PKL Posted November 29, 2011 Share Posted November 29, 2011 (edited) Quick question 13th. Why isnt Arran the scrub free after you get Sirius? Hes basically an inferior Sirius and I doubt people will find much use for him after ch 4 anyways. He might be useful for fetching items in the desert as a DK, so i want him free :/. Also, gimme Boah. Edited November 29, 2011 by Toon Link Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted November 29, 2011 Share Posted November 29, 2011 Chapter 7: 6/63 turns Whoah, Navarre gets some kills here! Cecil is reclassed to Dracoknight, and so is Sirius. All thieves are killed except for the one with the wo dao, like I care. Marth gets a dance as he charges too. I was planning to give Navarre the boss kill, but unexpected events happen. First, Cecil javelins the guu, cool. But then Sirius misses. Darn. I use Julian to weaken, but insted he criticals and kills. xD Oh well, that's alright too. Marth seizes. Oh boy, I'm getting Cain next lvl. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted November 30, 2011 Share Posted November 30, 2011 (edited) People started their FE12 runs as well? Here's a bit of my FE12 progress. FE12 Prologue 1: Meet Salicia, my one-eyed Female Archer MU who was a noble's child, is diverse, and humane. She waits for the loldier to approach her and instantly ORKOs him on turn 2, then moved to Jagen and traded shots with him. She took him out without even needing to use a vulnerary, and procced Str/Skl/Spd/Lck/Def on her first level up. T'was a GOOD day. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 2 60 18 9 1 9 8 4 7 0 Prologue 2: Ryan lured Luke in, and Salicia poked him with an arrow. The next turn, Ryan and Salicia ganged Luke together, killing him, getting Salicia a Skl/Spd/Def level up. I spent a couple turns healing on the fort, then treated Rody the same way. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 3 50 18 9 1 10 9 4 8 0 Rody Cavalier 1 0 20 6 0 5 6 5 6 0 Prologue 3: Placing my team in a defensive formation results in a fighter and mercenary both attacking Rody, leaving him with 1 HP but allowing Rody to kill the mercenary after Ryan weakened him further while Salicia doubles the Fighter and murdered him on the spot. Luke lured in the last fighter, who was weakened for Rody to kill off as well. Then Ryan lures Caeda in, weakens her with an arrow, allowing Rody to drop her and gain a HP/Skl/Spd/Lck level. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 3 90 18 9 1 10 9 4 8 0 Rody Cavalier 2 40 21 6 0 6 7 6 6 0 Prologue 4: Wrys get. This chapter is all about Rody blocking the choke point while Wrys heals him every turn and Salicia picks off enemies through the wall with her arrows. Salicia gained a HP/Skl/Spd/Lck level from killing the archer, giving her enough speed to double any non-Athena, non-Mrym enemy in the chapter. Athena actually chose to attack Rody quickly, taking down 2/3rd of his HP but also granting him a HP/Str/Spd level. Actually taking down Athena grants Rody an awesome HP/Str/Skl/Def level up. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 4 74 19 9 1 11 10 5 8 0 Rody Cavalier 4 37 23 8 0 7 8 6 7 0 Wrys Staffbot 3 85 16 0 3 6 7 3 3 7 Prologue 5: Salicia lures in a Hunter, murders him, and promptly levels up and procs EVERYTHING other than def/res. Then Rody lures the rest of the mobile enemies, where he and Salicia proceeds to massacre them all. Beating up a thief grants Rody another nice HP/Str/Lck/Def level up, while Salicia went and duelled the boss. Murdering this boss grants her a level of HP/Str/Mag/Spd/Def. Wrys levels up somewhere in this chapter but who cares about him anyway? Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 6 38 21 11 3 12 12 6 9 0 Rody Cavalier 5 57 24 9 0 7 8 7 8 0 Wrys Staffbot 4 53 16 0 3 6 7 4 3 7 Prologue 6: I chose to fight Ogma here since I don't want to have to use Merric to deal with Draug's defense. Cecille comes with the very welcome steel weapons, which are immediately traded around. Salicia PWNED one enemy fighter by doubling and ORKOing him, while Rody deals with the other one as Wrys supports him. Killing the fighter nets Rody a Str/Spd/Def level up. Salicia gained Str/Spd/Lck/Def after offing the archer, then she and Rody teams up on Ogma. Ogma fell to Rody's brand new Steel Lance the next turn. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 7 11 21 12 3 12 13 7 10 0 Rody Cavalier 6 80 24 10 0 7 9 7 9 0 Wrys Staffbot 5 21 16 0 3 6 7 5 3 8 Prologue 7 Salicia starts the map by ORKOing the merc nearby, while Rody blocks the enemies from the north and slowly kills them at his leisure. His first kill netted him a HP/Str/Spd/Lck level at that. The enemy archers both suicided on Salicia, as did the hand axe fighter that showed up as reinforcement on turn 3, granting her a Str/Spd/Def level up. A single shot from Salicia dropped Est from the skies. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Salicia Archer 8 82 21 13 3 12 14 7 11 0 Rody Cavalier 7 78 25 11 0 7 10 8 9 0 Wrys Staffbot 5 89 16 0 3 6 7 5 3 8 Prologue 8: Salicia opens the map by crit-blicking the left thief, netting her a HP/Skl/Spd/Def level. This also lures a hunter into attacking her, resulting in said hunter's horrible death. Killing the other hunter gets Rody a HP/Spd/Lck level. This entire chapter is mostly devoted to leveling Marth, Rody, and Salicia, and they were happy about it. Salicia even got one level up where she procced everything but Mag/Res. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 8 1 27 9 0 11 11 11 9 0 Salicia Archer 11 21 24 15 3 15 17 8 13 0 Rody Cavalier 9 35 27 12 0 7 11 10 10 0 Wrys Staffbot 7 66 18 0 3 6 8 7 3 8 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 1: 5/5 turns. Arran grabs the bullion, everyone else massacres the crap out of the enemies. Rody cleans the road for Marth, who then parks himself next to Lorenz with rapier equipped on turn 4. A crit-blick from Marth killed Lorenz on EP4, allowing him to seize on turn 5. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 9 64 28 10 0 12 12 12 9 0 Salicia Archer 11 72 24 15 3 15 17 8 13 0 Rody Cavalier 10 22 27 12 0 8 11 11 11 0 Arran Dracoknight 3 10 24 11 1 12 11 4 12 3 Wrys Staffbot 7 66 18 0 3 6 8 7 3 8 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 2: 6/11 turns Marth recruits Cord, Arran chases after the thief, everyone else heads north. Catria flies to Warren... and impales him on the tip of her steel lance. Three of the enemy cavaliers suicided on Marth's Rapier, while a fourth did the same on Arran's lance. Lumel fell to Salicia, who ORKOed him from full HP. His subordinates fell to Rody and Catria, who shows just how good she is by proccing EVERYTHING but Mag and Res on her first ever level up. Marth, who ignored the dracos and just kept charging the castle, reached and seized on turn 6. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 10 6 29 11 0 13 13 13 9 0 Salicia Archer 12 60 24 15 3 16 18 9 14 0 Rody Cavalier 10 95 27 12 0 8 11 11 11 0 Catria Pegasus Knight 7 9 23 8 2 9 15 10 9 6 Cord Pirate 3 10 19 9 0 5 11 5 6 0 Linde Cleric 4 0 20 0 2 5 8 8 1 9 Arran Dracoknight 3 54 24 11 1 12 11 4 12 3 Wrys Staffbot 7 66 18 0 3 6 8 7 3 8 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Cord receives a +3 Mt Iron Axe forge named Decapitator. Cord Reclasses to Pirate Linde Reclasses to Cleric Chapter 3: 14/25 turns. Marth went for the Bridge Key, while everyone else lures the half-dozen dracos to them and massacres them. It didn't help the dracos that Rody procced Spd when the first draco attacked him, allowing him to double most of the other dracos, and ORKOing 2 of them. Once the bridge is opened, Marth and Rody charges in and massacres the cavaliers, Matthis included, while Palla, Catria, and Arran went for the mountain dracos. Rody cleaned the road so Marth can reach Julian ASAP. Salicia toys with Ryuke (he has 50% chance to hit her for 4 damage. She doubles him for 9 a pop), while Linde uses the time spent waiting for Marth to get back by breaking a heal staff. Marth seized on turn 14. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 10 98 29 11 0 13 13 13 9 0 Salicia Archer 14 13 25 15 3 18 19 10 15 0 Rody Cavalier 13 3 29 14 0 9 14 12 12 0 Catria Pegasus Knight 9 65 24 10 2 11 17 12 9 6 Cord Pirate 3 83 19 9 0 5 11 5 6 0 Linde Mage 6 20 20 0 5 5 9 10 3 4 Wrys Staffbot 7 66 18 0 3 6 8 7 3 8 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Linde Reclasses to Mage Chapter 3x: 6/31 turns Salicia, Linde, and Rody drops a knight a piece, while Wrys moves to a safe spot. Catria cleared the path for Marth, who didn't even get to fight in this chapter, and allows Marth to seize on turn 6. Catria's growths are INSANE. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 10 98 29 11 0 13 13 13 9 0 Salicia Archer 14 27 25 15 3 18 19 10 15 0 Rody Cavalier 13 52 29 14 0 9 14 12 12 0 Catria Pegasus Knight 10 38 24 11 2 11 18 13 10 7 Cord Pirate 4 13 20 9 0 5 12 5 6 0 Linde Mage 7 1 21 0 5 5 10 10 3 4 Wrys Staffbot 7 98 18 0 3 6 8 7 3 8 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 4: 4/35 turns. Catria murders the armorslayer thief, Yumina rescues Marth, Ogma recruits Sirius, then Sirius and Marth massacres some enemies. Everyone else massacres the enemies near their starting position. Ogma and Sirius tag-teams Gile, allowing Marth to Seize on turn 4. Rody, Linde, and Cord receives some Arena Training. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 11 13 30 12 0 14 13 14 9 0 Salicia Archer 14 41 25 15 3 18 19 10 15 0 Rody Cavalier 14 6 30 15 0 10 14 13 12 0 Catria Pegasus Knight 10 71 24 11 2 11 18 13 10 7 Cord Pirate 7 39 23 12 0 6 15 7 6 0 Linde Mage 9 34 22 0 7 6 12 11 3 4 Wrys Staffbot 8 46 18 0 3 7 8 7 3 8 Sirius Dracoknight ??/2 25 27 13 1 15 14 5 14 3 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 5: 5/40 turns. Salicia kills Barst, while Julian recruits Rickard. Catria kills the nearest thief and procs EVERYTHING other than Mag. I<3U Catria. Cord shows his kickassness by dodging THREE hits in a row (2 ballista shots and an iron lance attack) while raping the knights that dared attack him. Sirius caught the Master Seal thief on turn 3 and one-shotted the bugger with his Steel Lance. Sirius then shows his kickassness by soloing all three enemy dracos on his own, while Catria went for the Physic Bishop and Salicia raped one of Jeorge's pals. Rody massacred the 3 cavs close to the boss, as well as taking Toras down with ease, allowing Marth to Seize on turn 5. Marth, Salicia, Cord, Rody, and Linde receives some Arena Training. I bankrupted myself with this training session, leaving only 87 gold in my treasury. >_< Rody is promoted. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 12 26 31 12 0 14 14 15 10 0 Salicia Archer 15 14 26 15 3 19 19 11 16 0 Rody Paladin 20/1 0 37 21 1 17 17 18 15 8 Catria Pegasus Knight 12 17 26 13 2 13 20 15 11 8 Cord Pirate 8 22 24 12 0 6 15 8 7 0 Linde Mage 10 16 22 0 8 7 13 12 3 4 Wrys Staffbot 9 15 19 0 3 7 8 7 3 9 Sirius Dracoknight ??/3 34 27 14 1 16 15 6 14 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 6: 8/48 turns. Rody justifies the MASSIVE cash expenditure spent on him by massacring ALL the left-side enemies with so much ease it's not funny. Catria handles the right-side enemies on her own with equal ease. Samto is recruited for his Killing Edge. Rody massacres everything in the throne room, Lang included (He deals a whooping 2 damage to Rody, who doubles him for 14/hit), allowing Marth to Seize on turn 8. I could have potentially 6-turned this chapter, but that means not getting the Bullion, and my nonexistent funds demand that I get that 10k gold. Some Arena Training is done for Cord. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 12 72 31 12 0 14 14 15 10 0 Salicia Archer 16 5 26 16 3 19 20 11 16 0 Rody Paladin 20/3 62 39 21 1 17 18 19 16 8 Catria Pegasus Knight 13 60 26 14 2 14 20 16 11 8 Cord Pirate 9 12 25 13 0 6 16 9 7 0 Linde Mage 11 5 23 0 9 8 13 12 3 4 Wrys Staffbot 10 81 20 0 3 8 9 7 3 10 Sirius Dracoknight ??/3 47 27 14 1 16 15 6 14 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 6x: 1/49 turns. Linde killed the Knight in the way, Salicia crit-blicked Roro's face, Wrys Rescues Marth for a turn 1 Seize. Everyone else kills enemies for Exp. I decided I'm having no more of Salicia's crappy 5 move. Some Arena Training is done for Marth and Salicia. Once again I come close to bankrupting myself. >_< Salicia is promoted. Behold her ridiculousness. Cord receives a Secret Book. Linde reclasses to Cleric. Rody reclasses to Dracoknight. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 13 3 32 13 0 14 15 16 10 0 Salicia Sniper 20/1 0 35 21 4 25 25 15 18 3 Rody Paladin 20/3 75 39 21 1 17 18 19 16 8 Catria Pegasus Knight 13 75 26 14 2 14 20 16 11 8 Cord Pirate 9 35 25 13 0 8 16 9 7 0 Linde Mage 11 29 23 0 9 8 13 12 3 4 Wrys Staffbot 10 81 20 0 3 8 9 7 3 11 Sirius Dracoknight ??/3 47 27 14 1 16 15 6 14 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 7: 5/54 turns. The RNG liked me and lets Navarre crit-blick BOTH of the thieves he attacked. Catria and Rody flies to his Aid, while everyone else who is not Marth heads for the dragon. Marth rushes the castle. 2 shots from Salicia's iron bow drops the dragon to 1 HP, letting Cord take the Exp. Sirius gets the physic staff. A hunter attacked Catria, missed, and ends up eating a Javelin to the face and giving her a level. Navarre also made me wish I had drafted him, for he gained two kick-ass levels in this chapter while slaughtering the thieves. Dahl went down without a fuss as Rody crit-blicks him using his silver lance (totally unnecessary, Silver Lance already OHKOs the poor guy ). None of the thieves escape, and I even had time to murder one of Astram's buddies before Marth seized on turn 5. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 13 3 32 13 0 14 15 16 10 0 Salicia Sniper 20/1 59 35 21 4 25 25 15 18 3 Rody Dracoknight 20/4 92 38 23 1 17 18 20 18 5 Catria Pegasus Knight 14 80 27 15 2 15 20 17 11 8 Cord Pirate 10 59 26 13 0 9 17 9 7 0 Linde Cleric 11 52 23 0 7 8 13 12 2 8 Wrys Staffbot 12 79 21 0 3 8 9 7 3 11 Sirius Dracoknight ??/3 71 27 14 1 16 15 6 14 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Feena Dancer 1 85 16 2 0 2 13 8 5 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 8: 4/58 turns. Catria murders one thief, is danced by Feena, then murders the second thief. Everyone else charges onward. Roger met his end on Rody's Javelin. Rody shows the enemy Generals who's the Boss, Salicia does the same with the snipers. Jeorge met his end when Catria flies by and stabs him with a lance. Marth seized on turn 4. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 13 96 32 13 0 14 15 16 10 0 Salicia Sniper 20/2 73 36 22 4 26 26 15 18 3 Rody Dracoknight 20/6 42 40 25 1 18 19 22 19 5 Catria Pegasus Knight 15 77 28 15 2 16 20 17 12 8 Cord Pirate 10 59 26 13 0 9 17 9 7 0 Linde Cleric 12 29 23 0 7 9 14 13 2 9 Wrys Staffbot 13 67 21 0 3 9 9 8 3 11 Sirius Dracoknight ??/4 3 28 14 1 16 16 6 15 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Feena Dancer 2 53 17 2 0 3 14 9 5 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Chapter 9: 6/64 turns. Catria, Sirius, and Rody kills a thief each, while Marth rushes to the village and Rickard rushes the treasures. Etzel fell to Rody's Javelin, while Catria and Cord ate a Draco a piece. Rickard got the Boots on turn 3, tosses it to the Convoy, allowing Marth to take and use it all at the same turn. Cord gets to eat another Draco. Rody went and overdid things again, Critting the boss when he is already OHKOing the poor guy anyway. The two bishops next to the boss get fed to Catria. Rody took the chance to go to the arena and won me 1.2k Gold. Wrys rescues Marth on turn 6, and he seized right away. Name Class Level Exp HP Str Mag Skl Spd Lck Def Res Marth Lord 13 96 32 13 0 14 15 16 10 0 Salicia Sniper 20/3 3 37 22 4 27 26 15 18 3 Rody Dracoknight 20/7 88 41 26 1 19 20 23 19 5 Catria Pegasus Knight 17 67 30 16 2 18 20 19 13 8 Cord Pirate 12 19 28 14 0 9 19 9 7 0 Linde Cleric 13 65 23 0 7 9 15 14 2 10 Wrys Staffbot 15 80 21 0 4 9 9 9 3 12 Sirius Dracoknight ??/4 66 28 14 1 16 16 6 15 3 Rickard Thief 3 0 18 6 0 3 9 1 3 0 Feena Dancer 3 55 18 3 0 4 15 10 6 0 Est Pegasus Knight 5 30 20 6 2 7 13 11 8 6 Edited November 30, 2011 by Kopfjager Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted November 30, 2011 Share Posted November 30, 2011 Judging from the lists, that means Eclipse gets Frost while I get Samto and Katarina. Eclipse, your round. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted November 30, 2011 Share Posted November 30, 2011 Oh, and triple-post, but I forgot. My Team Analysis: FE11: Marth: Is Marth. Not as good as in FE12, but will have to do. Jagen: Raped the bosses of chapters 1-3. Massive poke with silver lance/ridersbane. STILL useful entering 9. Abel: You better be godly, because I wasted a first pick on you. So far, he's doing okay. Wrys: Staffbot. Meh. Staffbot is staffbot. Cord: Start getting some Spd. His offense is not to be underestimated though. Lena: Pleasantly useful as a mage, her 45% Mag growth gives her a NASTY punch. She massacres any knights that even looks her way. Keep up that growth, girl! Linde: Will cost a few turns and need Babying. I picked her for her FE12 use anyway. Will either be another staffbot or a second mage. Astram: Usable. Doesn't cost turns. Catria: Costs a couple turns, but again, with Gaidens I should be able to use her well. Est: See Catria, but even later with better growths. 20x is all hers to level in. FE12: Marth: Is kickass. Hope he stays that way. Is underlevelled though. MU: Whatever she attacks, dies. Arran: Has some use in ch1-3, which is all we get him in anyway Rody: Murderizes things. Is a god. Catria: Murderizes more things. Is a goddess. Cord: With better growths, he's even better in this game. Linde: One of the best magic-types in the game, and comes early to boot. Wrys: Staffbot. Sirius: Awesomeness. WAY better than Arran. Malice: Will get some arenaing done. Should make a nice unit with her growths. Est: Base arena to 20 and instant promote is the way to use her. She will cap the crap of her stats if you do that. Abel: Bench. Astram: More bench. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted November 30, 2011 Share Posted November 30, 2011 3: Vicious Sal: Draug, Merric, Caesar, Jake, Matthis, Wolf, Sedgar,| Malliesia, Norne, Dice, Robert Right now... Awesome team: FE11: - Draug: MOVE hinders him, he's speedy though, I will see what he can do, first time using in fe11. - Merric: WTFPWN, best mage in game. - Caesar: Ok bases, good growths, just the start is rocky, will help me though. - Jake: Arrowspate is fun, growths suck, but who cares if you KO with effective damage? - Matthis: You have availability, thank you for that, but look around, does the term "outclassed" come to mind? - Wolf: WTFPWN - Sedgar: More WTFPWN Fe12: - Draug: See Merric, Wolf, or sedgar. - Merric: See merric, wolf, sedgar or draug. - Caesar: The list keeps on going, Wtf pwn because welll... There is nothing he can't do. - Jake: Speed growth extraordinaire, silvers, wyverns beware. - Matthis: Hey, again, outclassed, you've become better though, I like you except for your face and recruitment still. - Wolf: Meh, I am getting sedgar anyway, so you don't cost turns for me. Bench - Sedgar. you cost like... 2 turns? Bench. Those are worth it for your and wolfs Fe11. - Malliesia: Goddess of staves. - Norne: Falcoknight? Let's see what ya got! - Dice: You like the hero class, and with sped and STR, you are ok in my book. So let's see what you can do again! - RObert: Growth unit again, rocky start, but if I have money, you might get trained. - My Unit: DR OCTOGANAPUS BLAAAAAARHG - Sirius: HEy, look, another awesome character to add to the pile! Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 30, 2011 Share Posted November 30, 2011 Yep. Frost. Yo Bishop. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted November 30, 2011 Share Posted November 30, 2011 Eclipse, you need another pick. I already went Samto/Katarina as per my list. It's your turn again. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 30, 2011 Share Posted November 30, 2011 I'll give Princess Sheema a chance. Quote Link to comment Share on other sites More sharing options...
eclipse Posted November 30, 2011 Share Posted November 30, 2011 By request, my beautiful team~! Ogma: Will need to be awesome in both games (he seems to like me better in FE12). Gordin: Exists forever. I hope he cooperates in FE11! Horace: Is cute (the character, that is. . .dunno about the guy who murders people in drafts). Darros: Costs a turn in FE11, and none in FE12. I might need to use him as a wall. Bord: That Hammer will be useful. Roshea: SKITTLE~! He exists for 1.25 games. Tomas: SKITTLE~! I hope he cooperates! Luke: Main FE12 stomper. Ellerean: Well, I need someone to beat up Gharnef. Warren: Eh, he comes early, and has a bow. Will be useful, because Gordin has better things to do with his time. Frost: Free unit is free. Sheema: I think she's cool. Quote Link to comment Share on other sites More sharing options...
13th Posted November 30, 2011 Author Share Posted November 30, 2011 Yay? Cool beans. I see the order going like so PKL: Bantu/Tiki (?) Sal: Lorenz Blues: Samson Me: The other manakete. Quote Link to comment Share on other sites More sharing options...
PKL Posted November 30, 2011 Share Posted November 30, 2011 Yeah...no gimme Lorenz. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted November 30, 2011 Share Posted November 30, 2011 Samson Quote Link to comment Share on other sites More sharing options...
PKL Posted November 30, 2011 Share Posted November 30, 2011 So FE12 Gaiden turncounts are counted? :( Quote Link to comment Share on other sites More sharing options...
13th Posted November 30, 2011 Author Share Posted November 30, 2011 No. They aren't Quote Link to comment Share on other sites More sharing options...
PKL Posted November 30, 2011 Share Posted November 30, 2011 (edited) Kop is counting them in that log lol. Edited December 1, 2011 by Toon Link Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 1, 2011 Share Posted December 1, 2011 WTF 13th? FE12 Gaiden turncounts are ALWAYS counted. It's the FE11 ones that aren't. Quote Link to comment Share on other sites More sharing options...
13th Posted December 1, 2011 Author Share Posted December 1, 2011 Back on Page 1 eclipse:Do the gaiden rules hold for FE12, too? Me: ...I think so... Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 1, 2011 Share Posted December 1, 2011 13th, restarting my FE12 run. Also, question. What I did in my FE11 run is legal, right? (Warping Lena to kill the Boss before Marth even gets there) Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 1, 2011 Share Posted December 1, 2011 (edited) Edit: something's messed up with the post's code function. posting it on a new post to try to fix it. Edited December 2, 2011 by Kopfjager Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted December 1, 2011 Share Posted December 1, 2011 Tiki, because she costs, less turn in fe12...I think. Gosh. My darn luck. >.< Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted December 1, 2011 Share Posted December 1, 2011 (edited) Well, turncount time. Chapter 8: 4 turns Obviously, I do what others do and end up going straightforward. Poor Roger. Anyhow, I get loads of exp even thought its 4 turn'd, because I attracted all the generals and killed most of them, thanks a lot Sage MU( yeah, arena abused) Cain couldve got a lvl up decided to cheat on me and missed. Chapter 9: 7 turned. Funny story: I decide to rush marth forward, then give him the boots after recruiting Etzel. Now he should be taking longer than my usual strategy, right? Well, fact is, I stil 7 turn this capter. Thanks a lot, Sirius and Cecil! All enemies are killed easily, and I had to restart because of Bishop MU dying to DK. Decided to reclass him to sniper( and he still has good strength, whaddya know? xD) Sniper MU rocked this chapter like it was nothing. Recruiting Etzel, Getting Minerva, yeah, all done in 7 turns. Chapter1 10: 3 turns Decided to not waste two more thief staff uses on the side chests- not worth it. Navarre is Arena abused and promoted- he's pretty good. After a lot of planning, I give the def and res orbs to Cecil, Navarre kills on shaver mage, Cecil the other, Sirius the Sniper, and MU is danced for so he can kill the swarm bishops. Etzel uses the thief staff to get the physic and Yumina trades to physic-heal Cecil. The rest of the guys are killed easily. Chapter 10x: Thanks to last chapter's bullion, I use my money to arena buse Cain now. He turns out godly, more so than even Navarre. :P All are reclassed to Paladins, all use Steel Swords, and get loads of exp killing the originals and the clones. I 2 turn'd this. Titially how many? 4+ 7+ 3+ 63- 77 turns Chapter 11: 9/86 turns Sirius pawned all the Wyverns in this map. Cain rocked too, he's so far the promoted unit with tho most impressive stats. Heh, he'll probably become my best unit now. Team ANALYSIS: Marth: He's got enough lvls in his belt to avoid being doubled for mid-game. That defence is horrible, though. >.< Sirius: OP unit. He's doing much better than Cecil in every way. xD Cecil: Was OP until Sirius came about. Now she's just fine. Navarre: More defensive than Cecil, but weirdly enough, the slowest of my units. XD He's still got more strength and HP. Cain: And here we have the best promoted unit of the lot. He has just reached C lances, that's awesome. Perhaps its time I made him a swordmaster for Ch. 12 though. And god, he's getting blessed like hell, its not even funny. xD Yumina: Almost there to lvl 10. She's been blessed too. I think I'm gonna early promote her soon. Edited December 3, 2011 by blues Quote Link to comment Share on other sites More sharing options...
13th Posted December 1, 2011 Author Share Posted December 1, 2011 Yes. Thanks, blues. I actually wanted bantu out of those. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted December 2, 2011 Share Posted December 2, 2011 13th, answer my question. Quote Link to comment Share on other sites More sharing options...
13th Posted December 2, 2011 Author Share Posted December 2, 2011 If you warped marth, 42 turns. If not, then its fine. Quote Link to comment Share on other sites More sharing options...
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