Emperor Hardin Posted June 10, 2010 Share Posted June 10, 2010 A major mechanic that was introduced in FE3 was the dismounting mechanic in which a mounted unit would be forced to go on foot when indoors, lose a few stats, lose the ability to use lances, and gain the ability to use swords. With the remake coming up, do you think they'll revisit this mechanic and what changes will be made to it, if at all? In the original game weapon skill was one stat so there was no Sword/Lance skill making the switch from lances to swords not that cumbersome and explaining why the old man in chapter 4 tells you get to give a silver sword to Hardin. The dismounting technique was reintroduced in Thracia but caused several issues such as giving an unfair advantage to Sword knights and Cavaliers, making Lance knights nearly useless, and leaving the player with no indoor lance users other then a mediocre axe armor who needed to be promoted and a general who appears very late in the game with an E-rank in lances. So do you think it'll be scrapped, certain classes will be able to use lances dismounted, or it'll be left unchanged. Quote Link to comment Share on other sites More sharing options...
Hash Jar Posted June 10, 2010 Share Posted June 10, 2010 (edited) I think they could pull it off if it went a little like this. When dismounted instead of just loosing stats you change stats a bit. For example you might loose a little bit of defense and strength but gain a little skill and speed. I dunno what makes more sense, gaining or loosing speed but meh. However weapon rank is a problem and the dismounting feature really wouldn't be that cool or needed at all so I'm kind of against it. Edited June 10, 2010 by Hash Jar Quote Link to comment Share on other sites More sharing options...
Phoenix Wright Posted June 10, 2010 Share Posted June 10, 2010 I think it'll be scrapped altogether. In my opinion, dismounting is useless. Cavaliers nowadays get to use swords and lances now so it wouldn't matter. Quote Link to comment Share on other sites More sharing options...
Fei Mao Posted June 10, 2010 Share Posted June 10, 2010 I think dismounting would be scrapped and mounted units would lose some movement like in FE10. Quote Link to comment Share on other sites More sharing options...
Miles Edgeworth Posted June 10, 2010 Share Posted June 10, 2010 If dismounting is featured, I would like for dismounted units to be able to use lances. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 10, 2010 Share Posted June 10, 2010 I always liked dismounting. It made other foot units more useful in certain chapters and mounted units better for others. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted June 10, 2010 Share Posted June 10, 2010 Dismounting has been implemented pretty poorly in the past and since it wasn't in Shadow Dragon I don't think it will be in this game. Quote Link to comment Share on other sites More sharing options...
Vyland Posted June 10, 2010 Share Posted June 10, 2010 I kind of approve of dismounting if you can use weapons you were once mounted on, but eh... dismounting is so meh. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 10, 2010 Share Posted June 10, 2010 (edited) Dismounting can stay in the mosh pit of "terrible FE ideas that should never be implemented again", right up there with Pursuit. Through terrain penalties, lower base stats, and weakness to slayer damage, mounted units don't need more issues to deal with. Edited June 10, 2010 by SaltyWongIsSalty Quote Link to comment Share on other sites More sharing options...
Anouleth Posted June 10, 2010 Share Posted June 10, 2010 Dismounting can stay in the mosh pit of "terrible FE ideas that should never be implemented again", right up there with Pursuit. Through terrain penalties, lower base stats, and weakness to slayer damage, mounted units don't need more issues to deal with. I think part of the idea is that dismounted units don't have those terrain penalties or weapon weaknesses... Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 10, 2010 Share Posted June 10, 2010 Yeah, they don't need stat penalties and a swordslock on top of it. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 10, 2010 Share Posted June 10, 2010 Dismounted units were still good (just that now your normally inferior move units are better for these chapters), and it affected enemies too, so there was never a threat of fighting Cavaliers/Paladins while you were stuck dismounted indoors (and WT doesn't matter much for Armors and Soldiers). Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 10, 2010 Share Posted June 10, 2010 Dismounted units were still good Yeah, in FE3's crappy system where it was easy to hit the point of doubling anyway. Quote Link to comment Share on other sites More sharing options...
Integrity Posted June 10, 2010 Share Posted June 10, 2010 If Cavaliers were actually better than any other brand of unit on the flat, then sure forcing dismounts and making them worse indoors would make sense. The problem is, you'd be taking a unit that's no better than most others, and making it worse than all others. Plus reclassing, it's pointless at best and Cainbreaking at worst. I vote no. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 10, 2010 Share Posted June 10, 2010 (edited) Yeah, in FE3's crappy system where it was easy to hit the point of doubling anyway. I am finding it okay in FE5 as well.I don't think the stat reductions are enough to dismiss dismounted characters entirely, especially later on once they're leveled up. If Cavaliers were actually better than any other brand of unit on the flat, then sure forcing dismounts and making them worse indoors would make sense.Mounts are usually top/high tier in most game. The Movement points and weapon choices do make them better innately, and on the enemy side you don't fight mounts indooors in a dismount system anyway.The problem is, you'd be taking a unit that's no better than most others, and making it worse than all others.Then you enter an outdoor chapter and suddenly they're better than everyone else. It's a situational feature that changes the dynamics of your team.Plus reclassing, it's pointless at best and Cainbreaking at worst.I don't think Dismounting will be in anyway. Edited June 10, 2010 by Super FE3 Player Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted June 10, 2010 Share Posted June 10, 2010 I am finding it okay in FE5 as well. Individual enemies in FE5 aren't much better than in FE3 if they're even better at all, and all swords-lock in that game means is that you don't get 1-2 range since the WT means almost nothing, so FE5 is also not a good example. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted June 10, 2010 Share Posted June 10, 2010 Javelins in FE3 & 5 aren't that great anyway, and you still have 1-2 in the form of Axe users. Quote Link to comment Share on other sites More sharing options...
NoNameAtAll Posted June 10, 2010 Share Posted June 10, 2010 Dismounting can stay in the mosh pit of "terrible FE ideas that should never be implemented again", right up there with Pursuit. Through terrain penalties, lower base stats, and weakness to slayer damage, mounted units don't need more issues to deal with. Only served to make good characters (Felgus) stay good and other characters suck more? (Fred, Glade) Well, in this case, I suppose Sirius and the like for good and Roshea for bad (And Roshea is BAD after all) Quote Link to comment Share on other sites More sharing options...
MasterJP28 Posted June 10, 2010 Share Posted June 10, 2010 There is no point to dismount if there is reclass. Basically a dismounted cavalier that can only use swords is just another myrmidon. But they will probably just reduce movement or not change anything at all. Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 10, 2010 Share Posted June 10, 2010 I was just about to post a topic about this! Anyway, I would LOVE dismounting, I would love to be able to dismount my lance users and have them be like lolders. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted June 10, 2010 Share Posted June 10, 2010 There's unfinished data for a dismounted knight class in SD, so I think they originally planned on putting it in, but didn't for one reason or another. I expect that it will be missing in FE12, as well. Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted June 10, 2010 Author Share Posted June 10, 2010 A good way to spruce up dismounting would be making the weapons available when dismounted be based off weapon skill. Quote Link to comment Share on other sites More sharing options...
Prince of Ravens Posted June 10, 2010 Share Posted June 10, 2010 I wouldn't mind it if they did it cleverly. If they gained speed, but lost movement and a little def, I'd use them. Who wouldn't like a 26-27 spd lance user for wifi? Other srategic factors would have to be (err...) factored, but dismounting, if done right, could be an addition. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 11, 2010 Share Posted June 11, 2010 I think mounting bonuses in FE5 were a step in the wrong direction. If anything, mounting should reduce your stats, not increase them. Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted June 11, 2010 Share Posted June 11, 2010 If there's no dismounting Marth and Alan literally have to duo the second half of the first chapter, lulz. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.