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How many units can you take to the Endgame?


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Posted

So I might be starting FE9 soon, so I was wondering how many units I can take into the endgame (including Ike and Nasir.) Also, is it possible to not bring Nasir/ Ena? I'll be playing on Normal Mode.

Thanks for your time!

Posted

Can't remember deployment slots. Your dragon's forced, but it's easy to keep them out of the fighting.

Posted

I think it's about 18 units, including Ike and your dragon. You also get to call in the Laguz Royal of your choice on Turn 2 and they arrive on Turn 3- or a lot later if you're on hard mode.

Posted

Jill is, like, one of the best units in the game?

True, but I personally like some other units better. Here's who I'm going to use:

Ike

Soren

Rhys

Gatrie

Rolf

Mist

Marcia

Boyd

Oscar

Kieran

Nephenee

Nasir

Volke

Mia

So yeah, that's how it's going to work.

Posted

I'd say Drop Oscar or Rolf for Jill. Or Drop Oscar and Rolf for Jill and Astrid.

I was actually thinking of making another playthrough using these units:

Ike

Tormod

Ilyana

Rhys

Mist

Brom

Boyd

Astrid

Jill

Makalov

Sothe

Nasir

Zihark

And some other unit I might want to use

I would probably do this one when I can do fixed stats.

Posted

True, but I personally like some other units better. Here's who I'm going to use:

Ike

Soren

Rhys

Gatrie

Rolf

Mist

Marcia

Boyd

Oscar

Kieran

Nephenee

Nasir

Volke

Mia

So yeah, that's how it's going to work.

Personally I'd drop Volke for Jill, he won't pull his weight in endgame.

That doesn't mean you shouldn't use him, mind. Just don't bring him to endgame.

Posted

Personally I'd drop Volke for Jill, he won't pull his weight in endgame.

That doesn't mean you shouldn't use him, mind. Just don't bring him to endgame.

I see what you mean, but I was planning to give Volke lethality so he could rip through like half of the enemies. Jill is more of an offensive unit however so it would make sense to bring her as well.

Posted

Mastery skills tend to not fix shit combat.(his combat isn't as bad as it is in HM, but it's still subpar)

Don't worry, for what I've seen normal mode is actually really easy, so it shouldn't really be a big issue.

Posted

I was planning to give Volke lethality

I woulsdn't if I were you; Lethality's activation rate sucks so much.

Posted

It wouldn't be, but Volke's crit is actually terrible. 15% crit with the best knife in the game, I believe.

Posted

Actually his max crit is 25%, so his max Lethality activation rate is 12%. Still pretty low, but it, Sol, and Aether are probably the only Mastery skills that are often worth activating. Anyways, your team looks fine to me. It's very similar to what I usually use (not that I'm much of a role model for this game).

Posted

Actually his max crit is 25%, so his max Lethality activation rate is 12%. Still pretty low, but it, Sol, and Aether are probably the only Mastery skills that are often worth activating. Anyways, your team looks fine to me. It's very similar to what I usually use (not that I'm much of a role model for this game).

I strongly disagree on Lethality being worth an Occult scroll, because, to be blunt, it isn't worth it. The best you'll be seeing is single-digit activation rates (after all, enemies have Luck, and probably enough to knock its pitifully low activation rate down to the single digits), and as a result, it could be considered a Useless Useful Skill.

Posted

I strongly disagree on Lethality being worth an Occult scroll, because, to be blunt, it isn't worth it. The best you'll be seeing is single-digit activation rates (after all, enemies have Luck, and probably enough to knock its pitifully low activation rate down to the single digits), and as a result, it could be considered a Useless Useful Skill.

I'm pretty sure in this game (unlike FE8), Lethality's activation rate is determined from the crit stat and is not affected by enemy luck. But while it is relatively useless, what do you think is better? If you give Aether to Ike and give at most two of your horses Sol, you'll still have room for Lethality. This guy is using three horses, though I wouldn't give Sol to Mist.

Posted

I'm pretty sure in this game (unlike FE8), Lethality's activation rate is determined from the crit stat and is not affected by enemy luck. But while it is relatively useless, what do you think is better? If you give Aether to Ike and give at most two of your horses Sol, you'll still have room for Lethality. This guy is using three horses, though I wouldn't give Sol to Mist.

Bold: There's no way I'm buying that enemy luck doesn't affect Lethality's activation rate.

And Volke's crit rate will never be good enough to make Lethality worth it.

  • 2 weeks later...
Posted

Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies.

Posted

Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies.

What.

Posted

Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies.

Mordecai I can get behind, just not for fighting purposes. But Shinon, Soren, Lethe, Nephenee, and Mia? Aside from Shinon none of those are bad, but best units in the game is giving them way too much credit. Even Ike is pretty borderline there. And Oscar average? Wth?

  • 1 month later...
Posted

on normal mode, I don't know, but in hard mode i'm pretty sure you have 14 slots available.

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