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Your "dream" class


luigi bros
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A flying Dancing unit, who can heal, act as storage, and steal, and can use every weapon and with 255 caps and bases in all stats including movement

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Already got Soldier/Halberdier/Sentinel. Just wish that they got the same crit bonus that Berserkers and Swordmasters got.

I pretty much agree with that, except I wish Sentinels could use swords too for some reason. I dunno, but swords are my favorite weapon.

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ghost class, cannot attack or be damaged, can steal any item/ weapon even when equipped and acts as storage unit. and let's not forget the pass skill and being a flier.

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ghost class, cannot attack or be damaged, can steal any item/ weapon even when equipped and acts as storage unit. and let's not forget the pass skill and being a flier.

basically, fe5 thief on steroids.

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Third thing I'd be interested in is a mage class that specialises in long-range tomes. They'd either be able to use regular tomes like siege tomes, or use siege tomes without consuming durability.

Somehow... I think Illusionists can fit this job... smacking their foes with their long-ranged illusion magic.... *Bolting'd, Purge'd and *Meteor'd**

Something which could heal itself.

I bet adding Time Mages with their handy "Regeneration" ability could remedy this situation.....

I do love mages.... hence I would be happy to see Water and Earth mages joining in the game... as well as the two I mentioned above... Water mages would unleash their destructive control over the sibling elements Water and Ice... Earth mages would play dirty by dumping Rock slides, earthquakes and some hot boulder smashing action... For Time mages... their ability to slow or stop enemies, weaken them with time-related spells (Quarter could fit this job) and could cast Comet as a long-ranged spell.... and have Nova as either an A or S-Level time magic....

(LOL at the FF references... *shot*)

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fe4 Great Knights or fe8 Great Knights? One has more move, the other has more weapons (and about the same caps relative to other units in the same game except maybe a bit extra def).

FE8, sir.

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Well, swords, staves, wind magic (preferably water/ice if it existed), and dark magic for me. Maybe a Magic Swordmaster or something? That would be great.

Edited by Fayt Zelpher
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Well, swords, staves, wind magic (preferably water/ice if it existed), and dark magic for me. Maybe a Magic Swordmaster or something? That would be great.

Magic -wielding swordfighters? Those would be Spellblade as a starting class, then becomes a Mystic Knight upon promotion... Despite of them being locked to swords... well... how about enlarging the magic sword arsenal cause Runesword, Wind Sword and Light Brand could use more companions! I would love to see Flame Saber, Icebrand, Thunder Blade, Terra Sword and Toxin Edge as the other magic swords soon....

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a promotion for the dancer class (or heron or fluteguy or w/e)

it would actually be able to avoid and take a few hits, be able to hit back with its fists (doing probably tink damage but so what?)

would also be able to support units in more ways and above all, it'd be able to restore its own movement! :awesome:

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I do love mages.... hence I would be happy to see Water and Earth mages joining in the game... as well as the two I mentioned above... Water mages would unleash their destructive control over the sibling elements Water and Ice... Earth mages would play dirty by dumping Rock slides, earthquakes and some hot boulder smashing action... For Time mages... their ability to slow or stop enemies, weaken them with time-related spells (Quarter could fit this job) and could cast Comet as a long-ranged spell.... and have Nova as either an A or S-Level time magic....

I like the ideas of having more mage classes like that. It'd be awesome to actually have these in the games! wink.gif

EDIT: Mine would be druids, sages, and mageknight for more movement.

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I've always liked the idea of an Armored Mage. They would still only use magic but they would have tons of armor and like a metal cape... also they would have insane defense and resistance and would basically be walls of terror, basically.

Also, I am fond of the idea of heavily armored archers also. Basically, take any class and make it heavily armored.

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Dark Sword/Dark Knight. Basically a Myrmidon who can use Dark Magic, has good Mag and Res, and can take a few hits whenever his/her speed isn't enough to dodge. Would probably be a Lord, and their prf weapon would rely on both Str and Mag (half of each, rounded up) or whichever would do more damage (Str - target Def > Mag - target Res would be a physical attack, and visa-versa).

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Dark Sword/Dark Knight. Basically a Myrmidon who can use Dark Magic, has good Mag and Res, and can take a few hits whenever his/her speed isn't enough to dodge. Would probably be a Lord, and their prf weapon would rely on both Str and Mag (half of each, rounded up) or whichever would do more damage (Str - target Def > Mag - target Res would be a physical attack, and visa-versa).

I prefer the fe4/fe5 system for magic swords. Uses str and weapon mt at one range, uses mag and spell mt at two range. Wind swords, for example, had str + 12 mt at one range and mag + 14 mt at two range.

I mean, okay, at times I wish you could make them use mag at one range because that would make a better enemy phase for some units (eg: magic ring + Light sword on Ethlin), but it makes more sense the way fe4 did it.

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I prefer the fe4/fe5 system for magic swords. Uses str and weapon mt at one range, uses mag and spell mt at two range. Wind swords, for example, had str + 12 mt at one range and mag + 14 mt at two range.

I mean, okay, at times I wish you could make them use mag at one range because that would make a better enemy phase for some units (eg: magic ring + Light sword on Ethlin), but it makes more sense the way fe4 did it.

Ohhhh yeah, that's MUCH better. Makes sense, too. This reminds me that I still have to play Fe4/5.

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Five Words: Ike in Path of Radiance. Can anyone else say perfect? Or almost perfect?

And something that i would think is cool would be like laguz that weild beorc weapons(yeah it goes against the things Laguz believe in, but who cares?)

Also, the mage knight was a cool class. The sword-wielding magic unit.

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A class whose special ability is to be forced deployment in every chapter, maybe call it "Annoying Tagalong" or something. Units of this class would have no opportunity cost of deployment, and thus would be auto-toptier.

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