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Abysmal Souls


Kanami
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[spoiler=Introduction]This section is to inform you that I'm too lazy to write up a history of the world <img src='http://serenesforest.net/forums/public/style_emoticons/<#EMO_DIR#>/XD.gif' class='bbc_emoticon' alt='XD' /> Any relevant history/information is already listed under nations anyway. What I will write here is the opening setting.

To start things off, the RP will start in a wagon transporting a group of mercenary/soldiers to Alifer (blue) from Estarna. Objective being a typical bandit hunt. Seems pretty boring, but I didn't want to clutter the beginning with complex stuff. So I'm going with the boring old "do what you want" setting within a wagon.

Hopefully confining you all to a small space will make interactions more likely to occur <img src='http://serenesforest.net/forums/public/style_emoticons/<#EMO_DIR#>/tongue.gif' class='bbc_emoticon' alt=':P' />

Stat battles are in place, but since a good portion seem to not want it there, I'm considering removing it. But not until I've at least tried it out. (It's not that complex)

What I expect from people that sign up is activity, and willingness to participate in the plot. I've got several plans of my own, but I find that when one person controls the plot, it gets monotonous and boring. So if you've got ideas or concepts you'd like to implement, as long as it doesn't conflict with the world, it's fine. It's up to you whether you want to try and steer the Rp in your direction, or whether you want to inform me and have me help steer it towards your idea.

I'm expecting at least 2 posts per day on average, if you don't have the time, or doubt you can make that much of a commitment, please refrain from joining.

[spoiler=Nation]map.png[spoiler=Miyako (Myans)]The mysterious nation of Miyako is situated in the north of the continent, and is known for being blanketed in snow throughout the entire year. What's more peculiar is that all Myans are female. While it isn't clear how they reproduce, it is assumed that they seek male partners in neighboring nations and give birth away from the harsh cold of Miyako. Eventually they will leave their partner with the baby girl and return to Miyako. However it's not known what happens to the father who gets left behind.

Despite being one of the oldest nations on the continent, Miyako doesn't seem all that concerned with the ways of the world. Having opted for seclusion, the Myans seldom come out of their snowy homeland, and seldom do they allow foreigners into the nation, making trade and cultural exchange with them practically impossible.

[spoiler=Lushira(Lusians)]A highly religious nation located in the south east of the continent. Lusians refer to themselves as the children of light, claiming to be directly blessed by the Goddess of Creation. Their army's mobility and speed is said to parralel that of a wyvern, giving their armies a significant advantage in combat. Their knowledge of history and healing too remains unmatched by neighboring nations.

Lushira is the official name of the nation, but many simply refer to the nation as "The Church." As the name implies, the nation is governed by a Prophet of Lushiris. A position currently held be Lady Dianeira who is situated in the Grand Cathedral of Albion. Lady Dianeira is said to be able to cleanse any ailment, some even going as far as saying that she can resurrect the dead.

The nation is governed by Lady Dianeira and her Six Apostles. Prominent figures in Lushira who are said to have been bestowed with divine powers by the goddess to ensure the safety and prosperity of the nation.

Lushira has been at war on and off with Shuthra for as long as anyone can remember. The wars have mainly been instigated by Lushira who constantly accuse Shuthra of dabbling in witchcraft. Their relation with Astarte is much more mellow, it being unclear whether they have friendly or hostile relation with Astarte. While small skirmishes break out on both sides of the border from time to time, both rulers have refrained from declaring war on one another.

[spoiler=Astarte Empire (Alma)]The Astarte Empire is the youngest, and now strongest nation. Originally rising from an army of rebels, Astarte was quick to rise above its peers, assimilating ideas from its neighbors, and enriching it's own culture by combining and creating new ideas and concepts. Astarte was fortunate during it's early years, as talented individuals from across the continent gathered in hopes of attaining rank and prestige. Eventually leading to the discovery of several ruins scattered across Astarte's lands.

Within the first few decades, Astarte was leading the entire continent in politics, economy and military affairs. This sudden change in the balance of power didn't sit well with the former leading nation Garius. Which lead to several wars, concluding with the death of the Garian royal family. And Astarte expanding it's borders more then half way across the continent. Unfortunately, many Garians have refused to acknowledge the transition of power, leading to the former lands of Garius being ravaged by rebels and bandits alike. An issue which has caused Astarte problems for years on end.

Such problems seem trivial nowadays, as the once peaceful nation of Astarte has been thrown into a sea of turmoil by its own prince. Prince Adrian the youngest of three brothers, massacred his entire family, and swiftly situated himself as the new king of the nation. Replacing members of the previous administration with his own men.

Reports have indicated that Astarte is preparing for war, assembling the might of it's soldiers and the wyverns of Garius. Unknown weaponry also dots Astarte's forces. Amongst them soldiers holding "boomsticks" and humanoid monsters made of steel.

[spoiler=Shuthra (Krians/Anri's)]Shuthra is home to the Mage Tower, a spiral citadel known as Pravna. A prestigious academy for talented minds to gather and develop the art of magic. Unlike Lushira which boasts a library full of the past, Shuthra's library is filled with magical concepts and theories for the future, making it an ideal environment for those eager to learn.

Unlike the other nations the Krians, don't believe too strongly in the concept of nationhood. While most students remain Krian in blood, many others have traveled across the continent to study at Pravna. The academy is home to the three grand libraries. Massive depots of knowledge. The Public, Main and Restricted Libraries as their name implies refers to the level of access. The public library is open to the public and travelers, the section mainly consists of basic knowledge and introductory books. The main is on the fifth floor and is used by students and professors alike. Whereas the Restricted Library is located on the top floor, and can only be accessed with the head masters permission.

North of Pravna lies Krianri, a castle inhabited by people with beast-like feature. The history of the Anri's doesn't stretch that far back, it was only fifty years ago when a large scale magical experiment in Krianri went horribly wrong leading to a massive explosion. Strangely, no casualties were recorded at the time, but those contaminated with the magical properties of the blast gave birth to the Anri's.

Most Anri's were discarded by their parents once Pravna admitted that they lacked the knowledge to reverse the affects of the blast. Leading to many Anri's from this time period to resent the Krians, and all humans in general. Krians also grow a lot quicker then normal humans, by 10 years of age their bodies are those of a young adult, (roughly 20 years old). their growth greatly slows down after that. Leading to most Anri's dying at the age of 25 years looking only a few years older then their 10 year old self. Their average life expectancy is just a mere 25 years (Compared to the 50 of humans).

Anri's however are more physically capable and fit, and often hold simplistic mental frameworks, causing them to be ideal slaves. The mercantile nation of Sapphire in particular has crosses the border several times a year to capture these peculiar humans and sell them off to wealthy nobles across the continent.

Anri is also known for it's lush forests and clean air. According to Pravna it's much easier to draw on magical energies in a green environment where mana and spirits are abundant. (Spirits refer to butterfly-like creatures that come in various colors.). The Anri too prefer the wilderness to concrete and brick settlements of other nations.

[spoiler=Sapphire (Saphs)]No nation experiences the four seasons better then Sapphire, In summer they experience the scorching heat, while autumn brings a change in the color of leaves. Winter blankets the nation in a thick blanket of snow. Sapphire originated as a mining nation, and derives it's name from one of the many mana stones that can be found there. After the mine rush settled merchants settled the area, and established a settlement which revolves around the trading and creation of goods.

While the nation originally was based on a true democracy. The nation eventually gave rise to three wealthy merchant families, that now pull all the strings behind the working of the nation. Bribery and slavery can be found throughout the nation, with the nations motto being "Everything has its price."

[spoiler=Stat/Battle]Pending~ Due to complaints.

[spoiler=Signup Information]

Name:

Gender: (+Age)

Class: (Fighter/Guard/Castor)

Affinity: (Fire/Wind/Ice/Thunder)

Weapon: (Any)

Stats: (Leave Blank)

Appearance: (Should provide a picture, though if that's not possible, describe your character, and I'll find potential images for you. It's not that important, but they'll be used as indicators in stat battle)

Nation of Origin: (Just a nation of birth, if you want your own city/village, feel free to make up a name for settlement)

Backstory: (Information regarding your characters origins, thought, dreams and goals. Must be at least 2 full paragraphs)

aka.png

Name: Carrion (Devourer/Crimson Witch)

Gender: Female (20)

Class: N/A

Affinity: Fire

Weapon: Tome

Stats: N/A

Nation of Origin: Garius Empire, Leticia. (Astarte)

Backstory: Having lost her parents in a fire at a young age, Carrion and her elder brother lived as street urchins. A life which was demanding both physically and mentally. Fortunately for them her brother adapted quickly to street life, manipulating and framing others to support him and his sister. Though the only possessions she had were a tome her father had discovered, and the clothes on her back, her early life was relatively pleasant.

That would all come to an abrupt end though, as her brother crossed paths with a drunken thug, who'd beat her brother to a pulp before wandering off to go vomit in some dark alleyway. Not having any knowledge in healing or medicine, Carrion tried to help her brother in any way she could think of, which lead her childish mind to rely on the tome her father had unearthed. And to her horror, her brother disintegrated into thin air.

Several years passed, and the helpless little girl had become a renown mercenary. Known by her peers as the Crimson witch, and to the common people as the devourer, what astounded people was not the success rate of the tasks given to one young girl, but the rumors of her consuming the flesh of the dead. After gathering much unwanted attention Carrion decided to lay low for awhile, she'd accumulated a decent amount of gold, and with the wealthy placing bounties on her head, mercenary work became unmanageable.

A young mercenary who had been assumed dead however appeared one day, brandishing the crimson witches head high above his head. Leading to a halt in the bounties, though the man mysteriously disappeared along with the wealthy individuals who had placed the bounty on Carrion;s head shortly afterward.

Three more years passed, and Carrion returned from the dead. But this time, she seemed colder. No longer concerned with mercenary work, she began traveling the continent in search of something. She was occasionally seen after a battle had concluded, wandering around inspecting corpses, sometimes dragging away the corpses, other times devouring them on the spot.

Though her return wasn't generating as much attention as one would have thought, Astarte has opted to ignore her, in favor of more 'pressing matters.' Sapphire too ignored her, as they believed she was relatively harmless to the living, Shuthra doubted her existence altogether, resulting in Lushira being the only nation were she was actively branded with a criminal status.

faye.png

Name: Fayenetta

Gender: Female (Unknown)

Connection: Carrion

Backstory: Faye is a creature commonly known as a elder spirit. Unlike the normal spirits which seem to fly around, oblivious to their surrounding. Elder Spirits have the appearance of a small human with butterfly wings, and have the ability to communicate with human beings. Elder spirits however are rare, and said to only be born, once or twice per century.

Unlike most spirits though Faye is bound to the tome Carrion carries, a tome which in turn is bound to Carrion's soul. Both Faye and the tome disappearing and appearing upon Carrion's will.

Edited by Kanami
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Hmm... I have an inquiry regarding Pravna. Is there some sort of student rank system, similar to the circle system used by TISME, or is the only division Student -> Professor -> Headmaster? If there is a system of rank division, could you elaborate on it a little?

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If there is, I have to explain... if there isn't I don't have to do anything :/ Tough choice XD

To be honest though, I was going to split the students into 4 based on the four primary elements. And then have three ranks, with 1 being the newbies learning to cast fire balls. And the 3's being able to go out an do their own study.

But TISME crossed my mind when I was considering that, and I'm leaning towards the simple system of student-professor-headmaster. Since it really didn't have any use in LoAF besides people waving around that they were powerful mages who couldn't do much more then self taught mages.

I'm open to suggestions, and I'll implement the TISME system, or an alternative (most likely the latter) if someone is interested enough to delving into that, but unlike most GM's that focus on plot. I'm not more concerned with interaction and relations within the group.

So while I will be trying to add preplan some color for the nations/system people. I'm more a spur of the moment person, as you well know :P

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Hmm... regarding the Anri, would the infected parent's children be doomed to all become Anri? Or would it be possible for one child to be born an Anri, while another would be born a generic Krian? Or would an infected parent only be able to give birth to one or the other?

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If you've got several questions Ether, it might be a good idea for you to ask them via PM, instead of asking such short questions one at a time ;)

Being an Anri isn't really a curse, (I mean over half the people "considering" joining are looking at being an Anri, though I really hope I get more "normal humans" XD

My intentions were that all those infected could only give birth to Anri. So that's going to be my answer. However if you wanted a Krian older brother, the the brother could have been born before the infection, while the younger sibling could have been born after.

On a semi-related note, I honestly didn't expect to see you in this thread. You didn't join RotE, so I figured you were either too busy for RP's or were planning to quit RP'ing after LoAF finished. I'll also use this to outline that

I'm expecting approximately 2 posts per day on average, if you don't have the time, or doubt you can make that much of a commitment, please refrain from joining.
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Regarding RoTE, I simply didn't have the time or motivation when it started. I'll probably catch up with it eventually, but it hasn't managed to hook me. I have enough time to get on most days, so being around isn't a foreseeable issue, so long as I have something to post about.

I will see how things advance with this before giving a definitive sign up, however. As for your answer, there goes a potential character point I guess. Oh well, it is a fair assumption to make, and it was worth asking I guess.

Interestingly enough, the original plan was for the younger sibling to be the Krian, while the elder was Anri... seems that will not be possible after all.

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In all honesty I'm not really hoping for a lot of signups to get this started. My initial intentions (and beliefs) were to get three people, and slowly allow others in as the plot progressed (if people wanted to join). I still have a similar stance, though the number may be increased from 3 to 4 (or 5).

So if you're uncertain about joining sitting out is a viable option. In terms of stats, people who join later won't really be penalized anymore then someone who joins at the beginning (I think).

Frankly, it didn't really matter whether a parent could give to both or just one. But I don't want to seem like I have no idea what I'm doing, and that people can push me around :P

As for the setting, there's no way to reverse an Anri back to his intended (human) appearance. But there could be magic/medication which would null the effects of the magic from the explosion if intervention comes before conception ;)

In general Anri's have multiplied enough to the point of being their own little sub-culture now. Anri's also have the dominant gene, so a child between a Krian and an Anri will always result in an Anri :P

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Name: Susan Tomboni (Susie)

Gender: Female (21)

Class: Caster

Affinity: Ice

Weapons:

Amber Blade: A dagger with magic imbued gems embedded in the handle. When charged with mana the blade produces enough electricity to shock someone .

Hydrous Tome/Gloves: The tome creates the spells, and the gloves amplify them. Without the gloves the tome is almost useless in her hands. Water magic is a corruption of ice magic that contains healing properties, though it is weaker offensively. (for more information on the tome see last paragraph of sign up)

Stats: (Leave Blank)

Appearance: Dark brown hair and eyes, around 5’7” tall, wears leather vambraces and boots. Her hair's in a ponytail.

SusanTomboni.pngPlease use this image for the grid until I get a better one --> water-drop-icon11.gif

Nation of Origin: Astarte, but her family moved to Shuthra when she was little. They live in the small village of Taeke situated on the river near the border of Shuthra and Sapphire.

Backstory: With her father a blacksmith and her mother a mage, Susan and her older brother, Airik, grew up around weapons and magic. While her brother took an interest in designing inventions combining the two, Susie was content to learn the basics of magic and fighting and leave it at that. After her father died (she was 18 at the time) her and her brother started working to support themselves and their mother. Airik creates the items, her mother, Sariah, imbues them with whatever magic they need, and Susan tests them, often taking jobs as a mercenary to do so.

Her weapons are unique and made by her family. The Amber Blade was made for her 17th birthday by her father. The water tome was developed years ago by her mother as a research project, but proved too weak to be practical for the effort needed to make it. Recently Airik found it in their attic and studied its properties until he created a suitable amplifier material and sewed it into the spine of the book and a pair of gloves. She's been carrying them around with her the last few weeks testing the limits of the new tome.

Edited by roymbrog
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Name: Zwool

Gender: Male (12, appears early 20s)

Class: Fighter

Affinity: Thunder

Weapon: Claidheamh Mor

Stats: (Leave Blank)

Appearance: Picture is attached. One thing not on is his right Gauntlet, which looks like any normal gauntlet, going up to his elbow, except on the back of the hand is an emerald, with a small, rune etched, gold stand, it glows with a very faint light occasionally.

Nation of Origin: Krianri, Shuthra. (Anri)

Backstory: Zwool had a rather tame life groing up in Krianri, but this botherred him. It was too boring, to plain. Zwool was one of the anri that had a 'normal' level of intelligence and thought, so he naturally began to develope a natural curiousity of life outside of the small amount of space he grew up on. Though he still stayed, because he had no real reason to leave. That is, until the most recent slaver raid took the people he held dear to him, friends, family... he can't remember how he escaped. In fact, he doesn't remember much of his old life, he justs remembers his reason for leaving his homeland in the first place.

He remembers that he left his homeland to search for them, but something happenned when he left the land to search for them, he spaced it, but he knew it had something to do with his Gauntlet, and that he was to never take it off, except for the most dire circumstances. He doesn't really remember his friends or family, just that they existed, and whatever desire he had to look for them, was gone. So he started to wander the land, learning what he could of life and the rest of the world.

He's also not sure where he learned combat, or where the large sword strapped to his back came from, maybe he learned it before he left his homeland, maybe after, but either way, he had a weapon, and he knew how ti use it.

post-3157-000746800 1301017789_thumb.png

Edited by Zsword
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Name: Ormis

Gender: Male

Age: 16

Class: Fighter

Affinity: Thunder

Weapons:

Iron Sword

Stats: ---

Appearance: CamSheet.png

Too lazy to rip out of sheet.

Personality: A young and reckless boy. He has no grasp of strategy, preferring to just engage whatever opponent he may be fighting directly.

Nation of Origin: Sapphire

Backstory: Ormis was born to a poor merchant family doing business on the border of Astarte and Sapphire. Ever since he was a small child, he has harbored the desire to be great, to be the greatest warrior on the continent. Because of this, he began practicing with a sword at age 8, learning by eavesdropping on the more experienced swordsmen while they trained apprentices. At age 11, he could hold his own with the other boys in the various villages his family traveled to, as well as defend his family from roaming bandits fairly well.

This began to get to his head, filling him with a false confidence and quick temper. One night, while they were in a city in Astarte, and his father was out drinking, 14-year old Ormis snuck out and boasted to the entire mercenary guild that he would be the greatest warrior in the land one day so they all better pay attention to him now. Obviously, this did not have quite the reaction he expected. The entire room burst out in laughter, angering Ormis greatly. Ormis, being a 14-year old boy, saw red and challenged the only man in the room who hadn't laughed, an incredibly strong man. This only drew more laughter from the room. However, the man who Ormis had challenged stood up. He glowered down at Ormis, who was still rather belligerent.

The two of them went outside, followed by the jeering crowd. Both swordsmen drew their swords. Ormis was dismayed to find that the mercenary's broadsword was much larger than his own. After about 30 seconds of fighting, Ormis broke his sword and the inevitable occurred. Ormis got nothing but embarrassed and a broken sword for his troubles. [Note: This may or may not be plot-relevant later, up to whoever gets the story running here] In the process, he also managed to get himself a position in the guild.

Two years later, he hasn't improved much at all. He lost track of his family after that night before, but Ormis made more money than he ever did with them. In his latest assignment, he was headed towards Alifer for a bandit hunt.

Edited by Camtech075
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All applications thus far have been accepted, just waiting on Seph now to get this thing started.

Though I might have to actually prepare for my in-class essay tomorrow, so no promises there~

In regards to images of character, I just need the image as a location marker on a grid. and it'll be resized and cropped to a 32x32 image anyway.

~Still waiting on your appearance Cam~

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Name: Adrian

Gender: Male, 18

Class: Fighter

Affinity: Fire

Weapon:

Al'Math's Short Sword 2aguvr4jpg.png:

A regal short sword that has been in his family for 3 generations, and what he used to train himself. It is made of the toughest steel, and has been reforged with iron near the base of the blade.

Ladle 2rf8roxjpg.png:

No chef is complete without his ladle, for mixing and serving soup. It's also handy for smashing into peoples' faces, when he can't get to his sword.

Stats: N/A

Personality: He's brash, funny, and a bit of a loud-mouth. Generally easy to get along with, and hard to anger, but hard to calm down once he has been.

Appearance:

f0995637c542d2f1d0806cba132a0745.png

Nation of Origin: Saphs

Backstory: Adrian grew up in a small village in Saphs, never caring much for money. Even if he had wanted to, he couldn't care about money, either way, since his family was quite poor. He decided to be a chef, since he had a thing for food, and with they money he had, it was all he could do for a living. This was, until, a group of bandits raided his village. His parents and sister were taken; sold off into slavery, and he was left for dead. He would have been, if not for a traveling bishop, passing by on a pilgrimage. He stopped to help the injured in the village after the attack, and Adrian was one of them.

He awoke back in his house (at least what was left of it), 3 weeks after the attack, piles of snow outside his window. The bandits had attacked moments before winter was to arrive, and it had struck hard, leaving him without any way of leaving the village to chase after them, little good it would so him, anyway. He didn't know how to fight, let alone defeat a group of bandits all by himself. He struggled with what to do, not knowing if he could. The bishop who had healed him had helped rebuild most of the village, though, luckily, the damage to it wasn't that bad. During the weeks of winter, where he was trapped within the village because of the harsh weather, he resolved himself to learn how to use a sword, in at least the most basic way.

After around a year of training, he had become competent, and could now fight with a sword. He wasn't anything special, but he could defend himself, and wasn't terrible with it. He left his village in the middle of summer to try and track down the group who had taken his family.

Edited by seph1212
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Name: Grant

Gender: Male (26)

Class: Guard

Affinity: Wind

Weapon: A steel Broadsword

Stats:

Appearance: 6', Short-ish black hair and brown eyes, wears green plate armor on his upper torso with a brown undershirt and brown leather pants, and plate greaves and gauntlets (Green as well. I love green).

Nation of Origin: Sapphire

Backstory: A simple man born into a mining family of little renown. He was put to work at a young age, gathering mana stones for his dad to sell. It was boring to him, but he couldn't complain much about it since he had shelter and food. It also gave him time to think to himself.

As he grew and the deeper he'd get into the mines, the more dangerous his job got when one day, when he was 20, the mineshaft began to collapse. It happened so fast and unexpectedly, almost no one had time to react except for Grant. Keeping his cool, he was able to keep the majority of the miners from panicking and out to safety, save for his friend. Grant left his family that day, taking all his belongings, mainly money he could carry on his person. He did anything he could to just get away from that place, anything to run away from that memory, so he chose the mercenary life. Someone who has no place to truly call home, always wandering.

Edited by SlaveBlade
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Okay, I honestly didn't expect anymore signups at this stage, definitely not from you at least anyway Slave XD

The application looks fine, so it's accepted... but the current problem is that I've already set the scene for the 4 current players. (Would be strange to have someone pop up out of nowhere, and I'm not retconning this early XD)

So Grant is sort of "not accepted" until the first battle, at which you're welcome to join as a mercenary hired by a different employer. If you can think of an alternative way to join let me know on IRC or PM. Battle won't take too long, since it's something I want to test and get set, (expect one in the first 5 pages XD) So either wait or come up with something~ :P

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

@Seph, so much for being original huh? XD

Edited by Kanami
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D:

I'm gonna sprite that picture, and change it around, so that it is original, just you watch!

unless you meant something else

I was referring to your comment about being from Sapphire, but okay XD

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@roy/Seph

I apologize if I cut your little chat short, but I'm not really willing to dawdle on things if they start getting too slow. I do promote interaction, but I don't really want to let the plot die into nothing either. You can continue that discussion at our first break point (later). Or you can continue your discussion as you walk through the woods.

That stated, it's not compulsory to follow Carrion/Greg's lead. If you think staying with the wagon is a smarter idea, you're welcome to hop back in and hope for the best. :P

If you have any questions or concerns PM me, or post them here. (Probably ask staffies to move the signup thread to chat as I don't really see a need for a separate thread).

As for me, I've just finished an assignment and am about to die XD Past 3AM. So don't expect me to be around for at least the next 6+ hours XD

*Dies*

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