hard mode right? (They definitely don't appear on Easy and I didn't see any when I was watching my bro doing this level on Normal)

Either that or someone's miscounted... :rolleyes:

They appear as reinforcements from within the camp. It's quite possible to beat the map before they appear.

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Wait, no, aren't there two dark mages just to the south in the fog? I know Ike ALWAYS tangles with them around the archer down there. I thought only one spawned up in the camp later in the map.

Either way, still three.

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I was only counting units who could fight with dark magic. As for the 4-1 Druids one appears with the main force to the south wielding Worm, another is also to the south but has Carreau (the second most powerful dark spell used against you after Balberith) and another warps into the camp at the very top and a little to the left and wields Worm. And like I said there's also the boss Veyona and 2 more who guard the boss in 3-8.

Also, the Summoner class is the only third tier class that only uses dark and this is reflected in Flare's animation for Izuka and the class' critical animation. I presume that the Druid's critical animation is also purplish but have never seen it for reasons outlined above.

When a Druid dodges an attack, instead of moving out of the way as is traditional they use a weird magic shield. I think it's not unreasonable to assume that the Summoner class does something similar but again I never had the chance to find out.

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I was only counting units who could fight with dark magic. As for the 4-1 Druids one appears with the main force to the south wielding Worm, another is also to the south but has Carreau (the second most powerful dark spell used against you after Balberith) and another warps into the camp at the very top and a little to the left and wields Worm. And like I said there's also the boss Veyona and 2 more who guard the boss in 3-8.

Also, the Summoner class is the only third tier class that only uses dark and this is reflected in Flare's animation for Izuka and the class' critical animation. I presume that the Druid's critical animation is also purplish but have never seen it for reasons outlined above.

When a Druid dodges an attack, instead of moving out of the way as is traditional they use a weird magic shield. I think it's not unreasonable to assume that the Summoner class does something similar but again I never had the chance to find out.

You might be able to see a Druid critical with Ilyana. She's pretty much the only character unlucky enough to face crit from them.

err, Dark Archsage and Chancellor are both third tier classes that uses Dark. Do they have a different animation for Corona and Flare with Dark spells? I must admit, I would like to see a BalberithCorona.

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You might be able to see a Druid critical with Ilyana. She's pretty much the only character unlucky enough to face crit from them.

err, Dark Archsage and Chancellor are both third tier classes that uses Dark. Do they have a different animation for Corona and Flare with Dark spells? I must admit, I would like to see a BalberithCorona.

Sorry, to nitpick, but. . .(bold by me)

Also, the Summoner class is the only third tier class that only uses dark

I'm glad for that, because it means Pelleas is more than a one-trick pony.

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I mean it is the only type of magic Summoners can attack with, in my mind staves are quite different and I'm sorry if I confused or offended anyone. I nearly used the phrase "specialising in dark" but Pelleas does this too but has normal Archsage critical and Flare animations and the Chancellor class has SS in light, dark and staves but looking into the story and using your intuition it's fairly clear that the class specialises in light. Druids and Summoners are the game's main dark specialising classes and, like I said, this is reflected in their critical and mastery skill animations. You should be able to find a critical collection or something on youtube that shows Izuka activating Flare, that's where I found it.

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They appear as reinforcements from within the camp. It's quite possible to beat the map before they appear.

Hmmm, what turn do these guys appear? Cuz like i dont recall ever encountering Druid guys in that map...

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It has something to do with skipping some scene or something. If you don't skip anything, I think it gives Ike just the one Iron Sword. If you do, he winds up with 4.

I could be smoking crack about that one, but that's something I vaguely remember being the trigger.

i think your smoking crack, i watched entire cutscene each of my first two PTs each time 4 swords

I know this was like five pages ago, but for clarification, it works like this:

If Ike defeats his father and Boyd without dying, you get as many Iron Swords as you can carry. If you die (because you didn't use a vulnery or something) you don't get them.

As for a RD fact, you can never have more than one heron on your team at a time. I'm assuming this is for gameplay reasons more than storyline reasons, as they don't want you to be able to endlessly give characters more turns. This also means that Reyson/Leanne/Rafiel are the only characters who cannot support with each other.

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