Anouleth Posted June 27, 2011 Share Posted June 27, 2011 (edited) It's not exactly broken, since you're technically buying items from the enemy. You could "trade" your Goddess Icon for their weapon, then just steal the weapon back, essentially making you capable of stealing any weapon from any enemy for free. Edited June 27, 2011 by Anouleth Quote Link to comment Share on other sites More sharing options...
Revoked Posted June 27, 2011 Author Share Posted June 27, 2011 Oh, I see now. Quote Link to comment Share on other sites More sharing options...
riariadne Posted June 27, 2011 Share Posted June 27, 2011 Hyperstrike For all critical hits, attack is tripled before enemy defense is factored in. 15 capacity Only usable by sword, lance, axe, and some laguz units Quote Link to comment Share on other sites More sharing options...
Revoked Posted June 29, 2011 Author Share Posted June 29, 2011 Hyperstrike For all critical hits, attack is tripled before enemy defense is factored in. 15 capacity Only usable by sword, lance, axe, and some laguz units ` Wow, I totally see that boosting the killing weapons' potentials. Quote Link to comment Share on other sites More sharing options...
HongLei Posted June 29, 2011 Share Posted June 29, 2011 (edited) Strong start +8 to all stats, -2 to all stats each consecutive turn (stats can't go negative) Beorc only 15 cap Slow start -8 to all stats, +2 to all stats each consecutive turn (stat boost may not exceed more than +50 who takes 30 turns on a level anyway) Beorc only 10 cap It's morphin' time laguz transformation gains and losses are doubled Beorc all laguz except herons If I copied anybody's skills sorry I didn't read the topic Edited June 29, 2011 by HongLei Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted June 29, 2011 Share Posted June 29, 2011 It's morphin' time laguz transformation gains and losses are doubled Beorc all laguz except herons I'm not following this one, does it mean that, instead of getting x2 to all stats upon transforming, Laguz get x4? That's gonna make them very, very broken, especially the already broken Royals. Quote Link to comment Share on other sites More sharing options...
General Ganon Posted June 29, 2011 Share Posted June 29, 2011 I think he means the amount of gauge gained/lost being doubled. Quote Link to comment Share on other sites More sharing options...
StinDuh Posted June 29, 2011 Share Posted June 29, 2011 (edited) Crossbow Cap: 15 Available Units: Beorc Infantry, Snipers/Marksmen and Warriors/Reavers have locked with no cap. Description: Allows use of crossbows. I would then also make crossbows more powerful. Because they seriously have no point.... Hide Cap: 20 Activation: Command Available Units: Sothe, Volke, Heather In-Game Description: Allows unit to hide in trees or usually non-traverse-able terrain. Game description: If the unit is standing next to a tree(or something of that sort), the "Hide" command will appear on the menu. "Hiding" in the tree hides this character from all enemies. If an enemy stands next to the tree the unit is hiding in, the unit can attack the enemy, but his position will be given away if he does not kill the enemy, and enemies in a five-square radius will know his position. Can exit the tree via command, "Exit". Edited June 29, 2011 by StinDuh Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted June 29, 2011 Share Posted June 29, 2011 (edited) You clearly haven't seen a marksman with resolve + wrath/adept and a crossbow. Edited June 29, 2011 by Jhen Mohran Quote Link to comment Share on other sites More sharing options...
StinDuh Posted June 29, 2011 Share Posted June 29, 2011 (edited) You clearly haven't seen a marksman with resolve + wrath/adept and a crossbow. I don't understand how resolve helps when using crossbows. Crossbows ignore strength, and they also already have 100 hit while Marksmen have high skill in the first place... Wrath + Adept makes practically any weapon good... Edit: Ah, the speed boost from Resolve... I see how that can make sense. I'll give Shinon those skills and test this out next time I get the chance... Edited June 29, 2011 by StinDuh Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted June 29, 2011 Share Posted June 29, 2011 I don't understand how resolve helps when using crossbows. Crossbows ignore strength, and they also already have 100 hit while Marksmen have high skill in the first place... Wrath + Adept makes practically any weapon good... They help the crossbow user increase in dodge when in wrath range/help activate adept more. Plus it also increase critical rate. Quote Link to comment Share on other sites More sharing options...
StinDuh Posted June 29, 2011 Share Posted June 29, 2011 They help the crossbow user increase in dodge when in wrath range/help activate adept more. Plus it also increase critical rate. I'll give it a shot and decide whether its worth it to give my marksmen all three of those skills... Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted June 29, 2011 Share Posted June 29, 2011 I'll give it a shot and decide whether its worth it to give my marksmen all three of those skills... Marksmen only have capacity for 2 of those, so i'd suggest Resolve and Wrath. Quote Link to comment Share on other sites More sharing options...
Revoked Posted June 29, 2011 Author Share Posted June 29, 2011 Wow, if you could fit all of those skills, anything would become imbalanced. Quote Link to comment Share on other sites More sharing options...
StinDuh Posted June 30, 2011 Share Posted June 30, 2011 Wow, if you could fit all of those skills, anything would become imbalanced. Resolve + Wrath makes anyone unbalanced... if you were able to add adept... Wow... Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted June 30, 2011 Share Posted June 30, 2011 Resolve + Wrath makes anyone unbalanced... if you were able to add adept... Wow... *coughlaguzspeciallyUlkicough* Quote Link to comment Share on other sites More sharing options...
Revoked Posted June 30, 2011 Author Share Posted June 30, 2011 *coughlaguzspeciallyUlkicough* Yeah, but it's pretty hard to even hit Ulki, unless you're untransformed. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted June 30, 2011 Share Posted June 30, 2011 (edited) Yeah, but it's pretty hard to even hit Ulki, unless you're untransformed. Well thats how you get into resolve range with laguz, get them untransformed, transform next phase, kick ass. Ulki in resolve range with adept and transformed with all stats capped = unhittable killing machine that makes enemies shit bricks. Edited June 30, 2011 by Jhen Mohran Quote Link to comment Share on other sites More sharing options...
whase Posted July 1, 2011 Share Posted July 1, 2011 Yeah, but it's pretty hard to even hit Ulki, unless you're untransformed. even when halfshifted, he's still unhittable at least until endgame. (1 chapter of unshifted laguz abuse and they are broken already either way. 2-12 Volug of level 40 is easily possible to solo the chapter unshifted with resolve) anyways, another skill: airborne cap: 20 flyers only command skill (showing command "raise" or "descend") when selecting raise, the character will show an arrow pointing up on the place enemy bosses have a shield. when raised can only be attacked by ranged weapons and can't attack or counter yourself. also enables you to pass through enemies. descend will get you back to the ground. Quote Link to comment Share on other sites More sharing options...
Revoked Posted July 1, 2011 Author Share Posted July 1, 2011 (edited) airborne cap: 20 flyers only command skill (showing command "raise" or "descend") when selecting raise, the character will show an arrow pointing up on the place enemy bosses have a shield. when raised can only be attacked by ranged weapons and can't attack or counter yourself. also enables you to pass through enemies. descend will get you back to the ground. I don't get it, does it raise you or raise a boss with a shield? Edited July 1, 2011 by Anderson88 Quote Link to comment Share on other sites More sharing options...
Yuglyoshi Posted July 1, 2011 Share Posted July 1, 2011 I don't get it, does it raise you or raise a boss with a shield? The shield he's referring to is the sprite shield that signifies a boss enemy in the GBA games. He's saying that, when raised, a character will have an arrow on their sprite similar to the shield. Quote Link to comment Share on other sites More sharing options...
whase Posted July 1, 2011 Share Posted July 1, 2011 (edited) The shield he's referring to is the sprite shield that signifies a boss enemy in the GBA games. He's saying that, when raised, a character will have an arrow on their sprite similar to the shield. that yes, but wait, don't they have that shield on this game too? EDIT: okay, I just checked, apparently they don't. but well, you get my point, I hope... Edited July 1, 2011 by whase Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 1, 2011 Share Posted July 1, 2011 okay, I just checked, apparently they don't. but well, you get my point, I hope... What? Yes, they do. Who did you check? Quote Link to comment Share on other sites More sharing options...
whase Posted July 1, 2011 Share Posted July 1, 2011 (edited) What? Yes, they do. Who did you check? I checked on youtube, chapter 1-P. I didn't see a shield with that boss, lemme recheck, it was early in the morning when I checked first... EDIT: okay, so they do... I really was still sleeping this morning I guess... Edited July 1, 2011 by whase Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 1, 2011 Share Posted July 1, 2011 Reversal Reverses the Weapon Triangle. 100% Activation 5 Capacity All Beorc Advantageous Nullifies Weapon Triangle Disadvantage. 100% Activation 15 Capacity All Beorc Quote Link to comment Share on other sites More sharing options...
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