Blasied Posted July 18, 2010 Share Posted July 18, 2010 Does anyone know if the holy weapons have any special effects in the attack animations other than the light flash before each attack? I remember original FE3's partia having a fire effect. Maybe I'm just delusional. Quote Link to comment Share on other sites More sharing options...
Jave Posted July 18, 2010 Share Posted July 18, 2010 It seems that all items you get from base conversations go straight to the convoy. These are some brand new items that give you a stat boost for a single map. The icons all look like a smaller version of the original with a ring (bracelet?) by its side. The Speed Boost item, for example, is a small feather and a ring. Also, I'm not 100% sure on this, but it seems that if you're playing casual mode and you let a unit die, you can't trigger any conversations with that unit on the next battle preparations. And I also got a convo between Sheeda an Maleissa. Quote Link to comment Share on other sites More sharing options...
Suichimo Posted July 18, 2010 Share Posted July 18, 2010 (edited) Is My Unit's first level up fixed? Because, if not, mine just got a level up consist of just HP, but it was +2 HP which would obviously mean he had greater than 100% in his HP growth. Edit: Ok, I think he may have just gotten an awesome HP growth and horrible growths in everything else. He only got +1 HP on his second level. Edited July 18, 2010 by Suichimo Quote Link to comment Share on other sites More sharing options...
Jave Posted July 18, 2010 Share Posted July 18, 2010 What class is your My Unit? Quote Link to comment Share on other sites More sharing options...
Suichimo Posted July 18, 2010 Share Posted July 18, 2010 Male Mercenary. I believe my choices for the questions afterward were Top, right above the bottom, and top again. Not 100% sure on that though. Quote Link to comment Share on other sites More sharing options...
Jedor Posted July 18, 2010 Share Posted July 18, 2010 (edited) Sorry if this has been asked already (I tried reading the topic, but it's rather large and I may have missed a few posts), but has anyone figured out what the My Unit past/present/future things effect? I'm pretty sure the first one (Past?) changes base stats slightly, but I haven't delved into growth rates at all so I have no clue about the other two. Edited July 18, 2010 by Jedor Quote Link to comment Share on other sites More sharing options...
Alex345 Posted July 18, 2010 Share Posted July 18, 2010 (edited) My female Archer my unit wo was 20/20 (Was Archer > Sniper the whole time, except for very last level, which was bishop) capped HP, Strength, Skill, Speed, and Defense. Luck was really high too. Magic was like, 12 too. Yet she never gained a point of resistance. Edited July 18, 2010 by Alex345 Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 18, 2010 Author Share Posted July 18, 2010 (edited) Sorry if this has been asked already (I tried reading the topic, but it's rather large and I may have missed a few posts), but has anyone figured out what the My Unit past/present/future things effect? I'm pretty sure the first one (Past?) changes base stats slightly, but I haven't delved into growth rates at all so I have no clue about the other two. The past and present options affect your base stats, while the present and future options appear to affect your growths. Past Noble's child: Skl +2, Spd +2 Orphan: Str +2, Mag +2 Farmer's child: HP +4 Cleric's child: Def +2 Merchant's child: Lck +2, Res +2 Present Beautiful: Skl +1, Spd +1 Diverse: Str +1, Mag +1 Srong: HP +2 Kind: Def +1 Wise: Lck +1, Res +1 Note: I haven't checked if they're the same order as what you see in the game. You can't choose later options that have the same stat bonuses. Eg. you can't go Noble's child and Beautiful. Same with Future, even though you don't see any changes (Humanitarian appears to boost Def growth, so it can't be used with Cleric's child or Kind). Edited July 18, 2010 by VincentASM Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 18, 2010 Share Posted July 18, 2010 Ugh. Noblemen and Beautiful people get the goddamn speed bonuses. I'm preserving my dignity and going Strong Orphan. It's what I always imagine Cliff Lee as, anyway. Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 The growths are probably 10x the bases. That would explain the roughly 110%/120% HP some people are getting, without the My Unit being overkill normally in HP. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 18, 2010 Author Share Posted July 18, 2010 Do you know which classes My Unit can gain 2 HP in? My Unit appears to have 30 HP growth by default. If he/she goes Fighter, they'd have 110% HP growth. Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 (edited) Mine's a Merc, and he got it reasonably regularly. He capped at 20/11. I'm fairly sure I picked the HP option in the second question. I picked all second options, which is basically all but the first and last. EDIT: I would assume Pirate and definitely Armour Knight. Possibly Cavalier too. I'd wait for conformation from someone who's using one though. Edited July 18, 2010 by CO_Fimbulvetr Quote Link to comment Share on other sites More sharing options...
Big Klingy Posted July 18, 2010 Share Posted July 18, 2010 Looking at the support bonuses page, I'm noticing Sirius has 0 0 0 with Nyna. Since the 99's seem to denote impossible supports, I'm guessing this means an automatic A. Could help whwn fighting Medeus. Actually, it seems the 4 girls all have automatic A's with the ones who recruit them. (they're two-way too) Maria has an auto-A with Michalis too, but it's not quite as useful, since he only has an auto-C with her. The Wolfguard all have auto-C's with eachother. I wonder if this affects them as enemies... And is the deploy count really reduced for the final chapter? That'd be a pretty dick move considering they added 20+ new characters to choose from. Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 (edited) Deploy counts are all round down, I think. The side story chapters give you 6 or 7 each, which is a pain for some of them (I'm looking at you 10x!). Michalis got the bonuses in Shadow Dragon for his supports with player characters, and this has occurred pretty much always through the series (Olwen/Reinhardt too). So Wolf and Co. probably do get them. EDIT: That option below base conversations that gives you free stuff is based on time. I left my game for a day and it was full. Not sure how much time each quarter is worth though. The things I think you can get from it are experience (10-40, mostly), support level up with My Unit, any of the 'custom' items that are at the bottom of the weapons list (eg. Camus' Lance, Merric's Tome), temporary stat boosts (similar to the those temp booster items, this one's usually +2 in two stats at random) and a few rare items like Elixirs. Further edit: The actual rewards you get are totally random as far as I can tell. They change every chapter you play (save stating/saving will not change them on the same chapter). Edited July 18, 2010 by CO_Fimbulvetr Quote Link to comment Share on other sites More sharing options...
fatgamecat Posted July 18, 2010 Share Posted July 18, 2010 Note: I haven't checked if they're the same order as what you see in the game. They aren't, which is annoying. I've listed the kanji in my guide (work in progress) that corresponds to each choice, although I'm missing the kanji for honor and wealth. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 18, 2010 Author Share Posted July 18, 2010 Ah, I figured as much, when I saw people ordering them differently. The missing kanji are: 【栄誉者】 Honorable 【富裕者】 Wealthy Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 There's a Lady Sword on the left. Speed wings on the right. Quote Link to comment Share on other sites More sharing options...
Riff Posted July 18, 2010 Share Posted July 18, 2010 Hey i got a Palla with maxed speed already and im not hacking or boosting with items and her speed growth is supposed to be 5%... Quote Link to comment Share on other sites More sharing options...
Ether Posted July 18, 2010 Share Posted July 18, 2010 It`s 5% plus the growth of whatever class she is in. Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 That's not including her class growths, and her bases are very high. Mine's 21 just after promotion Cavalier > Paladin. She's not slow. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted July 18, 2010 Share Posted July 18, 2010 (edited) The past and present options affect your base stats, while the present and future options appear to affect your growths. Past Noble's child: Skl +2, Spd +2 Orphan: Str +2, Mag +2 Farmer's child: HP +4 Cleric's child: Def +2 Merchant's child: Lck +2, Res +2 Present Beautiful: Skl +1, Spd +1 Diverse: Str +1, Mag +1 Srong: HP +2 Kind: Def +1 Wise: Lck +1, Res +1 Note: I haven't checked if they're the same order as what you see in the game. You can't choose later options that have the same stat bonuses. Eg. you can't go Noble's child and Beautiful. Same with Future, even though you don't see any changes (Humanitarian appears to boost Def growth, so it can't be used with Cleric's child or Kind). Nice, nice. Edited July 18, 2010 by Mr. Facepalm Quote Link to comment Share on other sites More sharing options...
Galenforcer Posted July 18, 2010 Share Posted July 18, 2010 Hey i got a Palla with maxed speed already and im not hacking or boosting with items and her speed growth is supposed to be 5%... Hey, you're not the only one. She starts with a high base speed though. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted July 18, 2010 Share Posted July 18, 2010 (edited) http://serenesforest.net/fe3/treasure.html The items hidden in the desert...are basically in the same locations as they were in FE3. Though I believe I got "A" in the space to the right of it in this map. And "E" either one up or down from where it is shown. I'm also disappointed that the huge bone piles have been removed. EDIT: Don't recall what the treasure in the locations were though. But I certainly did not get gold at each silver axe location. EDIT: I remember getting the Elysian Whip at location "A". Edited July 18, 2010 by General Spoon Quote Link to comment Share on other sites More sharing options...
CO_Fimbulvetr Posted July 18, 2010 Share Posted July 18, 2010 (edited) Some of them have moved a bit though. I was posting these mostly so we knew what was where. Especially that whip. EDIT: I think including the ones I posted on my first playthrough, I've got them all now. Edited July 18, 2010 by CO_Fimbulvetr Quote Link to comment Share on other sites More sharing options...
Jave Posted July 18, 2010 Share Posted July 18, 2010 So anybody wanna try compiling a list with all the pairings that can get base convos? So far I've gotten the following: (I'm at chapter 13x) - Marth x Sheeda - Sheeda x Ogma - Sheeda x Maleissa - Rody x Luke - Palla x Catria - Merric x Linde Plus, My Unit can converse with pretty much everyone. Who else have you gotten? Quote Link to comment Share on other sites More sharing options...
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