MacLovin Posted November 24, 2011 Share Posted November 24, 2011 I'll finish this soon. But my TB Zihark keeps killing all of my units in 3-E and then he keeps 1-shotting Ike, Neph, Tanith, amd everyone else. (Including Tibarn/Skrimer) God, wonder what an overleveled 3rd.tier Nolan/Jill would do here... Quote Link to comment Share on other sites More sharing options...
Quintessence Posted November 29, 2011 Share Posted November 29, 2011 I've been heavily delayed cause I'm not in my own pc, so I have limited use. I'm still doing it so live light-weight! Quote Link to comment Share on other sites More sharing options...
Junkhead Posted November 29, 2011 Share Posted November 29, 2011 1-1: 7/13 turns - Standard blocking with Nolan, then Miccy picked up the hand axe. No steel sword because Nolan killed the hand axe fighter on the tile instead of the boss. Why. Didn't. I. Ever think of that. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 1, 2011 Share Posted December 1, 2011 Wait, is 1-5 6 or 7 turns? Because I wanna keep my 69 >____> Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 1, 2011 Share Posted December 1, 2011 Well, in fact, I don't know. I think they're 7 turns because it ends after turn 6, besides I haven't paid attention to the turncount after the epilogue, so I may be wrong. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 2, 2011 Share Posted December 2, 2011 (edited) Well, in fact, I don't know. I think they're 7 turns because it ends after turn 6, besides I haven't paid attention to the turncount after the epilogue, so I may be wrong. Its 6 turns since it ends on Player phase, not on other phase Edited December 2, 2011 by Link Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 6, 2011 Share Posted December 6, 2011 I'm afraid I have to increase my turncount because 1-5 counts as 7 turns. The same thing I saw in Epilogue: 2-P 9 turns, 3-7 13 turns and so on. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 7, 2011 Share Posted December 7, 2011 Its 6 turns since it ends on Player phase, not on other phase I'm afraid I have to increase my turncount because 1-5 counts as 7 turns. The same thing I saw in Epilogue: 2-P 9 turns, 3-7 13 turns and so on. Its only 6 for 1-5, only 2-P and 3-7 increase because you end on enemy phase/other phase. Although must people just take game count and reduce it by 2. Your choice either way, 2 turns don't matter really. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 7, 2011 Share Posted December 7, 2011 Ah, multi derps, now it's fixed, definitely. So I've progressed quite a bit, no stats though. 1-E - Pass Savior Sothe rescues Micaiah and rushes, unconscious of any danger/risk, to the throne room. Leo and Nolan play as bodyguards defending the assault. Fiona and Tormod lol around with the enemies in the stairs and the thieves for some EXP. Got Parity and the Speedwing. Burger King rolled around shoving Rafiel, who vigored everyone at his path. Finally, Resolve Miccy gets in Jarod's range thanks to drop and tons of enemies fail to kill her, for Nolan lands the final blow on Jarod. Turns: 6/69 BEXP: 3750P Part 1 - The Silver-Haired Maiden DONE with 69 turns. Part 2: Of Countries and Kings 2-P - The women in the corner and the old crow in the middle of the battlefield. The draco boss was Wrath critblicked. No S strike though, I have to watch the video. Turns: 9/9 BEXP: 1000P 2-1 - Neph and Brom rush to Yeardley, but an archer and a soldier constantly hit Nephenee. Brom recruits Heather for Pass . Turns: 6/15 BEXP: 3708P 2-2 - Had not good timing on reading the rules so I took a Lucia penalty. Turns: 7+4/26 BEXP: 3250P 2-3 - BEXP'd Kieran 2 levels and .99, Geoffrey was BEXP'd to .99 so he can gain str to ORKO Tashoria. Got the séedwing too . Turns: 5/31 BEXP: 8898P 2-E - Yeah, sure, why not? Lincy penalty because it's not worth to go on foot to Ludveck. BEXP'd her two levels and .99 for +3 str and ORKO Duke Felirae. Turns: 1+4/36 BEXP: 3020P Part 2: Of Countries and Kings DONE in 36 turns Part 3: Intersecting Vows 3-P - Provoke Vantage Oscar and Counter Adept Ike rushed to the gate faster than Skrimir and his Gallian army. Wierd AI positioning resulted in 10 turns . Oscar and Ike got awesome level ups. Turns: 10/10 BEXP: 5704P 3-1 - Designated Shinon as undrafted free unit. Rush kill but reinforcements delayed the assault. Oscar and Ike were BEXP'd. Turns: 9/19 BEXP: 3019P 3-2 - More BEXP, but now Ike is assigned Celerity for the draco kill with Wyvernslayer. Turns: 4/23 BEXP: 3750P 3-3 - Gatrie is designated as free unit. Oscar is BEXP'd and gets to 3rd Tier. Pass Ike and Celerity Oscar go straight to the supplies. The senators were killed, obviously. But the need of another GM unit is clear, three units aren't enough, but oh well. Turns: 11/34 BEXP: 5350P 3-4 - Blossom Lyre is BEXP'd a couple of levels and .99. Fortunately she dodged the low biorhythm enemies, but a draco reinforcement, a fire sage and a sniper delayed Ranulf's arrival. Turns: 8/42 BEXP: 5523P Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 9, 2011 Share Posted December 9, 2011 Continuation of the above. 3-5 - Lyre spent all her time at the beauty salon while Ike defended the space and Oscar Sol Adept the boss. Turns: 3/45 BEXP: 4000P 3-6 - Omg, a shitload of underleveled DBs. Assigned Paragon to Nolan and Adept to Leonardo. I made a mix of halt and roam with the allies for some CEXP, especially for Fiona. Turns: 9/54 BEXP: 4890P 3-7 - Oscar means almost nothing in this chapter. Lyre and Ike rushed through the enemies. BK attacked Ike :P. Turns: 13/67 BEXP: 5016P 3-8 - I hate this chapter, it's so annoying those wall generals but oh well. Oscar's getting nice level ups, and Ike seems to go for MVP in this draft :D, actually in a recent play through Boyd was 2nd with 168 kills and Ike 1st with 169, loooool. Turns: 9/76 BEXP: 8250P 3-9 - Kieran and Geoffrey rush. Gamble Kieran critblicks the halberdier with killer axe XD. Those Crimean soldiers are just lulz. Turns: 4/80 BEXP: 12391P 3-10 - Lol Marcia died! Forged two max mt/crt javelins for Oscar who goes through all the southern enemies. Ike and Lyre help the Crimean loldiers. Turns: 7/87 BEXP: 13661P 3-11 - Leanne is just a fail , Celerity Ike rushes along with his two bodyguards and his kitty. Kieran almost capped Def! Turns: 7/94 BEXP: 10525P 3-12 - Again, mix of halt and roam for allies. Lv. 16 Nolan is awesome with Tarvuz!! Fiona caps Spd, Def and almost Res, but her low Hp still makes her a bit frail, but she dodges some hits successfully. Such shame, lv. 3 Micaiah by then . Turns: 6/100 BEXP: 8055P 3-13 - Such an easy map, I don't know why people suffer so much in this chapter. Iron Sword Ike commits suicide, resolve Nolan owns him with Tarvos + Leo A support. The rest of the team gets a couple of level ups. Turns: 4/104 BEXP: 8804P 3-E - 80 kills, such quintessence . A slaughterhouse is established. Lol, this time Nolan was claw'd by awesome Lyre , but it was risky having a resolve wrath Nolan 20/19/03. Turns: 5/109 BEXP: 15492P So, Part 3: Intersecting Vows is DONE in 109 turns And now, Clash with the mighty Goddess. I've been thinking in distributing the units as follows: Silver Army Micaiah, Sothe, Lyre Greil Army Ike, Tormod, Nolan, Leonardo, Fiona Hawk Army Tauroneo, Oscar, Kieran Any suggestions? For more info, here's a stats table Name Class Lv./Exp Hp/Str/Mag/Skl/Sp/Lck/Def/Res Weapon Level Support Micaiah Light Sage 06/92 33/09/25/18/21/32/14/26 Light A - Staff A Sothe A Sothe Rogue 11/65 39/22/05/26/26/23/20/13 Knife S Micaiah A Leonardo Sniper 10/01 35/25/05/27/26/27/17/16 Bow S Nolan A Nolan Reaver 03/28 55/34/09/29/31/28/24/17 Axe SS Leonardo A Fiona Lance Pal 09/14 33/22/09/22/24/17/23/18 Lance A Ike Vanguard 01/00 54/29/07/32/32/20/27/17 Sword S - Axe A Oscar A Oscar Silver Kn 09/24 55/34/15/32/29/28/30/22 Lance SS - Bow A Ike A Tauroneo Lance Gen 15/68 39/25/12/22/21/19/21/16 Lance S - Axe A Kieran Gold Kn 06/89 53/31/10/30/27/20/30/19 Sword C - Axe SS Lyre Cat 35/42 55/17/08/20/20/27/12/15 Strike S Skills Micaiah: Paragon Sothe: Pass Leonardo: Adept Nolan: Resolve - Wrath Fiona: Parity - Discipline Ike: Celerity Oscar: Corrosion - Vantage Tauroneo: Renewal Kieran: Adept Lyre: Daunt - Cancel - Adept Quote Link to comment Share on other sites More sharing options...
MacLovin Posted December 9, 2011 Share Posted December 9, 2011 I'd say Fiona to Hawk Army for more EXP. Nolan+Ike+Leo should be fine, and Tormod can just take a bexp dump. Lyres needed for desert. Kieran can tank laguz, I think. Oscar is fine. Fiona needs a place with high exp gain, so I suggest the Hawk army. Leo is Leo, sleep staffers won't be able to touch him with his wtf 55% Res growth. Nolan is great for Greil army-ledge climbing+ high speed and axes ftw. Tormod can Meteor , and can double auras with Nasirs help Well, that's my 2 cents. Mebbe PKL or Soul could be of more help. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 10, 2011 Share Posted December 10, 2011 I'd say Fiona to Hawk Army for more EXP. Nolan+Ike+Leo should be fine, and Tormod can just take a bexp dump. Lyres needed for desert. Kieran can tank laguz, I think. Oscar is fine. Fiona needs a place with high exp gain, so I suggest the Hawk army. Leo is Leo, sleep staffers won't be able to touch him with his wtf 55% Res growth. Nolan is great for Greil army-ledge climbing+ high speed and axes ftw. Tormod can Meteor , and can double auras with Nasirs help Well, that's my 2 cents. Mebbe PKL or Soul could be of more help. I think fiona should stay in Greil, and send Leo to silver. Silver has that desert, he has a crappy micaiah and only lyre to work with. Even if leo has crap movement in there, its not like his army will be advancing by huge distances everytime and Quin will most likely end up having to take it slowly due to cat gauges and lack of 2 range and micaiah frailty. Leo can certainly take his time to go clear a few enemies in the south west away from the main bulk of the army. The Hawk army is fine as it is. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 10, 2011 Share Posted December 10, 2011 I'd say Fiona to Hawk Army for more EXP. Nolan+Ike+Leo should be fine, and Tormod can just take a bexp dump. Lyres needed for desert. Kieran can tank laguz, I think. Oscar is fine. Fiona needs a place with high exp gain, so I suggest the Hawk army. Leo is Leo, sleep staffers won't be able to touch him with his wtf 55% Res growth. Nolan is great for Greil army-ledge climbing+ high speed and axes ftw. Tormod can Meteor , and can double auras with Nasirs help Well, that's my 2 cents. Mebbe PKL or Soul could be of more help. WTF?! I thought we couldn't use the dragons for stat bonus. I have a doubt with blessing Leo's item. I don't know if Lughnasadh for instant 2X damage on auras (in case of lacking Nasir) or Double Bow (in case of having Nasir). After all, the teams go as follows: Silver Army Micaiah, Sothe, Leonardo and Liar. Greil Army Ike, Oscar and Nolan. Tormod is coming!! Hawk Army Tauros, Kieran and Fiona. Part 4: Gods and Men 4-P - Leo is BEXP'd and crowned. - Crappy lv. 06 Resolve Provoke Micaiah owns the main army, she goes north along with Shade Pass Sothe. Her awesomeness got her to lv. 20. Everything capped, Hp 39 and str 11. Meanwhile Lyre and Leo head east and rape some Paladins. Turns: 7/7 BEXP: 3000P 4-1 - Nolan west, Oscar east and Ike south east. By turn 6 Nolan heads southwest and deals with a warrior and a falconknight. Turns: 7/14 BEXP: 3750P 4-2 - Fiona is BEXP'd to lv. 16 and crowned. She capped everything except Hp, mag and lck. Besides I need some BEXP for Tormod. Oh and Tauros is also BEXP'd and crowned. - Haven't done it yet. XD Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 10, 2011 Share Posted December 10, 2011 WTF?! I thought we couldn't use the dragons for stat bonus. I have a doubt with blessing Leo's item. I don't know if Lughnasadh for instant 2X damage on auras (in case of lacking Nasir) or Double Bow (in case of having Nasir). Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, Shoving/Smiting undrafted characters, visiting villages/churches, opening Doors and Chests, finding hidden items, Arriving, and giving Blood Tide/Night Tide/White Pool bonuses. Quote Link to comment Share on other sites More sharing options...
Mysterio Posted December 10, 2011 Share Posted December 10, 2011 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, Shoving/Smiting undrafted characters, visiting villages/churches, opening Doors and Chests, finding hidden items, Arriving, and giving Blood Tide/Night Tide/White Pool bonuses. We can't use them for bonuses. As an quick update, I'm in 4-E, should finish sometime next week. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 10, 2011 Share Posted December 10, 2011 Then I'll bless him Lughnasadh for instant 2X at auras. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted December 11, 2011 Share Posted December 11, 2011 Then I'll bless him Lughnasadh for instant 2X at auras. Lughnadinges gives + 5 speed, not a brave effect, with a speed screwed leo or w/e, he can still miss out on doubling aura's. ;) Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 11, 2011 Share Posted December 11, 2011 Well, I'm by 4-E and he has 32-33 spd, I don't remember now, and has capped skill, lck and res. Does the +5 sp still work with Parity? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 11, 2011 Share Posted December 11, 2011 4-2 - Fiona and Kieran go west and Tauroneo patrols (north and southeastern parts of the map) with Reyson's help. As Fiona reaches west she then heads south and deals with some foes. Turns: 9/23 BEXP: 4500P 4-3 - Micaiah heads east and then south to recruit Stefan for Vague Katti (for Renning), but as soon as she reaches Numida, she's Elsleep'd. Leo is vigored by Leanne for help. Sothe got important dodges and deals with the main army while Lyre wanders center-east-center-east. Fail . Thank goodness BK killed the last bishop. Turns: 11/34 BEXP: 4419P 4-4 - Tormod is BEXP'd to lv.18 and is assigned with Resolve Provoke. - Pass Ike rushes to Trolliver and dodges several Sleeps...well...all of'em lol. Celerity Nolan heads to all the treasure rooms and successfully gets Fortify and Arbalest. Oscar rides to the eastern part and rapes Sol all enemies. Tormod stays in the centre and dodges every hit in Resolve range. Finally, Tormod and Oscar welcomes the reinforcements from the east. If the bishops weren't pacifists, I would've 8 turned it. Turns: 9/43 BEXP: 6000P Stats later on... Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 13, 2011 Share Posted December 13, 2011 (edited) And finally I finish my first newbie draft n' 4th playthrough XD. 4-5 - Tauroneo plays with the kitties. Kieran and Fiona rush to Izuka who was short speared by Fiona. Cats, tigers, hawks and ravens rape. No way I was going to kill dragons. Reyson, at first, was held back in the rear because of cats, but by turn 6 he's shifted thanks to olivi grass and vigors Fiona for a ORKO. Turns: 7/50 BEXP: 7500P 4-E-1 - Archangel Raphael was the chosen one. - Fiona, Tauroneo and Tormod go west. Renning and Kieran head east with Tempest Blade and Tomahawk for fast kills. The rest go to the centre and deal with the shitload of generals and bishops. Leo Brave Bows Lekain and Hetzel was killed by...don't remember know. But he was ORKO'd. Turns: 4/54 BEXP: 6000P 4-E-2 - Rafiel is BEXP'd so he can resist Ashera's judgement. Hammer Bro Ike attacks BK. Tormod 3HKOs Levail cause fail magic. Meteor brokes. Resolve Provoke Tormod lure's the enemy and the swordies fall from the skies to kill him but he manages to dodge and hit, not kill . BK suicides on Ike by EP. Turns: 1/55 BEXP: 7500P 4-E-3 The Blessings of the Eight Generals lol. Ike - Ragnell Micaiah - Rexaura Sothe - Baselard Leonardo - Double Bow Nolan - Urvan Tauroneo - Brave Axe Tormod - Rexflame Fiona - Forged Silver Bow (max mt/crt => wasted my $$$ in crts cause they have insane lck). Kieran - Forged Silver Axe (max mt/hit/crt) Renning - Vague Katti Oscar - Wishblade Lyre - Her Nails - Couldn't 1 turn it, well, I don't even figure it out, maybe with a royal laguz, a decent str laguz...hmm...whatever. Nolan, Ike, Leonardo and Oscar were the only ones who dealt decent dmg. Nolan 14x2, Leo 13x2, Ike 5x2, Oscar 7, Rafiel Vigors and farewell Dheginsea. Turns: 2/57 BEXP: 12000P 4-E-4 - Another one that I couldn't 1 turn. 1st turn: spirit kill/train. 2nd turn: more spirit kill, Rafiel Vigors, Leo and Nolan Parity rape Sephiran. Turns: 2/59 BEXP: 15000P 4-E-5 - Rafiel is BEXP'd more and gets to lv. 35. 1st turn: 4 auras killed. 2nd turn: all auras killed but Ashera survives so I prefered to kill other spirits. 3rd turn: Ashera is hit by Leo, Lyre, Oscar (miss) and Kieran. Ike hits one but misses his other attemp, so Rafiel Vigors and Ashera is made dust with Ike thanks to Micaiah's Quintessence XD. Turns: 3/62 Part 4: Gods and Men is completed in 62 Turns Finished the draft in 276 turns Stats Name Class Lv./Exp Hp/Str/Mag/Skl/Sp/Lck/Def/Res Weapon Level Support Ike Vanguard 20.00 65/37/08/40/37/27/32/23 Sword SS, Axe A Oscar A Micaiah L. Priestess 08.86 46/18/39/30/33/40/22/38 Light SS, Staff SS Sothe A Sothe Whisper 13.49 46/28/14/38/37/31/25/23 Knife SS Micaiah A Leonardo Marksman 16.12 58/36/15/40/34/30/32/25 Bow SS Nolan A Nolan Reaver 19.43 67/40/10/36/35/30/30/20 Axe SS Leonardo A Tauroneo Marshall 16.99 52/36/17/34/31/25/34/30 Sword D, Lance SS, Axe S Fiona A Fiona Silver Kn. 18.25 48/33/19/34/34/35/28/27 Lance SS, Bow A Tauroneo A Tormod Archsage 11.52 50/24/33/29/32/23/25/33 Fire SS, Thunder B, Wind C, Staff E Rafiel B Rafiel Heron 35.60 52/01/15/02/11/50/06/25 Tormod B Kieran Gold Kn. 20.00 60/36/13/35/31/27/30/24 Sword A, Axe SS Renning B Renning Gold Kn. 19.26 57/34/18/34/31/24/29/24 Sword SS, Axe A Kieran B Oscar Silver Kn. 19.25 60/35/17/34/32/30/30/23 Lance SS, Bow A Ike A Lyre Cat 38.06 57/18/08/20/20/30/14/16 Strike SS Skills*: (4-E-5) Ike: Nihil Micaiah: Resolve, Provoke Sothe: Stillness Leonardo: Nihil, Parity Nolan: Pavise Tauroneo: Imbue Fiona: Fortune Tormod: Pass Rafiel: Celerity, Paragon, Miracle Kieran: Pass Renning: Adept, Miracle Oscar: Nullify Lyre: Daunt, Adept, Parity * Every character have innate and mastery skills, except Fiona for Savior, Tauroneo for Resolve and Tormod for Celerity. Top 5!!!: 5th: Sothe - 102 victories 4th: Micaiah - 105 victories 3rd: Nolan - 117 victories 2nd: Oscar - 178 victories 1st: Ike - 194 victories Edited December 13, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 14, 2011 Share Posted December 14, 2011 Nihil + Parity seems like a waste imo... Also, why did you only use 2 nihils? Quote Link to comment Share on other sites More sharing options...
Quintessence Posted December 15, 2011 Share Posted December 15, 2011 Well, the fact Leo having Nihil + Parity was for Dheg, Sephiran and Ashera. Nihil to take advantage of Nolan's support against Dheginsea and Parity against Sephiran and Ashera. Nolan also had Parity to nullify def bonuses of tiles. The rest of the skills were assigned randomly lol, cause there were no other skills useful against Ashera. And, um, Leo got Calill's Nihil and Ike got his when promoting, Nolan kept his skill assigned. Actually, Nolan, Leo and Lyre were the most useful units, that's why they have Nihil/Parity, the rest just helped with auras/spirits. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted December 17, 2011 Share Posted December 17, 2011 (edited) Um PKL, where did the team list go and everything else go? Because I kind of forgot who I had past part 1. Edit: Wait nevermind. I just checked the Drafting Tournaments Explained thread. Edited December 17, 2011 by CR-S01 Quote Link to comment Share on other sites More sharing options...
PKL Posted December 17, 2011 Author Share Posted December 17, 2011 Whoa wtf? It's all gone. Maybe it got erased when i was trying to edit it and the internet went out. Quote Link to comment Share on other sites More sharing options...
Mysterio Posted December 17, 2011 Share Posted December 17, 2011 And done. MVP's and turncounts in this post, PT notes will come up eventually as well. Turncounts: 1-P: 6 1-1: 8 1-2: 6 1-3: 7 1-4: 7 1-5: 6 1-6: 14 (10/4) 1-7: 7 1-8: 6 1-9: 4 1-E: 8 Part 1 - 79 Turns 2-P: 9 2-1: 6 2-2: 6 (+4) 2-3: 6 2-E: 1 (+4) Part 2 - 28(+8) Turns 3-P: 9 3-1: 10 3-2: 4 3-3: 14 3-4: 7 3-5: 4 3-6: 8 3-7: 13 3-8: 7 3-9: 5 3-10: 7 3-11: 5 3-12: 4 3-13: 3 3-E: 5 Part 3 - 105 Turns 4-P: 3 4-1: 7 4-2: 9 4-3: 17 4-4: 9 4-5: 3 4-E-1: 4 4-E-2: 1 4-E-3: 2 4-E-4: 2 4-E-5: 5 Part 4 - 62 Turns Total: 282, just 6 shy of Quintessence MVP's: Honorable Mention: Micaiah - 85 Kills (2 short) 5th: Volug - 87 Kills 4th: Sothe - 126 Kills 3rd: Aran - 143 Kills 2nd: Ike - 174 Kills 1st: Gatrie - 209 Kills This was a nice little intro to drafting, it's a pretty fun way to play the game. I'll definitely come back, thanks PKL/TL! Quote Link to comment Share on other sites More sharing options...
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