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[FE 9] Hard Mode Draft: Round 3


Radiant Dragon
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--Chapter 13--

Couldn't get it done sooner :(. Aah well, got the speedwings and energy drop.

Turns: 10

Total: 78

--Chapter 14--

Marcia flies at boss, Titania rushes the houses. Ike gets the spirit dust for Calill later on. Simple stuff, if i had one more shove unit, this could be two turns, I think.

Turns: 3

Total: 81

--Chapter 15--

Volke gets the boots, Marcia kills Muarim. Again, some simple stuff.

Turns: 2

Total: 83

Level       Lv.    HP  Str  Mag  Spd  Skl  Lck  Def  Res 
Ike        16.00   38  13    4   16   14   11   11    5
Titania    32.06   43  18    6   19   20   16   15   11 
Marcia     30.25   39  21    6   25   22   13   17   15 
Mordecai*  26.00   47  21    2   14   13   12   16    6

*Mordecai w/Demi Band

Edit: Didn't want to double post so...

--Chapter 16--

Could've done this a turn earlier, but didn't want to restart. Got the bolting for Calill, though.

Turns: 6

Total: 89

--Chapter 17.1--

This strategy relies heavily unpon Marcia being able to ORKO a knight with the spear and kill the archer on the EP. Thankfully, she could (and did) do both thanks to her ludicrously high level.

Had I taken more than 2 turns, the myrms would show up, and they're a huge problem. Titania doesn't double them and can't OHKO them. Plus, Titania can't ORKO the boss at ranged, so I'd be forced to waste an energy drop on her. That being said, I'm thankful for my luck.

Turns: 2

Total: 91

--Chapter 17.2--

Marcia rushes the arrive square whilst Ike, Titania and Mordy get some easy exp. Again, fairly basic.

Turns: 3

Total: 94

--Chapter 17.3--

Marcia rushes South to kill some enemies. Titania also goes after the starting patch was cleared. At that point, however, most of the map was routed. Shame it doesn't end the chapter, but oh well :/

Turns: 10

Total: 104

--Chapter 17.4--

Due to Marcia's placement, getting a 1 turn was impossible. Thne again, it might not have been possible anyway, but I can't recall whether it was if she was in the correct space. In any case, Marcia did not get the adept and I do not have a chest key for Wrath. Not to mention Ike didn't promote at 20 (18 isn't too bad though, I guess), so endgame's looking harder and harder now. All because I got teh armour slayer back in chapter 7. I knew that chapter would come back to haunt me somehow >_>

Turns: 2

Total: 107

Edited by Kevin
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Screw Chapter 6.

Chapter 5 - 6/23

This chapter was a pain because Soren kept dying. Titania wound up doing way the hell too much work, with Oscar, Ike, and Soren sneaking what they could. Got the important items.

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Kevin, I was looking at your turn counts and comparing them to mine and it didn't add up. Then I noticed you didn't post Chapter 13.

Did I not? lol sorry, I'll just add that in then.

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Chapter 6 - 6/29

Hand Axe, NOOOO!!! Ike was able to take out a couple of enemies and use the Seraph Robe before Titania had to rescue his frail rear. Oscar and Soren picked off a few stray units. Both got some much-needed experience, and this makes me insanely happy.

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God damn, looking at Kevin's stuff, I can definitely see why he grabbed Marcia right away. That is a hell of a lot of difference for those chapters o.o;

I need to resume this, but I'm going to wait on the SDA speedrun marathon to end first, which is tuesday morning.

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Chapter 2:8 turns. Ike kinda try to hold off the enemy until Titania arrives.The she proceed to pwn stuff

Chapter 3:6 turns. Gatrie and Ike kills the stuff that Titania doesn't rampage.

I don't want to be negative,but I'm kinda sure that Kevin's gonna win,you know, he has Marcia -_-

Chapter 4:6 turns.Ike,Gatrie and Titania try their best to hold off the the crapton of enemies. Titania kills the boss.

Chapter 5:6+4 turns. Formed a wall with Ike,Titania,Gatrie and Shinon. Ike almost died a couple of times. Gatrie got the speedwing.

Edited by Lilmik11
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This might be my final update for a while, as I have mocks coming up:

--Chapter 18--

After redoing this I recruited Shinon by having Tanith ferry over Rofl. Also bexp'ed Titania a bit so she can ORKO the reinforcements at 2 range.

Turns: 8

Total: 115

--Chapter 19--

Same as before, Marcia rushes boss and kills with 2 range, after Mordy smites the myrm out of the way, except this time I give her shade so the ballistae go after Shinon instead, which was handy as she ended the map with only 13 HP :).

Turns: 2

Total: 117

--Chapter 20--

BEXP Shinon and Calill up to par, give Mordy the last speedwings.

Marcia rushes to the arrive square as Calill clear the way by ORKO'ing wyverns with her meteor (by doubling, of course :) ), she was 1 point off doubling Shiharam with bolting though, but she could still ORKO with meteor (although it broke in the process :( )

Turns: 2

Total: 119

Stat update:

Level       Lv.    HP  Str  Mag  Spd  Skl  Lck  Def  Res   
Ike        24.00   45  18    6   21   19   13   16    9  
Titania    36.24   47  20    7   21   22   18   16   12   
Marcia     35.56   43  23    7   28   25   16   18   17   
Mordecai*  29.00   52  23    2   17   15   13   18    8  
Janaff     29.00   40  16    5   16   17   17   11   10  
Shinon     27.15   37  14    6   19   17   11   12    8
Calill     33.53   36  10   25   20   22   18   10   20

*Mordecai w/Demi Band

Whilst I could've BEXP'ed Calill to have 22 AS with Bolting, this Calill still 2HKO's Ena, and I think that's good enough. ;)

he has Marcia

Most of my turncounts can be replicated with a heavily BEXP'ed Jill (just not chapters 11 and 12, of course).

Not to mention I have been rather sloppy in places (chapter 16, chapter 7 most likely, chapter 6 etc).

Edited by Kevin
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Chapter 7 - 10 + 4 (Shinon) / 43

There's too many enemies going after too few people that can take them out. One decided to poke Shinon, and that's when I said, "Screw it, I got lucky with a critical, and I'm not going to waste it!"

Titania cleared out most of the map. I let Mia recruit herself in the end, while Oscar, Ike, and Soren poked what they could. Shinon got a couple of critical kills (one being the healer). Wish I knew the boss didn't move beforehand. . .

Edited by eclipse
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Chapter 8 - 8/51

Everyone without ovaries got two levels of BEXP before the chapter began.

First part: Ike to the west, Titania to the south, Oscar and Soren to the east.

Second part: Ike moves south, Titania cleans up west, Oscar and Soren continue to murder stuff to the east.

Third part: Titania rushes to save Oscar and Soren, Ike recruits Ilyana, Ilyana gets herself out of the way.

Final part: Oscar and Soren clean up the east, Titania gets me a Red Gem, Ike looks bored.

Stats up at the end of next chapter (when I get more of my team).

Edited by eclipse
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Up to Chapter 19's end

Chapter 18:

Preparations: I forge a Steel Lance with max attack for Tanith, as well as buy supplies and whatnot; then I start the chapter and go back to base to be able to prepare my sixth and seventh members. Ike is given the Soldier Band and a couple extra levels, and the Occult scroll from the boat finally becomes Aether. Ulki will be wanting extra speed, but Haar will want it even more, so I'm saving the Speedwings for Haar; he just gets some BEXP levels with the Archer Band equipped. Tanith doesn't need any EXP, but she does want the other Seraph Robe I've been saving, and gets to equip the Wyvern Band.

After-preparation stats:

   	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	25.00  41 20  7 20 22 14 17 10
Boyd	29.56  53 25  1 20 22 13 15  8
Titania 32.35  43 18  6 20 19 16 15 11
Tormod  26.99  40  7 22 17 19 14  9 19
Muarim  13.55  51 25  4 20 21 12 17  9
Tanith  30.00  39 16 10 18 24 18 15 13
Ulki	11.00  47 17  4 16 15 11 15 10

Chapter Execution: Boyd and Ulki stay back; everyone else rushes in since they've got much better movement. Ike's first attack after promotion is an Aether, I am not surprised. Other than that, charge forward at ridiculous speeds. Tormod scores his first staff level up finally.

Turns: ...I... forgot to check. I'm assuming 9 for now.

Total: 141

After-battle stats:

   	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	26.46  42 21  8 20 22 14 17 11
Boyd	29.92  53 25  1 20 22 13 15  8
Titania 33.60  44 18  7 20 20 17 16 12
Tormod  27.74  41  7 23 17 20 14  9 20
Muarim  14.11  52 26  4 21 21 12 18 10
Tanith  30.68  39 16 10 18 24 18 15 13
Ulki	11.14  47 17  4 16 15 11 15 10
Bonus EXP: 327P

Chapter 19:

Preparations: Ike & Tormod BEXP'd to next level. I think I'll save the rest of it for later. Boyd & Titania to B support. I spoil Boyd by giving him a Hand Axe with max Atk and Hit. God damn forges are inexpensive... except the one I'll be making next turn. Ulki takes in a pure water.

Chapter Execution: Turn 1, Ulki uses a Laguz Stone, Titania rescues Reyson, everyone moves up; turn 2, Tormod destroys the first ballista, Tanith moves closer to the second, Ulki moves up beside the first catapult and uses a pure water, and then I have to hope he survives (he should) to talk to Naesala on the next turn. Turn 3, Reyson goes back on the field, Ulki chats up Naesala, Tanith goes and downs another ballista, and the charge forward begins. Unfortunately, one hawk still got shot down before he could escape, so I didn't get quite all of the BEXP.

Turns: 5

Total: 146

After-battle stats:

   	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	27.90  43 21  8 21 23 15 17 11
Boyd	30.13  53 26  1 21 22 13 16  8
Titania 33.60  44 18  7 20 20 17 16 12
Tormod  28.46  41  7 23 18 20 14  9 20
Muarim  14.36  52 26  4 21 21 12 18 10
Tanith  31.05  40 17 10 18 24 19 15 13
Ulki	11.26  47 17  4 16 15 11 15 10
Bonus EXP: 749P

TOTAL TURNCOUNT:

Prologue:	4
Chapter 1: 	3
Chapter 2: 	4
Chapter 3: 	4
Chapter 4: 	4
Chapter 5: 	6
Chapter 6: 	8 (Needs confirmation)
Chapter 7: 	14
Chapter 8: 	8
Chapter 9: 	8
Chapter 10:	5
Chapter 11:	7
Chapter 12:	10
Chapter 13:	10
Chapter 14:	3
Chapter 15:	7
Chapter 16:	5
Chapter 17-1:   4
Chapter 17-2:   4
Chapter 17-3:   10
Chapter 17-4:   44
Chapter 18:	9 (Needs confirmation)
Chapter 19:	5
Total:  	146

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Just to let you guys know, I haven't fogotten this, but chapter 21's sleep stavers are given me some issues, and I might have to restart chapter 20 so Calill keeps her meteor intact.

I'll probably update tommorow.

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Just to let you guys know, I haven't fogotten this, but chapter 21's sleep stavers are given me some issues, and I might have to restart chapter 20 so Calill keeps her meteor intact.

I'll probably update tommorow.

Are you using Pure Water?

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Are you using Pure Water?

Well, I'm ferrying Ike and he just gets sleeped once he gets dropped off, so pure water won't help me there.

Although I think I just got unlucky when Titania got hit by it and died.

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It doesn't matter anyway, as I just realised I completely forgot about Rescue, so restarting chapter 20 is now a must.

Which is a shame too, as I just beat chapter 21 in 8 turns.

Edited by Kevin
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This is a small reminder that I did not forget about this draft! I'll post Chapter 9 once I'm done with it!

EDIT: Here I go! BTW, screw my turn count. Titania missed two 82% attacks on the boss in a row (and I don't believe in restarting due to shenanigans like that). That's why it's so ridiculously high. I accidentally BEXP'd Mist and Rolf by a level, but it shouldn't matter.

Chapter 9 - 11/62

Lethe and Mordecai made excellent targets, so Mist got a good deal of experience in. Rolf snipped here and there, while Oscar and Titania took out what they could. Soren sneaked in kills. Had Titania hit the boss twice, I'd be sitting on 9 turns (and Soren would've still gotten the boss kill).

I'll band swap later.

Name      Level   HP   STR   MAG   SKL   SPD   LCK   DEF   RES   Item
Ike       10.47   33    9     3    11    12     9     9     3    Knight Band
Titania    6.48   38   14     5    16    16    13    13     8    Archer Band
Soren     10.50   22    0    13    13    11     7     3    13    Mage Band
Oscar     13.42   33   11     2    12    12     7    11     2    Fighter Band
Mist       2.00   17    1     5     5     7     6     2     7
Rolf       2.00   19    5     0     8     7     5     6     2

BEFORE I FORGET, BAND SWAPS FOR THE NEXT CHAPTER:

Ike has the Paladin Band.

Soren has the Knight Band (please don't ask).

Mist has the Mage Band.

Rolf has the Thief Band.

Chapter 10 - 4/66

It took most of my BEXP to promote Oscar, but it looks like it will be worth it!

Took an extra turn in the vain hope I could kill the boss. I couldn't.

Edited by eclipse
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Chapter 20 - 2 turns

same as before.

Total: 119

Chapter 21 - 8 turns.

Ironically, after what I said in teh tier list, Taur gets himself just hit into resolve range by Marcia's forged javelin (which broke because of it, but w/e) and gets MVP.

Not having an 11 mov Marcia probably cost me.

Total: 127

Chapter 22 - 1 turn.

Calill + Reyson. 'nuff said.

Total: 128

Name      Level   HP   STR   MAG   SKL   SPD   LCK   DEF   RES 
Ike       29.87   49    21    7     21    23    14   18    11
Marcia    36.02   43    23    8     25    28    16   18    17
Mordecai  30.27   53    24    2     15    18    13   18    7
Reyson    24.81   22     1   10     12    15    15    2    21  
Janaff    30.00   41    16    5     16    18    17   12    10
Shinon    28.12   38    14    7     20    18    11   12     8
Calill    34.60   36    10   25     22    21    18   10    20
Tauroneo  34.59   48    22   11     18    13    14   22    14
Titania   37.12   47    20    7     23    22    18   17    13

Edited by Kevin
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Up to chapter 24 now...

Chapter 20:

Preparations: Boyd & Ulki to C support. Hire Calill so that I can pass Meteor to Tormod.

Chapter Execution: Muarim and Titania kill off the archer on the north side, while Tanith goes and grabs Ike and set up to drop him off on Turn 2; arrival on Turn 4 because Tanith cannot take down the boss by herself, sadly. Takes a few restarts to have this actually happen that way, however, because Tanith is no Savior, so getting her to survive the initial turn while she's carrying Ike is a pain, and then on turn 2 everyone likes to swarm a random unit and I have to hope they survive (Usually whoever I forgot to equip with a 1-2 weapon). I'm able to pick up Smite, Provoke, and Rescue.

Turns: 4

Total: 150

After-battle stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	28.76  44 22  8 22 23 15 18 12
Boyd	30.38  53 26  1 21 22 13 16  8
Titania 33.95  44 18  7 20 20 17 16 12
Tormod  29.10  42  7 24 18 21 15 10 21
Muarim  14.54  52 26  4 21 21 12 18 10
Tanith  31.54  40 17 10 18 24 19 15 13
Ulki	11.26  47 17  4 16 15 11 15 10
Bonus EXP: 1149P

Chapter 21:

Preparations: I decided to give that Provoke to Boyd so he can continue being a hilarious tank. Tanith, being not a particularly great combat unit, gets Shade so I don't have to go through the Tanith-gets-swarmed-while-rescuing crap of chapter 20 again, hopefully. I do something expensive and forge Tormod a maximized Fire tome, or it would be expensive but I still have over 100,000G once making it. Goddamn, game. Ike and Tormod both get BEXP'd up to 30, just because.

Chapter Execution: Charge forward, fly Ike over to the other side. Hope an' pray for no stupidity to happen, in the form of Tanith getting Sleep'd (this happens a couple times and drives me nuts). Ike develops an addiction to Pure Water in the hope of helping him deal with Sleep assault. I recruit Tauroneo, and then have Tanith rescue him so he can't be targetted. It's a little risky and ultimately Ike is there charging the boss alone, but it works out, if a bit slowly. Ulki and Tormod catch up to Ike once Ulki gets the chance to transform, and that helps speed things along. Remarkably, on my victorious attempt, nobody ever got put to sleep. I thought I'd lose a turn from Aether's second hit missing against Ena, but Ike made up for this during the enemy phase by scoring a critical hit during another aether (I didn't know this was possible!) and killing Ena like woah.

Turns: 9

Total: 159

After-battle stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	31.42  47 24  9 23 25 16 19 13
Boyd	30.68  53 26  1 21 22 13 16  8
Tormod  30.58  43  8 24 18 21 15 10 21
Muarim  14.96  52 26  4 21 21 12 18 10
Tanith  32.00  41 17 10 19 25 19 15 13
Ulki	11.71  47 17  4 16 15 11 15 10
Titania 34.59  44 19  7 21 20 17 16 12
Bonus EXP: 1101P

Chapter 22:

Preparations: Titania is given the Occult scroll that I recruited Tauroneo for. I'm very glad I didn't give Muarim Adept like I was originally planning for because I give it to Tormod instead. A little BEXP here and there to top off levels.

Chapter Execution: Tormod activates Adept. I didn't even have to reset once which was the best part. Ashera get. "Shoulda brought more priests... or maybe... some babies..."

Turns: 1

Total: 160

After-battle stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	31.42  47 24  9 23 25 16 19 13
Boyd	31.13  54 26  1 22 23 13 16  8
Tormod  31.52  43  8 25 19 21 15 10 22
Muarim  35.02  54 27  4 21 22 13 18 10
Tanith  32.06  41 17 10 19 25 19 15 13
Ulki	31.71  47 17  4 16 15 11 15 10
Titania 34.62  44 19  7 21 20 17 16 12
Bonus EXP: 1646P

Chapter 23:

Preparations: Reforge Titania a new Steel Axe, since she is kind of reliant on it now to do much offensively. Boyd & Ulki to B support. Start chapter then back up to BEXP Ranulf full of steroids. Ranulf is temporarily given the Knight Band and levelled to 13. Ulki gets boosted up a little too since he'll be handy this chapter, and Tanith gets a level because I'm tired of her risking failure. Decided to give Tormod that Secret Book I've been carrying since he now has Adept.

After-preparation stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	32.00  47 24  9 23 25 16 20 13
Boyd	31.13  54 26  1 22 23 13 16  8
Tormod  31.52  43  8 25 19 21 15 10 22
Muarim  35.02  54 27  4 21 22 13 18 10
Tanith  33.00  41 18 11 20 25 19 15 13
Titania 34.62  44 19  7 21 20 17 16 12
Ulki	33.00  49 19  4 18 16 12 16 10
Ranulf  33.00  51 22  4 19 19 15 18  7

Chapter Execution: Wind mages. Ballistae that can bloody critical. Roadblocks everywhere. I hate this chapter so much. My strategy can ultimately be summed up with the phrase "pushing my luck" because no matter what I do, to obtain any decent amount of speed, I need the RNG to -not- hate me simultaneously. Although it would be great to simply fly through this whole map, it's simply not going to happen. Tanith can't take too much damage, but with Shade, if other options are provided, enemies will avoid targetting her... usually. Those other options become Ike (who gets rescue-swapped between Tanith and Ulki a lot, but in many spots is able to move just as far on his own), Ulki, Boyd (who has to be carted around a bit, but draws catapult and ballista fire, the latter of which saves my ass), and even Tormod has to do some tanking, but you'd be surprised how capable he is at it (Have I ever mentioned I love this kid?). Titania, Muarim, and Ranulf end up staying back to take care of the reinforcements so Jill can safely recruit Haar. Unfortunately Petrine refuses to die easily (Ike Aethers her but doesn't finish her, so she uses an elixer) and so I lose a turn, but ultimately I'm just so happy to be done with this chapter I don't care.

Turns: 8

Total: 168

After-battle stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	33.95  48 25  9 24 26 17 20 14
Boyd	32.16  55 27  1 22 23 14 16  9
Tormod  32.33  44  8 25 21 22 16 10 22
Muarim  35.16  54 27  4 21 22 13 18 10
Tanith  33.36  41 18 11 20 25 19 15 13
Ulki	33.53  49 19  4 18 16 12 16 10
Titania 34.88  44 19  7 21 20 17 16 12
Ranulf  33.34  51 22  4 19 19 15 18  7
Haar	31.17  47 21  8 19 17 12 20 10
Bonus EXP: 439P

Chapter 24:

Preparations: IkeXRanulf begins, Soren fumes in background. Haar gets the Speedwings and BEXP'd up a level. Tanith is crappy without a forged weapon when it comes to offense, so she gets thrown a max ATK silver lance this time.

Chapter Execution: Chaaaaaarge! At least this time it actually works, because I won't get pelted by TOO many ballistae, etc. ; the only irritating part is managing to keep Bastian and Lucia out of combat. Tormod goes north to pick up Savior, all by his lonesome, and proves how awesome he is in the process while Tanith and Haar deal with the pain of ballistas that insist on targetting them. Ike laughs at the ballistae and walks his way to victory, completely unassisted, and still comes out on top in a quick timeframe. Now that I think about it, I could possibly have gotten the Nihil scroll by flying Haar along the southern edge, but... I'm fine without it, I think.

Turns: 5

Total: 173

After-battle stats:

    	Level  HP St Ma Sk Sp Lk Df Rs
Ike 	34.22  49 25  9 24 26 17 20 14
Boyd	32.58  55 27  1 22 23 14 16  9
Tormod  33.50  44  8 25 22 22 16 10 23
Muarim  35.50  54 27  4 21 22 13 18 10
Tanith  34.10  42 18 11 20 26 19 16 14
Ulki	33.59  49 19  4 18 16 12 16 10
Titania 35.11  45 20  7 21 20 18 16 12
Ranulf  33.48  51 22  4 19 19 15 18  7
Haar	32.29  48 21  8 20 19 12 20 10
Bonus EXP: 426P

TOTAL TURNCOUNT:

Prologue:	4
Chapter 1: 	3
Chapter 2: 	4
Chapter 3: 	4
Chapter 4: 	4
Chapter 5: 	6
Chapter 6: 	8 (Needs confirmation)
Chapter 7: 	14
Chapter 8: 	8
Chapter 9: 	8
Chapter 10:	5
Chapter 11:	7
Chapter 12:	10
Chapter 13:	10
Chapter 14:	3
Chapter 15:	7
Chapter 16:	5
Chapter 17-1:   4
Chapter 17-2:   4
Chapter 17-3:   10
Chapter 17-4:   4
Chapter 18:	9 (Needs confirmation)
Chapter 19:	5
Chapter 20:	4
Chapter 21:	9
Chapter 22:	1
Chapter 23:	8
Chapter 24:	5
Total:  	173

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I did not forget about this. Chapter 11 took THAT long.

Chapter 11 - 8/74

I kept having to reset because someone kept dying. I eventually got a run where Zihark recruited himself, Titania and Oscar kept mostly everyone safe, Rolf managed a level (with some help from a max might Iron Bow named bluemoon), Soren leveled twice, and Greil's kids got some experience in. The extra turn was because I equipped Oscar with the wrong thing.

Picked up Sothe on the way to Chapter 12. He might be able to jack some things, but he won't be doing damage to anything on this chapter. I need more BEXP!

Chapter 12 - 9/83

I guess this is how it's done if you don't have a flier. I let Jill recruit herself for her awesome stuff, then killed off everything. I could use the stat boosters and money!

Having Rolf and Soren on this map was hilarious. Sothe made a decent meatshield (once I got him up to level 5).

Edited by eclipse
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I did not forget about this. Chapter 11 took THAT long.

Yeah, I haven't forgot about this either, it's just chapter 23 is such a bitch. Marcia gets doubled by the cats, and all teh reinforcements are event triggered, not turn triggered (lets just say I had Haar and the pally reinforcements on my arse on chapter 2. No joke.) So basically... I'm kinda stumped on what I should do to keep my turn count low.

It's a good thing I'm a fair bit ahead of most of you. (although two haven't done anything in a while...)

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