Aleph Posted September 24, 2010 Share Posted September 24, 2010 > Importing animations does not inherently corrupt anything. That would make the tool unusable. > Allocating memory using FEA's interface does not inherently corrupt anything. That would make it impossible to efficiently allocate memory with the interface designed for it. Conclusion: Give me some credit. > Pointers are data the values of which, when interpreted correctly, help locate other data, using data in this context to refer to constant or variable memory locations' contents. Conclusion: Terminology is a bitch; don't muck it up because understanding it is fundamental. What the hell else did you do? If you're using the latest version, dumped an animation with it, increased the memory allocated for animations and imported to newly allocated space then nothing unfortunate should have happened. In fact, if that's truly all you did, nothing noticeable would happen at all as you would need to change whatever class you want to use that animation to actually do so. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 24, 2010 Author Share Posted September 24, 2010 > Importing animations does not inherently corrupt anything. That would make the tool unusable. > Allocating memory using FEA's interface does not inherently corrupt anything. That would make it impossible to efficiently allocate memory with the interface designed for it. Conclusion: Give me some credit. > Pointers are data the values of which, when interpreted correctly, help locate other data, using data in this context to refer to constant or variable memory locations' contents. Conclusion: Terminology is a bitch; don't muck it up because understanding it is fundamental. What the hell else did you do? If you're using the latest version, dumped an animation with it, increased the memory allocated for animations and imported to newly allocated space then nothing unfortunate should have happened. In fact, if that's truly all you did, nothing noticeable would happen at all as you would need to change whatever class you want to use that animation to actually do so. i noticed that even though i changed the max index for the animation manager, i could still open it. but when i put a pointer in the custom animation thing, that's when it stopped opening the animation manager. what could have gone wrong? Quote Link to comment Share on other sites More sharing options...
Aleph Posted September 24, 2010 Share Posted September 24, 2010 Your grammar and/or lack of semantics is confusing me. Please hang up and try again Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 24, 2010 Author Share Posted September 24, 2010 Your grammar and/or lack of semantics is confusing me. Please hang up and try again what? what i said was, after i edit the pointers in nightmare that's when i can't open the animation manager in FEditor. Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 24, 2010 Share Posted September 24, 2010 what? what i said was, after i edit the pointers in nightmare that's when i can't open the animation manager in FEditor. And what he said was, USE GRAMMAR. Or, more specifically, TYPE IN MORE THAN ONE CASE. What? I said that, after I edit the pointers in Nightmare, I can't open the Animation Editor in FEditor_Adv. Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 24, 2010 Share Posted September 24, 2010 Custom events, dood. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 26, 2010 Author Share Posted September 26, 2010 (edited) how do you change the reinforcements that come out ?? like change their character class and such Edited September 26, 2010 by FragMaster Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 26, 2010 Share Posted September 26, 2010 Events, dood. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 26, 2010 Author Share Posted September 26, 2010 Events, dood. i don't know how to change that. in nightmare they are just pointers, i kinda don't understand Quote Link to comment Share on other sites More sharing options...
Ansem Posted September 26, 2010 Share Posted September 26, 2010 Look for their character number in the character editor and edit. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 27, 2010 Author Share Posted September 27, 2010 Look for their character number in the character editor and edit. yes, but how do i know if what i'm editing is the reinforcements or not? Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 27, 2010 Share Posted September 27, 2010 There should be something besides 0x00 in the "reinforcement pointer" box. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 27, 2010 Author Share Posted September 27, 2010 There should be something besides 0x00 in the "reinforcement pointer" box. oh! okay thanks! Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 27, 2010 Author Share Posted September 27, 2010 is there palette editor module for fe8? like where you can change their battle palette colors? Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted September 27, 2010 Share Posted September 27, 2010 Using NIghtmare, you can change who has what palette.(for example, you could give Serra's palette to Lyn) If you want to create custom palettes, you need other programs and stuffs, you can find tutorials on FEuniverse forums. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 27, 2010 Author Share Posted September 27, 2010 Using NIghtmare, you can change who has what palette.(for example, you could give Serra's palette to Lyn) If you want to create custom palettes, you need other programs and stuffs, you can find tutorials on FEuniverse forums. yes , but that's in fe7. is there one for fe 8? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 28, 2010 Share Posted September 28, 2010 (edited) Obviously, someone hasn't done their googling ._. Using "FE8 Nightmare Palette" first result: http://www.feuniverse.net/forums/index.php?showtopic=6477&mode=linearplus http://feshrine.net/hacking/nightmare.html Edited September 28, 2010 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 28, 2010 Author Share Posted September 28, 2010 no i have those modules already. i'm looking for a FE8 palette editor one, does it exist? Quote Link to comment Share on other sites More sharing options...
Sire Posted September 28, 2010 Share Posted September 28, 2010 (edited) 1: FE 8 Modules 2: Scrolling down may be necessary. 3: Palette Association Editors may be what you were looking for. (If it is not included, you may want to redownload the FE 8 Modules elsewhere) Now, for how to use it, I do not know. Hopefully this should be of assistance. * * * Edit: Further reading on the replies above results in the following: Custom Palettes: You will require other programs and other materials. Tutorials can be found on FEuniverse. Swapping Palettes: It is said that this can be done via Nightmare. However, I do not know exactly how to carry this out. Using NIghtmare' date=' you can change who has what palette.(for example, you could give Serra's palette to Lyn) If you want to create custom palettes, you need other programs and stuffs, you can find tutorials on FEuniverse forums.[/size'] * * * It may be wise to start keeping track of tutorials people throw at you. You never know when they might be useful... Edited September 28, 2010 by Sire Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 28, 2010 Share Posted September 28, 2010 The only way to "truly" change palettes is with straight hex. No way around it. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 28, 2010 Share Posted September 28, 2010 The only way to "truly" change palettes is with straight hex. No way around it. There's GBA Graphics editor... but that basically does the same thing... XD Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 28, 2010 Share Posted September 28, 2010 Isn't GBAGE just an easier way to come up with... straight hex? Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 28, 2010 Share Posted September 28, 2010 Pretty much. 'Cept, it's easier and faster. Quote Link to comment Share on other sites More sharing options...
Aleph Posted September 29, 2010 Share Posted September 29, 2010 (edited) The only way to change a datum is to change the datum itself? Whooooa What seph said was pretty repetitious and redundant too. ZS and I made some palette association editors that assign palettes to characters depending on what class they are and I think they also allowed specification of which classes the associations were for. Basically FE 8 over complicates things and says, instead of "Character x gets palette y", "character x gets palette y if character is of class z" and has a separate array for associating x with z and the x/z associations with a y. Or something like that. And then of course you have to edit the actual specified palettes or specify an added one to get anything done. FE 8 does it that way to handle class branching. It was a pretty smooth idea I suppose. So yeah computer science really isn't all that convoluted. inb4 "how doez I manage memory allcoation?" Edited September 29, 2010 by Obviam Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted September 29, 2010 Share Posted September 29, 2010 What seph said was pretty repetitious and redundant too. Pretty much. Kinda feel like an idiot for that comment now. Oh well. Back on topic, here's a tut about what we're saying, basically: http://www.feuniverse.net/forums/index.php?showtopic=280 And here's one using GBAGE: http://www.feuniverse.net/forums/index.php?showtopic=4109 These are your two ways for changing the battle palette on a unit. Have fun. Quote Link to comment Share on other sites More sharing options...
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