ThatGuyDownTheStreet Posted March 20, 2011 Share Posted March 20, 2011 So I might be starting FE9 soon, so I was wondering how many units I can take into the endgame (including Ike and Nasir.) Also, is it possible to not bring Nasir/ Ena? I'll be playing on Normal Mode. Thanks for your time! Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted March 20, 2011 Share Posted March 20, 2011 Can't remember deployment slots. Your dragon's forced, but it's easy to keep them out of the fighting. Quote Link to comment Share on other sites More sharing options...
riariadne Posted March 20, 2011 Share Posted March 20, 2011 I think it's about 18 units, including Ike and your dragon. You also get to call in the Laguz Royal of your choice on Turn 2 and they arrive on Turn 3- or a lot later if you're on hard mode. Quote Link to comment Share on other sites More sharing options...
Florete Posted March 20, 2011 Share Posted March 20, 2011 According to at 1:48, 12 after Ike and your Dragon. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 20, 2011 Author Share Posted March 20, 2011 Ugh, guess I'm going to have to drop Jill, but it's ok. Anyways, thanks you guys for helping. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted March 20, 2011 Share Posted March 20, 2011 Jill is, like, one of the best units in the game? Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 20, 2011 Author Share Posted March 20, 2011 Jill is, like, one of the best units in the game? True, but I personally like some other units better. Here's who I'm going to use: Ike Soren Rhys Gatrie Rolf Mist Marcia Boyd Oscar Kieran Nephenee Nasir Volke Mia So yeah, that's how it's going to work. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted March 21, 2011 Share Posted March 21, 2011 I'd say Drop Oscar or Rolf for Jill. Or Drop Oscar and Rolf for Jill and Astrid. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Author Share Posted March 21, 2011 I'd say Drop Oscar or Rolf for Jill. Or Drop Oscar and Rolf for Jill and Astrid. I was actually thinking of making another playthrough using these units: Ike Tormod Ilyana Rhys Mist Brom Boyd Astrid Jill Makalov Sothe Nasir Zihark And some other unit I might want to use I would probably do this one when I can do fixed stats. Quote Link to comment Share on other sites More sharing options...
Haze Posted March 21, 2011 Share Posted March 21, 2011 (edited) True, but I personally like some other units better. Here's who I'm going to use: Ike Soren Rhys Gatrie Rolf Mist Marcia Boyd Oscar Kieran Nephenee Nasir Volke Mia So yeah, that's how it's going to work. Personally I'd drop Volke for Jill, he won't pull his weight in endgame. That doesn't mean you shouldn't use him, mind. Just don't bring him to endgame. Edited March 21, 2011 by Haze Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Author Share Posted March 21, 2011 Personally I'd drop Volke for Jill, he won't pull his weight in endgame. That doesn't mean you shouldn't use him, mind. Just don't bring him to endgame. I see what you mean, but I was planning to give Volke lethality so he could rip through like half of the enemies. Jill is more of an offensive unit however so it would make sense to bring her as well. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted March 21, 2011 Share Posted March 21, 2011 (edited) Mastery skills tend to not fix shit combat.(his combat isn't as bad as it is in HM, but it's still subpar) Edited March 21, 2011 by Excellen Browning Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Author Share Posted March 21, 2011 Mastery skills tend to not fix shit combat.(his combat isn't as bad as it is in HM, but it's still subpar) Don't worry, for what I've seen normal mode is actually really easy, so it shouldn't really be a big issue. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 21, 2011 Share Posted March 21, 2011 I was planning to give Volke lethality I woulsdn't if I were you; Lethality's activation rate sucks so much. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Author Share Posted March 21, 2011 I woulsdn't if I were you; Lethality's activation rate sucks so much. Crit/2 is pretty terrible, but I have some time to think about so it shouldn' be too bad. Quote Link to comment Share on other sites More sharing options...
Haze Posted March 21, 2011 Share Posted March 21, 2011 It wouldn't be, but Volke's crit is actually terrible. 15% crit with the best knife in the game, I believe. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Author Share Posted March 21, 2011 It wouldn't be, but Volke's crit is actually terrible. 15% crit with the best knife in the game, I believe. Now I realize why some Youtubers don't put on Lethality for Volke. Quote Link to comment Share on other sites More sharing options...
Kinata Posted March 22, 2011 Share Posted March 22, 2011 Actually his max crit is 25%, so his max Lethality activation rate is 12%. Still pretty low, but it, Sol, and Aether are probably the only Mastery skills that are often worth activating. Anyways, your team looks fine to me. It's very similar to what I usually use (not that I'm much of a role model for this game). Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 22, 2011 Share Posted March 22, 2011 (edited) Actually his max crit is 25%, so his max Lethality activation rate is 12%. Still pretty low, but it, Sol, and Aether are probably the only Mastery skills that are often worth activating. Anyways, your team looks fine to me. It's very similar to what I usually use (not that I'm much of a role model for this game). I strongly disagree on Lethality being worth an Occult scroll, because, to be blunt, it isn't worth it. The best you'll be seeing is single-digit activation rates (after all, enemies have Luck, and probably enough to knock its pitifully low activation rate down to the single digits), and as a result, it could be considered a Useless Useful Skill. Edited March 22, 2011 by Metal King Slime Quote Link to comment Share on other sites More sharing options...
Kinata Posted March 22, 2011 Share Posted March 22, 2011 I strongly disagree on Lethality being worth an Occult scroll, because, to be blunt, it isn't worth it. The best you'll be seeing is single-digit activation rates (after all, enemies have Luck, and probably enough to knock its pitifully low activation rate down to the single digits), and as a result, it could be considered a Useless Useful Skill. I'm pretty sure in this game (unlike FE8), Lethality's activation rate is determined from the crit stat and is not affected by enemy luck. But while it is relatively useless, what do you think is better? If you give Aether to Ike and give at most two of your horses Sol, you'll still have room for Lethality. This guy is using three horses, though I wouldn't give Sol to Mist. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 22, 2011 Share Posted March 22, 2011 (edited) I'm pretty sure in this game (unlike FE8), Lethality's activation rate is determined from the crit stat and is not affected by enemy luck. But while it is relatively useless, what do you think is better? If you give Aether to Ike and give at most two of your horses Sol, you'll still have room for Lethality. This guy is using three horses, though I wouldn't give Sol to Mist. Bold: There's no way I'm buying that enemy luck doesn't affect Lethality's activation rate. And Volke's crit rate will never be good enough to make Lethality worth it. Edited March 22, 2011 by Metal King Slime Quote Link to comment Share on other sites More sharing options...
+Ichigo+ Posted April 5, 2011 Share Posted April 5, 2011 Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies. Quote Link to comment Share on other sites More sharing options...
Haze Posted April 5, 2011 Share Posted April 5, 2011 Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies. What. Quote Link to comment Share on other sites More sharing options...
Florete Posted April 5, 2011 Share Posted April 5, 2011 Oscar is average. The best units in this game are Jill, Shinon, Ike, Kieran, Soren, Marcia, either Lethe or Mordecai, Mia and Nephenee. With only this people it's enough to ravage through all the enemies. Mordecai I can get behind, just not for fighting purposes. But Shinon, Soren, Lethe, Nephenee, and Mia? Aside from Shinon none of those are bad, but best units in the game is giving them way too much credit. Even Ike is pretty borderline there. And Oscar average? Wth? Quote Link to comment Share on other sites More sharing options...
Repulsif Posted May 9, 2011 Share Posted May 9, 2011 on normal mode, I don't know, but in hard mode i'm pretty sure you have 14 slots available. Quote Link to comment Share on other sites More sharing options...
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