chococoke Posted April 14, 2011 Share Posted April 14, 2011 Unit Level HP Str Mag Skl Spd Lck Def Res Ike 20.00 50 27 03 30 28 17 26 10 Mordecai 32.52 73 46 02 20 22 30 44 12 Rolf 04.00 52 31 10 34 30 24 22 18 Mia 05.72 47 28 12 34 34 27 25 18 Janaff 38.21 64 36 08 46 38 35 32 16 Kieran 04.38 50 28 11 25 25 21 26 17 Nolan 02.12 52 32 10 29 29 28 26 17 I don't understand this code nonsense. I had it all perfect except I moved Janaff's Speed one space to the right and the whole thing messed up. There ya go. Quote Link to comment Share on other sites More sharing options...
Fenrir Posted April 14, 2011 Author Share Posted April 14, 2011 FUCKING FUCKADY FUCK! 3-3 I BURN ALL THE SUPPLIES BUT FORGET ONE IN BOTTOM RIGHT CORNER!!! SAME THING I DID LAST TIME *RAGERAGERAGE* Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 14, 2011 Share Posted April 14, 2011 FUCKING FUCKADY FUCK! 3-3 I BURN ALL THE SUPPLIES BUT FORGET ONE IN BOTTOM RIGHT CORNER!!! SAME THING I DID LAST TIME *RAGERAGERAGE* sorry to laugh but thats just too funny Quote Link to comment Share on other sites More sharing options...
Fenrir Posted April 14, 2011 Author Share Posted April 14, 2011 yeah, its pretty lulzy... a litle update, gave ike and neph An Adept, Gatrie got celerity and he Class changed in the middle of 3-3, neph and Ike are ocming out nicely, and Ranulf has pass/blossom, giving him 99xp before battles, he also took the dracoshield/energy drop/talisman. This is actually quite fun for me. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 15, 2011 Share Posted April 15, 2011 Yeah this is the farthest I've gotten in an FE10 run in a while. I usually burn out at the end of part 3, but I'm almost done 4-P and still going strong. Only problem is trying to take out all the bow users on the east side using on Sothe and Moredecai, neither of whom have good 2-range. :/ Quote Link to comment Share on other sites More sharing options...
Junkhead Posted April 15, 2011 Share Posted April 15, 2011 Or thereby Mordecai's lack of 2-range. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 15, 2011 Share Posted April 15, 2011 Or thereby Mordecai's lack of 2-range. Quickclaw and Howl count. :P Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted April 15, 2011 Share Posted April 15, 2011 Yes but howl only ends up hurting you, since you can hurt them with sothe on their phase, and then again on your phase. If howl happens however, you lose around 2 hits on one of them. Send Sothe alone, give him saviour and resolve. Save miccy and send him into enemy lines. Quote Link to comment Share on other sites More sharing options...
Xander Posted April 15, 2011 Share Posted April 15, 2011 Yeah this is the farthest I've gotten in an FE10 run in a while. I usually burn out at the end of part 3, but I'm almost done 4-P and still going strong. Only problem is trying to take out all the bow users on the east side using on Sothe and Moredecai, neither of whom have good 2-range. :/ This is why you train Micaiah and give her Resolve, Thani and Sothe/Earth support for this chapter. By putting her on the edge of the paladin's ranges with all these things, she's pretty hard to kill. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted April 15, 2011 Share Posted April 15, 2011 Quickclaw and Howl count. :P I expected you'd say that. You might as well include Cards, that at least lets you attack at will. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 15, 2011 Share Posted April 15, 2011 Yes but howl only ends up hurting you, since you can hurt them with sothe on their phase, and then again on your phase. If howl happens however, you lose around 2 hits on one of them. Send Sothe alone, give him saviour and resolve. Save miccy and send him into enemy lines. Sothe only does 10x2 damage to the Paladins with 41 HP (using forged knife). Resolve won't do anything. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted April 15, 2011 Share Posted April 15, 2011 Yes, it does do something. It saves him from getting his ass handed to him. You can always try weakening them with Micaiah, unless she's tooo weak. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted April 15, 2011 Share Posted April 15, 2011 (edited) Sothe only does 10x2 damage to the Paladins with 41 HP (using forged knife). Resolve won't do anything. You need 3 turns to kill them, resolve is just there to help him avoid. Edited April 15, 2011 by Ulki Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 15, 2011 Share Posted April 15, 2011 (edited) 3-P 8 turns Ike and Oscar made their way up, the first few turns were hard on Oscar since he wouldn't double but player phase was used for max move, unless the enemy was in the way, enemies suicided on their phase. After that he kind of caught up, Adept helped him and so did Ike. The undrafted units moved to where the npcs start to avoid any confrontation at all. Ike did land a crit on the boss which helped end in 8 turns ^^'. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 13.02 45 24 2 29 23 14 21 7 Oscar 13.81 39 20 8 23 22 19 18 13 3-1 (7 turns + Titania(5))= 12 I had no choice but to pick her up on turn 1 she got blue gem, Lethe and Lyre were put on target near Titania. Oscar went upwards then right and Ike went to the west chokepoint. Lethe and Lyre were set on roam on turn 2 and they were very helpful especially Lethe. Oscar had adept again, Ike cleared the left side, Titania cleared the bottom and reinforcements on the left with help of Lethe. Oscar was busy taking out the people on the upper right but he was dying, Lyre proved herself useful and played bait so he could heal himself, Lethe had to be put on halt for two turns so she could fill up her gauge. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 15.24 46 24 2 30 24 15 23 7 Oscar 16.90 40 22 8 24 24 22 19 13 3-2 3 turns Oscar took Celerity, I forgot to give him BEXP but it worked out just fine. I know I forged and bought many things, even the bow forge I give to Astrid. Oscar with javelin dealt insufficient damage to boss but he owned him on turn 3 anyway. Ike was training himself pretty much in start area with the upper cavs and some enemies from the bottom start. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 16.04 46 25 3 30 25 15 23 7 Oscar 18.10 42 24 9 24 24 23 19 13 3-3 10 turns Oscar took BEXP to promote and grabbed Pass, Ike took Celerity and I deployed Gatrie to burn supplies. Gatrie didn't move until turn 3, Oscar with his javelins is <3 I kept seeing "Sol" all the time. Ike grabbed blossom and moved far right to burn supplies (lol mage suicided into Ike) and the he made his way upwards. Gatrie only burned 2 supplies which was all he could reach anyway. Oscar went left and upwards, burned supplies and moved right near boss he then burned supplies on turn 9 I had to pick between hammerne or boss kill but I got hammerne odd thing is I got boss kill too he suicided . Ike burned the last supply, and thanks to Oscar I killed both senators. I know I bought dracoshield or something at base. OH yes Oscar has been using miracle since 3-1 but it is uneeded now and now uses Pass. Ike had celerity plus provoke. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 17.84 46 25 3 30 26 15 23 7 Oscar 2.67 48 27 13 27 26 26 22 18 3-4 8turns I BEXPED Lethe to 30 and wow she's so pro (gauge is still an issue but wow!) I did give her a satori sign for rend which killed the boss and the noob next to him, Oscar gained as much CEXP as he could. The record says Ike was MVP but he didn't even do anything helpful until the last 2 turns. Lethe did all the hard work, Ike was busing being attacked and wind edging back on those last few turns. I need to edit my easy mode tier list, Lethe is looking quite helpful. Ike had celerity and provoke, Lethe had pass, rend, and adept, Oscar had miracle. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 19.08 48 27 3 30 28 16 24 7 C Oscar Oscar 3.04 48 27 13 27 27 27 23 18 C Ike Lethe 30.36 58 14 6 14 18 22 11 12 Edited April 15, 2011 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 15, 2011 Share Posted April 15, 2011 (edited) 3-5 3 turns Oscar had celerity, and Ike gained very little CEXP I didn't keep track of it. The funny thing is Oscar didn't even need horseslayer to kill the boss . Unit Lvl HP ST MG SK SP LK DF RS Support Ike 19.08 48 27 3 30 28 16 24 7 C Oscar Oscar 4.06 48 27 13 27 27 28 23 18 C Ike Lethe 30.36 58 14 6 14 18 22 11 12 3-6 7 turns Fiona took on the right side all by herself (beastfoe), Micaiah would physic her when needed or npc healer would. Meg and Sothe went on the upper left side with Micaiah following them and assisting when no danger was around. Brave sword proved useful on Meg when she'd attack tigers, I love Micaiah/Sothe's support it helped him a lot. NPC's were put on target on the bottom left and roam when needed for healing. Fiona saved uses on her forges instead I had her use steel lance. I know I bought torch staff, physic, and beastkiller. So glad Fiona doubles or else it would be a pain, it sucks she can't leave the island but enemies kept coming towards her anyway. Unit Lvl HP ST MG SK SP LK DF RS Support Micaiah 3.11 27 7 23 16 12 26 8 23 A Sothe Sothe 12.99 39 22 7 26 27 21 17 11 A Micaiah Meg 16.73 45 23 6 23 22 28 21 17 Fiona 10.24 41 18 11 20 24 20 20 13 3-7 12 turns Lethe and Ulki were risked as much possible to raise their strike. Lethe got to S and Ulki going close to it. Oscar and Ike were gaining CEXP too except I didn't give much to Ike since he's almost cappin anyway. Unit Lvl HP ST MG SK SP LK DF RS Support Ike 19.58 48 27 3 30 28 16 24 7 B Oscar Oscar 4.29 48 27 13 27 27 28 23 18 B Ike Lethe 30.72 58 14 6 14 18 22 11 12 Ulki 28.81 BASES 3-8 6 turns Lethe and Ulki went right, Ike and Oscar went downwards. Ulki had Pass, Oscar had celerity, I forgot what Ike had but Lethe had Wildheart, vantage, Adept, and Rend. I didn't need to give Lethe any grass whatsoever! I kept seeing "VANTAGE, ADEPT, REND" or "VANTAGE, ADEPT, CRITICAL" it was a fun sight and it helps she has amazing speed because even if she didn't activate adept she'd double enemies. I'm glad I kept wildheart, it was useful reverting, halfshifting and attacking enemies on player phase and it seemed like she kept gauge alive much more like this. What made me take longer was that an enemy general survived against Oscar (he didn't activate Sol on him ). The javelin forges are amazing though :) Unit Lvl HP ST MG SK SP LK DF RS Support Ike 20.00 49 27 4 30 28 17 24 7 A Oscar Oscar 5.72 49 28 13 27 28 28 23 18 A Ike Lethe 30.83 58 14 6 14 18 22 11 12 Ulki 30.59 61 15 3 17 19 27 11 10 3-9 5 turns Again I gave Makalov more BEXP than Astrid and I crowned him so I didn't take a Geoffrey penalty :). Bought a silver bow for Astrid and gave adept to her which did help her self improve, Makalov took Geoffrey's Paragon. I managed to get speedwing and I didn't have time to extinguish houses, only npc's. Astrid did use the previous speedwing although I didn't notice if it helped her in that map whatever she killed was chipped by someone else or she'd activate adept on them. Makalov killed the boss. Unit Lvl HP ST MG SK SP LK DF RS Support Makalov 2.84 45 23 9 22 28 24 22 15 Astrid 7.86 35 16 10 19 19 21 12 18 Edited April 15, 2011 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 15, 2011 Share Posted April 15, 2011 Part 3, Chapter 12 Nolan, Mia, Janaff, Reyson, Mordecai, Kieran, Rolf, Leonardo, Bastian, Kurthnaga MVP: Nolan Nolan is a good unit! Total Turns: 2 ----------------------- Part 3 Endgame Nolan, Mia, Janaff, Reyson, Mordecai, Kieran, Rolf, Leonardo, Bastian, Kurthnaga MVP: Kieran Since the 5 turns finish almost by themselves, I used this map to train Mordecai and Janaff as much as possible. By the end of it, Janaff got S strike and Mordecai is halfway to SS. I also got the Rescue Staff, but I realized that I forgot to get the Hammerne in 3-3. I could have swore I did get it, but aparently not. Thankfully I haven't burned through Brave weapons or any other items that I thought I could repair. Kieran inexplainably got the MVP; I thought Janaff, who took down about 8 enemies on turn 4 enemy phase, would finally get his moment in the spotlight here. Total Turns: 5 ------------------------ Total Turns for Part 3: 95 Total Turns So Far: 226 ------------------------ Part 4 Teams: Silver Army: Micaiah, Sothe, Nolan, Mordecai Greil Army: Ike, Mia, Rolf, Leonardo Hawk Army: Janaff, Kieran, Reyson, (Bastian) ----------------------- Part 4 Prologue Nolan,Mia, Janaff, Reyson, Mordecai, Kieran, Rolf, Leonardo, Bastian, Kurthnaga MVP: Nolan My first attempt at his map failed due to lack of good 1-2 range on anyone except Nolan. I used a different strategy the second time, however, with Nolan going through the middle of the map rather than going straight north and then east. This allowed almost every troublesome enemy to suicide into Nolan's forged axes. The remaining enemies were taken out by Mordecai and Sothe w/ Adept. No enemies drop items or weapons in this map, so I couldn't send Mordecai's Laguz Stone back to the convoy. :( Total Turns: 4 Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 16, 2011 Share Posted April 16, 2011 How did you finish on turn 4? :O Aren't there reinforcements on the very top left and bottom far right on that turn? Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 16, 2011 Share Posted April 16, 2011 Mordecai ORKOs the Paladins in the north, and Sothe only needs help from Micaiah or an Adept/Crit proc to deal with the 3 that come in the southeast corner. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 16, 2011 Share Posted April 16, 2011 you're such a good tactician! I'm going to try that too Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 16, 2011 Share Posted April 16, 2011 (edited) Part 4 Chapter 1 Nolan,Mia, Janaff, Reyson, Mordecai, Kieran, Rolf, Leonardo, Bastian, Kurthnaga MVP: Ike Gave Ike Paragon...my god. He went from level 1 to 15 in this chapter. Leonardo got a ton of BEXP, went from level 6 to third tier level 1. All that bexp made him almost equal to Rolf, yes, even strength and speed-wise. Ike went down the middle to take out the boss, Mia went east, and the Marksmen took the west side. Reinforcments plus fog of war was a bit annoying, although it's nothing compared to the next two chapters... Total Turns: 7 ---------------------- Part 4 Chapter 2 Nolan,Mia, Janaff, Reyson, Mordecai, Kieran, Rolf, Leonardo, Bastian, Kurthnaga MVP: Kieran Forged a TON of weapons; I didn't know you could forge Silver stuff before the Endgame. Kieran with Paragon went west with Reyson backing him up. Got a total of 13 levels on Kieran. Janaff with Wildheart/Adept/Tear went down south and then back up to deal with the reinforcements (there were less of them than I thought there would be). Total Turns: 8 Edited April 16, 2011 by Yuglyoshi Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 16, 2011 Share Posted April 16, 2011 7 turns on a large rout map and having 4 characters thats impressive! Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 16, 2011 Share Posted April 16, 2011 It could have been a turn or two faster if it wasn't for really annoying reinforcements. Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 16, 2011 Share Posted April 16, 2011 I'm trying to figure out if taking the two-turn Sanaki penalty or the 3-turn Sigurn penalty for 4-3 is worth it. My combat units are just Mordecai, Nolan and Sothe, two of whom can't move very well, and there's so much ground to cover on this map...any suggestions? Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted April 16, 2011 Share Posted April 16, 2011 (edited) If you took Tibarn's savior off him theres you could have 2 people rescue Sanaki and Micaiah, Sigrun can just fly around and take no penalty. Or you could give Savior to Sigrun and have her fly around ferrying and maybe helping in combat if you give her BEXP. I know in HM Sanaki can't face an enemy or she'll die so I'd recommend rescuing her. I'd recommend using Micaiah for combat or maybe smiting Sothe around if you don't want her to fight Edited April 16, 2011 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted April 16, 2011 Share Posted April 16, 2011 Wait....Sigrun can rescue and drop people off without taking a penalty? Quote Link to comment Share on other sites More sharing options...
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