eclipse Posted August 26, 2011 Share Posted August 26, 2011 Yep. Sorry for not pointing that out earlier. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 26, 2011 Share Posted August 26, 2011 (edited) Lorenz (10) - Berserker Linde (11) - Cleric Tomas (7) - Mage Wendell (6) - Sage Horace (9) - Horseman Roshea (6) - Archer Bord (7) - Hunter Caesar (2) - Hunter Sedgar (6) - Horseman Barst (8) - Pirate GAH NO LANCES THREE MAGIC USERS AND A FUCKTON OF BOWS And it's impossible to have a Male Dracoknight in the current system as well. Looks like this changes a bit. Lorenz (10) - Warrior Linde (11) - Myrmidon Tomas (7) - Curate Wendell (6) - Sage Horace (9) - Horseman Roshea (6) - Curate Bord (7) - Merc Caesar (2) - Dark Mage Sedgar (6) - Horseman Barst (8) - Knight SEDGAR SAVE ME AGAIN Edited August 26, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 26, 2011 Share Posted August 26, 2011 (edited) Chapter 4 - 8/25 Turns Marth killed everything, Barst takes zero damage from everything, and Bord ORKO's all axe users and Hunters. Edited September 10, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 26, 2011 Share Posted August 26, 2011 (edited) Chapter 5 - 4/29 Recruited Wendell for Barrier, and managed to kill off Matthis. I need three more dead units for the gaiden. Oh, and Jagen apologized by critblicking the boss. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 10.39 26 10 0 7 11 13 10 0 Jagen Paladin 5.27 23 8 1 13 9 2 10 6 Draug Pirate 5.22 23 7 0 4 10 1 6 0 Ogma Knight 8.47 28 8 0 7 3 7 13 0 Darros Hunter 4.71 22 7 0 5 8 3 4 0 Julian Thief 4.14 18 5 0 6 12 8 4 0 Merric Curate 2.40 21 0 2 4 7 3 5 6 Chapter 6 - 9/38 Once again, extra turn to kill someone, so I can go to 6x. Draug and Darros are made of paper. Ogma is not, and was able to use an armored unit as a meatshield while he poked at the two northern horses with his Javelin. Jagen proved his worth by eliminating random things, and Merric protested his new class. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 11.96 27 11 0 7 12 14 10 0 Jagen Paladin 6.32 24 8 1 14 9 3 10 6 Draug Pirate 6.42 24 8 0 4 10 2 6 0 Ogma Knight 9.97 29 9 0 7 3 7 13 0 Darros Hunter 5.41 23 8 0 6 9 3 4 0 Julian Thief 4.74 18 5 0 6 12 8 4 0 Merric Curate 3.25 22 0 2 4 7 3 5 6 Chapter 6x - 20 Draug hit D axes, Julian was fed some experience, Merric got quite a bit of WEXP, Cord died, and all was right with the world. Merric still hates me. Not that I blame him. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 12.10 28 12 0 7 12 15 10 0 Jagen Paladin 6.85 24 8 1 14 9 3 10 6 Draug Pirate 8.58 26 8 0 4 11 4 6 0 Ogma Knight 10.23 30 10 0 7 3 8 13 0 Darros Hunter 6.75 24 8 0 6 9 3 5 0 Julian Thief 6.71 20 6 0 7 12 10 4 0 Merric Curate 5.46 23 0 2 5 7 4 5 6 Edited August 26, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Grithalmur Posted August 26, 2011 Share Posted August 26, 2011 (edited) Yep. Sorry for not pointing that out earlier. It's all right. Let's see what the rolls get me now. Samson - 6 - Hero Maria - 9 - Pegasus Knight Boah - 4 - Paladin (Thanks 13th) Midia - 6 - Paladin Rickard - 4 - Thief Etzel - 7 - Berserker Matthis- 6 - Curate Castor - 4 - Dark Mage Gordin - 11 - Cavalier Frey - 4 - Archer Well, at least I have fliers now. Gonna get on this when I can. Edited August 27, 2011 by Grithalmur Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 27, 2011 Share Posted August 27, 2011 (edited) Chapter 7 - 7/45 Three things of note: 1. Holy crap Darros. 2. Jagen misses a 95% on the boss. 3. Marth critblicks on enemy phase to save the run. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 12.95 28 12 0 7 12 15 10 0 Jagen Paladin 7.15 25 8 1 14 9 3 10 6 Draug Pirate 9.52 27 8 0 4 12 4 6 0 Ogma Knight 10.54 30 10 0 7 3 8 13 0 Darros Hunter 8.12 25 9 0 7 10 4 6 0 Julian Thief 7.36 21 6 0 7 12 11 4 0 Merric Curate 6.14 24 0 2 6 8 4 5 6 Chapter 8 - 6/51 It didn't matter that I pissed off the entire north side. Jagen couldn't double with the Armorslayer, and Marth did squat for damage. Luckily, the latter went into blick mode, so things went more smoothly. Lost Caeda and a lot of money, got Roger and Ogma to get epic levels. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 13.57 29 12 0 7 12 15 10 0 Jagen Paladin 7.37 25 8 1 14 9 3 10 6 Draug Pirate 10.09 28 9 0 4 12 4 6 0 Ogma Knight 11.28 31 10 0 8 4 8 14 0 Darros Hunter 9.86 26 10 0 7 10 5 6 0 Julian Thief 7.89 21 6 0 7 12 11 4 0 Merric Curate 6.78 24 0 2 6 8 4 5 6 Roger Knight 6.14 23 8 0 4 5 3 13 0 Chapter 9 - 9/60 Jeorge was such a detour! But on the bright side. . .it's Hammertime~! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 13.80 29 12 0 7 12 15 10 0 Jagen Paladin 8.08 25 8 1 14 10 3 10 6 Draug Pirate 11.03 28 9 0 4 12 5 6 0 Ogma Knight 11.91 31 10 0 8 4 8 14 0 Darros Hunter 10.61 27 10 0 7 11 5 6 0 Julian Thief 8.19 21 6 0 7 13 12 4 0 Merric Curate 7.90 24 0 3 7 8 4 5 7 Roger Dark Mage 6.71 21 2 2 3 8 3 6 3 Jeorge Snipper 1.75 Base everything Chapter 10 - 10/70 Darros liked this map. Ogma didn't like hitting with Ridersbane. Boss went down to Marth + Jagen. Extra turn was to get the Master Seal and Light Brand. Also, Jeorge ~! Keep it up~! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 14.23 30 12 0 8 13 15 11 0 Jagen Paladin 9.02 25 9 1 14 10 3 10 6 Draug Pirate 12.31 29 10 0 4 13 5 6 0 Ogma Knight 12.38 32 10 0 9 4 9 14 0 Darros Hunter 11.33 27 10 0 7 11 5 6 0 Julian Thief 8.29 21 6 0 7 13 12 4 0 Merric Curate 8.22 25 0 3 7 9 5 5 7 Roger Dark Mage 7.44 22 2 2 3 9 4 6 3 Jeorge Paladin 2.46 23 7 1 8 11 4 9 6 Chapter 11 - 10/80 I know I'm a turn over, but everyone survived, and that's what counts. Ogma, Jeorge, Julian, and Darros went to Knorda, while everyone else went to bug the main guys. Extra turn was to save one of my units from the Sniper (Marth was the only one who could kick the Sniper and Khozen out without taking too much damage in return). Merric hit C staves. Time to see how much longer I can stomach the Curate growths before turning him into a Bishop. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 14.97 30 12 0 8 13 15 11 0 Jagen Paladin 9.32 25 9 1 14 10 3 10 6 Draug Pirate 13.91 30 10 0 5 14 6 6 0 Ogma Knight 12.73 32 10 0 9 4 9 14 0 Darros Hunter 12.20 27 10 0 7 11 6 6 0 Julian Thief 9.59 22 7 0 8 14 13 4 0 Merric Curate 8.86 25 0 3 7 9 5 5 7 Roger Dark Mage 8.74 23 2 2 3 9 5 6 4 Jeorge Paladin 3.16 23 7 1 9 11 4 9 6 Edited August 27, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
13th Posted August 27, 2011 Author Share Posted August 27, 2011 Grith, Boah starts as a Bishop, so he's a Paladin. AND MY TEAM! Arran: 11 Sniper What? WRYYYYYYYYYYYYYYYYSS: 10 Curate... Big Mac: 4 Mercy cool Astram: 11 Warrior Radd: 6 Archer Vyland: 7 Mage Palla 6 Cleric Cord 10 Pirate Navarre Cav WHHOOOOOOO HOOOOOO! Caeda Myrmidion!!! So... First Chapters need some godly levels on Marth... But Caeda Myrmidion is better than Caeda Archer... So... Cord, Navarre, and Caeda will be God. Marth will be Super God. And everyone else is filler. Luckily, sans Arran and Navarre, They all try to recruit themselves. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted August 27, 2011 Share Posted August 27, 2011 (edited) Oh sorry for the double post but I want this to be organized. Jake (9).... Ymir (6) Warrior, nice Elice in Wonderland (9) Mage, yay! Umm...what? Whatever... Beck (12)....his recruitment will hurt me. Lena (9) Mage, same as Elice Minerva (5) Pally, whoa!!!! Yes, those lucky sevens seems to be my glory!! Norne (4) Peggy, hmm...first time using her, peggy, it won't be easy, her bases suck Athena (4) Archer, hmm...Athena's Regalia, this looks like AoE: Mythologies, lol. Wolf (7) Beil, blow up heads. Hardin (8) Mage!!! This looks like a mage's guild. My first chapters will suck heavily with Norne and Lena. Taking it to mind, this looks like a female play through, Athena, Norne, Lena, Failice, Minerva. Wooaaa, Minerva and Athena, two goddesses of wisdom!!! LOOOOOOOOOOOOOOOOOOOOOLLLL!!! What the...? Left. omg! Let's see if going left is better or worse... Jake: Whatever... Ymir: As it is a 6, I have no need to roll since right or left lands on warrior, it's inevitable. Elice: PEG??!!!!? A lategame Caeda... Beck:.... Lena: Same as Elice, 9...PEGGY???!?!!?! Minerva: Sniper...Hmm, quite nice Norne: Myrmidon...?¡?¡?¡?¿!! Athena: MAGGEEEEE!!!???!?!?!!? Wolf: Warrior, the same as berserker, just no water crossings... Hardin: Myrmidon...No cavs nor Pallies... 2 Ballistae, 2 Warriors, 2 Swordies, 2 Peggies, 1 Sniper and a Mage... - Um, well, Jake and Beck will get the job done of those that couldn't get the kills. - Elice and Ymir are going to be fillers. No expectations though. - I guess Lena will be the same as a reclassed Maria, *sighs* - Norne must need good training in the early chapters as well as Lena. - Wolf and Hardin may become the heroes and MVPs of this play run. Edited August 27, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 28, 2011 Share Posted August 28, 2011 (edited) Chapter 12 - 9/89 The usual mad dash forward, but this time, I got both the Armorslayer and the Warp. Jeorge was my Boots retriever, and Jagen + Draug took care of the boss. Got every single item on the map (even that Vulernary!) Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 15.63 30 13 0 8 14 15 11 0 Jagen Paladin 10.15 25 9 1 14 11 4 11 6 Draug Pirate 15.01 32 11 0 7 15 7 6 0 Ogma Knight 15.08 35 10 0 11 4 10 15 0 Darros Hunter 12.99 27 10 0 7 11 6 6 0 Julian Thief 9.59 22 7 0 8 14 13 4 0 Merric Curate 9.99 26 0 3 8 9 6 5 7 Roger Dark Mage 8.74 23 2 2 3 9 5 6 4 Jeorge Paladin 3.16 23 7 1 9 11 4 9 6 Dolph Knight Base everything Chapter 12x - 19 Goals: 1. Get Jeorge to C lances - check 2. Get Draug and Darros as high as possible - check 3. Break some of Merric's staves - check 4. Give Julian a few levels and C swords - check 5. Make Roger wield Blizzard - check Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 15.74 30 13 0 8 14 15 11 0 Jagen Paladin 10.35 25 9 1 14 11 4 11 6 Draug Pirate 16.26 33 11 0 7 15 7 6 0 Ogma Knight 15.24 35 10 0 11 4 10 15 0 Darros Hunter 14.53 27 12 0 7 11 7 6 0 Julian Thief 11.89 23 8 0 10 15 15 5 0 Merric Curate 12.67 29 0 3 9 11 8 5 8 Roger Dark Mage 10.43 24 3 3 4 9 7 6 4 Jeorge Paladin 4.59 23 7 1 9 11 4 10 6 Dolph Knight 4.62 Base everything Chapter 13 - 4/93 Levin Swords are awesome on this map. A generic sponge brought forth the northern Arrowspate, which was quickly dispatched by Roger and Julian. A wounded Astram made excellent Grigas target practice, while the rest of my troops went nuts on various things. Extra turn because Jagen didn't have the juice necessary to ORKO Grigas (so Marth had to finish). Dolph did the unthinkable and gained a level. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 16.24 31 14 0 8 15 16 11 0 Jagen Paladin 10.60 25 9 1 14 11 4 11 6 Draug Pirate 16.74 33 11 0 7 15 7 6 0 Ogma Knight 15.74 35 10 0 11 4 10 15 0 Darros Hunter 14.53 27 12 0 7 11 7 6 0 Julian Thief 12.09 23 9 0 11 16 16 5 0 Merric Curate 13.04 30 0 3 9 12 8 5 8 Roger Dark Mage 10.75 24 3 3 4 9 7 6 4 Jeorge Paladin 4.85 23 7 1 9 11 4 10 6 Dolph Knight 5.16 23 8 0 7 5 3 13 0 Chapter 14 - 8/101 The extra turn for Catria also yielded other goodies, like the Bullion, Silver Card, and a minor heart attack when I realized I left Darros in range of the Sniper. Horace and Midia did a superb job protecting Marth by blocking a generic Knight. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 16.55 31 14 0 8 15 16 11 0 Jagen Paladin 11.55 25 9 1 14 11 4 11 6 Draug Pirate 17.56 34 12 0 7 15 8 6 0 Ogma Knight 16.23 36 11 0 12 4 10 15 0 Darros Hunter 15.32 28 12 0 7 11 8 6 0 Julian Thief 12.99 23 9 0 11 16 16 5 0 Merric Curate 13.55 30 0 3 9 12 8 5 8 Roger Dark Mage 12.18 24 3 3 4 9 9 6 5 Jeorge Paladin 5.35 23 7 1 9 11 4 10 6 Dolph Knight 5.16 23 8 0 7 5 3 13 0 Catria Peggy Base everything Chapter 15 - 5/106 How. . .? Jagen managed to ORKO the dude on the throne with a Javelin. I tried to truck Julian over to get me some good stuff, but alas, I was way short. I'd need to use a flier for that. Everyone else mucked about, killing what they could. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 16.70 31 14 0 8 15 16 11 0 Jagen Paladin 12.09 26 10 1 14 11 5 11 6 Draug Pirate 18.19 35 12 0 7 16 8 6 0 Ogma Knight 16.34 36 11 0 12 4 10 15 0 Darros Hunter 15.83 28 12 0 7 11 8 6 0 Julian Thief 12.99 23 9 0 11 16 16 5 0 Merric Curate 14.52 30 0 3 9 12 8 5 9 Roger Dark Mage 12.18 24 3 3 4 9 9 6 5 Jeorge Paladin 5.41 23 7 1 9 11 4 10 6 Dolph Knight 5.16 23 8 0 7 5 3 13 0 Catria Mage 6.37 20 2 4 4 10 7 5 3 Chapter 16 - 7/113 No one had enough punch to take out the Silver Sword Hero on my turn, so I had Jagen counter with the Killer Lance and finish with the Silver Lance. Somehow, it worked out. This cost me a turn, but I got Xane, so yay. Draug was the MVP of this map, for murdering the entire center island. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 16.81 31 14 0 8 15 16 11 0 Jagen Paladin 12.41 26 10 1 14 11 5 11 6 Draug Berserker 4.57 43 15 0 9 20 9 8 0 Ogma Knight 16.46 36 11 0 12 4 10 15 0 Darros Hunter 16.73 29 13 0 7 11 9 7 0 Julian Thief 13.59 24 10 0 11 17 17 6 0 Merric Curate 15.67 31 0 4 9 13 8 5 9 Roger Dark Mage 12.31 24 3 3 4 9 9 6 5 Jeorge Paladin 5.55 23 7 1 9 11 4 10 6 Dolph Knight 5.16 23 8 0 7 5 3 13 0 Catria Mage 6.52 20 2 4 4 10 7 5 3 Edited August 28, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Grithalmur Posted August 28, 2011 Share Posted August 28, 2011 Okay! All caught up now, with a side effect of a better turn run than last time. Same basic strategy, except Marth was able to double from Chapter 1 onwards and I had Julian and Castor take on the east guys in Chapter 3. Chapter 1 - 7/7 Turns Chapter 2 - 6/13 Turns Chapter 3 - 8/21 Turns Chapter 4 - 8/29 Turns Chapter 5 - 5/34 Turns Stat Update Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 12.05 27 10 0 8 12 15 8 0 Sword B Frey Archer 9.57 22 10 0 12 8 8 8 0 Bow E Gordin Cav. 8.02 23 7 0 4 8 6 9 0 Sword E Lance E Castor D. Mage 6.22 20 2 3 2 3 4 5 3 Tome E Julian Thief 6.26 19 6 0 7 14 10 4 0 Sword D Matthis Curate 3.78 18 1 1 1 4 1 3 6 Staff E Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 28, 2011 Share Posted August 28, 2011 (edited) Chapter 17 - 3/116 This chapter is SO boring. No stats, because not much of note happened. Chapter 17x - 20 TIL: Etzel won't attack unless someone attacks him first. With some careful sniping, got Darros to level 20. Boss went down to Darros, too. Ogma played blockade, and got quite a few levels. My poor, poor mages! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 18.51 33 15 0 9 16 18 11 0 Jagen Paladin 12.79 26 10 1 14 11 5 11 6 Draug Berserker 7.25 46 16 0 10 20 10 8 0 Ogma Knight 18.26 37 12 0 14 5 12 16 0 Darros Hunter 20.00 31 15 0 9 12 11 8 0 Julian Thief 15.49 26 11 0 12 18 19 8 0 Merric Curate 18.46 31 0 5 10 14 10 6 11 Roger Dark Mage 13.33 25 4 3 5 9 9 6 5 Jeorge Paladin 6.77 24 7 1 9 11 5 10 6 Dolph Knight 6.40 24 8 0 7 5 3 13 0 Catria Mage 7.26 21 3 4 5 10 8 5 3 Chapter 18 - 9/125 Est, why do you suck so much? This gave everyone else time to do things, like hit the arena. No stats, because I didn't record them. Chapter 19 - 5/130 Gave Jagen a Speedwings so the Heroes wouldn't double him. Jagen snagged the Lightsphere, then did Tiki in. Marth ran as fast as he could. Got the Starsphere, and all the treasure except for the stuff in the room closest to my units. Go Xane! Speaking of, I'm using Xane, but I don't see the point in mentioning his stats, because he's almost always someone else. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.32 35 16 0 11 18 18 11 0 Jagen Paladin 14.15 28 11 1 15 13* 5 11 6 Draug Berserker 8.48 47 17 0 11 20 11 8 0 Ogma Knight 18.74 37 12 0 14 5 12 16 0 Darros Horseman 2.70 33 16 1 12 14 11 11 3 Julian Thief 16.14 27 12 0 13 18 20 8 0 Merric Curate 19.60 32 0 6 10 14 11 6 11 Roger Dark Mage 13.90 25 4 3 5 9 9 6 5 Jeorge Paladin 8.17 25 8 1 10 11 6 10 6 Dolph Knight 6.40 24 8 0 7 5 3 13 0 Catria Mage 9.19 23 3 5 7 11 9 5 3 Chapter 20 - 6/136 This is a notice that my generic shopper has changed from Wendell to Legendary Generic Hendexa. Here's why: Hendexa (Draco, level 2): HP: 25 Str: 9 Mag: 1 Skl: 8 Spd: 17 Lck: 0 Def: 12 Res: 3 Kinda wish I could keep and level him! Anyway. . .I had to play carefully, or my squishier units would eat it. Xane mimicked Draug, while the latter did in a General, then started smacking things around. I used Wendell to bait Camus, so Draug and Jagen could kill him for good. Recruited Lorenz, because I'm running short on Silver Lances. Promoted Ogma and Merric. Est has been recruited, but I will never, ever use her, so I'll omit her stats. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.79 35 16 0 11 18 18 11 0 Jagen Paladin 14.83 28 11 1 15 13* 5 11 6 Draug Berserker 8.97 47 17 0 11 20 11 8 0 Ogma General 1.00 49 15 0 15 10 13 22 3 Darros Horseman 3.28 34 17 1 12 14 12 11 3 Julian Thief 16.77 27 12 0 13 18 20 8 0 Merric Bishop 1.00 39 1 8 11 14 12 6 13 Roger Dark Mage 14.03 25 4 3 6 9 10 6 5 Jeorge Paladin 8.66 25 8 1 10 11 6 10 6 Dolph Knight 6.55 24 8 0 7 5 3 13 0 Catria Mage 9.32 23 3 5 7 11 9 5 3 Chapter 20x - 20 I tried to level my mages. Instead, the other members of my team went critical-happy and Roger missed two 95% shots. The RNG hates me. I will promote Roger for Chapter 21, because I can't see him getting any better. I think I can wait a couple more levels for Catria. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.94 35 16 0 11 18 18 11 0 Jagen Paladin 15.12 29 11 1 15 13* 5 11 6 Draug Berserker 8.97 47 17 0 11 20 11 8 0 Ogma General 2.64 50 15 0 16 10 14 23 3 Darros Horseman 4.15 35 18 1 13 15 12 11 3 Julian Thief 17.19 28 13 0 14 19 21 8 0 Merric Bishop 2.27 40 1 8 12 15 13 6 14 Roger Dark Mage 17.21 25 4 5 6 11 11 6 6 Jeorge Paladin 9.30 26 8 1 11 12 6 10 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Mage 14.34 23 5 6 10 15 10 5 5 Edited August 29, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 28, 2011 Share Posted August 28, 2011 IIRC, Etzel doesn't attack unless he can kill someone. Because he once killed Marth after Marth got hit by the silver bow sniper. Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 28, 2011 Share Posted August 28, 2011 Note to self: Do not put half-dead units near Etzel, either. Thanks~! Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 29, 2011 Share Posted August 29, 2011 (edited) Alright, questions time~! Is Xane only allowed to mimic units that are drafted? I'll go under the assumption that he is, but. . . While I'm waiting for that, the last batch of chapters and stats (hopefully): Chapter 21 - 4/140 This took an extra turn because Jagen and Jeorge are made of paper. Xane mimicked Ogma, and had fun not taking damage. In exchange for the extra turn, I killed every single enemy unit on the map. Whee. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 21.79 36 17 0 11 18 19 11 0 Jagen Paladin 15.38 29 11 1 15 13* 5 11 6 Draug Berserker 9.99 48 17 0 11 21 11 8 0 Ogma General 4.37 51 15 0 17 10 14 25 3 Darros Horseman 5.26 35 19 1 14 16 13 12 3 Julian Thief 17.31 28 13 0 14 19 21 8 0 Merric Bishop 3.01 40 1 8 13 15 13 6 15 Roger Sorcerer 1.86 31 6 6 7 12 11 6 9 Jeorge Paladin 9.83 26 8 1 11 12 6 10 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Mage 15.07 24 5 6 11 15 10 5 5 Chapter 22 - 8/148 This map is painful to play on if all you've got are two mounted units, and neither is particularly durable. It was so bad that Marth had to rush in to save Jagen, which cost me a turn. It also meant that Michalis died to a Silver Bow and Xane on Gradivus. I might be able to squeeze one more level out of Catria, but I don't think it'll be worth it. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 22.51 37 17 0 12 19 20 12 0 Jagen Paladin 16.22 30 12 1 16 13* 6 12 6 Draug Berserker 10.58 49 17 0 12 22 12 8 0 Ogma General 5.40 52 16 0 18 10 14 26 3 Darros Horseman 5.91 35 19 1 14 16 13 12 3 Julian Thief 17.69 28 13 0 14 19 21 8 0 Merric Bishop 3.86 40 1 8 13 15 13 6 15 Roger Sorcerer 3.03 31 6 7 9 13 12 6 9 Jeorge Paladin 10.47 26 9 1 12 12 6 10 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Mage 15.80 24 5 6 11 15 10 5 5 Chapter 23 - 7/155 Having two Merrics around was quite helpful, as I was able to do things like keep everyone alive. Marth ran around the map with a gigantic target on his back, and my two Paladins had their hands full plowing a path towards the throne. I got the second Fortify and a Master Seal, but missed the other Master Seal. Julian ran around killing stuff, and Ogma really hates Gharnef clones. Speaking of, I wouldn't have been able to finish the map if the real Gharnef was in my way. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 22.71 37 17 0 12 19 20 12 0 Jagen Paladin 16.70 30 12 1 16 13* 6 12 6 Draug Berserker 11.18 50 17 0 12 22 12 8 0 Ogma General 6.43 53 16 0 19 10 15 26 3 Darros Horseman 6.94 35 20 1 14 16 13 12 3 Julian Thief 19.10 30 14 0 16 19 22 8 0 Merric Bishop 5.09 41 1 8 15 16 14 7 17 Roger Sorcerer 3.35 31 6 7 9 13 12 6 9 Jeorge Paladin 11.31 27 9 1 12 13 6 11 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Mage 15.80 24 5 6 11 15 10 5 5 Chapter 24 - 4/159 This chapter is brought to you by: Absolute RNG insanity. Draug went nuts with his critical rate, taking out quite a few things with Light/Star Silver Axe and Hand Axe. He walked up to the boss on turn 4, and critblicked him into oblivion. Marth and Darros kinda followed and cleaned up, while Merric and Fake!Merric kept people alive with Fortify. The rest of my army picked a fight with the eastern troops. This took several resets, because Draug had to dodge two out of four ~50% attacks. . .and he kept getting hit by all of them. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 23.49 38 18 0 13 20 21 12 0 Jagen Paladin 16.95 30 12 1 16 13* 6 12 6 Draug Berserker 14.24 52 20 0 14 23 14 8 0 Ogma General 6.43 53 16 0 19 10 15 26 3 Darros Horseman 7.03 35 21 1 14 16 13 13 3 Julian Thief 19.19 30 14 0 16 19 22 8 0 Merric Bishop 5.61 41 1 8 15 16 14 7 17 Roger Sorcerer 4.24 31 6 7 10 13 13 6 9 Jeorge Paladin 11.74 27 9 1 12 13 6 11 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Mage 15.80 24 5 6 11 15 10 5 5 Chapter 24x - 20 Catria promoted at level 19, because I ran out of things to kill. My goal was to level Darros as much as possible. He's almost capped Strength! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 23.96 38 18 0 13 20 21 12 0 Jagen Paladin 17.47 30 12 1 16 13* 7 12 6 Draug Berserker 14.24 52 20 0 14 23 14 8 0 Ogma General 6.86 53 16 0 19 10 15 26 3 Darros Horseman 10.41 37 23 1 14 16 14 14 3 Julian Thief 20.27 30 14 0 16 20 23 8 0 Merric Bishop 6.58 41 1 8 15 16 15 7 18 Roger Sorcerer 5.25 32 6 7 10 13 14 6 9 Jeorge Paladin 13.05 28 10 1 13 13 7 11 6 Dolph Knight 6.71 24 8 0 7 5 3 13 0 Catria Sage 1.34 33 9 7 15 20 12 6 9 Endgame - 4/163 The only pertinent information is below: 1. I maxed out Darros' Strength via Energy Drop, and fed him Speedwings until he had 26 Speed. 2. I used the Geosphere twice on turn 1 and once on turn 2. The only thing that survived were the Generals and Medeus. 3. Darros decided to crit-blick Medeus twice on my phase to end the game. Notes and whatnot Marth - Amazing as usual. Did a pretty good job keeping himself alive. Jagen - Not that great, level-wise, but was sufficient. Silver Lance in the beginning was a godsend. Draug - Scary-fast as a 'zerker, made Chapter 16 much easier, but didn't hit hard enough during Chapter 24, so I had to rely on luck. Co-MVP, regardless. Ogma - Nice stats, but Knights are so useless towards the end! Darros - Gained a lot of Speed early, so he could hit hard, and occasionally double. I was counting on him to be my Medeus-killer, and he gained just enough Speed to do it. Co-MVP, for doing a hell of a lot better than expected! Julian - Decided to completely and utterly outdo Marth, and was crucial to killing stuff. Co-MVP for being outstanding. Merric - Staffbot is such a waste of his growths. I'm glad he gained some Magic, so I could make effective use of Fortify. Roger - Not bad. . .but mages suck in this run. Jeorge - I'd say he was far more worth the extra turns than Est! He did fairly well as a Paladin, but I kinda wish he wasn't made of paper. Dolph - Would've been so much better if he'd been something other than a Knight or Dark Mage. Catria - I wish she'd gain that kind of Strength in a physical class. Xane - Co-MVP for being Merric the Second, which made my team more-or-less immortal. Est - Waste of time. Overall: Subtract 8 turns from that run, and I did about the same as last time. Lack of fliers didn't hurt as much as I thought it would. I think I'd need someone sturdier on a horse in order to pull better turn counts. Edited August 29, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Grithalmur Posted August 29, 2011 Share Posted August 29, 2011 (edited) Chapter 6 - 12/46 Turns Well, this wasn't the best as far as turns go, but Castor couldn't double, and with only Marth able to effectively damage the knights and survive the boss, I just figured I'd recoup the turns elsewhere. Plus, endlessly resetting for the exact best turn count is less fun. On the bright side, I got all the thieves and gained Rickard, and can head to 6x for training. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 13.63 28 11 0 8 13 16 8 0 Sword B Frey Archer 10.36 23 10 0 12 9 9 8 0 Bow D Gordin Cav. 9.84 24 7 0 5 8 7 10 0 Sword E Lance E Castor D. Mage 7.54 21 2 3 3 4 5 5 3 Tome D Julian Thief 7.50 20 7 0 7 14 10 4 0 Sword D Matthis Curate 5.65 20 1 1 2 5 1 3 7 Staff D Rickard Thief 2.36 16 5 0 2 9 0 3 0 Sword E Chapter 6x - 20/46 Turns After much swinging, everyone's weapon levels are now at least D. Rickard's actually becoming pretty decent. Nothing else of note except Curate!Matthis gaining strength. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 13.63 28 11 0 8 13 16 8 0 Sword B Frey Archer 10.71 23 10 0 12 9 9 8 0 Bow D Gordin Cav. 11.60 26 7 0 6 9 8 10 0 Sword D Lance D Castor D. Mage 8.50 22 2 3 4 5 5 5 3 Tome D Julian Thief 9.03 22 8 0 9 14 12 6 0 Sword D Matthis Curate 8.61 21 2 2 2 6 1 3 9 Staff D Rickard Thief 5.42 18 7 0 3 11 2 3 0 Sword D Chapter 7 - 11/57 Turns I've got to find a better way to hurt enemy generals... Marth's rapier broke before I could reach the boss, so I had to use silver sword, Castor fire, and Frey bow (1 damage!) to even touch this guy. Meatshields continue to serve their purpose, especially apparent with the enemy reinforcements. Meanwhile, Rickard continues to amaze me. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 14.32 29 12 0 9 13 16 8 0 Sword B Frey Archer 11.50 24 10 0 12 10 9 8 0 Bow D Gordin Cav. 12.68 27 7 0 7 9 8 10 0 Sword D Lance D Castor D. Mage 11.00 22 2 3 6 6 5 5 4 Tome C Julian Thief 9.98 22 8 0 9 14 12 6 0 Sword D Matthis Curate 9.94 22 2 2 2 7 2 3 9 Staff C Rickard Thief 7.12 20 9 0 3 12 3 4 0 Sword D Chapter 8 - 6/63 Turns With a new Rapier for Marth and several other weapons in tow, this chapter was a breeze (even though Marth had to boss kill again.) Gordin and Julian hit C rank, which is also great. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 14.89 29 12 0 9 13 16 8 0 Sword B Frey Archer 11.88 24 10 0 12 10 9 8 0 Bow D Gordin Cav. 13.36 27 8 0 8 9 8 10 0 Sword D Lance C Castor D. Mage 11.38 22 2 3 6 6 5 5 4 Tome C Julian Thief 10.96 23 9 0 9 15 13 6 0 Sword C Matthis Curate 10.39 22 2 2 2 7 3 3 10 Staff C Rickard Thief 8.11 20 10 0 3 13 4 4 0 Sword D Chapter 9 - 6/69 Turns Baited some guys to cut down on extra units, Julian went east, Rickard got the middle treasures, and the chapter went smoothly from there. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 15.46 30 12 0 10 13 17 8 0 Sword B Frey Archer 12.13 25 11 0 13 11 9 9 0 Bow D Gordin Cav. 14.07 28 8 0 9 9 8 11 0 Sword D Lance C Castor D. Mage 11.84 22 2 3 6 6 5 5 4 Tome C Julian Thief 11.56 24 9 0 10 16 14 6 0 Sword C Matthis Curate 10.99 22 2 2 2 7 3 3 10 Staff C Rickard Thief 8.31 20 10 0 3 13 4 4 0 Sword D Edited September 1, 2011 by Grithalmur Quote Link to comment Share on other sites More sharing options...
Grithalmur Posted September 1, 2011 Share Posted September 1, 2011 (edited) Chapter 10 - 14/83 Turns Yep, I can definitely see why no one likes drafting Maria or Minerva in these draft tourneys. My generic/Draug/Roger barrier occupied reinforcements for a time, but died just as Marth was leaving the castle, so I had to rush things to get in before the tidal wave hit. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.00 32 13 0 11 14 19 10 0 Sword B Frey Archer 13.44 25 11 0 13 11 10 9 0 Bow D Gordin Cav. 15.80 28 8 0 9 9 9 12 0 Sword D Lance C Castor D. Mage 12.59 22 2 3 7 7 6 5 5 Tome C Julian Thief 12.81 24 10 0 11 17 14 6 0 Sword C Matthis Curate 13.30 25 2 2 3 8 3 3 11 Staff C Rickard Thief 8.88 20 10 0 3 13 4 4 0 Sword D Maria Peg. 3.85 17 4 3 6 7 0 8 6 Lance E Chapter 11 - 11/94 Turns Would have gotten it in 10 if Gordin hit with the ridersbane. Ah well, got some good levels, started Maria's training, and it's on to the palace to get the (soon-to-be) Paladin Bros. Also kinda burning Physic uses to power up Matthis. Everything seems to be agreeing except for Magic, which is kinda important. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 17.88 32 13 0 11 14 19 10 0 Sword A Frey Archer 13.82 25 11 0 13 11 10 9 0 Bow C Gordin Cav. 16.63 29 9 0 9 10 9 12 0 Sword D Lance C Castor D. Mage 13.07 22 2 3 7 7 6 5 5 Tome C Julian Thief 13.15 25 10 0 12 18 14 7 0 Sword C Matthis Curate 16.01 28 2 3 3 10 3 4 12 Staff C Rickard Thief 10.52 21 11 0 4 15 4 4 0 Sword D Maria Peg. 6.31 18 4 3 7 8 3 8 8 Lance E Edited September 2, 2011 by Grithalmur Quote Link to comment Share on other sites More sharing options...
13th Posted September 3, 2011 Author Share Posted September 3, 2011 Bad news. My run got erased. I'll start again. AND WHATEVER PAIN MAY COME! Today this ends. I'm forgiving WHAAAAATTT IIIIIIIII"VE DONE! Quote Link to comment Share on other sites More sharing options...
Grithalmur Posted September 4, 2011 Share Posted September 4, 2011 (edited) Chapter 12 - 10/104 Turns Got stuck in the treasure room for a bit thanks to the sniper. Ended up having to wait until Heimler's squad impaled themselves on Gordin's Ridersbane to get it to work. Boss went down easily and took another 2 turns for the Boots. To the Gaiden! Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.02 33 14 0 11 15 19 10 0 Sword A Frey Archer 14.29 26 11 0 14 12 11 9 0 Bow C Gordin Cav. 17.58 29 10 0 10 10 9 12 0 Sword D Lance B Castor D. Mage 13.52 22 2 3 7 7 6 5 5 Tome C Julian Thief 14.15 26 11 0 13 19 15 7 0 Sword C Matthis Curate 17.94 29 2 3 3 10 3 4 13 Staff B Rickard Thief 12.36 22 13 0 4 16 6 5 0 Sword C Maria Peg. 7.54 18 4 3 7 8 4 8 9 Lance E Boah Paladin 1.00 22 7 2 10 13 4 10 7 Sword E Lance D Midia Paladin 1.00 24 7 1 11 9 7 9 6 Sword D Lance C Chapter 12x - 20 Turns One training session later, with everyone having something to show for it. But, Maria still kinda sucks... Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.02 33 14 0 11 15 19 10 0 Sword A Frey Archer 15.33 27 11 0 15 13 12 9 0 Bow C Gordin Cav. 19.04 31 10 0 11 10 11 13 0 Sword D Lance B Castor D. Mage 14.59 22 2 4 8 8 6 5 5 Tome B Julian Thief 15.30 27 11 0 13 19 16 7 0 Sword C Matthis Bishop 1.27 38 3 5 6 11 5 4 15 Tome E Staff A Rickard Thief 12.53 22 13 0 4 16 6 5 0 Sword C Maria Peg. 11.57 20 4 3 9 9 6 8 9 Lance C Boah Paladin 2.05 22 7 2 10 13 5 11 7 Sword E Lance D Midia Paladin 2.09 25 8 1 12 9 7 9 6 Sword D Lance C Chapter 13 - 4/108 Turns Thanks to super-defensive Grigas, Marth needed a turn to help bring him down. Not much time for anything else to happen, except that nobody (not even generics,) died to ballistas even without me healing. Name Class Level HP STR MAG SKL SPD LUK DEF RES WEAPON Marth Lord 18.08 33 14 0 11 15 19 10 0 Sword A Frey Archer 15.45 27 11 0 15 13 12 9 0 Bow C Gordin Cav. 19.51 31 10 0 11 10 11 13 0 Sword D Lance B Castor D. Mage 14.72 22 2 4 8 8 6 5 5 Tome B Julian Thief 15.58 27 11 0 13 19 16 7 0 Sword B Matthis Bishop 1.40 38 3 5 6 11 5 4 15 Tome E Staff A Rickard Thief 13.10 23 13 0 4 17 7 5 0 Sword C Maria Peg. 11.66 20 4 3 9 9 6 8 9 Lance C Boah Paladin 2.34 22 7 2 10 13 5 11 7 Sword E Lance D Midia Paladin 2.34 25 8 1 12 9 7 9 6 Sword D Lance C Edited September 10, 2011 by Grithalmur Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 10, 2011 Share Posted September 10, 2011 Chapter 5 - 6/31 Turns Oh god, curate Roshea. Marth ran to the boss, then killed him. Got held up on the bridge for a turn because Bord couldn't ORKO an archer. Merric as a cav recruited Wendall. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 14.87 28 13 0 11 16 15 9 0 B Sword Barst Slug 06.85 25 11 0 7 4 6 14 0 E Lance Bord Merc 06.82 20 9 0 13 12 4 7 0 E Sword Julian Thief 05.98 19 5 0 7 13 9 4 0 E Sword Sedgar Horseman ??/01.19 20 6 1 6 7 2 6 2 D Bow E Sword Roshea Curate 04.00 21 1 1 4 5 4 4 6 E Staff Wendall Sage ??/01.52 22 3 4 2 12 1 5 5 B Tome D Staff Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 19, 2011 Share Posted September 19, 2011 (edited) Chapter 6 - 6/37 Turns Wendall is broken. I missed almost all the chests, but I don't really care. I sacrificed most of my dudes, so it worked out in the end. Sedgar went to immediately kill the archer and mage in the throne room (there's a square that you can lure them to by the armoury) while being healed by Roshea. Julian killed Rickard, then got the buillon. Various units were sacrificed to ensure Wendall's safety as he and Marth ran to the boss. Barst got surrounded by about 8 enemies and they all tinked except the silver lance dude. Wendall ORKO'd the boss with Excalibur on turn 6. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 15.15 28 14 0 12 16 16 9 0 B Sword Barst Slug 07.98 26 12 0 7 4 6 14 0 D Lance Bord Merc 07.49 21 9 0 14 12 5 7 0 E Sword Julian Thief 06.47 20 5 0 7 14 10 5 0 E Sword Sedgar Horseman ??/01.75 20 6 1 6 7 2 6 2 D Bow E Sword Roshea Curate 04.68 21 1 1 4 5 4 4 6 E Staff Wendall Sage ??/02.75 23 3 4 2 12 1 5 5 B Tome D Staff Time to build weapon ranks, I can actually see Bord as a Hero with A Swords A Axes. He's gonna be awesome. Chapter 6x - 17 Turns Yay everyone but Sedgar hit D swords, but he's very close. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 15.15 28 14 0 12 16 16 9 0 B Sword Barst Slug 08.67 26 12 0 8 5 6 14 0 D Lance Bord Merc 09.14 23 9 0 15 12 7 7 0 D Sword Julian Thief 07.46 21 6 0 7 15 10 5 0 D Sword Sedgar Horseman ??/03.25 24 8 1 8 9 3 8 2 D Bow E Sword Roshea Curate 07.00 22 1 1 5 5 5 4 7 E Staff Wendall Sage ??/04.09 25 3 5 4 12 2 5 5 B Tome D Staff Chapter 7 - 6/43 Turns Wendall ran to the boss again, and ORKO'd with Excalibur. Bord ORKO's Cavaliers with Steel, so that was nice. Barst went towards Bantu's village, and Julian killed a thief, and Sedgar sniped the whitewings. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 15.22 28 14 0 12 16 16 9 0 B Sword Barst Slug 09.72 27 12 0 9 5 7 15 0 D Lance Bord Merc 09.63 23 9 0 15 12 7 7 0 D Sword Julian Thief 08.12 21 6 0 7 15 11 6 0 D Sword Sedgar Horseman ??/03.97 24 8 1 8 9 3 8 2 D Bow E Sword Roshea Curate 07.32 22 1 1 5 5 5 4 7 D Staff Wendall Sage ??/05.03 25 3 5 4 12 2 5 5 B Tome D Staff Dark Mage Caeser can't be TOO bad, can he? Edited September 19, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 20, 2011 Share Posted September 20, 2011 (edited) Chapter 8 - 5/47 Turns I'm not gonna lie, Wendall is the most reliable bosskiller along this stretch. He and Marth ran towards the boss, I accidently triggered the reinforcements, so I sent a hoard of undraftees to die to save Bord and Julian. Then Barst plugged things up. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 15.22 28 14 0 12 16 16 9 0 B Sword Barst Slug 09.94 27 12 0 9 5 7 15 0 D Lance Bord Merc 10.15 24 10 0 16 12 8 7 0 D Sword Julian Thief 08.50 21 6 0 7 15 11 6 0 D Sword Sedgar Horseman ??/04.57 25 8 1 9 10 3 9 2 D Bow E Sword Roshea Curate 07.96 22 1 1 5 5 5 4 7 D Staff Wendall Sage ??/05.70 25 3 5 4 12 2 5 5 B Tome D Staff Caeser Dark Mage 04.30 21 2 2 2 5 6 6 3 E Tome Chapter 9 - 5/52 Turns Wendall attacked the boss on turn 4 with fire, then finished on turn 5. Julian grabbed the treasure. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 15.43 28 14 0 12 16 16 9 0 B Sword Barst Slug 10.51 27 12 0 10 5 8 15 0 D Lance Bord Merc 10.95 24 10 0 16 12 8 7 0 D Sword Julian Thief 08.50 21 6 0 7 15 11 6 0 D Sword Sedgar Horseman ??/04.87 25 8 1 9 10 3 9 2 D Bow D Sword Roshea Curate 08.12 23 1 1 6 5 5 4 7 D Staff Wendall Sage ??/06.45 26 3 5 4 13 3 5 5 B Tome D Staff Caeser Dark Mage 04.80 21 2 2 2 5 6 6 3 E Tome Chapter 10 - 8/60 Turns For once, I'm glad Marth is one square short of seizing, so he can kill the boss, so Wendall can go help Sedgar kill the hero. Barst lets some generics die to Minerva, then plowed north to kill the hoards of reinforcements. He got a perfect level up, I was astonished. Sedgar can finally use Steel Swords! And he's close to killer bows too. Now I have to recruit Linde UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 16.35 29 14 0 13 16 17 9 0 A Sword Barst Slug 12.60 29 14 0 11 6 9 17 0 C Lance Bord Merc 11.69 24 10 0 16 12 9 7 0 D Sword Julian Thief 09.04 21 7 0 8 16 12 6 0 D Sword Sedgar Horseman ??/05.30 27 9 1 10 11 3 10 2 D Bow D Sword Roshea Curate 08.76 23 1 1 6 5 5 4 7 D Staff Wendall Sage ??/06.87 26 3 5 4 13 3 5 5 B Tome D Staff Caeser Dark Mage 06.38 23 2 2 2 6 6 6 4 E Tome Edited September 20, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Quintessence Posted September 20, 2011 Share Posted September 20, 2011 Is there any restriction in forging weapons? Are only E ranked weapons allowed for forge? Or is forging not allowed? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 20, 2011 Share Posted September 20, 2011 (edited) I don't think forging is a go, I haven't done it yet. Lemme check the rules... I don't see it anywhere, so I don't think its allowed. Chapter 11 - 13 :facepalm:/73 Turns Oh god I'm gonna totally use Linde seriously. She actually got a good level up in the arena, Roshea went down to heal her, and got a level up that included strength I could afford to take this slowly, so useless units like Barst had time to arrive and help out. Sedgar got a terrible level UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Jesus 17.05 30 14 0 14 16 17 10 0 A Sword Barst Slug 12.77 29 14 0 11 6 9 17 0 C Lance Bord Merc 13.42 24 12 0 17 12 10 7 0 C Sword Julian Thief 10.41 22 8 0 9 16 12 6 0 D Sword Sedgar Horseman ??/06.03 28 9 1 11 11 4 11 2 C Bow D Sword Roshea Curate 10.28 25 2 1 7 5 5 4 9 C Staff Wendall Sage ??/08.14 27 3 5 4 14 3 5 7 A Tome D Staff Caeser Dark Mage 07.25 24 2 2 3 7 7 6 4 E Tome Linde Myrmidon 02.80 19 3 0 12 16 8 5 1 E Sword Good thing Linde has the same strength as Wendall. Edited September 20, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
13th Posted September 20, 2011 Author Share Posted September 20, 2011 Forge is a no-no. Remember, I was in my sadistic stage. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted September 20, 2011 Share Posted September 20, 2011 Wendell turned out quite well for you, so I guess overall I'd have to say I was a failure. Why oh why couldn't he have been a sniper. Can Linde damage anything that doesn't use magic? Quote Link to comment Share on other sites More sharing options...
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